By StaryKorea (V3) visual update and enhancements pack.
This is new tileset, treemod, objects, targets enhancement mod for Wrench's Korea(v3) terrain.
Version 1.1 update:
Added missing graphics files for the village type objects, added three graphics to main folder (were in seasonal ones) just to be extra sure
Kevin's Korea V3 terrain was released with temporal f***ing ugly test set I made for KAW team back in early 2010, despite me having some other nicer fittable sets at my disposal. Yes I have been angry about that. Very very angry. But now I am ok, good doctors care for me here ;)
This work is done to fix that omission of mine and I tired hard to make Korea nice place to fly in.
-new summer and winter tilesets
-new tile layout-following dedicated TOD objects, with densely placed and rather real-size objects
-new era-themed ground objects (barracks, fuel tanks, tents, HQ, fire houses, misc buildings etc) to replace the stock TW ones, be it in airbases or targetareas
-some older target objects have their textures tweaked or repainted under fair use license; that is mostly various "halle" objects by either Gepard or Gocad
(various runways are yet to be repainted)
-lots of targetareas have re-positioned targets to avoid i.e. barracks in the middle of tree cluster or factories sunken within tod buildings -but there is still LOTS of places to redo. You have been warned.
-lots of targetareas expanded with additional eyecandy civilian village-type objects (though these are still a bit of WIP and bit "generic asian" in appearance; also these are old, like 5 years old)
-the tiles are specfically tuned to work best with SARCASM 2 beta 2 update 1 lighting and sky
Installation (read carefully!):
-given the amount of objects this pack replaces you are advised to keep archived full current Korea terrain you use (it's called BACKING UP and it's really healthy, trust me)
-this pack assumes you do have working Korea (v3) terrain installed and tested in your installation -dedicated Korean War installation in of course preferable
-before installing content of this 7-zip archive, go to your Korea3 folder and delete EVERY SINGLE TOD file there (the files with .tod extension) -otherwise you might end with trees in wrong places of houses in the sea. Yes, really.
-you can delete the seasonal tiles folders (winter, spring, fall, late fall etc) as this pack has new unique seasons in their new folders with new naming (fade_summer and fade_winter; why "fade"? This months-long project I kept under such code name to confuse my better half or possible Insky-related hacker bot that keeps attacking my emails. Ohh wait, where's my tilfoil hat?)
-extract this archive to a place of your choice and move the Korea3 folder to your terrains one overwriting all files when asked. Overwriting IS vital of course.
-you shall test my Sarcasm 2 beta (2 update 1) with this pack, really. i have my own, ohh well "art style" for SF2 series these packs represent; you might not like this but well, you can't change me can you?
-in SF2 WW2 forum I released some new or updated effects, work well with this pack
-you're pretty much good to go at this point
CA Freeware license apply -not to be used in any payware project; But you are encouraged to repaint and tweak the tiles, objects and associated graphis, tods to fit your own tileset or terrain.
The author of the original decade old SFP1 Korea mod terrain as I tried to replicate it's general green-brownish tones.
Wrench and KAW team for Korea3 and everything-Korea related. Than you guys. KAW mod is not yet dead. Or I'd rather say quite alive and kicking.
Do335 for his work invested in putting the KAW team work and available assets back together. Much appreciated.
Luk1978 for sharing with us his interesting repaint of my Taiwan/Korea set that gave me few ideas about the general feel of the set, thank you. Be back to SF2 please as you quietly do interesting stuff IMO.
All the good and bad souls at Combat Ace and around :P
By JSF_AggieThese are alternate tiles made from satellite images for the DS terrain
included in the latest version of ODS for SF2. They are 1024x1024.
They can be used in other terrains that use the stock desert tiles,
however I did not make all tiles from the stock SF2 desert tile set, only
those used in the DS terrain. For example, I did not create the river
By eburger68Green Hell 3.5 Enhancement Package
SF2V Air & Ground Expansion Pack
This package contains a set of enhancements for CA_Stary's Green Hell 3.5 (GH 3.5) replacement tile set for the ThirdWire VietnamSEA terrain. It is primarily designed for users who are using GH 3.5 in conjunction with the SF2V Air & Ground Expansion Pack.
