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Posts posted by Romflyer
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Well
I am trying to upload this profile.......I keep getting the message that I dont have permission to upload this kind of file??.........Can anyone tell me why I am getting this message ?
In the mean time this link should get it to you. https://dl.dropboxusercontent.com/u/52011973/SF%20PITkey.pr0
Just drop it into C:/user/public/documents/saitekSD6 profiles.
Hope it works for you
Romflyer
EDIT:
Please let me know how it works for you.
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Go into your controls folder and move the default.ini away from the controls folder then start the game and let it generate a fresh one, then go back into that folder and make a copy of the new default.ini and rename it Ottopilot.ini...... Or whatever you want to call it, then start up the game and in controls setup use your new profile "ottopilot" instead of the "default" profile.
Hopefully that helps
If not.....what patch level are you at?
Cheers
Romflyer
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Hey Ace.....I'm glad to hear that you got it figured (I told ya some here would have the answer )
your answer is intriguing, and has made me take another look at the wiring set up I now have?
It is entirely possible I may have crossed a wire? or the windows "Device manager" took a short cut or is/was confused by the fact I have a Saitek X52 pro now as my main etc?
I am pretty sure you dont have anything crossed in your wiring...... (I think ) that what Supgen's ini edit did was tell the game to send the FFB impulses to the yaw axis instead of sending them to the pitch axis, that way the info went to your TM instead of your X-52.
The perfect solution!! -
There is an ILS system which provides a glideslope as long as you have SF2-NA
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Well I don't have IL2 but I assume that the controllers for it are similar to that in FS, where if you can have multiple controllers plugged in and assigned to any axis so whichever controller is being moved is the one that the game recognizes......with SF2 you can only assign one controller to any axis, FFB effects are assigned to the primary controller (pitch, roll) you have those assigned to your X52.....which means no FFB effects are getting sent to your Thrustmaster.
I'm pretty sure that why it's not working.....but that doesn't mean there isn't a way around it ?
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Thanks Spinner, I hope this is not the normal "Level" of " Help"3 replies so far not one letter of advice
Hey Ace......Welcome to Combat Ace, I think the lack of responses to your issue is mostly related to a lack of understanding exactly what the problem is??....If you are gonna find a fix for whatever your problem is with SF2, then THIS is the the place to find it.
I am curious to understand a little bit better what exactly you are using this second controller for......if you are using your X-52 for flight controls then I assume you have cannibalized the Thrustmaster to use it for buttons?......so where exactly is the FFB?.....if not part of your primary controller. (perhaps a picture of your set-up?)
And force feedback does work in SF2.....
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Rigel
The veiwlist.ini is by far the best way to go, you just make the one change and your good to go as compared to going into each model and changing the cockpit ini one at a time...... I'm not sure what you mean about 380 deg??? The range of movement feels natural enough once it is unlocked.
@ Wrench, I really haven't come across that many planes that looked that bad when you look around beyond the stock limits..... The biggest exception being the TW F-14..... TK ran out time ( or money ) at about 90deg of viewing with that plane.... Most other planes look pretty low res back there but your usually just glancing back there anyways...... If you are using trackir you almost have to make the veiw adjustment or it just feels wrong for your FOV to stop so abruptly at 90degs
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Did you confirm that all the axis for the controller are correctly assigned within the games options/controls menu?
Sometimes it's the simplest oversights...?
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I'm an x52 user as well, at the bottom of this thread http://combatace.com/topic/80040-my-saitek-x52-just-arived/ is a pretty good description of my layout.....maybe it can help you with some ideas
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Looks like Saitek is gonna release a new Hotas and does it ever look HOT http://imgur.com/a/9cIVL
Seems they took everything that was cool about the X-65 and removed the obvious elephant in the room.
I want one!!
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This is the technical table regarding addressing space in Windows.
http://support.microsoft.com/default.aspx?scid=889654
General memory limits 32-bit OS 64-bit OS ------------------------------------------------------------------------------------- Total virtual address space 4 gigabytes (GB) 16 terabytes Virtual address space per 2 GB, 3 GB if the 2 GB, 4 GB if the application 32-bit process system is booted is compiled with the with the /3GB switch /LARGEADDRESSAWARE switch Virtual address space per Not applicable 8 terabytes 64-bit process
So........Is SF2 a 32x or 64x process?.......and how do we confirm wether or not it is LARGEAWAREADDRESS?
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That was essentially what I was asking in my original post......does anyone know if there is anything to be gained by applying this patch to SF. It would make sense that TK would have made the game "Large Address Aware" when he went to SF2, I just wasn't sure so I figured I'd ask, but it sounds like it has already been dealt with and the 4gig patch wont help to speed up my game
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Has anyone ever tried using this little utility for Strike Fighters? I have used with my FS9 install and in an older driving game install (GTR2), and it worked quite well on both games......So I am wondering about applying it to SF and thought maybe I should ask if anyone knows about it before I run it on the game.
Here is a link http://www.ntcore.com/4gb_patch.php apparently many older games are limited to 2GB of ram on newer 64bit window operating systems and this patch allows windows to use 4GB's for the application.
Any insight would be great.
Cheers
Romflyer
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In the name of researchand I'd do her in a HEARTBEAT!!!
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you guys crack me up!!
