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Everything posted by JimBeamer5
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Map 16: Lawrence of Arabia
JimBeamer5 replied to Hauksbee's topic in WOFF UE/PE - General Discussion
https://www.youtube.com/watch?v=6H8HSEwca6o -
Nice review - I'm almost tempted to buy. Couple of questions first though. Have you played the "tank sim" mode in Iron Front and if so how does it compare? And my eyes aint what they were, is there a "find next closest target" or similar type key command that would highlight enemy targets?
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Landable frigates?
JimBeamer5 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Until something proper is done there is this: http://combatace.com/files/file/12009-sikorsky-mh-60s-knighthawk/ Not sure what happened to my screenshots but you can vertrep including dropping off the pallets which will remain as "craters". -
This. You need a licence for a dog but any moron can pop out babies at will.
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Link???
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Nuclear bombs do not detonate, they initiate......
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Time for a english grammar class instead maybe?? :D
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What WW2 Ships would you like to see done?
JimBeamer5 replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Could always pretend the Aquila was completed. I'm surprised Kevin has made one already from an existing bird farm. Or a Taiho come to think of it. The Taiho looks a lot like a Brit Illustrious type but with that weird ass funnel. Apologies if you have made them Kevin and I've missed them. Just a casual observer these days. -
Sometimes I wish...
JimBeamer5 replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Helo -
I can assure you it's real. Saw the vision not long after it happened.
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Version 1.1
644 downloads
Not really a HH-60H Rescue Hawk, but of course a SH-60F Seahawk. It's the closest we have in SF so it will have to do. She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Installation: Place the HH-60H folder into your Aircraft folder. Place the AAQ16, RescueHawkMiniGun, RescueHawkTank and USNHeloGunnerR into your Weapons folder. Place the USNHeloPilot1 & 2 folders into your Pilots folder. NOTE: For those with SF1 I have included the AAQ16 and USNHeloGunnerR as fake pilot objects. You will have to remove the ; from the data.ini file for them to work. They will look different from the SF2 version, but better than nothing. You will not get the RescueHawkMiniGun to work in SF1 unless you edit the weaponsdata.ini file. Place the RescueHawk wav file into your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. Place the contents of the Decal folder into your Decal folder. You will need to copy over the SH-60F LOD's from the SH-60F Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site. Credits: A-Team for SH-60F Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60H Rescue Hawk "307" from US Navy Helicopter Combat Support Squadron Five (HCS-5). Kesselbrut for MH-60G Cockpit. Wrench for Hangar/Loading Screens I used as a base. Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the US Navy pilots and gunner. 331KillerBee for the LiteningIII pod and F-11F Tank which became the Rescue Hawk's nose FLIR and external tank. Anyone else I have missed, apologies. Thanks to all. -
Version V1.1
661 downloads
Notes: This is not actually a HC.5 Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do. A programme to upgrade 46 Chinook HC2, HC2A and HC3 helicopters was initiated in December 2008. Called Project Julius, it includes new digital flight deck avionics based on the Thales TopDeck avionics suite, comprising new multifunction displays, a digital moving map display and an electronic flight bag, installation of a nose-mounted FLIR detector, and upgrading the engines to the more powerful T55-714 standard. Upgraded HC2, HC2A and HC3 aircraft will be redesignated HC4, HC4A and HC5 respectively, and deliveries are expected to commence in 2011. The first conversion, a Chinook HC4, first flew on 9 December 2010. Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded. She is armed with a pair of player operated 7.62mm L7A2 MMG's. SAS Troopers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the SAS to deploy as many of the HC.5's parts are "fake" weapons and therefore can be "fired". SAS Troopers are used as IIRC they are the only British Forces that use the M4 Carbine. The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key. Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not. Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre! INSTALLATION: Place the ChinookHC5 folder into your Aircraft folder. Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder. Place the HC5Tank, HC5Winch, L7A2, RAFHeloGunner and SAS folders into your Weapons folder. Place the 47Cargo, 47S, 47W2, HC5A, HC5A2, HC5CM, HC5F, HC5FLIR, HC5J, HC5M, HC5M2, HC5P, HC5RN, RAFHelopilot1 and RAFHelopilot2 folders into your Pilots folder. Place the Chinook and Chinook4 wav files into your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. And finally, place the contents of the Object folder (SASCrater001, UKForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Troopers on the ground once deployed. NOTE: The new "crater" is WreckType009, if you already have a WreckType with this number, just paste mine in and rename them as required. You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site. CREDITS (a LONG list of contributors): A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic RAF HC.5 Chinook. Dave "Zur" Zurawski for the glass "Top Deck" cockpit. Thanks Dave for the permission. My good friend Florian "AmokFloo" Schneider for the new SAS Trooper model and freight palette. Thanks buddy! Thanks also to the following: The BANIDOS TEAM for the most excellent damaged Chinook. Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base. Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the RAF pilots and gunner. Dels for the C-130J tanks. Ravenclaw_007 for the flare/chaff launchers. Dmtdragon for the flare/chaff positions etc. Tracker for the GRUA_Alouette. 331KillerBee for the L7A2 MMG, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8. Anyone else I have missed, apologies. Thanks to all. -
