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Peugeot205

JAGDSTAFFEL 11
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Everything posted by Peugeot205

  1. Probably, but not in this Midway Class SCB-110 version. I did not contact Whiteboysamurai yet because we are working on the Suffren class frigates. So once the Suffren is done I may contact him to finich these carriers. However I would say that the 98% of the 3D work is done.
  2. Here it is: (In french I'm sorry) http://www.ffaa.net/aircraft/super-etendard/caracteristiques.htm
  3. Where? I was joking , nah it is solved , no problem.
  4. I'll provide with the download the stock vietnam campaigns with the new ship added.
  5. It is fully compatible with SF2NA , so now you can enjoy the Foch , the Charles de Gaulle and the 25 de Mayo with their precise aircraft.
  6. MIG Killers Bandits!!!! Bandits!!!! The 95% of what you see in the pic is avaible here and/or it is stock in the games
  7. Yes that's the idea. In fact the release of the Midway is just around the corner. The Enterprise will need just a bit more.
  8. Some Combatace members were complaining because of the lack of aircraft carriers in the game.... why? US cold War and current CV's US Korea Classic Royal Navy Royal Navy , Harrier time France Argentina, The netherlands, Spain... And there are more!!! Much more!!!
  9. And the Enterprise is getting better and better and better..
  10. Well. Here I show you pics of both Pantelleria and Luqa airfields in my version of the terrain Which it is the SAME as the one included in the MOD: Everything is fine... So I'm sure you did something wrong installing it or you mixed versions of the terrain..... When I say that the MOD needs a clean mod folder it is because it needs it.
  11. Antares , please take a breath and hold on. First of all , modding it is a really really tedious and time consuming activity , and in the case of 3d modeling much more. Furthermore , modders are normal people with family , sons, friends so that their life is not only modding. So.... you want to have a high fidelity version of all those carriers, ok , I understand, however I'm gonna explaing you something. I've been playing this game since 2007 , first SF Gold and after that SF2 , during that time I really wanted to have a high fidelity Mirage F-1 , you know what I did? I surfed the internet trying to find any WIP , and I tried to mod the version of the F-1 avaible with my limited knowledge whereas that high fidelity was created , that F-1 was released early this year so I spent 7 years waiting for this aircraft , but it did not matter cause I finally get it. And then about your carriers just a summary: Midway class....... The SCB-110 Version is under my development as you can see above The modern version (SCB-101.66) is done in 3dmax and you can also get it in YAP About The enterprise take a look to this pics. They are free and ready to donwload:
  12. There are no differences from the old and the new terrain except from the tiles .
  13. Well..... after 30 min of ..ini editing.... I have been able to obain this.... Alors, What do you think?
  14. Are they texturized? Or at least they are unwraped?
  15. That terrain has 5 or 6 years old and did not change anything except the tiles. I've been playing it for years and I've never seen this. Many of you have no idea on how a terrain is done , really no idea it is something really crazy and you should avoid sharp edges around your PC while you are creating a terrain. And many many times things like some buildings (Due to the .tod files) appears in the water and some airfields may have some parts on it because of the target position where you did the level airfield option etc etc etc.... And normally it is IMPOSSIBLE to avoid this , and other times, the solution will make some "secondary effects" that will make you more angry than before. Terrain building is something extremely complex. By the way mono27 I've tried every single base in the terrain and all of them lied whitin the ground.... So show me the proof.....
  16. A few things , what are you doing with the targets.ini files is adding TARGETS for the conventional use of the terrain that will ONLY show up if they are included in the terrain_types.ini. So this won't affect the appeareance of the ship in the campaign. The code of the campaign seems to be ok , Just an example... [AirUnit006] AircraftType=Harrier3 AlternateType=HarrierGR3 UnitName=RAF No.1 Squadron A ForceID=1 Nation=RAF DefaultTexture=1 StartNumber=10 BaseArea=Hermes Carrier Group CarrierBased=TRUE CarrierNumber=12 BaseMoveChance=50 RandomChance=100 MissionRate=1.9 MaxAircraft=4 StartAircraft=4 MaxPilots=4 StartPilots=4 Experience=100 Morale=100 Supply=50 Intelligence=20 MissionChance[sWEEP]=10 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=10 MissionChance=65 MissionChance[CAS]=80 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=95 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=UK250LB Supply[001].Quantity=240 Supply[002].WeaponType=UK500LB Supply[002].Quantity=180 Supply[003].WeaponType=UK1000LB Supply[003].Quantity=120 Supply[004].WeaponType=BL755 Supply[004].Quantity=120 Supply[005].WeaponType=AIM-9G Supply[005].Quantity=40 Supply[006].WeaponType=Mk13-18 Supply[006].Quantity=40 Supply[007].WeaponType=Mk13-18_AI Supply[007].Quantity=40 Supply[008].WeaponType=Matra-155 Supply[008].Quantity=80 Supply[009].WeaponType=Tank100_SHg Supply[009].Quantity=80 [CarrierUnit001] CarrierType=R12 CarrierNumber=12 UnitName=HMS Hermes ForceID=1 Nation=RoyalNavy BaseArea=Hermes Carrier Group NumSquadron=5 BaseSize=SMALL Experience=100 Morale=100 Supply=100 Tour[01].Start=4/24/1982 Tour[01].End=07/21/1982 so the reason that makes you not to have carrier operations maybe something really wrong that it is not included in that piece of code. If you have been reworking .ini files changing nation names , creating new carriers etc, I'm sure that you are making another mistake that you did not take into account.
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