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Geezer

+MODDER
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Everything posted by Geezer

  1. Geezer

    img00003

    From the album: China Skies

  2. You got that right! Now that I have a couple of WIPs ingame to evaluate, I'm revising the foliage art to match up with the trees.
  3. "Rabbit Flight Break!" See below.
  4. Geezer

    img00072

    From the album: WW1 Italy Map

  5. Geezer

    img00081

    From the album: WW1 Italy Map

  6. Geezer

    img00068

    From the album: WW1 Italy Map

  7. Geezer

    img00044

    From the album: WW1 Italy Map

  8. More test shots.
  9. Geezer

    img00006

    From the album: WW1 Italy Map

  10. Geezer

    img00017

    From the album: WW1 Italy Map

  11. Geezer

    img00016

    From the album: WW1 Italy Map

  12. Geezer

    img00014

    From the album: WW1 Italy Map

  13. Took a break from the Gladiator and - having slowly figured out what looks right and runs OK ingame - made the first of many new 1024x1024 terrain tiles. To make life easier, I am using Gterl's 512 tiles, from his superb WW1 Italian Front Map, as templates for the new artwork. I believe he adapted Jan Tuma's earlier tiles?
  14. Geezer

    img00049

    From the album: WW1 Italy Map

  15. Geezer

    img00017

    From the album: WW1 Italy Map

  16. Geezer

    img00002

    From the album: WW1 Italy Map

  17. Geezer

    img00001

    From the album: WW1 Italy Map

  18. The MK1 skins and loading screens are done, plus most of the LODs are finished. The RAF Euro pilot is also progressing nicely. I ran ingame tests with the Sea Gladiator, and Lloyd's skins looked great.
  19. Geezer

    img00017

    From the album: Gladiator

  20. Geezer

    img00003

    From the album: Gladiator

  21. Geezer

    img00002

    From the album: Gladiator

  22. Guys - thanks for the inputs. When Gterl and I were experimenting, we determined the only way to raise the bar was to use larger tile art and custom made ground objects. That's the approach I am going to try when/if I get around to making maps.
  23. Yes! But, as you have already figured out, it would be a prohibitive amount of work. Gterl and I worked together on developing a Spanish Civil War map, and learned lots of useful stuff before we had to set it aside. Gterl proved that 1024 tile art runs on a modern computer with no performance penalty - his excellent Italian Front map uses 512 tile art. It was also possible to use 2048 art in a few special locations, such as airfields, with no impact on frame rates. We also determined that most TW game maps are too large when compared to the amount of time/labor available to make the map. Gterl's Italian map is the maximum size for one guy to construct by himself - anything larger requires a team effort, or a reduction in detail. I've considered making a 1940-41 map for Greece, but it would have to be very small. As you pointed out: "long and hard to make." Too big a map would guarantee it would never get finished. OTOH, a couple of small maps, using the same art and models but different terrain, is feasible. Perhaps one small map for 1917-18 and a second small map for 1940-41? Any ideas? Shots below give a feel for what was a very interesting time and place. Biplanes and tri-motors!
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