MH-47G SOA Chinook
JimBeamer5 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't usually do this, but it's taken a month of work to get this bird to an acceptable level, and I'm pretty pleased with the result - keeping in mind what I started with and that I have NO 3D modelling skills. So I'm going to show the bird in a photo pictorial. Afghanistan - current day: It’s a dark night. You could see a billion stars in the sky overhead, if you could see through the constant haze of dust. More like talcum powder that seems to rest in the air all the time. The two MH-47’s start up and take off into the night. They are on a special mission. Several miles into the flight crew members in each aircraft test fire their miniguns and M-240’s. The aircraft fly low, following the terrain as they pass over and through the rugged mountains. The engines of the aircraft work harder as they continue to climb in altitude, still following the landscape. As the aircraft continue to climb in altitude, everyone begins to feel a bit short of breath. The aircraft split up, and Two-Two heads in a direction off to the left, towards a precisely timed separate target. Crew members in the back of the aircraft manning their guns begin assisting their pilots in scouting for the landing zone. Only tonight, they’re not landing. "See that pinnacle just ahead? It’s on top of that.” “Got it.” “One minute.” “Roger.” The right seater is carefully slowing down. “OK, I think I have the landing area in sight. Looks pretty tight.” “Roger that Sir, I have the LZ in sight. Continue forward one hundred, slow your forward speed. Looking good Sir, forward fifty, continue down.” The pinnacle is no bigger than twenty feet square, definitely too small to land. But they all knew this coming in. “It’s not too bad, I think we’ll blow it out.” “Ok Sir, I still have the ground in sight. Come forward ten.” With the aircraft now over the pinnacle, the dust from the ground begins to kick up. The pilot hovers forward slowly, straining to see something, to keep the aircraft steady. Two-One will have to perform a "pinnacle landing". The aft wheels and rear of the helo will settle on the pinnacle, while the pilot keeps the forweard wheels and nose off the ground. “Clear down the left.” “Roger Sir, clear down right. Come down ten…eight…six…four…three…two…one. HOLD YOUR DOWN! Come up two.” “Roger.” “OK Sir, this looks good.” “First man’s on the ground. Unload in progress. Last man’s on the ground. Team is off to the side. Thumbs up from the Team, aft ready.” “Forward ready, clear for flight.” “On the go. Two-One’s out!” “Two-Two, Two-One when able.” Meanwhile, the exact same thing was happening in Two-Two, except their first spot was unsuitable, and they had to find another. “Two-One this is Herc, standby. Two-Two’s out!” A sigh of relief goes through Lead’s cockpit. Both aircraft turn on their infra-red searchlights as they search for each other. “Two-One is four miles from Waypoint 10, 90 knots calibrated.” “Roger, Turkey.” The aircraft link up and continue, headed to a refuel stop. As they pass through a valley, a stream of tracer fires wings its way into the air at the flight. Two-Two executes an evasive maneuver. The fire is close, but thankfully doesn’t hit anything. The aircraft link up at the ARIP, and begin the aerial refuel procedures. They’re conducting a “Receiver Low” procedure, so they can remain low-level longer. “Buckhurst Two-One, altimeter reading two-niner-niner-two.” “Roger, two-niner-niner-two. Two-One is in the pre-contact position.” “Cleared for contact.” “Fuel flow checklist complete, refueling in progress.” They have to time their quantities of gas so as not to arrive at the exfil site too heavy, and still make it back to base. “Re-fuelling complete. Descending down to tactical altitude.” “Two-one this is Eight-Seven, ready for exfil.” They avoid the threat area, as they head back to their respective Teams. They’ll have to hoist the Team members back into the aircraft, one by one, from those same high altitude brown out pinnacles, in zero illumination…… OK, I don't have a working hoist, so lets just imagine the exfil was 100% successful! The Special Forces Team arrives safely back at base after a successful mission. OK, one more shot: Just a shot showing how she looks during the day. But she's a Night Stalkers bird after all. Lots of people to thank, and they'll all be listed in the readme, but a special thanks to The A-Team for the basic Chinook, and especially Dave Zurawski who has graciously allowed me to use his excellent MV-22 cockpit as the CAAS cockpit used in the SOA Chinook (amongst other birds). Oh, and Boeing for the mission! JB5 -
HH-60 Pave Hawk
JimBeamer5 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File HH-60 Pave Hawk Notes: This is actually a HH-60G Pave Hawk. It's the actual bird (for a change!). She has a pair of miniguns for your destructive pleasure. As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. . Installation: Place the HH-60G folder into your Aircraft folder. Place the 160HeloGunnerR and 160MiniGun into your Weapons folder. Place the 160HeloPilot1 & 2 folders into your Pilots folder. Place the MH60LDAP wav file into your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site. Credits: A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic Pave Hawk from the 129th Rescue Squadron. Kesselbrut for MH-60G Cockpit. Wrench for Hangar/Loading Screens I used as a base. Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner. 331KillerBee for the M134 Minigun. Anyone else I have missed, apologies. Thanks to all. Submitter JimBeamer5 Submitted 05/25/2011 Category UH-60 -
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SF2: North Atlantic product page up!
