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Romflyer

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Posts posted by Romflyer


  1. For me pitching the nose down exerts downward inertia on the jet, thereby forcing it to fly as gravity pulls your jet down and therefore it'll stop moving around so much.

    Yes, that is basically what I was saying about lowering the nose to break the stall..........but thats clearly not the technique which was working in Ceasar's video.

     

    EDIT

    Ceasar bet me to it on the answer.

    Thanks for the clarification Ceasar......that clears up my question


  2. Ceasar, Nice video I really enjoyed it, and found it very informative........I was surprised that the technique to recover from the stall is so much different than the technique used in most GA aircraft, the biggest difference being elevator back instead of elevator forward to break the stall..? that, and closing the throttle as opposed to opening it as you would in a small propellor driven aircraft to recover from a fully developed spin.

     

    Can anyone please explain to me exactly why elevator back is the correct procedure in an aircraft like the F-14 (and I presume other similar types) ....I mean aerodynamically what exactly is pitching the nose up doing to help recover.

     

    Cheers

    Romflyer


  3. I just wish the visual aid was less IN YO FACE. I wish the words were off to the side more so they didn't block the targets and that all names were shortened. All I want to know is that's a AAA, I don't want half the screen taken up because it wants to tell me its make, model, nickname, weight, name of the operator, operator's mom's maiden name, birthday, and how big a crap he took in pounds just before I blew him up

     

    Roger

    Here is a some of the text from within the huddata.ini that will help to explain some of the options available to customize the information shown on your screen.

     

    [infoDisplay]

    BackgroundImage=TextBackground.tga

    //BottomLeftPosition=0.01,0.985 <----------------the slashed remove the text

    //BottomRightPosition=0.99,0.985

    DisplayWidth=0.20

    VerticalBorder=0.0015

    HorizontalBorder=0.008

    EnemyTargetColor=1.0,0.0,0.0,1.0

    FriendlyTargetColor=0.0,0.0,1.0,1.0

    UnknownTargetColor=1.0,1.0,0.0,1.0

    WaypointColor=1.0,1.0,1.0,1.0

    TextFile=HUDText.str

    NormalColor=1.0,1.0,1.0,1.0

    WarningColor1=1.0,1.0,0.0,1.0

    WarningColor2=1.0,0.0,0.0,1.0

    AGLAltStart=609.6

    AGLAltWarning=152.4

     

    [Display001]

    DisplayType=DIRECTOR

    ObjectType=TARGET_ENEMY

    ConeSize=15

    BoxSize=2 <-------------------this controls the target box size

    BoxType=SQUARE

    BoxColor=1.0,0.0,0.0,0.75

    ConeModelName=redcone

     

    [Display002]

    DisplayType=DIRECTOR

    ObjectType=TARGET_FRIENDLY

    ConeSize=15

    BoxSize=2

    BoxType=SQUARE

    BoxColor=0.0,0.0,1.0,0.75

    ConeModelName=bluecone

     

    [Display003]

    DisplayType=DIRECTOR

    ObjectType=NEXT_WAYPOINT

    ConeSize=0

    BoxSize=0 <------------------------this controls the waypoint triangle size

    BoxType=TRIANGLE

    BoxColor=1.0,1.0,1.0,0.75

    ConeModelName=whitecone

     

    [Display004]

    DisplayType=RADAR

    PosX=0.865

    PosY=0.015

    Width=0.0 <---------------these removes the stupid radar screen

    Height=0.0 <--------------

    Alpha=0.60

    InitTime=2.0

     

    [Display005]

    DisplayType=DIRECTOR

    ObjectType=RADAR_TARGET

    ConeSize=15

    BoxSize=10

    BoxType=DIAMOND

    BoxColor=1.0,1.0,0.0,0.75

    ConeModelName=


  4. After you aquire radar lock on a bogie press CNTRL-R and you will acquire a visual lock on the same target.........and I dont think it matters at what range, I have never tried it at 100nm but it works at 20-50nm which is way beyond where you would normally get a visual lock so it should work at further distances.