This mod package makes the following enhancements to Green Hell 3.5 with the SF2V Expansion Pack:
1. Replaces the main air base tile with a new one designed to better belend into the surrounding terrain -- i.e., no more expansive green lawns surrounding all the air bases. The "jungle" air base tile is unchanged.
2. Replaces the ground TGAs used for many barracks areas in the lower Route Packs of North Vietnam with new TGAs that allow the barracks areas to more naturally blend in with the surrounding terrain.
3. Replaces the bright, aqua blue water tiles of GH 3.5 with a darker, greyer set of water tiles, which (at least to my eyes) look more natural.
4. Replaces the default WaterNormal.BMP used in GH 3.5 with a new WaterNormal that produces more pronounced wave effects.
If you are not using Green Hell 3.5 (the SF2V Expansion Pack by default uses an enhanced version of CA_Stary's Green Hell 2.0 tile set), there is no purpose in installing this enhancement package. It is designed strictly for Green Hell 3.5, not any earlier version (including 3.0).
Installation is simple: copy all of the files in the \ForVietnamTerrains folder to the \Terrains\VietnamSEA terrain folder in your Mods directory. Allow Windows to overwrite files as prompted.
If you have also installed GH 3.5 to the SouthVietnam terrain included with the SF2V Expansion Pack, copy the same files to the \Terrains\SouthVietnam folder in your Mods directory.
Notes on GH 3.5 w/ the SF2V Expansion Pack
As noted above, the SF2V Expansion Pack ships with an enhanced version of Green Hell 2.0 tile set. The numerous custom target areas in the Expansion Pack were hand-placed with an eye towards exploiting the particular visual features of the GH 2.0 tile set in order to make buildings, vehicles look as though they "belonged" in the places you find them.
As the GH 3.5 tile set is a complete departure from (not a mere revision of) the GH 2.0 tile set, some of the ground target items might look a bit oddly placed in some target areas with GH 3.5. Thankfully, the GH 3.5 tile set is quite forgiving visually speaking (much more than the earlier GH 3.0) -- so much so that in most cases the worst you'll see is trees crowding buildings just a bit too much.
CA_Stary ............... Green Hell 3.5 Replacement Tile Set for VietnamSEA
9 Dec. 2013
By Icarus999This is a simple 512X512 tile resize of Rends /Stary's 1024X1024 Germany tile set.
All artistic credit goes to Rends and Stary for creating these beautiful tiles,I simply resized them.
These are tiles only... you will need rends full terrain to make this conversion work correctly.
If you do not already have it -get the original terrain here: http://combatace.com/topic/82151-germany-terrain-rework-part-1-of-3/
Install the full terrain as per instructions in the original readme.
Back up your original GermanyCE folder in case you do not like this mod and want to go back to 1024.
The GermanyCE folder should be located here: Saved games/ ThirdWire/StrikeFighters2 Europe/Terrains/GermanyCE
Unpack this mod to your desktop
Copy the contents of each( season folder) to its corresponding folder i.e.- Spring to Spring / Summer to Summer.
Purpose of this mod?
My SF2 settings are set to maximize Eye candy, and immersion at the expense of frames per second. I run detail mesh settings at 16 to 24 and in some patch levels I run increased horizon draw distances of up to 200000.0----- I have struck a careful balance that keeps my frame rates just in the playable range. Rends awesome, highly detailed Germany pushed the frame rates into the unplayable range with these settings, so I undertook some experimentation to increase fps.
Thru tightening my RAM speed settings and using these resized tiles I have seen a small improvement that puts the FPS back into the playable range. However takeoffs at certain airbases can still be a bit choppy.
I believe that RAM speed is very important with this terrain and its high object density.
These resized tiles may be of benefit to those who have older computers, or those who run high detail mesh sizes.
