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Romflyer

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Everything posted by Romflyer

  1. The game has a built in screen shot program, just press 'print screen' and the game will store a screenshot for you........the only problem is each pic is about 5mb check out the Snapper, it's a great, simple screenshot utility http://www.ovosoft.net/snapper/
  2. Well you guys are suckin all the fun out of this I figured that cockpit building in SF would be more......modular, like in FS. The more I learn, the more I am impressed with the amasing freeware mods that you guys put out Thanks again for taking the time to explain. Cheers Rom
  3. Sorry if this seems like I'm beating a dead horse but I really am curious to learn. here are the same two texture sets from the C and A F-16 pits, they are almost the same except for the obvious MFD's and the center panel how about the idea of using the C textures on the A pit and then adjusting the locations of each gauge (node) to coincide with new locations??
  4. Thanks for taking the time to clear a few things up for me FC Is it not possible to import some of these specific nodes from other aircraft that we know work.....like taking the HSI from another plane and plunking it into this pit, or taking the left MFD from the TMF F-16a and copying it into this pit??......or is it just way more complicated than that?
  5. What I think this pit needs to get it functional isnt really that much: 1)the HSI needs to work 2)the left MFD need to have some information like weapons and systems.....this could even be the same info that is used on the TMF F-16a pit that we all know and like so much I have spent a bit of time lately trying to get my head around the ins and outs of how cockpits are made and modified in WOE/SFP1or2......I am getting a handle on things but there are some things that I just cant get an understanding of in the text below (taken from the cockpit.ini) the instrument numbers [001] [002] etc. what are these numbers refering to? I assume they are related to information in the LOD files??? How do I access LOD files? and while I'm asking how about QMD files or OUT files // Instrument Listing Instrument[001]=AirspeedIndicator Instrument[002]=MachIndicator Instrument[003]=Altimeter-1 Instrument[004]=Altimeter-2 Instrument[005]=VerticalVelocityIndicator Instrument[006]=Tachometer Instrument[007]=NozzlePositionIndicator Instrument[008]=EngineTempInlet Instrument[009]=InternalFuelIndicator Instrument[010]=TotalFuelCounter Instrument[011]=ExternalFuelIndicator Instrument[012]=InRangeLight Instrument[013]=HeatLight Instrument[014]=RadarLight Instrument[015]=GunLight Instrument[016]=MasterArmLight Instrument[017]=LandingGearLights Instrument[018]=LandingGearLever Instrument[019]=RWR Instrument[020]=RadarScope Instrument[021]=HUD Instrument[022]=FireLight Instrument[023]=FireLightAux In this set of text it looks to me as though this is supposed to control the info for the weapons display in the left MFD, // SMS Display ----------------------------------------------------------------------------------------- [station1_] Type=WEAPON_STATION_SELECTOR NodeName= MovementType=LIGHT ItemNumber= [station2_] Type=WEAPON_STATION_SELECTOR NodeName= MovementType=LIGHT ItemNumber= [station3_] Type=WEAPON_STATION_SELECTOR NodeName= MovementType=LIGHT ItemNumber= this lower set is taken from the F-16A cockpit, the one from above is missing Nodename=XXX and the ItemNumber=X [MFD_Pyl01] Type=WEAPON_STATION_SELECTOR NodeName=Aff_p1 MovementType=LIGHT ItemNumber=1 [MFD_Pyl02] Type=WEAPON_STATION_SELECTOR NodeName=Aff_p2 MovementType=LIGHT ItemNumber=2 [MFD_Pyl03] Type=WEAPON_STATION_SELECTOR NodeName=Aff_p3 MovementType=LIGHT ItemNumber=3 Is there anywhere I can find a tutorial on this kind of info? I have looked through the KB and it really didnt show the big picture on how things go together
  6. Both terrain sets are within WOE so they are using the Germany cat (which is their default) and both terrains work well, other than this odd thing at startup.
  7. I had an idea the other day that I am working through and so far I like the way it is progressing. I like to fly with all the hud info removed, and that can sometimes make navigation a bit challenging, to help with this I have printed out all the maps for the terrains that I use, put them in plastic covers, and then I use a dry marker pen to draw in waypoints and other info for each mission before I fly,then I can follow the map info inflight through the mission, at the end of the mission you just wipe off the markings and your ready for the next briefing...... I thought I might take this to the next level by drawing a series of flight corridors from key areas of the map to other key ares of the map......like Vector airways, so I opened the planning maps with 'ms paint' drew in these lines between airports and saved the changes (of course saving an original back-up) Then when you go into the planning map prior to lauching your mission, you adjust your way-points to be aligned with these corridors, so now if you are using an aircraft that has a moving map display then you get these lines imposed on the map.......I still have some adjusting to do, and some more corridors to add but I think this has potential to work pretty well Here is a shot from within the cockpit
  8. In my first post about this the picture from inside the cockpit didnt show, so this one shows what it looks like from within the cockpit, showing the moving map display having these corridors showing in flight.
  9. Like I mentioned, I am having the same issue with my Mountain thaw terrain......here is a picture of the target ini from both Mountain thaw and ANW of the same airfield, however the problem only exists in Mountain thaw....any thoughts?
  10. [quote name='Viggen' date='27 June 2010 - 10:50:09 AM' timestamp='1277661009' post='423217' Also, when I started the mission I was in the middle of the runway and my wingman's plane was inside of mine. Happens only on this terrain. I have the exact same thing happens to me but only when I use "mountain thaw" scenery, every mission starts with my plane sitting at an odd angle on the runway and all the planes in the flight are super-imposed inside of my plane.......if you just release the brakes and move forward everything gets back to normal, but it is sure weird.......Hopefully someone knows how to fix it, cause it's my favourite scenery and it is rather annoying
  11. Well pretty much everyone has moved on to the gen 2 game, so I doubt we will see any updated F-4 cockpits for gen 1.........as for the TMF F-14 ......if you go check the SF2 forum section you will see that the cat got let out the bag last week http://combatace.com/topic/56923-tmf-tomcats-released/ and if you scroll down on this page:blink: you will see alot of pix of it (including a very well done new cockpit http://combatace.com/topic/55714-sf2-screenshot-thread/page__st__280
  12. anyone care to share any shots of the new cockpit?
  13. I too fly in the dark......cos I use TIR, but I have a little light on a goose neck which casts enough light over the map to aid in navigation and situational awareness......as for zooming in and out on the map, I recall that I had that issue prior to the 08 patch, but now I can zoom out enough to get the big picture...
  14. Nordiques and Jets returning to NHL?

