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Liberty24

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Everything posted by Liberty24

  1. How much eye candy I will lose to a medium graphics setting rather than high?
  2. Fubar512 Funny that it takes you so much effort to calculate the %increase and %decrease don't you think it's much easier for you just to tell us the actual frame rates? I am really interested to know because I am putting together a system as well. I see you are deploying GeForce. I intend to go for ATi. In fact I am also thinking about E8000 series for the CPU. Why not E8500 but E8400, is it because of budget concern? I am using ATi X1950 Pro 512MB AGP which is kinda low level card one of these days. Used nVidia before ATi. Found ATi displays images more colourfully beautiful. I know nVidia has the fatest card in the world - GTX 280 which is a bit expensive. But I prefer more on Raedon HD4870 and I am waiting for the 1GB version to come out I believe its code name at the moment is R700 also known as 4870 X2. Do you find nVidia's image quality good apart from being the fastest? I really need to know the actually frame rate you are getting with your new CPU E8400. I probably get the E8500 too, please provide me with the information if you could many thanks!
  3. Thanks for the information. Looks to me that the game is GPU demanding.
  4. What's the spec of your machine is you don't mind me asking?
  5. Is this device supported by the whole series of games including SFP1/WOV/WOE/WOI because i have all 4 games and intend to buy a TrackIR 4 Pro device. Any suggestions will be highly apprecited.
  6. Any more modern jet flight sim

    Looks like no more F-22, F-35, Su-33 dedicated hard core flight sim in development. Is this genre dying?
  7. Your first combat flight sim...

    I have just finished reading Battle of Britain Wings of Victory. Too busy over the last couple of years and missed this game. Can anyone confirm if this game can play in Commander/Strategic mode and First Person mode as well? Is it a good game at all, cause it was released in 2005 and it is 3 years old already.
  8. Any more modern jet flight sim

    I miss the good old days where we had Falcon 4, even DID EF2000 before it. It's all about avionics which make the games so popular, the community used to be big and full of people for years! I even want to reinstall Jane's F-15 which is equally good and sophisticated. I still remember, after releasing teh GBU-15, you have to use the MFD to adjust the fins on the weapon to guide it towards the target. Is that classified I don't really know but who cares. The other realistic avionic oriented sim is Eidos JSF, pretty good one. With today's hardware technology, you can run the game in software mode and you still get pretty good frame rates. I just wish some publisher will pick one of those retired Jet Fighters and make it a hard core sim, F-15 is retired am I correct? A-10? What about a real hardcore MiG-31. What about making a hardcore full bloom war simulator using existing TW games? I was reinstalling Jane's Fleet Command on the other day. It is a marvelous game. You are in command of Air, Sea and some land vehicles. The only drawback of FC is that the graphics is pretty outdated. So I was imganing that TW games is incorporated into FC and everything changed! Eye-candy with realtime commands.
  9. Flaming Cliff

    Is it a new graphics engine.
  10. What is the minimum hardware requirement of a laptop computer to run this game at Medium Graphics settings?
  11. What sort of performance are we looking at for a Centrino Core 2 Duo ULV 1.2GHz CPU with 3GB DDRRAM and the Gmax built in GPU?
  12. I have read some topics dated back to 2005 which describes how to make the Hawke battery work. So I took P3 Airfield for a try. The SA-2 appeared as I cycled through ground objects using F7 but no matter how close I flew towards the SAM, it never fired. I guess I have missed something which I am not aware of. What triggers a missile launch?
  13. SA-2 SAM

    Great work, brilliant!
  14. SA-2 SAM

    Fantastic Wrench! I understand completely now, thanks for your thorough yet concise explaination. While reading your reply I think about the GCI network. So let's say 2 SAM Radar are within each others' detection range say 90nm, the total effective range will be 180nm? Is this feature implemented at code level of the game? If yes, it would be really great.
  15. SA-2 SAM

    What are these offsets? It's amazing that I just cut and paste a block of data containing these offsets from one target area to another and they are picked up just like that! Clever! How this offset works?
  16. SA-2 SAM