DESERT 4 Mountain Regions+ Addon by Centurion and Piecemeal
Requires Piecemeals Desert 4 Terrain available here:
This addon is for Piecemeals excellent Desert Terrain V.4 and adds more diversity to the mountain regions by adding several new tileset types. In addition to this, Piecemeal has modified all the city regions to be more diverse and less "square" and also changed movement routes and such. Overall, this makes the region more interesting to fly over.
This patch updates the airfield names from the generic D1, D2 and so on to be specific place names. This will break you campaign files!!! Changing them to fix it is a simple matter of find-and-replace-all in notepad, however. Saved files will not work any more.
Two airfields in the mountain regions have flattening issues that I have not been able to correct, if anyone could help us fix that would be great. AI Planes are bit bouncy there but the airbases are fully usable, it is mostly a visual issue.
Piecemeal for the excellent V.4 terrain and the city tiling work + data tweaks.
TK for SF2 and the whole Dhimar/Paran scenario.
Stary and JSF Aggie for the tiles used here.
Centurion for doing the cut/paste operations required to bring this together. Minor tile tweaks.
Unzip the whole folder into your Terrains/Desert4 folder.
By Starytiny additon, if you use Green Hell 3.5 here are slightly modified trees graphics
also buildings textures made a little little darker
unpack to your Vietnam map, overwrite
By StaryAs some might find my Cuba repaint (version 1.5) a bit too dull, monotone and on the dark side, here's optional warmer, more colorful and slightly brighter edition of the tileset.
Basically, same as my Cuba repaint version 1.5, just looks and feels tad different (for the better I hope!)
Just unpack to your Cuba terrain folder and overwrite when asked.
CA Freeware License apply. Not to be used as part of any kind of payware.
This is optional high resolution repaint/treemod for SF2:V VietnamSEA map, I call it "Green Hell 3.5" ;)
SF2:Vietnam required for Vietnam map (doh!) SF2 all-merged install preferred
made and tested im May 2013 environment
-included both 1024x1024 pixels and smaller 512x512 pixels versions for those with older computers
-repainted hangars/base objects from my WW2 hangars pack, fits this particular scenery ok in my opinion
-city textures by Brain32 from his excellent Vietnam repaint, used under freeware license
-full TOD coverage included
Backup your Vietnam folder, unpack and move/copy new VietnamSEA to your Vietnam folder, overwrite when asked.
Legal mumbo jumbo:
Freeware license apply, no to be used as part of any payware
By WrenchIran-Iraq Replacement Desert Tileset 7/3/2013
-For SF2, any/all at any patch level-
*Note: these tiles will also work in SF/Wo* 1stGen games for the listed terrains*
This package contains nearly 60 new Desert2*** tiles, both in bmp and tga (for the seashore tiles) that will replace the original "blindingly white" desert and desert2*** transitions for the following terrains:
These are designed =ONLY= for use on the above listed terrains. Not for ANYTHING else!
By using the IsraelME Desert1 & 2 as a base, these tiles are direct replacements for the originals. ALL transitions, including all river, roads, 3-ways, etc are new builds. As direct replacements, this will not effect target placements or TOD object placements.
For the other Terraformers, I've included the multi-mega layered PSD with all the tile layers divided into terrain type sets (sea, mountain, road, etc).
For those that wish, 3 new planning maps are included for the "IR2003" terrain. Red & Blue side will now show correctly.
So as not to totally foul up one's terrain(s), it's HIGHLY advised to =READ= the install instructions after unzipping, but =BEFORE= installing them, as you've a couple of things to do first.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
mod updated to version 1.5:
new in version 1.5 is TOTAL rework of tileset, all tiles replaced with new mostly satellite-based high resolution tiles
some trees graphics modified to avoid size issues on various tiles (ie. Desert-to-mountain transitionals, mountain tiles)
Unpack with 7zip to your OTC Cuba terrain folder, overwrite when asked.
initial upload readme:
This is >>really<< simple repaint and tweaks to OTC Cuba terrain looks.
Tiles have been recoloured, upscaled to 1024^ and undergo some tricky tricks to make them appear as they have more "depth" from air.
