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madvad

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Everything posted by madvad

  1. And yes, I returned to base. Just need to change my underwear and was ready to fly again
  2. To be honest, I've tried using a wrapper to try to mitigate this, and it didn't do anything. It's frustrating. Thanks for you help, as always.
  3. The invite is expired/inválid. In your linketree too.
  4. So I can assume that the .lods included in ODS 30AE are a upgrade over the standard ones available in CA as a single download?
  5. Just wanted to say hello to everyone

    Take care my friend! Wish you all the best!
  6. I fixed the campaign. It is a edited version of the Operation Pelayo, available in the downloads section. If someone want to try it: OP_Pelayo_1987.ini OP_PE_Data.ini
  7. Guys, despite the supply limit being FALSE, dates checked and everything else, I can't make the weapons appear on the weapon selection screen. Only few weapons appear, like fuel tanks, some bombs and etc... any tips? I'll attach the campaign files below if anyone wants to try: OP_PE_Data.ini OP_Pelayo_1987.ini
  8. Flying a 1954 MiG 15 Fighter

  9. I fixed this comparing the cockpit position with the A-6A '69 previously released. And the correct entrie to fix this are: //Position=-0.350,2.550,0.740 Position=-0.350,3.0,0.795 <<<<<<<<<<
  10. This happens due to a bug generated by the Campaign editor. To solve this, take a unit that is controlled by the AI, that is, that does not have the option of being piloted by you, put this unit in a new entry of "[AirUnitxxx]" and put the aircraft/squadron etc in the place of the old one. It will work. And to be able to fly in the enemy nation, you can keep the entries where they are, you just need to take into account that the "AirUNITS" count starts from 0 on the "red side".For example, a MiG is there as "AirUnit086" in the general sequence in xxxDATA.INI file, but if is the first entry in the "other nation", in the xxx.INI file she need to be UnitID=1, if it is the first enemy aircraft in the sequence. Do the count taking into account the sequence in which they appear, instead of the sequence in general, by adding these entries in the xxx.INI you will be able to fly on the enemy side without any problems. I will add here my Rolling Thunder campaign with several entries that I made as example: CAMPAIGNV1.INI CAMPAIGNV1_DATA.INI
  11. It was exactly like this, and I followed all the steps. I download the original SF1 map and subscribe the old files with this new files, but not sucessful. But thanks for your tip!
  12. RF-8A/G Vietnam Era.

    A classic one bring to life again! Thx for your work! Just need a correction in the rudder movement, its reversed. Need to be change to false like this: ReverseModelOrientation=FALSE PS: If someone knows how to improve the cockpit view, I accept tips. Looks like the pilot in positioned too much deep in the pit, its impossible to land in a CV in cockpit view.
  13. A good way to check the reason for crashes is to use the Windows Event Viewer. Today I had a crash right after the loading screen, and when I checked, it showed me a path related to nvidia drivers (for amd64, even though I use Intel...who knows why...):
  14. OV-10A Bronco 68-73

    Excellent job! A curiosity of mine: in previous Bronco mods, we had airbrakes, and here we don't, and instead, the "airbrakes" lift when we use the aileron. Is that really how the original Bronco worked?
  15. I found this. Don´t know if is already is used, or can be used, but, can be useful for someone: https://www.cgtrader.com/free-3d-models/aircraft/jet/f-16a-block-15-cockpit
  16. For some reason, the chaff & flares is not working for me. Anyone noticed the same?
  17. Man, thank you very much. That's all I need to say. You have my unconditional support.
  18. Wings Over Ogaden

    Do you have the Terrain for this Campaign?
    Nice work for a not so widespread aircraft. Any plans to make the other camos used? Examples:
  19. Fly as a Wingman

    Version 1.0.1

    191 downloads

    This edit in the original file allows you to fly as if you were the wingman of the formation. You continue to be the leader, and giving orders to the rest of the squad, but flying as the right wing, giving the radio command 1-8-6. To return to the original formation, just perform the radio command 1-8-3. I like it, because I like flying as a wingman and "inserting" myself into the maneuvers and following the "leader", giving more immersion to the flight. You just need to be careful when flying with nations where the pilots have "poor skills", as during the maneuvers the "leader" can spread and collide with you. In this case, before the "action begins", I suggest giving the command 1-8-1 so that he moves away so that a collision does not occur. Don't forget to make a backup of your original file in case you want to revert! V 1.0.1 Greetings and check six! Madvad
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