    Works perfectly! 3 SA-2 fired upon me. I don' see other SAM just SA-2 I presume that is the only Soviet SAM system comes with the stock version of SF am I correct? Anyway...thanks! It helps alot! [TargetArea064] Name=P3 Airfield Position=487000.00,439000.00 Radius=6000 ActiveYear=0 Location=2 Alignment=ENEMY AirfieldDataFile=desert_airfield3.ini NumSquadrons=1 Target[001].Type=Runway3 Target[001].Offset=0.00,0.00 Target[001].Heading=60 Target[002].Type=Tower2 Target[002].Offset=-54.87,10.02 Target[002].Heading=0 Target[003].Type=windsock Target[003].Offset=50.62,682.43 Target[003].Heading=0 Target[004].Type=windsock Target[004].Offset=-50.37,682.43 Target[004].Heading=0 Target[005].Type=windsock Target[005].Offset=-50.37,-687.67 Target[005].Heading=0 Target[006].Type=windsock Target[006].Offset=50.62,-686.54 Target[006].Heading=0 Target[007].Type=windsock Target[007].Offset=50.20,-600.58 Target[007].Heading=0 Target[008].Type=windsock Target[008].Offset=-50.88,-600.43 Target[008].Heading=0 Target[009].Type=windsock Target[009].Offset=50.37,600.65 Target[009].Heading=0 Target[010].Type=windsock Target[010].Offset=-50.62,600.51 Target[010].Heading=0 Target[011].Type=Tent1 Target[011].Offset=-89.90,-13.09 Target[011].Heading=90 Target[012].Type=Tent1 Target[012].Offset=-92.44,17.45 Target[012].Heading=36 Target[013].Type=fueltank3 Target[013].Offset=-262.02,198.78 Target[013].Heading=-271 Target[014].Type=fueltank3 Target[014].Offset=-269.60,514.06 Target[014].Heading=275 Target[015].Type=Tent1 Target[015].Offset=-300.86,431.96 Target[015].Heading=0 Target[016].Type=Tent1 Target[016].Offset=-306.67,398.53 Target[016].Heading=90 Target[017].Type=Tent1 Target[017].Offset=-307.51,376.70 Target[017].Heading=90 Target[018].Type=Tent1 Target[018].Offset=-308.71,352.45 Target[018].Heading=90 Target[019].Type=Tent1 Target[019].Offset=-346.27,417.39 Target[019].Heading=-65 Target[020].Type=Tent1 Target[020].Offset=-336.94,339.71 Target[020].Heading=36 Target[021].Type=Tent1 Target[021].Offset=-304.02,315.77 Target[021].Heading=0 Target[022].Type=Tent1 Target[022].Offset=-329.30,298.74 Target[022].Heading=-17 Target[023].Type=Tent1 Target[023].Offset=-307.74,262.43 Target[023].Heading=53 Target[024].Type=Tent1 Target[024].Offset=-366.99,322.76 Target[024].Heading=90 Target[025].Type=Tent1 Target[025].Offset=-366.99,292.39 Target[025].Heading=90 Target[026].Type=Tent1 Target[026].Offset=-366.31,264.44 Target[026].Heading=90 Target[027].Type=blastshield Target[027].Offset=-276.95,309.58 Target[027].Heading=90 Target[028].Type=blastshield Target[028].Offset=-277.03,353.29 Target[028].Heading=90 Target[029].Type=blastshield Target[029].Offset=-276.98,393.66 Target[029].Heading=90 Target[030].Type=blastshield Target[030].Offset=-276.67,431.74 Target[030].Heading=90 Target[031].Type=oildrum9 Target[031].Offset=-271.95,200.19 Target[031].Heading=225 Target[032].Type=oildrum9 Target[032].Offset=-276.41,448.41 Target[032].Heading=45 Target[033].Type=oildrum6 Target[033].Offset=-250.41,517.02 Target[033].Heading=225 Target[034].Type=bombtrailer Target[034].Offset=-238.58,516.72 Target[034].Heading=-117 Target[035].Type=bombtrailer Target[035].Offset=-273.13,326.22 Target[035].Heading=-186 Target[036].Type=Tent1 Target[036].Offset=248.93,-125.14 Target[036].Heading=0 Target[037].Type=Tent1 Target[037].Offset=274.28,-125.18 Target[037].Heading=0 Target[038].Type=Tent1 Target[038].Offset=300.71,-124.77 Target[038].Heading=0 Target[039].Type=Tent1 Target[039].Offset=329.07,-123.99 Target[039].Heading=0 Target[040].Type=Tent1 Target[040].Offset=269.39,-162.54 Target[040].Heading=90 Target[041].Type=Tent1 Target[041].Offset=269.94,-184.13 Target[041].Heading=90 Target[042].Type=Tent1 Target[042].Offset=339.42,-167.81 Target[042].Heading=90 Target[043].Type=Tent1 Target[043].Offset=233.75,-155.18 Target[043].Heading=-65 Target[044].Type=Tent1 Target[044].Offset=305.95,-160.43 Target[044].Heading=36 Target[045].Type=Tent1 Target[045].Offset=192.59,19.36 Target[045].Heading=90 Target[046].Type=Tent1 Target[046].Offset=192.59,39.65 Target[046].Heading=90 Target[047].Type=Tent1 Target[047].Offset=300.66,131.54 