Jump to content

Kevin R Brown

NEW MEMBER
  • Content count

    1
  • Joined

  • Last visited

Everything posted by Kevin R Brown

  1. I edited the WOECAMP2_DATA file and gave the Reds a couple of flights of SU-27s that I downloaded to give myself some more interesting aerial opponents... but, though this largely worked like a charm, there's a frustrating problem I now have: The AI uses countermeasures when flying these aircraft and shot at with missiles (which is cool by me), and the damn countermeasures are 100% effective against any missile fired from any range at them (which is definately NOT so cool by me). Missile-proof aircraft are no fun for me to fight, and just plain decimate my wingmen, but I DO like the challenge of duelling aircraft with equal performance to mine. Is there any way to either make the countermeasures more realistic (that is, that are perhaps 25-35% effective, and only assuming you're able to put missiles on the beam) or disable the AI's ability to deploy countermeasures?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..