    Oh yeh!!!.......for those who don't know him, check this out
  15. Nordiques and Jets returning to NHL?

    I'm curious to know if American hockey fans dispise Gary Bettman, the same way Canadians do...........there has been so many serious attempts to get some of the teams back to Canada and Mr.Bettman seem hell bent on blocking EVERY attempt, and I take his remarks in that write as........questionable at best.
  16. I was very impressed with ODS, it was an amazing transformation of the game and it's creators deserved the applause that everyone gave when it came out definately worth getting ..............the one thing that really stood out to me was that I was disappointed with the look and the feel of the cockpit in the F-117 (hopefully my honesty doesnt offend anyone) then again I really never spent anytime in it, I just kinda had a look and at it, took a quick flight and moved on.
  17. I am pretty sure that these games support triplehead2go which allows you to spread the view across three monitors, however undocking screens and dragging them to other monitors like in FS is another one of those wishlist items I am pretty sure that these games support triplehead2go which allows you to spread the view across three monitors, however undocking screens and dragging them to other monitors like in FS is another one of those wishlist items
  18. I have been trying to figure out how to get EricJ's wonderfull F-18 Superhornet to incorporate waypoint markers in the compass ribbon accross the top of the hud, like the one's used in the equally wonderfull MF F-18A. The A model seems to be different than most A/C in the way that the hud is modeled from within the cockpit ini. not from the avionics ini. ............This would be a good time for me to confess that I know squat about modding but the only way to learn is to try So I figured that the A would be a dead end for someone with my limited skills experience in this kind of thing......So I turned to the only other plane that I know of having this particular feature, the EF2000......did I mention that it's wonderful to? In the EF2000 they call this function a steerpoint, so I added some extra lines into the f-18f's avionics.ini. [HUDModeNav] Symbol[01]=HUD_FlightPath Symbol[02]=HUD_AttitudeBars Symbol[03]=HUD_HeadingScale Symbol[04]=HUD_AirspeedText Symbol[05]=HUD_AltitudeText Symbol[06]=HUD_NavModeText Symbol[07]=HUD_WaypointID Symbol[08]=HUD_WaypointRange Symbol[09]=HUD_waterline Symbol[10]=HUD_TD Symbol[11]=HUD_G Symbol[12]=HUD_LaserTarget Symbol[13]=HUD_BankIndicator Symbol[14]=HUD_Speed_Box Symbol[15]=HUD_Alt_Box Symbol[16]=HUD_GSymbol Symbol[17]=HUD_WPSymbol Symbol[18]=HUD_RadarAltText Symbol[19]=HUD_Steerpoint and I added this [HUD_Steerpoint] SymbolType=STEERPOINT_SYMBOL ImageFilename=cockpit\hud_Steerpoint.tga ImageSize=0.055 then I took the HUD_STEERPOINT.tga from the EF2000 and copied it into the cockpit folder of the f-18 where all the other tga files are.......went and fired up the game........everything loaded up and worked, but no joy on getting a steerpoint marker Can anyone point me in the right direction on what other steps I will need to do to get this working? Thanks Rom
  19. hud