JimBeamer5 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
+1 There's going to be patches regardless, just release the damn thing already and let's get flying! -
Awesome, just awesome. Wish the Minister of Finance would let me do something like that.
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This is only some? Wow What's your complete inventory? How much does something like these cost btw?
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Wot TK thinging with this iPad business?
JimBeamer5 replied to crl848's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What do you mean Kevin? Seems perfectly reasonable to me. In any event, it's a masterstroke by TK to get us either off topic when ity comes to NA, or get us passionate about TW - or both. Seriously, TK's main problem is, and has been for a long time, lack of exposure. ie marketing. It doesn't take a genius to figure it out. His refusal to do interviews, for example. On behalf of a major game site (that shall remain nameless) I asked him if he'd do an interview (I think it was for WoI) - he flat out refused (in the nicest way possible), and wouldn't even allow us to use any screenshots of the upcoming sim that he had already posted on his site. We weren't asking for preview copies or anything - we knew that was not gonna fly (pun intended) - but screenshots? It didn't and still doesn't make any sense to me. Tablets will suck for any serious gaming, but what's wrong with Angry Birds? I'll come out of the closet as a fan. Wish I had of thought of it. -
Well it's official
JimBeamer5 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Stary, that's what I plan to do. Unless there's no mission editor included... Dave, are you guys planning separate Forum and Download sections for NA? -
A Little Contest
JimBeamer5 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
March 16th, 2012. Better put your year in fellas! -
Well it's official
JimBeamer5 replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That's great, definately keep going. -
Mission Editor Question and Help
JimBeamer5 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Should work fine. Just did a quick group after a couple of minutes. As Crazyhorse says, check the START BEFORE. I always set it to the maximum 59 minutes. The other ships won't show if the mission objective TOT is longer than the time listed in START BEFORE IIRC. You probably know all this already, if so I've got no idea why they won't show. Maybe post your mission data file? BTW my shot made under NOV 11 patch using most Current Iceland full scale terrain. -
Sikorsky MH-60L Direct Action Penetrator
JimBeamer5 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Sikorsky MH-60L Direct Action Penetrator Notes: There are two helo's in this package. One is the DAP, and the other, well you'll just have to see. Not really a MH-60L Direct Action Penetrator, but of course a MH-60G Pave Hawk. It's the closest we have in SF so it will have to do. This bird packs an awesome punch: eight Hellfire's, four Stingers, a rocket pod and two 7.62mm Miniguns. Something for everyone! As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. This bird is a bit heavier than the other Hawks so takes more skill to hover. Installation: Place the MH-60LDAP folder into your Aircraft folder. Place the 160HeloGunnerR, 160MiniGun and Hellfire_PodN into your Weapons folder. Place the 160HeloPilot1 & 2, and DAPR folders into your Pilots folder. Place the MH60LDAP wav file into your Sounds folder. Place the two TADS files and the Loading wav file in your Flight folder. You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site. Credits: A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic DAP from the 160th Special Operations Aviation Regiment. Kesselbrut for MH-60G Cockpit. Wrench for Hangar/Loading Screens I used as a base. Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner. 331KillerBee for the LAU-3 which became the DAP's nose radar, and for the Hellfire Pod and M134 Minigun. Anyone else I have missed, apologies. Thanks to all. Submitter JimBeamer5 Submitted 05/13/2011 Category UH-60