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The files in this category all require models that are not available on CombatACE. Please consult the read me files included with each file for specific information of where to download and how to download those models. The files in this category will be supported by the author only. CombatACE does not have access to the models nor can we assist with how to find or install them.

32 files

  1. Fairey Gannet AS Mk.I AURI

    Fairey Gannet AS Mk.I Indonesia, skin for model from A-Team Skunkworks.

    36 downloads

       (1 review)

    0 comments

    Submitted

  2. Hawker Sea Fury FAR skin pack

    This is a another Skin pack for A-Team model. I wish you good hunting. Relax and try to enjoy, thank you.

    32 downloads

       (0 reviews)

    1 comment

    Updated

  3. Boeing MH-47G SOA Chinook

    Notes:
     
    This is not actually a MH-47G SOA Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
     
    The MH-47G Special Operations Aviation (SOA) version is currently being delivered to the US Army. It is similar to the MH-47E, but features a more sophisticated avionics including a digital Common Avionics Architecture System (CAAS). The CAAS is common glass cockpit used by different helicopters such as MH-60K/Ls, CH-53E/Ks, and ARH-70As.
     
    Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
     
    She is armed with a pair of player operated 7.62mm miniguns.
     
    US Army Rangers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the Rangers to deploy as many of the MH-47's parts are "fake" weapons and therefore can be "fired".
     
    The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "L" landing key.
     
    Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
     
    Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
     
    INSTALLATION:
     
    Place the MH-47G folder into your Aircraft folder.
    Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
     
    Place the 160MiniGun, 47R, 47Tank2, 47Winch, 160HeloGunnerR and US Ranger folders into your Weapons folder.
     
    Place the 160HeloPilot1 & 2, 47A, 47Boom, 47Cargo, 47CM, 47FLIR, 47J, 47M, 47M2, 47RN, 47S, and 47W2 folders into your Pilots folder.
     
    Place the Chinook and Chinook4 wav files into your Sounds folder.
     
    Place the two TADS files and the Loading wav file in your Flight folder.
     
    And finally, place the contents of the Object folder (RangerCrater001, USForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Rangers on the ground once deployed. NOTE: The new "crater" is WreckType008, if you already have a WreckType with this number, just paste mine in and rename them as required.
     
    You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    CREDITS (a LONG list of contributors):
     
    A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic SOA Chinook from the 160th Special Operations Aviation Regiment.
     
    Dave "Zur" Zurawski for the glass CAAS cockpit. Thanks Dave for the permission.
     
    My good friend Florian "AmokFloo" Schneider for the new US Army Ranger model and freight palette. Thanks buddy!
     
    Thanks also to the following:
     
    The BANIDOS TEAM for the most excellent damaged Chinook.
     
    Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
     
    Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the 160 pilots and gunner.
     
    Dels for the C-130J tanks.
     
    FastCargo for the Paveknife pod and TSS FLIR pod.
     
    Wingwiner for the THC Cluster Rocket.
     
    Ravenclaw_007 for the flare/chaff launchers.
     
    Dmtdragon for the flare/chaff positions etc.
     
    Tracker for the GRUA_Alouette.
     
    331KillerBee for the M134 Minigun, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.

    1,050 downloads

       (6 reviews)

    4 comments

    Updated

  4. Sikorsky MH-60T Jayhawk

    Notes:
     
    This is the final version of the Jayhawk, the definitive MH-60T. My previous versions of the HH-60T (note different name) can be re-named HH-60J if you wish to simulate earlier versions.
     
    Not really an MH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
     
    MH-60T is the upgrade armed model of the HH-60J, it has a CAAS glass cockpit (the CAAS also used by various Navy and Army helicopters). With Zur's permission I have used a modded Osprey cockpit to simulate the CAAS (it's a close match).
     
    The MH-60T is armed with the "Airborne Use of Force" pack. This consists of a M-240D MMG, and a semiauto .50CAL rifle - for fun I've made that into a .50CAL HMG so you can blow things up. SF is a combat sim after all.
     
    New with this model is a proper winch of the type used by the Coast Guard, much thanks to Florian "AmokFloo" Schneider for the winch. Unfortunately as a "fake" pilot the winch is only for looks.
     
    She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
     
    Landing on Cutters should present no problems.
     
    Installation:
     
    Place the MH-60T folder into your Aircraft folder.
     
    Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder.
     
    Place the CGHeloPilot1 & 2, CoastGuardWinch, JayA, JayA2, JayR, JayR2, JayS, JaySeat and JayW folders into your Pilots folder.
     
    Place the Jayhawk wav file in your Sounds folder.
     