Trees have been scaled down and I replaced their graphics with better quality textures (I borrowed from my other mods) to fit the new overall tones.
At one point I tried to replace some of the ground textures with better quality ones, however as they were sticking out too much from the tileset I abandoned this idea.
I think that's all. Have fun,
and big THANK YOU! to original OTC creators and especially Eburger68 for putting this one together!
By StaryGepard's "Battle of Britain" and "Battle of Britain in the 60s and the 70s" terrains visual update.
version 0.9 preview: 24 of April, 2013
NOTE: For modern computers with at least 768 MB (1 GB+ preferable) of video memory.
This is new set of hand-drawn 2048x2048 tiles and associated .TOD objects for Gepard's "Battle of Britain 1.4" (and it's
modernized version) terrain.
You can download these great maps here:
Right now it's sort of preview, with only summer set included (more below) as the size of the tiles makes it very big
Tweaked longer-range fading trees .fx shader included, best to play with ObjectsFade=FALSE and DetailMeshSize=8 or more
(user's system depending, included screenshots taken with DetailMeshSize=10) however I take no responsibility for any damage caused to your system by setting too high values and frying your GPU.
New waternormal.bmp for your kinky Channel-crossing (Cross-chanelling?) pleasures included.
To install follow your instincts. Modified ini files for the "60s and 70s" version of the terrain included.
Also I have included the core ini files made to generate in Terrain Editor the .TOD objects, experiment at your own risk (yet better don't!)
As stated above, just summer set at the moment, more might follow.Given the engine limitations and the way the map was
created, not that accurate from farmer's point of view (english landscape differs from french one IRL) and I generously gave myself
full artistic license to improvise things (read: make them up) as I went with the project.
No buildings in cities, as I refuse to kill the immersion of this terrain modification with stone-age tech box-type TOD objects. Blame
Thirdwire for doing zip about it throught all these years.
"Fair Use" CombatAce license apply. NOT to be included in (or reused for) any kind of payware addon/product without my
authorization. You can tweak/modify and re-upload this set just give me credits as the original author. BoB map created by Gepard.
*****KOREA - TILESET ONLY******
1. This is a tileset only, meaning a full set of 512x512 resolution textures based on satellite imagery with custom trees and object made by Stary all that made a long time ago even before CA KAW project started in todays form.
Over the time this tileset showed it's age and was abandoned and never released.
Since I think this is still a good tileset and can be used for other stuff I decided to release it but originally in an attempt to find a modder who would accept it and do something from it I failed so now I decided to let it fly to wider audience.
Tileset decipts Korea in autumn with dominant brown/light brown colours, samples were taken from areas of South Korea, city is Pusan IIRC and some from Japan, few were custom made and can really be used to feature land in the general area wherever it may be.
Like I said tileset comes with full tree and object work by Stary which means top quality guys.
Basically all you have to do is make a terrain for it or apply it to the existing one, everything else is sorted for you.
Simply put me and Stary in credits like this(you can even copy paste lol):
Terrain textures by Brain32
Trees and objects by Stary
In the end I hope somebody might find some use for it.
SPECIAL NOTE: Tileset uses specific naming convention AND WILL NOT WORK WITH EXISTING TERRAINS out of the box.
By JulhelmI liked Starys mod but thought the winter tilesets weren't wintery enough to my liking so I made my own set of hard winter tiles.
To use, just drop these into the GermanyCE folder and they should unpack to their own winterhard folder.
Then open up the GermanyCE.ini file and change
These are just textures btw so if you haven't already grabbed Starys GermanyCE v3 mod, do so now or these won't work at all.
By StaryGermanyCE HR V3, part 3 of 3
GermanyCE V3 part 1 of 3
GermanyCE V3 part 2 of 3
By StaryGermanyCE V3 part 1 of 3
This is reworked high resolution "version 3" of Germany terrain as found in Nato Fighters 5, for both custom mod or for NF5 enhancement
Numerous tweaks and reliting to original GermanyCE map included, several new textures introduced
Due to number of places objects it's reasonable to try it with "medium" setting of ground objects first
To install unpack all three parts to your GermanyCE folder, overwrite
Please read the included readme for more details.
