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squid

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Everything posted by squid

  1. First Alpha test video discussion : http://forum.gaijine...arine-spitfire/
  2. Fighter Ops

    yes you have to buy your access to development info and deeper forum levels and i can almost promise you that its going nowhere. Its been there for ages, originaly started i think from one of the zillion F4 modding groups / mafias (with all of their ridiculous secrecy, backstage politics and backstabing & group wars trivialities) called i think viper ops ? I actually don't get this kind of stuff : what is really the point of having a project "alive" after 2 years of less than 30% "development" (and ask money for giving nothing on hands of fans after 6 or more years) . Without real MONEY to back you up and a real business connected with your project (market knowledge, market connection, market evaluation, etc) i don't think projects of this magnitude (http://fr.wikipedia....iki/Fighter_Ops) can really go anywhere. Since FOPS started , almost one-man show TW has went leaps ahead, Windows, 3D, DX, CPUs have significantly changed, ED launched FC2, HiFi DCS A10C, HiFi DCS BS2, HiFi DCS BS1, BMS did their 4.2, and in first half of 2012 we will sure have again a new title from TW and one or two launches from ED too. Its kinda more of a no-point ops. If its a hobby of yours with an ambition ok i get that. seems interesting and exciting. but to ask money from people in order to watch you making some semi finished 3d work here and there , that i just don't get. Donations would i understand too. What will all these paying members get back if the project just fade and never complete ?
  3. 1. mid day bloom? (how?) 2. water seems interesting. A download?
  4. File Name: 1680 x 1050 Mainscreen modification for SF2 Europe File Submitter: squid File Submitted: 10 December 2011 File Category: SF2 Series Add On Objects 1680 x 1050 Mainscreen modification for SF2 Europe Mainscreen only of Just a first & simple attempt to make the SF2 series GUI more attractive, after my failed attempts yet to convert various nice menu mods for SF1 series (especially Kout's) or the very nice stock WOE one, for SF2. If i have time and won't loose interest in this, i may try extend the modification to all in-game screens for all three modules. Other SF2 mainscreens - SF2 Generic : (although more Europe oriented) and its Photoshop template to possibly alter it to your taste, here : http://combatace.com...exp2b-dec-2010/ - SF2 Vietnam : http://combatace.com...or-sf2-vietnam/ - Credits: System menu icon.bmps are modified originals of Kout. - Installation : Extract the 'Menu' folder and place it in your mods folder (eg C:\Users\YOUR USER NAME\Saved Games\ThirdWire\StrikeFighters2Europe\ (or if theres already a 'Menu' folder in your mods directory , place the 'Menu' contents in the 'Menu' folder of the mods directory) Nick 'Squid' D. Click here to download this file
  5. Chandler left the building
  6. Version

    182 downloads

    1680 x 1050 Mainscreen modification for SF2 Europe Mainscreen only of Just a first & simple attempt to make the SF2 series GUI more attractive, after my failed attempts yet to convert various nice menu mods for SF1 series (especially Kout's) or the very nice stock WOE one, for SF2. If i have time and won't loose interest in this, i may try extend the modification to all in-game screens for all three modules. Other SF2 mainscreens - SF2 Generic : (although more Europe oriented) and its Photoshop template to possibly alter it to your taste, here : http://combatace.com...exp2b-dec-2010/ - SF2 Vietnam : http://combatace.com...or-sf2-vietnam/ - Credits: System menu icon.bmps are modified originals of Kout. - Installation : Extract the 'Menu' folder and place it in your mods folder (eg C:\Users\YOUR USER NAME\Saved Games\ThirdWire\StrikeFighters2Europe\ (or if theres already a 'Menu' folder in your mods directory , place the 'Menu' contents in the 'Menu' folder of the mods directory) Nick 'Squid' D.
  7. i thought i did post that didnt i ?? was watching it again last night HD I remember when i saw it in cinema as a kid i stayed for three sessions on the raw, i couldnt get enough of the scene with the Tomcat diving after the zero LOL
  8. what, the party's over already ?
  9. If i place in my mods folder both versions of STARY's CermanyCE terrains (1024 HR one & recent 512 revision) neither work as either i choose SF2 freezes upon pressing "accept" to run a mission. If i keep only one of them in the folder, it runs normaly. I tried to make them as irellevant as possible to eachother like different folder names, different file names for inis and references inside them, the .TFDs (even extracted the .THD to rename that too) but nothing changed. ('GermanyCE_2010_1024' & 'GermancyCE_2011_512') How can i have them both working ?
  10. good indeed :) i keep forgeting, what FX pack are those flares from ? :shy:
  11. how about this solution ? : ( i have no idea though what it is. just a degraded bmp? )
  12. yeap i noticed the M/L niner myself too late LOL i will try edit the screen manually if i have enough time to make it look like a more 'nam era sidewinder
  13. Version

    251 downloads

    1680 x 1050 Mainscreen modification for SF2 Vietnam Mainscreen only of Just a first & simple attempt to make the SF2 series GUI more attractive, after my failed attempts yet to convert various nice menu mods for SF1 series (especially Kout's) or the very nice stock WOE one, for SF2. If i have time and won't loose interest in this, i may try extend the modification to all in-game screens for all three modules. You can also find a generic SF2 mainscreen (although more Europe oriented) and its Photoshop template here : http://combatace.com...exp2b-dec-2010/ - Credits: System menu icon.bmps are modified originals of Kout. The beautiful & inspiring screenshots material is provided by Gustav "Farmer" - Installation : Extract the 'Menu' folder and place it in your mods folder (eg C:\Users\YOUR USER NAME\Saved Games\ThirdWire\StrikeFighters2Vietnam\ (or if theres already a 'Menu' folder in your mods directory , place the 'Menu' contents in the 'Menu' folder of the mods directory) Nick 'Squid' D.
  14. File Name: 1680 x 1050 Mainscreen modification for SF2 Vietnam File Submitter: squid File Submitted: 06 December 2011 File Updated: 10 December 2011 File Category: SF2 Series Add On Objects 1680 x 1050 Mainscreen modification for SF2 Vietnam Mainscreen only of Just a first & simple attempt to make the SF2 series GUI more attractive, after my failed attempts yet to convert various nice menu mods for SF1 series (especially Kout's) or the very nice stock WOE one, for SF2. If i have time and won't loose interest in this, i may try extend the modification to all in-game screens for all three modules. You can also find a generic SF2 mainscreen (although more Europe oriented) and its Photoshop template here : http://combatace.com...exp2b-dec-2010/ - Credits: System menu icon.bmps are modified originals of Kout. The beautiful & inspiring screenshots material is provided by Gustav "Farmer" - Installation : Extract the 'Menu' folder and place it in your mods folder (eg C:\Users\YOUR USER NAME\Saved Games\ThirdWire\StrikeFighters2Vietnam\ (or if theres already a 'Menu' folder in your mods directory , place the 'Menu' contents in the 'Menu' folder of the mods directory) Nick 'Squid' D. Click here to download this file
  15. And, regarding waternormal, Is there a way to get an improved resolution water effect ? To avoid those low res square pixels at this height at least ? --> And at the same time is there a way to eliminate the shimmering on the water ?
  16. The Mirage Factory MiG-29 Fulcrum Mod

    Can you maybe upload also some screens of pits ? :)
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