    Place the two TADS files and the Loading wav file in your Flight folder.
     
    Place the contents of the Decal folder into your Decal folder.
     
    You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    Changelog for Version 3:
     
    New Common Avionics Architecture System (CAAS) cockpit by David "Zur" Zurawski.
    New Coast Guard Winch 3D model by Florian "Amokfloo" Schneider.
    New, larger, Jayhawk Drop Tanks. Not exact but better.
    More lights including MFD's for the external model.
    FM uprated for the more powerful engines.
    Set of decals for 20 birds from 5 different CGAS's.
    .50CAL HMG added for fun.
    New nose radar.
    Various new antenna's.
    Rear cabin seats added.
     
     
    Credits:
     
    David "Zur" Zurawski for the CAAS cockpit.
    Florian "Amokfloo" Schneider for the Coast Guard Winch.
    A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations.
    Wrench for Hangar/Loading Screens I used as a base.
    Kesselbrut for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
    Mppd for the two ECM pods.
    331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and drop tank rails.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.

    1,696 downloads

       (4 reviews)

    1 comment

    Updated

  5. Boeing Chinook RAF HC.5

    Notes:
     
    This is not actually a HC.5 Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
     
    A programme to upgrade 46 Chinook HC2, HC2A and HC3 helicopters was initiated in December 2008. Called Project Julius, it includes new digital flight deck avionics based on the Thales TopDeck avionics suite, comprising new multifunction displays, a digital moving map display and an electronic flight bag, installation of a nose-mounted FLIR detector, and upgrading the engines to the more powerful T55-714 standard. Upgraded HC2, HC2A and HC3 aircraft will be redesignated HC4, HC4A and HC5 respectively, and deliveries are expected to commence in 2011. The first conversion, a Chinook HC4, first flew on 9 December 2010.
     
    Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
     
    She is armed with a pair of player operated 7.62mm L7A2 MMG's.
     
    SAS Troopers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the SAS to deploy as many of the HC.5's parts are "fake" weapons and therefore can be "fired". SAS Troopers are used as IIRC they are the only British Forces that use the M4 Carbine.
     
    The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
     
    Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
     
    Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
     
    INSTALLATION:
     
    Place the ChinookHC5 folder into your Aircraft folder.
    Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
     
    Place the HC5Tank, HC5Winch, L7A2, RAFHeloGunner and SAS folders into your Weapons folder.
     
    Place the 47Cargo, 47S, 47W2, HC5A, HC5A2, HC5CM, HC5F, HC5FLIR, HC5J, HC5M, HC5M2, HC5P, HC5RN, RAFHelopilot1 and RAFHelopilot2 folders into your Pilots folder.
     
    Place the Chinook and Chinook4 wav files into your Sounds folder.
     
    Place the two TADS files and the Loading wav file in your Flight folder.
     
    And finally, place the contents of the Object folder (SASCrater001, UKForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Troopers on the ground once deployed. NOTE: The new "crater" is WreckType009, if you already have a WreckType with this number, just paste mine in and rename them as required.
     
    You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    CREDITS (a LONG list of contributors):
     
    A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic RAF HC.5 Chinook.
     
    Dave "Zur" Zurawski for the glass "Top Deck" cockpit. Thanks Dave for the permission.
     
    My good friend Florian "AmokFloo" Schneider for the new SAS Trooper model and freight palette. Thanks buddy!
     
    Thanks also to the following:
     
    The BANIDOS TEAM for the most excellent damaged Chinook.
     
    Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
     
    Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the RAF pilots and gunner.
     
    Dels for the C-130J tanks.
     
    Ravenclaw_007 for the flare/chaff launchers.
     
    Dmtdragon for the flare/chaff positions etc.
     
    Tracker for the GRUA_Alouette.
     
    331KillerBee for the L7A2 MMG, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.

    651 downloads

       (2 reviews)

    4 comments

    Updated

  6. HH-60 Pave Hawk

    Notes:
     
    This is actually a HH-60G Pave Hawk. It's the actual bird (for a change!).
     
    She has a pair of miniguns for your destructive pleasure.
     
    As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. .
     
    Installation:
     
    Place the HH-60G folder into your Aircraft folder.
     
    Place the 160HeloGunnerR and 160MiniGun into your Weapons folder.
     
    Place the 160HeloPilot1 & 2 folders into your Pilots folder.
     
    Place the MH60LDAP wav file into your Sounds folder.
     
    Place the two TADS files and the Loading wav file in your Flight folder.
     