GermanyCE V3 part 2 of 3
GermanyCE V3 part 3 of 3
By StaryGermanyCE HR V3 part 2 of 3
GermanyCE HR V3 part 1 of 3
GermanyCE HR V3 part 3 of 3
By StaryThis is really quick fix for today's Taiwan and Korea v2 tilesets that fixes single bad tile,
install the same way as main package
By StaryTaiwan (Formosa) and Korea tilesets V2
This is 1024x1024 tileset(s) for both Gepard's Taiwan (Formosa) and Korea v3 by Wrench terrains.
Includes new tweaks to terrain objects shaders, my standard water noisemap, one experiment and some other typical stuff.
Read the included readme for installation instructions and recommended tweaks etc.
By StaryThis is 1024x1024 optional tileset and treemod for Gerwin's "old format" IcelandNA terrain.
This version replaces version 0.9 uploaded on 08.14.2012
Two generic "seasons" included, warm and cold, where cold one gives full snow cover.
By popular members request, optional darker water included in separate "oprional darker water" folder for both "seasons"; the default brighter water is more or less like in LOD-based NA terrain
New waternormals included, rough (default) and calm waters (the latter found in "optional calm water" folder)
By StaryThis is 1024x1024 tileset for Wrench's WW2 Okinawa together with adopted tree/city mod. Differs from earlier PTO Solomons and Phillipines by being more green, more saturated and vivid among other things
By StaryThis is 1024x1024 tileset for both Solomons V3 and Phillipines together with custom tree/city mod.
Adjusted data for both terrains included.
Designed for Solomons V3 and Phillipines maps by Wrench (Phillipines map originally started by Edward)
Apart from these, should work in other older maps using WoV/SF2:V tileset, Vietnam including
Few extra files included in separate folder
By StaryThis is 1024x1024 optional tileset and treemod for Gerwin's "old format" IcelandNA terrain.
New waternormal included (still experimenting with those)
Stretching the reality a bit I decided to add some clusters of trees/bushes to most of non-snow tiles -this way it's not 100% accurate but gives us something happening down low.
By StaryDesigned for Modern Darwin map by Wrench (it kicks ass Kevin!) and optionally stock SF2:Vietnam VietnamSEA terrain
This is 1024x1024 tileset for Modern Darwin v2 by Wrench, together with custom tree/city mod.
Included is my new waternormal.bmp to give water slightly different look, you are free to replace it with waternormal of your choice.
Also data for use in VietnamSEA map is included.
By StaryBaltic region HR tileset v1.0
"Additional seasons pack"
for SF2/SF2NA March 2012 patch-level
April 2nd 2012
These are additional seasoned variants of "Baltic region HR tileset" that were not included with the original upload.
To install unpack and cop content of Sweden folder to your terrains/Sweden -overwrite when asked.
The new seasons are light snow before winter, thaw and early spring.
Modified Sweden.ini to incorporate the new seasons included.
By StaryBaltic region HR tileset v1.0
for SF2 March 2012 patch-level
April 1st 2012
optional tiles, ground TOD objects for "The Scandinavian Front MOD" by JonathanRL or stand-alone Sweden map by gillg
Hats off to both of you for your efforts guys!
------------------------------------------------------------------------------------------GAMEPLAY NOTE: Due to large amount of ground objects per tile (around 800-1100+ per single tile)
it's highly recommended to use ObjectsFade=TRUE statement in options.ini to increase ingame framerates
Also, due to my crappy slow internet connection, I removed from the initial upload two seasons (thaw and light snow) which eventually will be uploaded later
This mod assumes one has at least installed and tested Sweden map by gillg, more preferably stand-alone TSF mod folder with one of JonathanRL&Team's Scandinavian mods, which includes the Sweden map in them too.
To install unpack this archive and copy or move the content of Baltic Tileset to your Terrains folder, overwrite when asked.
!!!Be warned, due to 1024x1024 textures and large TOD files, the map takes some time to load at first run!!!