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Everything posted by sophocles
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F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the comments guys My first scheme will be a SEA vietnam variant .. of course this is actually the F-5C variant with the flight refueling receptacle on the port side .. so I'll probably model it in. Would anybody be interested in seeing some of the modified (Canadair, Dutch variants) variants? Will post some screens later on in the week when I've finished the basic templates. Regards -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello all. i think I've finally got my head around the basics of uv mapping .. Now it's on to the rest of the plane! Regards -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Eric J; I'm looking to get as much information as I can. Nice to hear on the polycount Stary, and thanks. I've made a start on the mapping .. it appears to be very overwhelming (studying tutorials etc.. on all the different methods) but I think i'lI settle on some variation of planar mapping. Hope to make some progress soon, can't wait to start painting .. Regards -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello all! I've managed to get the gear doors, wells and speed brakes cut out. (I've only rendered half the plane..) I know I'm going to have difficulty animating the gear and doors .. haven't had any experience doing that in Max. I wish there were some animation tutorials out there fort the Thirdwire animations :helpme: Regards -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks Coupi Here's a hi-res shot. I've tried to keep the poly count as low as I could by avoiding too many edge loops and using smoothing groups instead. I've tested it in-game and am thankful that the smoothing groups work as they should. Am nearly finished cutting out the gear doors, speedbrakes .. should have some more screens soon. Regards -
F-5a
sophocles replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you gentlemen for your kind words truly honoured to get comments from some of the greats of this sim; Column 5, Brain32, Russouk2004 .. your work has provided me with inumerable hours of enjoyment!!. I'm so relieved the count will be ok. I'm actually looking forward the mapping so that I get to paint again (I'm actually a frustrated texture guy who then learned max ..) Hellenic paint schemes for sure Tiopilotos, and many others I hope! Regards -
Hello all, I've been working on an F-5a freedom fighter, and I'm almost finished the model. Still have to map it, do animations etc.. but I'm new to strike fighters modeling and am trying to get all the information I can. How many polys are too many? I reckon the external model will take about 35K polys .. Is this too many? There are plans for much smaller lods. Regards
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This thread is very important. I've been working on a complete from scratch build of the WOI tiles at 1024x1024 for about 5 months. It's evolving well and dare I say I think it's looking pretty good. I've only completed the mountain, desert, farm and valley bmps to my satisfaction .. but all the while I've been thinking that wow! wouldn't it be great if we could pool our collective resources! We'd have excellent work done .. not to mention in a fraction of the time. I'd like an avenue where I could post WIPs and have the opportunity to have others see what i'm doing and vice versa.
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I definitely don't mind and welcome all observations and criticism .. especially from you Brain32 you are my terrain "Hero"; having improved my enjoyment of the sim with your SeA and Europe terrains 10-fold. I am getting a clearer idea as I continue to experiment; trying to make a base layer for the outskirts of all the sides (on which to base the other files to avoid repetitive tiles).. very tricky .. but it's working. Thanks for your comments
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I've managed to make one texture which can be tiled every whichway (a lot of work here!!). This pic shows the same texture (I've renamed the same texture to represent the equivalent mountain textures in the game) tiled by the game over and over .. I'm hoping to see if I can get some success with any others ..
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I'm trying to make sense of the terrain texture files in WOI to see If I could employ my photoshop skills to try and make some higher res ones from scratch; I've deduced that for example ISMOUNTAIN1.BMP through ISMOUNTAIN5.BMP would need 5 textures that were different in appearance but that would each join seemlessly at each of the 4 sides of every texture. That means that I would have to make texture1 so that it could seemlessly join texture2 flipped 90 degrees clockwise .. etc.. Is that right? Some idea of this process would help; thanks
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It's a Viewsonic 19" CRT (I've yet to see an LCD that even comes close to the color depth or clarity; so I'm not switching to LCD monitor). On the pre september WOV, WOE versions I too am getting phenomenal fps (70-200) but WOI and the others are still not as high as I would have hoped. FS9 is also phenomenal (even better believe it or not..) can't wait to re-install FSX; and I am considering a vista upgrade .. see what all this directx 10 thing is all about .. Thanks for the reply
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The New Sabres
sophocles replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I agree wholeheartedly; the man has put enormous effort into getting the details so sharp. The textures can always be re-scaled to a lower resolution if the user has problems .. the opposite is not possible:) much appreciated Ravenclaw -
Greece Terrain WIP
sophocles replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Really appreciate your hard work!! Much anticipated!