Target[047].Heading=90 Target[048].Type=Tent1 Target[048].Offset=300.22,152.92 Target[048].Heading=90 Target[049].Type=Tent1 Target[049].Offset=298.99,174.45 Target[049].Heading=90 Target[050].Type=Tent1 Target[050].Offset=338.50,132.32 Target[050].Heading=90 Target[051].Type=Tent1 Target[051].Offset=338.86,165.26 Target[051].Heading=36 Target[052].Type=Tent1 Target[052].Offset=257.24,168.28 Target[052].Heading=-80 Target[053].Type=Tent1 Target[053].Offset=263.95,204.45 Target[053].Heading=65 Target[054].Type=Tent1 Target[054].Offset=338.86,165.26 Target[054].Heading=36 Target[055].Type=Tent1 Target[055].Offset=306.42,235.63 Target[055].Heading=54 Target[056].Type=fueltank3 Target[056].Offset=222.86,98.88 Target[056].Heading=182 Target[057].Type=fueltank3 Target[057].Offset=222.86,-93.52 Target[057].Heading=175 Target[058].Type=blastshield Target[058].Offset=219.23,30.37 Target[058].Heading=90 Target[059].Type=blastshield Target[059].Offset=275.66,-99.01 Target[059].Heading=0 Target[060].Type=blastshield Target[060].Offset=316.28,-99.14 Target[060].Heading=0 Target[061].Type=blastshield Target[061].Offset=270.77,105.74 Target[061].Heading=180 Target[062].Type=blastshield Target[062].Offset=306.15,105.85 Target[062].Heading=180 Target[063].Type=oildrum9 Target[063].Offset=236.01,104.37 Target[063].Heading=12 Target[064].Type=oildrum6 Target[064].Offset=234.65,-97.80 Target[064].Heading=45 Target[065].Type=oildrum9 Target[065].Offset=380.20,103.71 Target[065].Heading=225 Target[066].Type=bombtrailer Target[066].Offset=340.30,-98.16 Target[066].Heading=84 Target[067].Type=bombtrailer Target[067].Offset=219.89,84.01 Target[067].Heading=183 Target[068].Type=AAA Target[068].Offset=-249.35,678.88 Target[068].Heading=314 Target[069].Type=AAA Target[069].Offset=608.02,377.71 Target[069].Heading=45 Target[070].Type=AAA Target[070].Offset=586.31,-376.56 Target[070].Heading=135 Target[071].Type=AAA Target[071].Offset=-233.07,-677.73 Target[071].Heading=225 Target[072].Type=Shelter3 Target[072].Offset=127.94,-516.75 Target[072].Heading=135 Target[073].Type=Shelter3 Target[073].Offset=258.55,-647.37 Target[073].Heading=315 Target[074].Type=Shelter3 Target[074].Offset=234.98,-409.71 Target[074].Heading=135 Target[075].Type=Shelter3 Target[075].Offset=365.62,-540.30 Target[075].Heading=315 Target[076].Type=Shelter3 Target[076].Offset=341.72,-302.97 Target[076].Heading=135 Target[077].Type=Shelter3 Target[077].Offset=472.98,-432.94 Target[077].Heading=315 Target[078].Type=Shelter3 Target[078].Offset=540.23,-229.02 Target[078].Heading=270 Target[079].Type=Shelter3 Target[079].Offset=540.23,-73.84 Target[079].Heading=270 Target[080].Type=Shelter3 Target[080].Offset=540.23,77.52 Target[080].Heading=270 Target[081].Type=Shelter3 Target[081].Offset=540.23,228.85 Target[081].Heading=270 Target[082].Type=Shelter3 Target[082].Offset=341.52,302.26 Target[082].Heading=45 Target[083].Type=Shelter3 Target[083].Offset=472.39,433.14 Target[083].Heading=225 Target[084].Type=Shelter3 Target[084].Offset=234.52,409.26 Target[084].Heading=45 Target[085].Type=Shelter3 Target[085].Offset=365.41,540.12 Target[085].Heading=225 Target[086].Type=Shelter3 Target[086].Offset=127.37,516.41 Target[086].Heading=45 Target[087].Type=Shelter3 Target[087].Offset=258.35,647.19 Target[087].Heading=225 Target[088].Type=SAMRadar Target[088].Offset=-3292.00,4206.00 Target[088].Heading=45 Target[088].ActiveYear=1966 Target[089].Type=SAMLauncher Target[089].Offset=-3392.00,4381.00 Target[089].Heading=330 Target[089].ActiveYear=1966 Target[090].Type=SAMLauncher Target[090].Offset=-3192.00,4381.00 Target[090].Heading=30 Target[090].ActiveYear=1966 Target[091].Type=SAMLauncher Target[091].Offset=-3032.00,4140.00 Target[091].Heading=90 Target[091].ActiveYear=1966 Target[092].Type=SAMLauncher Target[092].Offset=-3492.00,4206.00 Target[092].Heading=270 Target[092].ActiveYear=1966 Target[093].Type=SAMLauncher Target[093].Offset=-3192.00,4031.00 Target[093].Heading=150 Target[093].ActiveYear=1966 Target[094].Type=SAMLauncher Target[094].Offset=-3392.00,4031.00 Target[094].Heading=210 Target[094].ActiveYear=1966
  17. SA-2 SAM

