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FLOGGER23

+MODDER
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Everything posted by FLOGGER23

  1. Excelent, thanks to the maker Based on some records this was the bird that got bagged after an encounter with a MiG 21 unfortunately the picture's bad quality is not letting the serial to be shown, and by the time i don't remember it either.
  2. MiG-19S WIP

    Wrench, do you know if 4+ ever made the MiG-23B/N and UB issue, i have the ones for the MiG-15, 19, 21, 23, 29, SU-22, and 25, and last the one for the MI-24 so, i was just wondering.....
  3. Hey guys i know you've been very busy last days making you excelent model for the comunity, so please, without taking too much time, how do i fix an issue i have with the Erikgen IAI Sa'ar which is not letting me to use any ground weapons, i verified the weapon stations and all are configured to use air to ground weapons and tanks and so on, but on the loadout screen, all i have is sidewinder missiles... so if you have the medicine, please let me know...
  4. As always, Wrench, you were right, and i was able to destroy a comms building yesterday, thankyou so very much
  5. and add the correct VPAF skins and numbers on the 64XX range?
  6. Correct me if i'm wrong the cannons on the P model weren't 23 mm's?
  7. Just a quick question: what can i do to make a a/g load in the sa'ar model since all i have are a/a weapons and, with that plane i suck flying escort missions?
  8. Hello again, guys, i was trying to use the Erikgen's IAI sa'ar and Super Mystere B2, everything goes ok, except that what i got for a cockpit is the blue, blue sky and NO COCKPIT AT ALL!!! I dunno what i'm doing wrong, so, i will say: "the knowledge base is my friend", but tell me where to look for it! I verified planes .ini files and cockpit.ini file too but still nothing, so thanks mis amigos, for all the help you can give me
  9. But by the way i, added the separate cockpits too and still no joy, do i still need to extract the cockpit?
  10. No sir i haven't done that and i'll try it as soon as i get home. That's the help i was needing, thanks sir.
  11. BIAHH : what do u think?

    Here's what i've found: If you have a joystick or joypad connected you certainly will have the spinning issue, so, i can suggest you to remove them before you play them, and that goes true for most games based in unreal 3 game engine. hope this helps
  12. 1) Su-7 Fighter version 132 planes only producted , no wing Fuel cells, only fuselage FT, can use up to 250 KG bomb, and RP, 4 pylons (1958-65) 2) Su-7B Fighter-Bomber, small wing Fuel cells, 4 pylons with 500KG on each pylon. Any work on the BKL version?
  13. MUCHACHO! (BOY), how do you manage to get some sleep???? you've just finished an awesome project and are working on the next one, is not that i'm complaining, but for a succesful project you deserve to get some sleep.............. lol ans thanks
  14. Is out, is fast, is beautiful , thanks to all the people who made it possible, unfortunately i have no space available to send you screensots from today early in the morning flight, but anyways THANK YOU guys!!!
  15. Ok this time please don't make me repeat after all "the knowledge base is my friend", because it did it, but anyhow, my 105G cannot load Standard anti radiation missiles, i've checked on the weapons packs ,and they are there to be used for the USAF and NAVY from years 1970 onwards, but if i select an Iron Hand mission, all i got is shrike missiles, which they're ok, but i still want the AGM-78 to show, so if someone has an idea please help me. Here is my data.ini and loadout.ini, for you to take a look......... data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.39,-2.9414,-0.71 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR AttachmentType=USAF ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=4.39,-2.9414,-0.71 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR AttachmentType=USAF ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.350,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,MER AttachmentType=USAF,USN ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 FuelTankName=f105_450gal_sea [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.35,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,MER AttachmentType=USAF,USN ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 FuelTankName=f105_450gal_sea [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.0000,-0.1935,-1.3359 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=3200 AllowedWeaponClass=BOMB,CGR,FT,NUC,RCN,MER AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=56 PylonDragArea=0.02 FuelTankName=f105_650gal_sea loadout ini: [Attack] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-52 Loadout[05].Quantity=6 Loadout[05].RackType=MER Loadout[01].WeaponType=M117 Loadout[01].Quantity=1 Loadout[02].WeaponType=M117 Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=M117 Loadout[05].Quantity=6 Loadout[05].RackType=MER [sEAD] Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[03].WeaponType=AGM-78A Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-78A Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1
  16. SEAD

    What about this one, Lt. Cater???
  17. Yeah, Wrench, it did work!!!
  18. RF-101C

    From a few moments at home, and taking advantage that i'm working overnight, so smile, you 're being watched!!!
  19. I'd like to thank you for all your support you've just made me a happier weasel for tonight, and as always my respects to you from El Salvador, hoping someday to get there at least to see an airshow
  20. SEAD

    It will be kept in mind, sir and thanks for the advice
  21. Editor, is there a way you can check is adding USAF after USN (kind of USN, USAF) could solve the issue, it just came to my mind, based in what you told me but i'm not at home right now so i can't test it, so if you can try it, let me know.........
  22. Wouldn't be better to write USN, USAF so it wont prevent me to use it on intruders and so on............., but thank you i will try it tonight.
  23. thank you, did that, no go
  24. SEAD

    Ok guys, here is what i got from yesterday, hope you enjoy it as i did
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