     
    You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    Credits:
     
    A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic Pave Hawk from the 129th Rescue Squadron.
    Kesselbrut for MH-60G Cockpit.
    Wrench for Hangar/Loading Screens I used as a base.
    Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
    331KillerBee for the M134 Minigun.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.
     
     

    830 downloads

       (3 reviews)

    3 comments

    Updated

  7. Sikorsky MH-60L Direct Action Penetrator

    Notes:
     
    There are two helo's in this package. One is the DAP, and the other, well you'll just have to see.
     
    Not really a MH-60L Direct Action Penetrator, but of course a MH-60G Pave Hawk. It's the closest we have in SF so it will have to do.
     
    This bird packs an awesome punch: eight Hellfire's, four Stingers, a rocket pod and two 7.62mm Miniguns. Something for everyone!
     
    As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. This bird is a bit heavier than the other Hawks so takes more skill to hover.
     
    Installation:
     
    Place the MH-60LDAP folder into your Aircraft folder.
     
    Place the 160HeloGunnerR, 160MiniGun and Hellfire_PodN into your Weapons folder.
     
    Place the 160HeloPilot1 & 2, and DAPR folders into your Pilots folder.
     
    Place the MH60LDAP wav file into your Sounds folder.
     
    Place the two TADS files and the Loading wav file in your Flight folder.
     
     
    You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    Credits:
     
    A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic DAP from the 160th Special Operations Aviation Regiment.
    Kesselbrut for MH-60G Cockpit.
    Wrench for Hangar/Loading Screens I used as a base.
    Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
    331KillerBee for the LAU-3 which became the DAP's nose radar, and for the Hellfire Pod and M134 Minigun.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.

    1,008 downloads

       (4 reviews)

    2 comments

    Updated

  8. Sikorsky HH-60H Rescue Hawk

    Not really a HH-60H Rescue Hawk, but of course a SH-60F Seahawk. It's the closest we have in SF so it will have to do.
     
    She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
     
    Installation:
     
    Place the HH-60H folder into your Aircraft folder.
     
    Place the AAQ16, RescueHawkMiniGun, RescueHawkTank and USNHeloGunnerR into your Weapons folder.
     
    Place the USNHeloPilot1 & 2 folders into your Pilots folder. NOTE: For those with SF1 I have included the AAQ16 and USNHeloGunnerR as fake pilot objects. You will have to remove the ; from the data.ini file for them to work. They will look different from the SF2 version, but better than nothing.
     
    You will not get the RescueHawkMiniGun to work in SF1 unless you edit the weaponsdata.ini file.
     
    Place the RescueHawk wav file into your Sounds folder.
     
    Place the two TADS files and the Loading wav file in your Flight folder.
     
    Place the contents of the Decal folder into your Decal folder.
     
    You will need to copy over the SH-60F LOD's from the SH-60F Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    Credits:
     
    A-Team for SH-60F Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60H Rescue Hawk "307" from US Navy Helicopter Combat Support Squadron Five (HCS-5).
    Kesselbrut for MH-60G Cockpit.
    Wrench for Hangar/Loading Screens I used as a base.
    Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the US Navy pilots and gunner.
    331KillerBee for the LiteningIII pod and F-11F Tank which became the Rescue Hawk's nose FLIR and external tank.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.

    634 downloads

       (5 reviews)

    2 comments

    Updated

  9. Sikorsky HH-60T Jayhawk 2.0

    Note: Version 2 is just the Jayhawk. The other "easter egg" helos are in the 1.0 file only.
     
    Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
     
    HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this.
     
    She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
     
    Installation:
     
    Place the HH-60T folder into your Aircraft folder.
     
    Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder.
     
    Place the CGHeloPilot1 & 2 folders into your Pilots folder.
     
    Place the JayR folder into your Pilots folder.
     
    Place the JayW folder into your Pilots folder.
     
    Place the Jayhawk wav file in your Sounds folder.
     
    Place the two TADS files and the Loading wav file in your Flight folder.
     
    Place the contents of the Decal folder into your Decal folder.
     
    You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    Credits:
     
    A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska.
    Kesselbrut for MH-60G Cockpit.
    Wrench for Hangar/Loading Screens I used as a base.
    Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy.
    Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
    331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.

    364 downloads

       (2 reviews)

    2 comments

    Updated

  10. Sikorsky HH-60T Jayhawk

    Not really a HH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
     
    HH-60T is the upgrade model of the HH-60J, it has a glass cockpit and weapons capability. I have used the MH-60 cockpit to simulate this.
     
