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Sky High

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Everything posted by Sky High

  1. European Air War HD

    I actually never had that patch. However, I installed EAW 1.2, added the 'Great Shot' add-on in its entirety over it; removed the file 'main2pic;' and added a complete 1.28e install, which I had downloaded from SimHQ, directly upon the 1.2/Great Shot install. It worked fine. It seems others have directed you to the Great Shot files. It's a nice compilation of older, but quality, mods with nice skins and sounds. I'd recommend looking at the extras, also.
  2. European Air War HD

    As far as I can remember, the snap-views worked fine. I didn't retain the game on my hard-drive for very long as I have my own custom-built 1.28E version, not to mention my 1.60 and FXEXE installs. I have come to use trackir with eaw, but the snaps are very useful when one is padlocked to a target, as my padlock view is set to pause trackir.
  3. European Air War HD

    I chanced installing this recently, as per the vague instructions, and it worked, giving a EAW 1.28d game. I just think, if someone who has no knowledge of EAW and tries this, they could be pleasantly surprised. They might like the game and might seek further information, hopefully arriving at Mark's cornucopia of EAW facts and data. My AVG anti-virus had no problem with the download and it's ultra-sensitive these days.
  4. The future of First Eagles

    There are some third-party mission generators.. There is one called KMD, which I think works with FE2. There is also one called 'le missioneur' and another called sfpedit. All are available in the SFP1 downloads section (under utilities/editors).
  5. European Air War HD

    This file is a useful 'plug and play' for a novice to begin with the European Air War experience. it seems to be a complete install of 1.28d, which is a very good version of EAW. I'd recommend downloading Great Shot II from Tally Ho at the EAWforum at SimHQ and combining the two (just be sure to delete the Great Shot 'main2pic' or it'll crash).
  6. The future of First Eagles

    I find the FE2 mission generator realistic. You can choose factors such as the time and type of the mission and choose the weather you wish to fly in, but you have no control over the things that, historically, one had no control over, such as the enemy plane types one might encounter.
  7. One factor I have come to appreciate all the more as I get older is the value of time. Therefore, I greatly appreciate a sim that loads quickly and expeditiously launches me into the action. I could never make any fist of ROF, so it has gone from my hard-drive. WOFF is good, but takes an age to load on my pc. With FE2, I am quickly into what Lima vividly describes as a seat-of-the-pants dogfight, which is what it's all about. The same impatience has led me back to the slimmer HSFX 7 from VP's fantastic, but slow-loading modpack; and has induced me to return to the resurrected European Air War and even to dabble with MiG Alley. It's all about the gameplay, I think. Shiny, fancy planes are all very fine, but this quality should only matter as a desirable but not necessary addendum to good gameplay.
  8. The future of First Eagles

    I have RoF, but removed it from my hard-drive due to requirements for space. It looks great up high, but I could never bring myself to like the terrain. Unfortunately, all the dogfights seemed to head downwards quickly and end up the same predictable turnfight every time. I just didn't find it as entertaining as FE2 or WOFF. Whatever about the future of First Eagles, its present is very fine indeed. The boost provided by Geezer's prolific burst of activity, VonS' sterling work on fm's and effects and the continuous generosity of Stephen and others keeps this game in rude health. I recently find myself playing with this and European Air War more than anything else, simply because both games load up quickly and one can get into the action promptly.
  9. I just today got around to flying Stephen's lovely Farman HF20 from last year. Bizarrely, when I arrive in the 3d, there are two identical planes doubled almost one on top of the other, moving in and out towards and from one another. Has anyone any ideas what I've cocked up? [Funnily enough, the same happens with some of Bortafarms' old Farmans, as well].
  10. You're quite right. Air-starts are for when one is in a hurry for a quick dogfight and I'll not be doing too many of those in the Farmans.
  11. Thanks, gentlemen. The formations are the source of my problem, I would think. However, since you have been so diligent and historical in compiling these formations, VonS, I hesitate to alter them and will make a point of starting on the ground with these Farmans.
  12. Further update: The phenomenon does not occur when I start on the ground, only in the airstarts I had been doing-there's quite a bit of logic to that, isn't there!? Thanks again for all your help, VonS.
  13. Update. Problem still remains. Noticeable in both internal and external views.
  14. Thanks for the prompt reply. What cockpit folder error might cause this?
  15. Cockpit for the DFW C.5

    Thanks, yet again, Stephen.
  16. New Aircraft

    Mighty.
  17. Beach, any chance you might upload your variation for those less skilled? Thanks for the idea, anyway.
  18. New Aircraft

    Just...awesome.
  19. Fun With Pulp Fiction

    LOL, when I saw the thread title, I assumed it referred to that bloody film. This is so much better!
  20. New Aircraft

    I'm simply flabbergasted. The skill and integrity of this work leaves me scrambling uselessly for words fit to describe it. And all done for the sheer love of it.
  21. New Aircraft

    My goodness, Geezer, these are of such a high standard. I am struggling for words. All this work deserves to be known to so many more than is the case. Thank you.
  22. Black Planes

    Thanks again. That has solved things.
  23. Black Planes

    Forgive me if this is so rudimentary that I should know it, but I have recently installed Von S' great tweaked FM pack, and created new planes with the new plane and data inis provided, but am getting black planes with no skins. For example, I copied my Fokker Dr1 and renamed it Fokker Dr1_150, put the relevant plane.ini and data.ini in the plane folder, and the Dr1_150 is flyable, but it is entirely black. What am I missing? Thanks in advance.
  24. Black Planes

    Thank you, I'll knuckle down to this straight away.
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