    Thanks Fubar, I do recall I saw SAMLauncher entries in terrain_target.ini when I was working on it yesterday. Let me do it your way to see if it does any better. CIACHO, I like your signature. Which model is it eactly? Looks like the Chinese J-11.
  18. Yes, should add some immersion to the game. Great stuffs!
  19. Sorry Basher11, You will have to issue a "Break" command first otherwise your wingman will just stay in formation. "Squared " isn't he?
  20. Hi Basher, your Alert5 Intercept mission is very difficult to accomplish. It is almost impossible to get the Sparrow fire at max range upon the big bad guy. Would you also modify to change the SA-2 SAM sites. Everytime I get above 3,000ft I got a SAM launch against and it is deadly. Back to your question, I have some information for you see if they will be useful to you then: COMMDATA.INI [Menu002] Name=WingmanSubmenu Text=COMM_TXT_TO_WINGMAN Item[001].Text=COMM_TXT_ENGAGE_AIR <------------------------------changed Item[002].Text=COMM_TXT_COVER_ME Item[003].Text=COMM_TXT_BREAK Item[004].Text=COMM_TXT_REJOIN Item[005].Text=COMM_TXT_RADAR_TOGGLE Item[006].Text=COMM_TXT_DROP_TANKS Item[007].Text=COMM_TXT_STATUS_CHECK Item[008].Text=COMM_TXT_RETURN_TO_BASE Item[009].Text=COMM_TEXT_BACK Item[009].Menu=TopMenu Item[009].CommandNum=10 Item[009].ExtraSpace=TRUE In SPEECHSYSTEM.INI, use the find in notepad to locate "Concept075", replace the whole section by cut and paste the following code: //[Concept075] //MSN_SPC_WING_REPLY_ATTACK_MY_TARGET_NO, //CallerFragmentID=SPC_WING_NUMBER //BodyFragment001=SPC_WING_REPLY_NO //BodyFragment002=SPC_WING_REPLY_TARGET_NO [Concept075] //MSN_SPC_WING_REPLY_POSITIVE, CallerFragmentID=SPC_WING_NUMBER BodyFragment001=SPC_WING_REPLY_YES I did several tests on the COMMDATA.INI file, I squeezed out the "Engage Air" command and thought it would work. No luck. Then I though maybe the Wingman should say yes to acknowledge, so I went into the speech system and upon trial and error, I managed to arrived at the concluding result as shown above. Hope this helps. P.S. Your mission is quite good. I am trying to use F-14 because it has the AIM-54C long range AAM.
  21. Basher11, The Russian AA-10 missile seems to be a bit weak against chaff. I can easily evade without even beaming my aircraft. But the SA-2 is bloody deadly. Are they stock missiles or you have tweaked them for deadly performance?
  22. Hello Basher, Your link doesn't work. This is what I've got:
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