Well you started it with your hot Serbian neighbour remark
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During my time in the former Yugoslavia I have never seen a larger concentration of beautiful women in my life. Truth be told, I fell in love with the place during my on again off again travels in the region from 96-00. Would love to go back.
I agree, it is astounding how many beautiful women there are in the region.......I married one of them .........and I get to go back every two years and hang out on the Croatian coast, I was just back there this August.....Lots of Pivo, lots of grappa, lots of beaches, and lots of fun.
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And here is a link to a recent upload which essentially does what my explanation does..... http://combatace.com/files/file/14257-hud-modification-for-sf2/
Should be easier than finding, extracting, and modifying the huddata.ini, then you can use the info in my earlier post to tweek the downloaded file to your liking.
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Hello IonicRipper
Welcome to Combat Ace
Here are some options for adjusting the in game hud settings
Open up your huddata.ini and you can make various adjustments to suite your needs.
InfoDisplay]
BackgroundImage=TextBackground.tga
//BottomLeftPosition=0.01,0.985 --slashes remove all the text in the bottom corners of the screen
//BottomRightPosition=0.99,0.985
DisplayWidth=0.20
VerticalBorder=0.0015
HorizontalBorder=0.008
EnemyTargetColor=1.0,0.0,0.0,1.0
FriendlyTargetColor=0.0,0.0,1.0,1.0
UnknownTargetColor=1.0,1.0,0.0,1.0
WaypointColor=1.0,1.0,1.0,1.0
TextFile=HUDText.str
NormalColor=1.0,1.0,1.0,1.0
WarningColor1=1.0,1.0,0.0,1.0
WarningColor2=1.0,0.0,0.0,1.0
AGLAltStart=609.6
AGLAltWarning=152.4
[Display001]
DisplayType=DIRECTOR
ObjectType=TARGET_ENEMY
ConeSize=15 you can also remove the cone by using 0
BoxSize=2 changing the red box to a red dot on visual target
BoxType=SQUARE
BoxColor=1.0,0.0,0.0,0.75
ConeModelName=redcone
[Display002]
DisplayType=DIRECTOR
ObjectType=TARGET_FRIENDLY
ConeSize=15
BoxSize=2
BoxType=SQUARE
BoxColor=0.0,0.0,1.0,0.75
ConeModelName=bluecone
[Display003]
DisplayType=DIRECTOR
ObjectType=NEXT_WAYPOINT
ConeSize=0
BoxSize=0 gets rid of the waypoint markers
BoxType=TRIANGLE
BoxColor=1.0,1.0,1.0,0.75
ConeModelName=whitecone
[Display004]
DisplayType=RADAR
PosX=0.865
PosY=0.015
Width=0.0 gets rid of the top right radar screen
Height=0.0
Alpha=0.60
InitTime=2.0
[Display005]
DisplayType=DIRECTOR
ObjectType=RADAR_TARGET
ConeSize=15
BoxSize=10
BoxType=DIAMOND
BoxColor=1.0,1.0,0.0,0.75
ConeModelName=
Hope that helps.I would also suggest you leave the labels off.....but too each there own
Cheers
Romflyer
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Once you have tried tell us what happened.
Well, instead of freezing up at 40%........it froze up at 80%, so using a newer groundobject.dll with an older install don't work.......on the bright side my install is now up to date, which isn't really all that bright cause I preferred my old may 2012 install.
Hello everyone,
So I'll ask again, do you folks recommend AVG, or any other which doesn't pic on SF 2 series?
The ones which like me, got problems with Avast, did you all changed to another anti-virus?
I used to use AVG and I switched over to Avast because it was getting heavier and slower........And now with this new version of Avast I'm starting to feel the same way, its annoying why cant they just leave these nice simple antivirus programs.....simple?
or.. just get MS security essentials already. used to be on avast but it was turning into bloatware lately...
This sounds like something to check into?
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I could send it to you , but I advise you that my dll is pathed July 2013, so if you are using an older version you may have troubles.
This brings an interesting point..??
thereg was kind enough to forward me the offending files which I intend to load onto my gaming computer when I get home......but I am running a may'12 install.
I guess it will be what it will be.....it'll either work or I'll have to update the game.
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Well I just spent the last hour and a half NOT flying around in the new Southern California scenery......and I am F>>>ing furious!!!
Long and short of it is that Avast seems to have eaten my groundobject.dll
I could see it in the quarantine area but do think it would let me do ANYTHING with it......not a chance!!
So I have upgraded my Avast to the latest version and now it looks and acts just like thereg said it would.
My problem now is that the dll has been completely removed!!!
Could someone please do me a huge favour and upload me a copy of the groundobjects.dll.....or PM it to me, or something. I really dont want to have to redo my whole install for one stollen dll file.
If anyone could help it would be appreciated.
Cheers
Romflyer
My Saitek X52 just arived
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
This profile is set-up to run with the default.ini for controls......if you have made a bunch of changes to your controls then I would suggest you go into your controls folder and empty the contents from it then run the game to let it generate a clean default controls ini, from there go in and assign all the correct axis' on the stick and throttle and then exit the game ........now load up the SF pitkey profile from the small green saitek icon on the lower right toolbar of your desktop.......then launch the game again and see if the assignments now match what my earlier picture shows.