Peugeot205
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Everything posted by Peugeot205
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The last flight of the Argentinian Mirages family
Peugeot205 replied to SUICIDAL's topic in Military and General Aviation
Now is nothing time. I've they really needed or wanted a replacement they should have already chosen that replacement, but they didn't....... and they had offers, some of them quite interesting. -
Operación Pelayo part 1
Peugeot205 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Operación Pelayo part 1 File Submitter: cangas File Submitted: 02 April 2014 File Category: User Made Campaigns Operación Pelayo for SF2 Campaign between Spain Portugal and Morocco over the Peninsula Ibérica. All the air bases of the region , air units and planes have been highly reworked in order to give you the most accurate product. IMPORTANT: 1) Lastest path version of the game 2) NO weapons are included , so download the lastest weapon pack INSTALLATION: Just drag all to your MOD folder an this is it. To install the medals you must go to flight folder and open the file: "MedalsNationname.ini" , you will find for example in the case of France: C:\Users\***************\Documents\ThirdWire\StrikeFighters2\Flight\FrCGuerre.txt In *************** just put your directory and it is done, remenber that you have to do it for each nation!!!!!! Credits: Viper Team--------F-16 (FAP) with Lazarus1177 skin Mike1-------------Moroccian F-5 skins Jascucarella------Moroccian F-16 Skin (proto) Ludo.m54 Centurion-1 and others----------------Mirage F-1 , Added new skin for the F-1EDA made by me and .ini rework on the original F-1CE in order to make it a "fake F-1M" Mirage F-1 Templates-----------Ludo.m54 Fastcargo----------------------F-5B Laborojo-----------------------F-5B Skin Macelena-----------------------Mirage IIIEE and Harrier II (day attack) Bobrock------------------------Harrier II model (Day attack and II plus) The Mirage Factory-------------F-16 (Morocco) model , RF-4C , F-5E (model), Mirage III (Model) Bongodiver---------------------Typhoon Ravenclaw007-------------------F-16 pit ValAstur-----------------------C-12 Blackfish and Sordo------------C-15M Hornet Team--------------------C-15(B)M [Model] Florian------------------------Leopard 2A6 Ini editing, campaigns, packing etc by Cangas Have fun Cangas Click here to download this file -
How to delete buildings on runways ?
Peugeot205 replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Welcome to the Terraformers world -
How to delete buildings on runways ?
Peugeot205 replied to jeanba's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You have to change the x ,y coordinates of the airfield. Yor airfield coordinate's are placed in a City composed of .tod buildings. Other solution is to change the tile at that coordinates. -
Anybody knows this Runway Fix
Peugeot205 replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The solution is inside de Terrainname_data.ini Change your lines by this ones: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=6144 RenderMeshIndexCount=8192 SolidObjectVertexCount=6144 SolidObjectIndexCount=8192 AlphaObjectVertexCount=6144 AlphaObjectIndexCount=8192 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=0.00000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial] EffectShaderName=terFarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE -
Problem with Kfir TC-2 mod
Peugeot205 replied to G128's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You are missing a pilot , the pilot "used" in the fake-pilot method , check at the pilots folder what Dennis has said. -
Saab 105?
Peugeot205 replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
On wishlist -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Farewell -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I'm here to tell you that................attacking Paris is a really bad idea. -
Mirage skin request
Peugeot205 replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
C'est fini -
3ds Alphasim Aircraft models with authorization.
Peugeot205 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Perfect, but , it is easier to start a model from scratch. -
F-4K_TMF_OCT26_2015
Peugeot205 replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Brilliant -
SF2 North Atlantic Freezes
Peugeot205 replied to skyknight0721's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A few years ago, pureblue added an interesting solution to the "game freezing issue" due to HD terrains, like Anatolia, Rends Germany , or my future Europe total war terrain. The solution is very simple, you just have to start a flight from a stock terrain, and once you appear flying or in the runway , just after the game loads, you skip de flight and then you are free to go with any kind of terrain you have. In the past I had some issues of "game freezing" with Rends Germany, Anatolia or even my Europe terrain , that were solved applying this trick. -
Getting back the Multiplayer for strike Fighters 2
Peugeot205 replied to Gulfwarfighter's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gulfwarfighter , you are losing time trying to implement Multiplayer at SF2. As simple as that. SF2 it is as it is. -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
More Vietnam action -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A huge update of the original SF2 Vietnam expantion pack is underway...... More and more will come soon -
Iranian Qaher-313
Peugeot205 replied to Mobius98's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If it is not avaible at combatace , it is not avaible anywhere, as simply as that. -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
VietnamSEA , Green Hell 3.5 by Stary. -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Operación Pelayo
Peugeot205 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
After starting with this: http://combatace.com/topic/80718-wings-over-iberia/ I said to me..... No, I don't like it... So I did a second version now with the soviets as bad guys during the 80's but..... No, I don't like it... So I said to me , What can I do then? Oh yeah , remenber perejil affaire in 2002? , what about something dealing with Ceuta and Melilla .... Yes, I like it..... Here it is: I've reworked the original's "peninsula Iberica" terrain, now all this new bases are Include in Spain: *Base aérea de Manises *Base aérea de Albacete *Base aérea de Morón *Base aérea de la Talavera de la Real This ones in portugal: *Monte real Air base And that ones at Morocco: *Meknes Bassakine *Sidi Silimane But there are other things..... I've reworked spanish Hornet's loadout: And Also Harrier's one: I've made the new F-18B used by the spanish air force, based on the USN F-18D: I've also been working on "The patas negras": Also thanks to Ludo and all those amazing guys I've been able to do this: For sure that this bird will be there too: And now... here you have the F-5EIII of the Royal Moroccian Air force!!!! And finally my best product..... Moroccian air force F-16 Block 40... Many surprises coming soon.... Cheers Cangas -
Su-30MKI Flanker Indian Air Force
Peugeot205 replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Who made the original 3d model of this aircraft? -
Strike Fighters 2 Screenshots
Peugeot205 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Multiple Naval Task Forces Question
Peugeot205 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
But, if you have that statement as "true" , and you don't have SF2NA installed, the map will only work at campaign mode.