    She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
     
    You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    Credits:
     
    A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations. It is HH-60T Jayhawk "6029" from Coast Guard Air Station Kodiak. Alaska.
    Kesselbrut for MH-60G Cockpit.
    Wrench for Hangar/Loading Screens I used as a base.
    Dels for drop tanks from his PC-9 Mod. Note these tanks are used as they were the largest possible that could be used and the helo would still hover. Anything bigger is too heavy.
    Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
    331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and winch housing.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.

    322 downloads

       (2 reviews)

    5 comments

    Updated

  11. Sikorsky MH-60S KnightHawk

    This is not actually a MH-60S KnightHawk, but a HH-60G Pave Hawk. It's the closest we have in SF2 so it will have to do. The MH-60S is based on the UH-60L Blackhawk, unlike the other USN helo's which are Seahawk based.
     
    The KnightHawk peforms vertical replenishment, troop transport, and search and rescue, amongst other things. Although the KnightHawk has the usual minigun for your destructive pleasure, it is basically set up for vertrep. Non combat but very challenging.
     
    Vertrep only works via the intricacies of sorcery. Actually, vertrep only works on land, as although the cargo palettes are "weapons" and can be "fired" anywhere, the will only show up on land as they become a "crater" when the hit the dirt. Craters, of course, do not show up on ships or the ocean.
     
    You can still have lots of fun flying missions from ship to shore, and if you do not wish to have the cargo sling, for example, just de-select it in the Loadout screen.
     
    As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
     
    She has the more powerful engines from the UH-60L so can hover with a full cargo load aboard.
     
    INSTALLATION:
     
    Place the MH-60S folder into your Aircraft folder. NOTE: You may have my fictional MH-60S "StealthHawk" in your Aircraft folder, rename or move it as this is the "real" MH-60S.
     
    Place the 160MiniGun, Cargo, KHF, Sling1, Sling2 and USNHeloGunnerR folders into your Weapons folder.
     
    Place the USNHeloPilot1 & 2 folders into your Pilots folder.
     
    Place the MH60LDAP wav file into your Sounds folder.
     
    Place the two TADS files and the Loading wav file in your Flight folder.
     
    And finally, place the contents of the Object folder (cargo_03d, Dragchute, Frachtnetz, Frachtpalette, SlingLoad_03d, Storage and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the cargo palettes on the ground once released. NOTE: The new "craters" are WreckType006 and 007, if you already have WreckTypes with these numbers, just paste mine in and rename them as required.
     
     
    You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    Credits:
     
    A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic KnightHawk from Helicopter Sea Combat Squadron Two-Six.
    Kesselbrut for MH-60G Cockpit.
    Wrench for Hangar/Loading Screens I used as a base.
    Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the USN pilots and gunner.
    AmokFloo for the Freight Palette.
    331KillerBee for the M134 Minigun, Crate, Gris, and Douglas IFR pod.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.
     
     

    733 downloads

       (3 reviews)

    2 comments

    Updated

  12. Boeing ACH-47A "Guns A Go-Go"

    Notes:
     
    Here is the Boeing Armed Cargo Helicopter 47-A, or more commonly "Guns A Go-Go".
     
    The ACH-47A was originally known as the Armed/Armored CH-47A (or A/ACH-47A). It was officially designated ACH-47A by US Army Attack Cargo Helicopter and unofficially Guns A Go-Go. Four CH-47A helicopters were converted to gunships by Boeing Vertol in late 1965. Three were assigned to the 53rd Aviation Detachment in South Vietnam for testing, with the remaining one retained in the US for weapons testing. By 1966, the 53rd was redesignated the 1st Aviation Detachment (Provisional) and attached to the 228th Assault Support Helicopter Battalion of the 1st Cavalry Division (Airmobile). By 1968, only one gunship remained, and logistical concerns prevented more conversions. It was returned to the United States, and the program stopped.
     
    The ACH-47A carried five M60D 7.62x51 mm machine guns or M2HB .50 caliber machine guns, provided by the XM32 and XM33 armament subsystems, two M24A1 20 mm cannons, two XM159B/XM159C 19-Tube 2.75 in rocket launchers or sometimes two M18/M18A1 7.62×51 mm gun pods, and a single M75 40 mm grenade launcher in the XM5/M5 armament subsystem (more commonly seen on the UH-1 series of helicopters). The surviving aircraft, Easy Money, has been restored and is on display at Redstone Arsenal, Alabama
     
    The player has at his command the two 20mm cannon, two 19-tube rocket pods, and a 40mm grenade launcher. There's lots of ammo for the cannon and grenade launcher. She packs a serious punch for 1966!
     
    Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
     
    The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
     
    Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
     
    Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
     
    INSTALLATION:
     
    Place the ACH-47A folder into your Aircraft folder.
    Place the CH-47EA-Dam.bmp and ACH-47A-Destroyed.LOD into your Aircraft folder.
     
    Place the 20mmGo, HeloGunnerL, HeloGunnerR, LAU-3A_Mk40_M151 and XM-8 folders into your Weapons folder.
     
    Place the FakePilot, GoAmmoCrate, GoBench, GoGrenade, GoP, GoPylon, Helopilot 1 and Helopilot2 folders into your Pilots folder.
     
    Place the Chinook and Chinook4 wav files into your Sounds folder.
     
    Place the Loading wav file in your Flight folder.
     
     
     
    You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    CREDITS (a LONG list of contributors):
     
    A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It represents the four ACH-47A's: Easy Money, Birth Control, Stump Jumper and Co$t of Living.
     
     
     
    Thanks to the following:
     
    The BANIDOS TEAM for the most excellent damaged Chinook.
     
    Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
     
    Daniel "Kesselbrut" Himmel for the cockpit, Helo Pilots and Helo Gunner.
     
    Dmtdragon for the flare/chaff positions etc. I've left them on, probably not historical, use them if you wish.
     
    331KillerBee for the 20mm Cannon, LAU Rocket launcher, AUF2 pylon, Crate, SUU13, ATFLIR, Matra rocket, and XM-8.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.
     
     

    915 downloads

       (3 reviews)

    7 comments

    Updated

  13. Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series

    Westland Lynx HAS2 & HAS3 for Strike Fighters 2 Series
     
    I have taken the Westland Lynx that was updated for SF2 in the Falklands campaign and packaged it up for SF2.
     
    Included is:
     
    -Lynx HAS2
    -Lynx HAS3
    -Required weapons
     
    I made a few changes including:
     
    -Working search radar
    -Low vis grey skin for the HAS3
    -Antarctic Service skin for the HAS3
    -Forward firing door gunner that can be added/removed via an extra weapons station
    -Countermeasures for the HAS3
     
    ****The speed brake key opens and closes the cabin doors
     
    Instillation:
     
    -Step 1 Put files into appropriate folders, override when asked.
     
    -Step 2 get the following lod files from the Lynx HAS2 at http://combatace.com...-falklands-mod/ or at http://cplengineeringllc.com/SFP1/
     
    Lynx-HAS2-R0e.LOD
    Lynx-HAS2-R1.LOD
    Lynx-HAS2-R1-MR50.LOD
    Lynx-HAS2-R1-MR60.LOD
    Lynx-HAS2-R1-MR80.LOD
     
     
    Copy and past them into the Lynx_HAS2 and Lynx_HAS3 main folders now in your aircraft mods directory.
     
     
     
    Note: has been tested in an all titles merged game but should work fine an any stand alone title
     
    Credit goes to: eburger68, Kesselbrut, Dave and the DevATeam who gave thier permission for this mod.

    812 downloads

       (3 reviews)

    2 comments

    Updated

  14. Sea King (DAT) Package for Strike Fighters 2 Series

    Sea King Package for Strike Fighters 2 Series
     
    I have taken the Sea kings that were updated for SF2 in the Falklands campaign and packaged it up for SF2.
     
    Included is:
     
    -Sikorsky SH-3 SeaKing
    -Westland SeaKing
    -Marine One VH-3D
    -Required weapons
     
    I made a few changes including:
     
    -Working 360 degree search radar for the Westland Seaking
    -Added 3 crew positions with seats/crew inside the cabin
    -Added skins for the Royal Australian Navy, Indian Navy, RAF, US Navy Vietnam CSAR and Indian Navy with their service years added to the nations.ini
    -Separate Marine One VH-3D with countermeasures and jammers.
     
     
    Instillation:
     
     
    For the Westland_SeaKing:
     
     
    -Step 1 Put files into appropriate folders, override when asked.
     
    -Step 2 get the SH-3A-R13a7.LOD file from the 'Westland_SeaKing' at http://combatace.com...-falklands-mod/ or from the 'Sikorsky SH-3 SeaKing' from http://cplengineeringllc.com/SFP1/
     
    -Step 3 Copy and past the SH-3A-R13a7.LOD file into the 'Westland_SeaKing' main folder now in your aircraft mods directory.
     
     
    For the the SH-3 & VH-3D_Marine_One:
     
     
    -Step 1 Put files into appropriate folders, override when asked.
     