     

     

    Edit

    I just went back re-read your post........and I guess you are more refering to lock on ground targets, in which case my tip wont be of any help :doh:

    Oh well, it's still a good tip.

    • Like 1

  5. I was thinking that this sounds like an overheating issue, especially when you say that everything runs fine for about 5 minutes and then the problems start.......I would suggest you look into some of the cooling stands available for laptops.

    Have a look through some of the options on this page........and they seem pretty reasonably priced??

    http://accessories.dell.com/sna/category.aspx?c=ca&category_id=8107&cs=cadhs1&l=en&s=dhs&~ck=anav&ST=laptop%20cooling%20pad&dgc=ST&cid=3852&lid=2018296&acd=1230881379347400


  6. One thing that I have noticed with this otherwise beautiful cockpit is that the mirrors reflection doesnt correctly track the bank angle of the plane/horizon, when you bank to the right the reflection banks slightly to the left instead of following to the right......It is visible in Kulbit's video.

     

    EDIT

    I cant beleive that I have sat on this for a year...... today I actually bring it up and Crusader posts it while I am typing.


  7. Spectacular package guys.....NICE WORK !

     

    Love the new cockpit.............Love the new flap set-up.......Love the functioning ILS!

    Looks great and feels great to fly in.

     

    One thing I noticed was that the rudders on the CF-18 seem to be always toed inwards like they should when you apply speed brake.....the only other model I have tried so far was the Blue Angel and it didnt have this with the rudder??

    I would post a picture but for whatever reason I cant figure out how, I havent posted since the last round of site upgrades and I cant find an upload tab????

    Also, in the Superhornet pit you can cycle MFD screens using ripple keys but this seems to be absent in this cockpit, is this intentionally different?

     

    Cheers

    Romflyer


  8. Make sure you have the soundfiles in sounds folder ...that they are actually there or named right.

     

    WindSoundName=USNwind

    StallSoundName=USNstall

    EngineSoundName=GEF1414

    AfterburnerSoundName=Xle2

    DamagedEngineSound=USNovsp

    FlapsSoundName=USNflaps

    AirbrakesSoundName=Airbrakes

    GearsSound=Gear

     

    When I said that I tried a different burner sound the idea was to confirm that I was pointing to a sound file that worked. And everything seems to be in order.......just no functioning AB sound


  9. Ever since the release of Brain32's awesome new superbug pit I have trying to use the F-18F, I have been struggling with the afterburner sounds........struggling isnt the right word....... there isnt any afterburner sound. I tried to redirect the sound in the data.ini to another AB sound but it didnt seem to help. Anybody have any ideas on why I am not getting a RUMBLE when I need it?


  10. Title pretty much sums it up. I've edited the section:

     

    [Display004]

    DisplayType=RADAR

    PosX=0.865

    PosY=0.015

    Width=0

    Height=0

    Alpha=0.60

    InitTime=2.0

     

    Yet the radar is still displayed in the upper right hand corner. I've deleted the extracted folder a few times with a new huddata.ini and still get the radar. I have Sf2/SF2W/SF2E/SF2I and the two expansion packs.

    I also see that I have a flightdata folder in each sub-folder ie C:\Users\Titan\Saved Games\ThirdWire\StrikeFighters2\FlightData the hud file is also updated in there to not show the radar.

    Any help is appreciated.

     

    C:\Users\Titan\Saved Games\ThirdWire\StrikeFighters2\FlightData

    Should be C:\Users\Titan\Saved Games\ThirdWire\StrikeFighters2\Flight then drop the huddata.ini into the Flight folder.


  11. I'm not sure exactly what is in the Reloaded mod but the link that I posted will connect you the three different voice packs

    1) replaces and improves all the in flight radio calls (other planes in the air)

    2) replaces redcrown with hawkeye

    3) replaces the approach and departure controller

    You can chose to use any of them individually or all three together..... And if you aren't happy with them then you just delete the speech folder within your mod folder and you are back to the default speech.

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