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Starfighter

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Posts posted by Starfighter


  1. So after a bit of practice in the ol' Hun, I decided to go back into campaign and try the evil mission that pits me against MiG-17s as primary targets. I lost my wingman right away, with nary a peep of "I'm hit". But luckily, the other two guys I brought with me survived and did some good on their own.

     

    It was early morning and I managed to pop the first Fresco with an AIM-9B. The second, as you can see, had the luck of the devil:

     

    post-366-1184132525_thumb.png

     

    I managed to catch him in the vertical and sawed off the outboard panels of both wings, clipped an airbrake, and did sufficient damage to his engine that he started smoking. End of the second MiG, right? Wrong! I was headed away and so forth when I noticed "Hey, he's still up..."

     

    To make a long story short, I had to follow this fool around for another four or five minutes trying to get him in range for a gun kill. All the while, he's making big circles and slowly descending at a fixed speed while enemy AAA hunts for me. Eventually, I manage to get within 500 feet of him and tag the guy with another burst. Finally, his right wing falls off and I get to go home. I had maybe one more burst left in the guns, and then I would have had to shaken a fist at him or tried to make him spin.

     

    Any pilot good enough to handle that wreck of an airplane shouldn't have been cannon fodder for me. :dntknw:


  2. Yeah, the mission demanded that I (and a worthless wingman who died without a peep) take on some MiG-17s without so much as an AIM-9B available. BnZ'll probably be my only option when I try again. I really need to re-equip that squadron with F-104Cs. Thanks for the tips!

     

    It was fun running away from a MiG-17 in an earlier mission where the #2 ship crashed in the midst of trying to get me off his leader's tail. :grin:


  3. :dntknw:

     

    I'm working with the 3W F-104G, and I'm using Wrench's data. All I want is a simple Marineflieger Kormoran mission; how bloody hard can it be?

     

    [LeftWingStation]

    SystemType=WEAPON_STATION

    StationID=3

    StationGroupID=2

    StationType=EXTERNAL

    AttachmentPosition=-1.883,0.400,-0.665

    AttachmentAngles=0.0,-3.0,0.0

    EjectVelocity=0.0,0.0,-2.0

    LoadLimit=500

    AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT

    AttachmentType=USAF,W_Germany

    ModelNodeName=pylon_left_inner

    PylonMass=72.58

    PylonDragArea=0.02

    FuelTankName=Tank_195F104G

     

    [RightWingStation]

    SystemType=WEAPON_STATION

    StationID=4

    StationGroupID=2

    StationType=EXTERNAL

    AttachmentPosition=1.883,0.400,-0.665

    AttachmentAngles=0.0,-3.0,0.0

    EjectVelocity=0.0,0.0,-2.0

    LoadLimit=500

    AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT

    AttachmentType=USAF,W_Germany

    ModelNodeName=pylon_right_inner

    PylonMass=72.58

    PylonDragArea=0.02

    FuelTankName=Tank_195F104G

     

    He plainly says, "As usual, even though the aircraft is 'nationed' as West Germany, it still gets USAF missiles and such EXCEPT for the inboard station, with have the 'W_Germany' attachment for MarineFliger units that carried the Kormmoran AS missile."

     

    The Kormoran data, stolen from weapondata.ini, is as follows:

    [WeaponData287]

