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sony tuckson

+MODDER
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Everything posted by sony tuckson

  1. Very nice, I'll take one too for sure
  2. you should extract that ini file, so its content reflects objects availibility for the chosen map (this instead of creating that ini file)
  3. nice work, and a very good book Read it three times, never dissapointed Brown's novels are full of such hight tech birds
  4. Mr PeacePuma... Don't start use Mr with my name that way, I don't like it As said, TMF didn't agree to the Freeware Licencing stuff.....and have no plan to do so, like it or not, I don't mind the least. I normally always agree for such request, (I used to do so with Oliver, now I'm the only one deciding), so you shoudln't fear a refusal Every single file of the TMF that is re used in a new project needs my approval if you want to stay "clean"...I see this as a mark of respect. And next time I see a mod using Oliver's work and not having be requested, I'll ask its removal. We have provided the community with quite a few mods, all freware, so pleas erespect our only wish out of this. Hope it's clear now
  5. Maybe even asking Mirage Factory about using files? or being polite isn't valued anymore?
  6. for info, the game itself handles that ini file editing as long as the textureset.ini is there
  7. It's normal you have it "fixed" with that patch, as it didn't include advanced effects as the latest patch did...and the issue is a combination of things brought alongside new advanced effects
  8. only a small percentage of surface is below the sea level, and I think all airbases are above MSL
  9. Do you mean you had issues with how water was displayed, and you have a fix for it? Let us see the effect as you seem to like it so much and then, let us know how you get there btw, GermanyCE and IsraelME are stock terrain made by TK....
  10. no, this thing isn't available in SF series I probably could be done by modding the TGA used for canopies, but that wouldn't be an easy task I'm afraid, and I'm not even sure how this file is used by the game engine, probably not like any other skin part, so expect this just not to work at all....
  11. the edges of clouds looks like an effect the video card doesn't support try setting the game so it doesn't use (or try to) advanced shadders
  12. Sad nobody saw my message in the thread about the Top Gun campaign....
  13. you probably only need to rename the bmp to F-4B_67 something, instead of only F-4B something eg F-4B_1.BMP would now be F-4B_67_1.BMP
  14. now, that's not a fair comment the changes don't break the mods The changes birng support to new technologies and improve the games yes, right after patching, some mods don't work anymore but there is most often than not a way to fix it....so it 's even better afterwards!
  15. well, as I said, I added weapons in the series 2 without using no weapons editor at all...
  16. Not sure I understand what you mean but one thing for sure, thee is no need to use the weapons editor at all addon weapons just need to be stored in their own single folder, with all the relevant files (bmp, lod, ini's...)
  17. most probably the bmp name needs to be adapted with the many subversions, the planes use different bmp according to subvariant, a requirement in some cases the game has a bug if different models (in this case subvariants) use the same bmp names... this lead to some renaming in skins... if the mod you want to use is based on stock LOD, you'll need to extract the original plane to see how the bmp's are named
  18. Hardware and the OS

    well, not knowing the hardware specs, I couldn't offer advice but if hardware is recent enough, windows 7 would be nicer than XP and you would enjoy SF2 series to its fullest
  19. F-16 HUDs

    MF vipers and the C series are independant mods....done by different people one thing you could do is replace the C vipers cockpit with the MF one, although is a A viper dashboard...
  20. weird I patched two separate installation setups, nothing like that happened
  21. indeed I should think twice before writing ;-)
  22. Big difference with Vista and 7 is the mod folder is separated from the main folder big advantage, you may decide where the mods will go by editing the options.ini file if you don't chnage anything, mods will go in c:\user\your name\thirdwire\strike fighters.....
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