    -Step 2 get the following LOD files from the 'SH-3_AR' at http://combatace.com...-falklands-mod/ or from the 'Sikorsky SH-3 SeaKing' from http://cplengineeringllc.com/SFP1/
     
    SH-3A-R13X20.LOD
    SH-3A-R13X40.LOD
    SH-3A-R13X60.LOD
    SH-3A-R13X80.LOD
    SH-3A-R14.LOD
     
    -Step 3 Copy and paste the LOD files into the 'SH-3' & 'VH-3D_Marine_One' main folders now in your aircraft mods directory.
     
     
     
    Note: has been tested in an all titles merged game but should work fine an any stand alone title
     
    Credit goes to: eburger68 and the DevATeam who gave their permission for this mod.

    826 downloads

       (4 reviews)

    0 comments

    Updated

  15. de Havilland Vampire F.3 (*)

    single-seat fighter for the RAF. Two prototypes converted from F.1s;
    224 were built, 20 were exported to Norway, and 150 to Canada for the Royal Canadian Air Force.
    Mexico had 55 ex RAF nicknamed Aguacate ("avocado") due to colour and shape.
    WHAT'S IN:
    - 16 new skins
    - historical decals/serial numbers
    - some ini/tga tweaking
    CREDITS:
    - plane model A-TEAM
    - skin & decal works paulopanz
    TO INSTALL:
    - grab (*) proper lod file from A-TEAM site and put inside aircraft/vampire1 folder
    - all in your main mod folder and overwrite
     

    42 downloads

       (0 reviews)

    0 comments

    Submitted

  16. de Havilland Vampire F.1 (*)

    single-seat fighter version for the RAF; Three prototypes (named Spider Crab) built for specification E.6/41.
    228 production aircraft built, including 70 for Sweden as the J 28A.
    30 ex-RAF F.1s were transferred to the Armee de l'Air in 1948 for familiarization.
    In 1946, the Swiss Air Force purchased an initial four Vampire F.1.
    TG431 was supplied to Royal Australian Air Force (RAAF) as A78-1 in May 1947 for familiarization.
    TG372 to Royal Canadian Air Force (RCAF) on an evaluation basis.
    The Dominican Air Force purchased 25 of Sweden's Vampires in 1952.
    WHAT'S IN:
    - 20 new skins
    - historical decals/serial numbers
    - some ini/tga tweaking
    CREDITS:
    - plane model A-TEAM
    - skin & decal works paulopanz
    TO INSTALL:
    - grab (*) proper lod file from A-TEAM site and put inside aircraft/vampire1 folder
    - all in your main mod folder and overwrite
    NOTE:
    This plane hasn't fuel tanks but a sub version with fuel tanks should be very wellcome
    as there are some evidence about their use mostly from Sweden and Swiss AF.
    The tanks textures are already included.
     

     
     

    38 downloads

       (0 reviews)

    0 comments

    Submitted

  17. de Havilland Vampire F.30 (*)

    Nene-powered single-seat fighter-bomber for the Royal Australian Air Force;
    57 built in Australia by the De Havilland Australia (DHA)
    WHAT'S IN:
    - 2 new skins
    - historical decals/serial numbers
    - some ini/tga tweaking
    CREDITS:
    - plane model A-TEAM
    - skin & decal works paulopanz
    TO INSTALL:
    - grab (*) proper lod file from A-TEAM site and put inside aircraft/vampire1 folder
    - all in your main mod folder and overwrite

     

    33 downloads

       (0 reviews)

    0 comments

    Submitted

  18. de Havilland Vampire FB.31 (*)

    Nene-powered upgraded F.30, 28 F.30s converted and 23 built new by De Havilland Australia.
    WHAT'S IN:
    - 4 new skins
    - historical decals/serial numbers
    - some ini/tga tweaking
    CREDITS:
    - plane model A-TEAM
    - skin & decal works paulopanz
    TO INSTALL:
    - grab (*) proper lod file from A-TEAM site and put inside aircraft/vampire1 folder
    - all in your main mod folder and overwrite

     

    30 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Low-Viz P-3C Orion Armada Argentina SF2 - DAT

    For the Dev A=Team's P-3
    New paint Low-Viz for P-3C Orion Argentine Navy
    Put this folder in the appropriate place: Documents and Settings or My Documents\StrikeFighters2...
    in SF2 and enjoy.
     
    \ Objects \ Aircraft \P-3C, for SFP2.
     
    and P-3C folder that is inside "Decals ARA LV" in: Documents and Settings or My Documents...
     
    \StrikeFighters2\Decals\
     
    Feel free to modify as you like this painting,
    just give me the corresponding credit. Since I do.
     
