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TheStig

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Everything posted by TheStig

  1. We have quite a bit of users of the SFx series. There are other sims out like DCS, but I find SF2 a lot easier to mod and create campaigns with. Before this, I was a very old school sim addict, addicted to the Microprose sims from back in the 486 days. SF1 came out and it brought me back into flight sims in 2009. I took a break for 11 years to start a family. Realizing how much stuff is out there for SF2, it brought me back in. One of my kids has additional needs, and discovered became a fan of flight sims. It was a great way to bond and teach him about flying. Using SF2 WoV as his first experience, he was enthusiastic popping off Sparrows from an F-4D. We modded further and now he's running buzz saws of 20mm from French Corsairs in the Madagascar terrain. Guess it's his new favorite aircraft. We converted a Lenovo laptop as a dedicated SF2 gamer, and he has begun modding with me. For those times we travel, he can sit all day at the airport terminal watching commercial aircraft depart and arrive .. Anyway that is my story. What brought everyone else here?
  2. Hi, My cockpit in the B-66B doesn't look right. Almost like it's a clipping issue for the pillars. Any idea how to fix?
  3. This worked perfectly. Went from an old lady to a 50 year old cougar with the libido of a bunny in the spring. Thanks!
  4. I have an FM-2 Wildcat that seems to rollover slower than a 90 year old out of bed for her daily medicine. How do I bump it up slightly? Thanks!
  5. Have an old paperback that said the F4F4 had a better roll rate than the Zero. Climb rate was pathetic (fact too). However when the FM-2 came out, it's reduced weight and power contributed to improvements in both, although no exact measurement was provided. May have been more subject from the POV of the author, but I would assume a 10% improvement (more Conservative side.)
  6. I remember Janes Fighters Anthology! I had a copy of US Navy Fighters before it became merged with ATF and NATO Fighters. Didn't play it a lot since I was in HS at the time. I do remember they graded you on carrier landings in there.
  7. Got it working in Persian Gulf! Perfect spot to use Harriers. Thanks!
  8. Hi, I'm building out my SF2 more now and am looking for terrains where the USMC can have carriers as starting points. I have LHAs and LHDs in my ground objects folder. However, when I use an AV-8B harrier on naval maps, there are no USMC carriers to spawn on. Any recommendations for terrains that have USMC carriers? Thanks!
  9. Thank you Eric for the quick response! I will have to figure out how to add ships to maps. Still new at this after all these years... And, I definitely don't have the mission editor.
  10. In 'N' Out burgers on Hawaii terrains needed LOL
  11. I noticed using the AGM-45 Shrike and AGM-78 Standard series ARMs are a bit of an enigma in SF2. I remember in SF1, I could pop off a standard without getting spiked, and it would hit any radar in front of it. I removed the loft on the STARMs because they were going for a moonshot. Now they only hit radars 10% of the time. I've adjusted FOVs, Gimble and track rates all to 40. Seem to have helped a little bit, but not much. What's the deal with the ARMs in SF2?
  12. Bumping up lock on, accuracy and reliability to 99 looks like it helped for the STARMs. I left the Shrikes alone since one of them actually hit an SA-3 that fired a salvo at me.... ...then a MIG-19 stuffed me full of 30mm while I was gazing at my successful launch.
  13. I just flew a strike mission that had a foodstand as a target in Korea. Either they have some spicy s***t, or a 1-star rating on yelp.
  14. Hi, I'm building a dedicated Wild Weasel generations campaign collection spanning from Vietnam through Iraqi Freedom. Only generation I'm missing is Wild Weasel I, the F-100F. Was there ever one made for SF2? Thanks in advance.
  15. A Facebook group? Doesn't look like any posts are recent..
  16. WTR, my family knew a Thud driver a long time ago. We met him at San Diego Air and Space museum when I was a little kid. This was when I first found out about the F-105. The G model has always been my favorite among the generation of Wild Weasels.
  17. I asked this question on SF1 more than a decade ago. Now that I play SF2, has anyone attempted to make a flight model with functioning bay doors? The Discovery Channel Wings episode on the Thud said the bay doors retracted into the fuselage so no nuke would bang into it on the way out. I know we all love a good bang but not one that gives you a one way ticket to St. Peter.
  18. Lands good on a runway, but just seems more fun landing it on a dot in the ocean, raising the canopy and trying to park it on an elevator without sleeping with the fishes
  19. I'm experiencing a heavy wheel hop or bounce when landing the F4D-1 on a carrier. This puppy bounced into a parked flight line like sorority girls jumping on trampolines. Now I know the Skyray was a bit unstable but man what a ride .. How do you reduce this hop or bounce in the flight model?
  20. Damping factor of 6 for the front and 8 for the rear is perfect. I can now land it
  21. Played around with damping factor and that seemed to resolve it somewhat. Rather than bouncing it yaws severely to the right and right off the boat.
  22. I dialed down the explosive mass so that way I'm not in orbit escaping to see the fireball. Much better now. Thanks!
  23. Finally got the nuclear weapons into my mod folder along with Stary and Lex's effects. Using either KT003 MT003, or nukeexplosion effect does not produce a fireball as I'm flying away from it. If I turn toward it, I will see smoke as I fly within 15nm of the explosion. Why is that? It's as if the distance is reduced in seeing some effects.
  24. Ugh found my issue and it was a rookie mistake. When I added the line in for the cockpit data file, there was an extra 'o'. Good Lord my age is starting to show Thanks Wrench and everyone. Gonna have to reread the knowledgebase again
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