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Posts posted by lauro rafael
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Hello mr. russouk2004, I only had the opportunity to see your tutorial today and found it very good. Direct and simple, it was easy to follow. I suggest you continue.
Thank you very much. -
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Oh mr. Dels... Do not worry, real life is more important. Best of all is to know that the project did not stop. ^^
I appreciate the quick response, take your time.
Thanks.
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Any news about this wonderful update?
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Amigo torno, todavía hay mucho trabajo por publicar J-10?
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Is there something out there that can convert a LOD to a Max file and back for editing?
ALERT, ALERT, ALERT!!!
Oh man, that question again! :'/
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Yes I agree that Yakarov has done a fantastic job!
Later this year I can contribute with a donation, I am organizing my intentions to acquire a credit card and everything will be easier.
I Thank you all for the hard work. ^^- 1
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Recently I had the same problem with a skinpack for spitfires(entirely black aircrafts).
Just a few skins were shown "ingame", most of it was shown in black.
During the installation process I exclude folders with skins that did not interest me (in this case I was only with the IDF skins), without editing the "texture sets" in the .ini file of the aircraft.
After verifying that the files were in the correct formats and yet the problem persisted, I had the idea to look in the .ini.
There I realized that the game does not automatically deleted (or even ignored) the list of texture sets relating to folders that I had previously deleted.
Those few skis that were shown were high on the list of texture sets, those that appeared in black were placed after the entries for the skins of the deleted folders.
I just deleted all texture set entries and started a new game with the aircraft of problematic skins, all skins that were black now appear normally.
The game automatically rebuilds the list of texture sets according to the folders present in the root folder of the aircraft, however it does not edit the same list if a skin folder is removed.
I hope this can help someone.
Please excuse my bad English...
*With a great help of the googletranslator. ^^
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Ohh yesssssssssssssssssssssssssss!!!
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Is someone on new Mig-29 versions?
I have seen some nice pics of the new Mig-35, K, 29SM twoseater and so on at FB ... they look so amazing ... So i would like to ask, if someone is on the plane?!
I love to see these images. Is it possible to direct the link?
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ZsH-7 flight helmet + Km-34 Oxygen Mask...
Correction: Km-34D oxygen mask.
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Yeeeeeeeeeeeeessssss, we thank you mr. Stary. This gave a whole new life for the red birds. \o/
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ZsH-7 flight helmet + Km-34 Oxygen Mask...
One of the things I hate most in the TW's sims is the Standard pilotmodel(very lowpoly)... Starting my learning in 3DS max I decided to try a new one...
http://imgur.com/ylGiemU
It is still at an early stage and I think it will continue for a long time since I'm devoting my attention to an aircraft model... If anyone is interested in my pilot model and want to finish it, send me a PM and we talk about it. ^^
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GREAT russouk2004! Yes sir, I've been working on it for a few days. Honestly I do not know if I will be able to finish it, but if I think I reached a point where not be able to progress (due to my limited knowledge) I could pass on to the model was finished off by someone who has the interest. I'm currently working on the nose intakes.
I thank you very much for your attention and for your kind words, they encourage me to continue.- 1
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Muy Bueno Banidos Team... En mi opinión, usted es uno de los mejores modders de combatace!!! Felicitaciones por el trabajo en equipo.
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In my case, I know how to build and cut parts, but never moved forward from this point and no idea of other things, how to animate the control surfaces (for example). I imagine that many others have even more basic questions than mine. I know there is much more to do than modeling, but do not know how to do this subsequent steps.
At the moment I have two projects going at snail's pace, a pilot and an aircraft model, know that the pilot would be much simpler to end, it would be enough just modeling, texturing and separate the head from the body (that's right? XD)... And by the way, how I hate the standard pilot model !!!
I thank you for your attention , sir. ^^ -
We could could use some new tut's to replace those made by Mustang, Although they were helpful, they were deceiving because they were not made for just SF. Took me a few months to sort out the WRONG information they contained. Like Mapping, cutting and bending meshes, he makes it to complex. Just a thought.
Pleeeeeeeeeeeeeeeeeeeeeeeease, do that... It would be helpful, especially for those who do not have English as their native language(like me). \o/
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Amazing Work... Thank you very much mister stary... You should have received several medals for services to this community.
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Wonderful job, such Two seater birds are not as common here.
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I found a while, I hope it is interesting for someone(skinners, please take a look on this yellow belly and vert tail)... ^^
http://www.warhistoryonline.com/war-articles/the-axis-lancaster-stunning-pictures-of-allied-planes-captured-and-used-by-the-luftwaffe.html
Please, sorry my bad english.
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Wooooooooooooooooooow... Mr. Logan4 wonderful job, I look forward to have your bird in my hangar. If you allow me, I have a question ... Do you have intention to implement effects in the exhaust chamber (as well as what was used in the updated Northrop F-5E, for example)?
Thanks you for the amazing work and for your attention. -
Woooooooooooooooooooooooooooooooooooooooooooooooooow... Great work!!!
A Soviet test pilot F-5E evalution
in Military and General Aviation
Posted
Interesting! Thank you very much.