    Good flight.Ariell
     
     
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
     
     
    Nueva pintura Baja Visivilidad para P-3C Orion de la Armada Argentina.
    Ponga esta carpeta en el lugar correspondiente: Mis Documentos\StrikeFighters2...
     
    \Objects\Aircraft\P-3C, para sfp2.
     
    y la carpeta P-3C que esta dentro de "Decals ARA LV" en: Mis Documentos...
     
    \StrikeFighters2\Decals\
     
    Sientase en la libertad de modificar a su gusto esta pintura,
    solo deme el correspondiente credito. Ya que yo lo hago.
     
    Buen vuelo. Ariell

    79 downloads

       (0 reviews)

    0 comments

    Updated

  20. P-3C Orion Armada Argentina SF2 -DAT

    For the Dev A-Team's P-3
    New re paint in Blue for P-3C Orion Argentine Navy
    Put this folder in the appropriate place: Documents and Settings or My Documents\StrikeFighters2...
     
    \ Objects \ Aircraft \P-3C, for SFP2.
     
    and P-3C folder that is inside "Decals ARA" in: Documents and Settings or My Documents...
     
    \StrikeFighters2\Decals\
     
    This repaint is more complete than the previous skin, because that was one of my first skins.
    The serial numbers are all in decal and decorations now, while the first version were painted.
     
    Feel free to modify as you like this painting,
    just give me the corresponding credit. Since I do.
     
    Good flight.Ariell
     
     
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
     
     
    Nueva repintura Azul para P-3C Orion de la Armada Argentina.
    Ponga esta carpeta en el lugar correspondiente: Mis Documentos\StrikeFighters2...
     
    \Objects\Aircraft\P-3C, para sfp2.
     
    y la carpeta P-3C que esta dentro de "Decals ARA" en: Mis Documentos...
     
    \StrikeFighters2\Decals\
     
    Este repaint es mas completo que la anterior skin, por que aquella fué una de mis primeras skins.
    Los seriales estan todos en decal, así como las decoraciones ahora, mientras en la primera version
    estaban pintados.
     
    Sientase en la libertad de modificar a su gusto esta pintura,
    solo deme el correspondiente credito. Ya que yo lo hago.
     
    Buen vuelo. Ariell

    85 downloads

       (1 review)

    1 comment

    Updated

  21. Vickers Valiant B.1 (*)

    The Vickers Valiant was a British high-altitude jet bomber designed to carry nuclear weapons, and in the 1950s and 1960s was part of the Royal Air Force's "V bomber" strategic deterrent force. It was developed by Vickers-Armstrongs in response to Specification B.35/46 issued by the Air Ministry for a nuclear-armed jet-powered bomber. The Valiant was the first of the V bombers to become operational, and was followed by the Handley Page Victor and the Avro Vulcan. The Valiant was the only V bomber to have dropped live nuclear weapons (for test purposes)
    All the 11 Squadrons that used the Valiant
    (included the 4 Suez ones) with historical
    numbers (Those from suez with  note
    for campaign numbers to choose).
    What's new:
    - SF-2 porting
    - 24 Skins edited and resized
    - New decals
    - New historical decal numbers by squadron
    - Decals positions fixed
    - New loadout image
    References:
    - Warpaint n. 63
    - Scale Aircraft Modelling - vol.25 n. 5
    - Vickers Valiant - Aerofax
    - Osprey Combat Aircraft n. 95

    All credits to A-TEAM for model and base skins I edited & upgraded.
     
    (*) You need Valiant-B1-R3d (new) lod from A-TEAM site.

    One community, more planes, so much fun.

    @ paulopanz
     

     

    113 downloads

       (0 reviews)

    3 comments

    Updated

  22. SF2 Westland Wessex HU 5 (DAT)

    Westland Wessex Hu 5
    Royal Navy skin 
     
    A re work of the skin for the Wessex HU5 , the aircraft is originally from the A-Team site, so you will ( if you want to fly this aircraft ) have to obtain the files and lods from there, 
    This is a complete re do of the whole thing, as I was never happy with the colour, so I have corrected that, I have re drawn all the panels relatively accurately, I haven't bothered with rivet detail as to be honest it doesn't actually show up too well, I have corrected and updated ALL the stencilling, as the original effort was a dogs breakfast to be honest. I have also re done the decals and markings.
    So what is included.........2 skins, one for aircraft from 848 NAS who were the squadron in action during the Falklands operation, and one skin for 845 NAS flying off HMS Bulwark in 1966 during the Brunei and Indonesia debacle. I have included the decals for both Squadrons, and also the pilots that I personally use, although green helmets were more the flavour of the day during the Falklands, so feel free to swap out the pilots if that is your taste.
    A quick note about the shortfalls of these skins, the aircraft I believe was originally done for SF 1 so it is a little aged, therefore there are some clipping issues you may encounter, I am unable to do anything about this, in reality, we could do with a completely new model of this important aircraft, and hopefully one day it will happen !! So pretty much I have made a silk purse from a sows ear here, the aircraft itself. looks a little "off" I am sure there are some dimension errors, it doesn#'t seem tall enough, and it looks a little bit odd from the front view.....but I could of course be wrong, and the thing is perfect, but I doubt it. The stuff we all are getting used to like working lights and hatches......yeah ok.......not happening on this model, and I forgot to make lights work at least....oh well, such is life !! 
    Hopefully I shall do some skins for RAF HC3's next so watch this space for those.
     