    TypeName=Kormoran

    FullName=AS 34 Kormoran Guided Missile

    ModelName=Kormoran

    Mass=655.500000

    Diameter=0.340000

    Length=4.400000

    AttachmentType=ITALY,FRANCE,W_GERMANY

    NationName=FRANCE

    StartYear=1968

    EndYear=2020

    Availability=3

    BaseQuantity=24

    Exported=TRUE

    ExportStartYear=1968

    ExportEndYear=2020

    ExportAvailability=3

    WeaponDataType=1

    RailLaunched=FALSE

    RocketPod=FALSE

    Retarded=FALSE

    Streamlined=TRUE

    FinStabilized=TRUE

    SpinStabilized=FALSE

    HasGrowl=FALSE

    EffectClassName=LargeMissileEffects

    ReleaseDelay=0.000000

    WarheadType=0

    Explosives=160.000000

    FusingDistance=0.000000

    ClusterBomblets=0

    ClusterDispersion=0.000000

    GuidanceType=7

    Accuracy=90

    MaxTurnRate=3.000000

    MaxLaunchG=2.500000

    LockonChance=90

    LaunchReliability=85

    ArmingTime=5.200000

    SeekerFOV=25.000000

    SeekerGimbleLimit=25.000000

    SeekerTrackRate=11.000000

    SeekerRange=12000.000000

    MinLaunchRange=2000.000000

    MaxLaunchRange=8000.000000

    Duration=400.000000

    CounterCountermeasure=0.000000

    NoiseRejection=0.000000

    CapabilityFlags=0x10000001

    BoosterStart=0.500000

    BoosterDuration=5.200000

    BoosterAccel=6.160000

    BoosterEffectName=MissileFireEffect

    BoosterSoundName=Missile

    BoosterNodeName=

    BoosterPosition=0.000000,-2.280000,0.000000

    SustainerDuration=20.200001

    SustainerAccel=8.000000

    SustainerEffectName=

    SustainerSoundName=

    SustainerPosition=0.000000,-2.280000,0.000000

    InFlightEffectName=MissileInFlightEffect

    InFlightSoundName=

    ReleaseAnimationID=-1

    EODisplayFlags=0

     

    I first changed the availability to "very common" for both national and export, and I put something like 100 in base quantity. No dice---still none available, despite me setting the year to be ~1975. I then said to myself, "Well, the Kormoran's weight is 656; the relevant pylon says 500 is the limit. Let's change that and see what happens." I changed the weight limit of the pylon to 700, saved the ini, loaded the game, and could load Harpoons there, but not Kormorans; to add insult to injury, the Kormoran didn't even bother to show up in the base inventory page.

     

    At this point, all data have been reverted back to where they were before I started fiddling. I'm officially stumped.


  4. I'm stuck, again.

     

    Via the quick mission generator, I'm trying to make a quick Marineflieger anti-ship mission, using the stock F-104G and the Kormoran ASM. The AI aircraft load them just fine, but the squadron supply of them reads '0', so I can't load any. Short of using a mission creator, is there any way I can force the mission generator to provide some Kormorans in the squadron magazine?

     

    Thanks.


  5. Check this thread from this page:

     

    http://forum.combatace.com/index.php?showt...18346&st=75

     

    and subsequent pages. Shows you how to modify the data and loadout.inis for the specific F-104s you are asking about.

    Is there one for the F-104C/F-104C-10 in there? I think I looked at all of the loadouts, and there didn't seem to be one for the two TAC birds. I could be wrong, though. The SFP Wiki doesn't have anything for them, either.

     

    Bother. Thanks for the help on other things---I'll get the hang of that as soon as I everything working on the aircraft themselves.


  6. OK, so I've got the latest patch and service pack installed for SFP1. I also pulled the weapons pack from 03 July 2006 and installed it. I then followed that up with the F-104C and F-104C-10. I've got a sneaking suspicion that the F-104C has an incomplete loadout, because about all I can pick is F-84F rocket packs from the Korean War and some drop tanks for various aircraft. If I read it right, that's all I can choose throughout the aircraft's availability.

     

    Secondly, the F-104C-10 behaves funnily between player and AI aircraft. I can't load wingtip AIM-9s, but the AI apparently did; I saw the second ship in my flight carrying them. Meanwhile, I get the choice of drop tanks. Everything else seems fine---lots of unguided ordnance and a centerline B61 are available. So er, what gives?

     

    My highly uneducated guess is that I need to tinker with loadouts, but the specific changes I need to make are beyond me. Can anyone help?

     

    Meanwhile, does anyone know of a Vietnam F-104 campaign?


  7. Yahoo!

     

    I've loved the F-8 since I used it in USNF '97 to kill MiG-17s and the like; On Yankee Station made me think all the more highly of it. I've still got the old Monogram model kicking around my home somewheres, hoping for a restoration. It was the F-8E/J that introduced me to that lethal weapon of death, the AIM-9B.

     

    ...

    ...

    ...

     

    :D

     

    Anyways, I'm eagerly hoping for the Crusader to come in. Hooray!

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