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squid

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Everything posted by squid

  1. in my case is more maybe a case of OCD :P I would love to. The work put on that and the result deserves it (as other releases too) , Its basically a matter of free time & energy resources *big sigh*
  2. Version

    163 downloads

    1680 x 1050 Mainscreen modification for SF2 North Atlantic Main screen only for NA to add to my series of SF2 main screens as i like standardization . Currently working on some quick mod idea for the rest of the NA screens. Will see if there will be enough time and energy The other SF2 mainscreens - SF2 Generic : (although more Europe oriented) and its Photoshop template to possibly alter it to your taste, here : http://combatace.com...exp2b-dec-2010/ - SF2 Vietnam : http://combatace.com...or-sf2-vietnam/ - SF2 Europe : http://combatace.com...for-sf2-europe/ - SF2 Israel : http://combatace.com...for-sf2-israel/ You can consider also the Splash Screen replacement in graphics accordance with the template of the above Main Screens : http://combatace.com...2-splashscreen/ - Installation : Extract the 'Menu' folder and place it in your mods folder (eg C:\Users\YOUR USER NAME\Saved Games\ThirdWire\StrikeFighters2NorthAtlantic\ (or if theres already a 'Menu' folder in your mods directory , place the 'Menu' contents in the 'Menu' folder of the mods directory) Nick 'Squid' D.
  3. File Name: 1680 x 1050 Mainscreen modification for SF2 North Atlantic File Submitter: squid File Submitted: 02 April 2012 File Updated: 02 April 2012 File Category: SF2 Series Add On Objects 1680 x 1050 Mainscreen modification for SF2 North Atlantic Main screen only for NA to add to my series of SF2 main screens as i like standardization . Currently working on some quick mod idea for the rest of the NA screens. Will see if there will be enough time and energy The other SF2 mainscreens - SF2 Generic : (although more Europe oriented) and its Photoshop template to possibly alter it to your taste, here : http://combatace.com...exp2b-dec-2010/ - SF2 Vietnam : http://combatace.com...or-sf2-vietnam/ - SF2 Europe : http://combatace.com...for-sf2-europe/ - SF2 Israel : http://combatace.com...for-sf2-israel/ You can consider also the Splash Screen replacement in graphics accordance with the template of the above Main Screens : http://combatace.com...2-splashscreen/ - Installation : Extract the 'Menu' folder and place it in your mods folder (eg C:\Users\YOUR USER NAME\Saved Games\ThirdWire\StrikeFighters2NorthAtlantic\ (or if theres already a 'Menu' folder in your mods directory , place the 'Menu' contents in the 'Menu' folder of the mods directory) Nick 'Squid' D. Click here to download this file
  4. Baltic region HR tileset

    narrow FOV is challenging for terrains, if a terrain looks THAT good on tele views , then is beyond any nitpicking
  5. File Name: SF2_SplashScreen File Submitter: squid File Submitted: 31 March 2012 File Category: SF2 Series Add On Objects This bmp replaces the stock TW "Initializing system... Please wait..." splash screen. Just drop it in the folder "Menu" found in the folder where your Strike Fighters 2 is installed. (eg "C:\Program Files\Strike Fighters 2\Menu\") Nick "Squid" D. Click here to download this file
  6. Now that makes sense lol - PM ;)
  7. Thanks Paulopanz hope you enjoy. I am ashamed to admit i am not aware of this word LOL i sucked in ancient greek lol Mostly welcome
  8. SF2_SplashScreen

    Version

    248 downloads

    This bmp replaces the stock TW "Initializing system... Please wait..." splash screen. Just drop it in the folder "Menu" found in the folder where your Strike Fighters 2 is installed. (eg "C:\Program Files\Strike Fighters 2\Menu\") Nick "Squid" D.
  9. From my experience, 1680 x 1050 still looks OK @ 1920 x 1200 on my system (HD 5850, Win 7) ( I might do a test how 1920 x 1200 looks on 1680 x 1050 ) The stock WOE UI is the best ever for me. I wish the same templates would had been used on all SF titles. I just learned only now that it was your work Kout ?!
  10. Question (helpful i guess for new comers too, besides my dumbheadness) , can the Green Hell 2 as found in the SF1 section be used directly with SF2 too ? (if i am not mistaken there is no SF2 download for GH2) And if the SF1 download is not suitable out of the box for SF2 then the suitable one is found in the "SF2V Air & Ground War Expansion Pack" in the SF2 Missions & Campaigns downloads ?
  11. one could even not guess thats a SF terrain ....
  12. Indeed. I have lost lot of episodes especially in the nvidia arena . Spoken too fast. Around 50 usd i see ? ......
  13. funny too, your original Europe is just gorgeous. Having though after TSF a new Europe set based on your TSF R&D would be an exciting addition to Europe set choices
  14. 4-5 : your CPU is very good. one of my favorites i had. You can perfectly install Windows 7 64 in that rig. Very overclockable too :) 3. Yes. A cheap DX10 but very effective upgrade would be a (used probably) 8800 series nvidia
  15. +1 , cant wait for the Hornet & F-16 ones too
  16. APOLOGIES #1 i had no idea what you were talking about , just realised that along with the copy paste i did of Starys first name from FB, also came a url, i thought it was pure text - it skiped my attention, nothing in purpose ! APOLOGIES #2 cleaned PM, waiting for info on what exactly external images linking is prohibited (i can only suspect you are referring to my Cliffs of Dover - World of Planes thread) - Apologies for my current ignorance
  17. Gustav ! i want those Phantoms are they stock models ? Lizard has been of my very favorite schemes, looks awesome done properly on another favorite jet of mine, F-100, (nicely made by TK too). Are those buildings from stock NA Base ?
  18. btw theres a nice wind wav with radio chatter in the TMF tomcat pack
  19. I had the same issue with broken, so after experimenting i end up using most of the time the "scattered" option because i found i like better the shape of clouds from it and then i changed the max clouds value from stock 64 to 256 in environmentsystem.ini Using also Starys "4.very slight vignette and blue tint" from his modified postprocess.fx pack
  20. any progress with coastline transitions maybe ? ....
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