    As always, ENJOY !! 

    49 downloads

       (0 reviews)

    0 comments

    Updated

  23. SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT)

    SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT)
     
    -- Something for the WW2 ETO players --
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
     
    This pack contains 2 new skins for the Dev A-Team's Bristol Blenhiem Mk.4.
    *Note you MUST have access to the DAT downloads to get the aircraft. If you do not have access, do NOT download this mod, as you'll be unable to make use of it.*
     
    New skins, from a (not so fantastic) Home Grown Template �, now give you standard RAF European Day Scheme camo from the 1940-late 41 time frame. The aircraft is finished in the standard Light Earth/Dark Green with Sky Unders.
     
    Squadrons represented:
     
    No. 105 (code GB)
    No. 107 (code OM)
     
    Skins remain in their bmp format (and are a bit on the LARGE size -2048x). End users that wish to may convert to jpg or resize as necessary. Decal randomization is set to TRUE. Both skins make use of a 'pool' of plane-in-group letters and serial numbers. Serials ARE historiclly accurate for the Mk.IV, but represent no particular unit.
    Also included, never before released Hangar and Loading screens.
     
    REMINDER: there is nothing in here but skin maps, decals and their associated inis. You'll need the aircraft itself from the DAT downloads, either the seperate aircraft, or the one in the Wings Over Africa all-inclusive mod.
     
    As always, fairly easy to follow, detailed install instructions are included. Please READ them.
     
    Good Hunting!!
    wrench
    kevin stein

    134 downloads

       (2 reviews)

    1 comment

    Updated

  24. F-86H F-86H5 Skins 7z

    These are the skins of the F-86H and F-86H5 Sabres available here: http://cplengineeringllc.com/SFP1/
    This is a partial list. More are coming in the future.
    For the F-86H:
    All three squadrons of the 312th FBW: 386th FBS, 387th FBS and 388th FBS
    Also the 131st TFS (MASS ANG)
    For the F-86H5:
    1st FG
    All three squadrons from the 474th FBG: 426th FBS, 429th FBS and 430th FBS
    3595th Combat Crew Training Wing
    Air Force Reserve (2584th Air Reserve Flying Center)
    115th TFS (CAL ANG)
    142nd TFS (DEL ANG)
    104th TFS (MD ANG)
    141st TFS (NJ ANG)
    138th TFS (NY ANG)
    198th TFS (PR ANG)
    Open to any comments or questions.
    Hope you enjoy...
    Pappy
     
     
     
     

    96 downloads

       (0 reviews)

    0 comments

    Submitted

  25. S-2F RCAF Skin pack (CP-121) + layered template

    To be used on SF2 S-2F Tracker by the Dev A-Team
    You will get the following skins in this package :
    Reworked :
    CANA
    New :
    RCAF 1970    
    RCAF 1980    
    RCAF 1990

    Installation:
    Copy the current pack objects/aircraft folder in your game S-2F aircraft folder.
    Copy the current pack objects/decals folder in your game S-2F decals folder.
    Copy the S-2F.ini and S-2F_DATA.ini to the game S-2F aircraft folder.
    On the original skin (reworked one), i only did minor corrections so all credits goes to the original persons.
    For the reworked one's, all done by me.
    RCAF serials and plane numbers are real one's and changes have been made to them to reflect the S-2F to CP-121 modex when change occured.
    Note on RCAF skins:
    I did not do the 2 other ''first scheme'' and the alternate 1980 one as i did not find it relevant and they were short lived too.
    Credits:
    Thanks to Thirdwire for creating the Strike Fighters series.
    Thanks to those involved in the original aircraft.
    Me for the redraw of the panel lines and paint work + new skins :).
    Happy flights!
    Mario C.
    Frenchie1977
     

    104 downloads

       (0 reviews)

    0 comments

    Updated

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