    Thanks to both of you for taking the time to answer my questions I really am looking forward to seeing what Craigs next Eurofighter looks like.......any teaser screenshots of the cockpit that you might be able to share
  20. hud

    Well Craig thank you for your response, I must admit it has been a little bit since I loaded up the the Eurofighter and for some reason I was sure that it had the waypoint markers functioning so I figured I would use it to learn how they worked........after I read your post I ran to my computer and loaded it up and sure enough.....no steerpoints, I think that the way you have done the the HSI is what I was thinking of, it is easier to keep track of the waypoints when the moving map spins relative to your plane. Needless to say the next time I sit down for an evening of flying I will be loading up your very impressive piece of work, and by the way I just read that you are working on a new one.....that is very exciting I'm not sure if you have spent any time in the original MF F-18A but the steerpoint markers work in that plane, and perhaps if you where to poke around under the hood you could figure out how they got them to work. Actually.....how difficult would it be to import the EF2000 HSI into another aircraft like the F18f?
  21. Google 'FS autostart' it's designed for MSFS but I'm pretty sure you can choose any program to use it with. You can choose exactly what it stops and what it doesnt stop, and it tells you which ones you shouldnt stop.
  22. So I just got this F-18F,it has a few extra bells and whistles than the MF f-18a that I am used to and I am looking forward spending a little time with it, there are two things that I would really like to change with it but I can't figure out 1) it has no agms like a maverick, can anyone explain to me how to get them as a load out option. 2)when choosing the loadout every plane has to be loaded individually (manually), they are all empty (my EF2000 is the same way)can anyone explain to me how to change this so the planes in my flight are loaded up for the mission I have selected. I have been through the KB and it just seems to talk about weapons packs and how to install them, I just want add a stock weapon into the available options for this particular plane. I tried importing the loadout. Ini from my f18a and renaming it for the new f18f......but no joy. Any advise would be much appreciated. Cheers Rom
  23. So I got the weapons pack in and both F-18F are fully loaded with lots weapons choices, thanks for the advice. One thing I like better about the MF F-18A is the waypoint heading carrot in the compass ribbon accross the top of the hud. Can anyone tell me if it's possible to get that waypoint marker into the hud on the F-18F. Thanks Rom
  24. Well........O.K. So I've been looking back and forth between Bunyap and Mirage Factory........I have downloaded the MF weapons pack because it seems to be......easier, and when I get home I will install it. Is there anything I should know beyond running the installer, I seem to recall something about running the weapon editor or something like that.....the download doesnt seem to have any instructions or much of a read-me file.
  25. Thanks FC I have allready tried that plane.......and it ONLY comes with sidewinders, I assume it needs a weapons pack to have more weapons, my computor is pretty old and really full and I just don't feel that I need more weapons beyond the stock ones.....which kind of brings me back to my 2 questions. Please, any help would be appreciated Rom
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