zmatt
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Everything posted by zmatt
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Screenshot Thread
zmatt replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
you have to have 5 kills to be an ace not 4. -
RWR does not warn for AHM launch - SOLVED
zmatt replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is there any type of warning system for heatseekers? I guess that wouldn't be possible since IR missiles are passive. -
Anyone noticed this post by TK...?
zmatt replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What do you mean by switching cockpits? -
Thunderwarrior
zmatt replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
When is this beast due for release? 2 weeks? -
Screenshot Thread
zmatt replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's really nice photoshop work. Really makes the colors stand out. -
Screenshot Thread
zmatt replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did they actually mount missiles on top of the wings? or is that just a clever way to get more pylons in game? I noticed that the jaguar has that also. Seems like a very odd thing to do. -
Animating weapons so they fire
zmatt replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Odd, my F-35 doesn't have any gun. I thought they forgot to add the missionized gunpod. Then again I maybe have fouled up the install as I always do. -
My Projects (EricJ)
zmatt replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not sure what you mean. I have been watching this thread the whole time and have been anticipating its release. -
My Projects (EricJ)
zmatt replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks like its really coming together. This is going to be a great addon! -
My Projects (EricJ)
zmatt replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
But they haven't had airships since the 30's. Why keep the same naming scheme? -
My Projects (EricJ)
zmatt replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
How do they get V from fixed wing? I never understood the logic behind Navy Acronyms. -
Screenshot Thread
zmatt replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well the air keeps getting thinner, but I don't think it ever totally disappears. Otherwise there would be a point where jet engines would stop working in the game, not matter how high you set the values in the data.ini. -
F-20 Tigershark
zmatt replied to Hitory's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I thought the X-29 was an F-5 and F-16 with FSW. -
Screenshot Thread
zmatt replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There have been at least 2 threads about just how high you can fly. With a heavily modded jet you can literally leave the game map and come back down. Space isn't simulated though. I messed around with the NF104 and got to around 300k feet. After that it got boring. on a related note, is there a way to get the data overlay to display true airspeed instead of IAS? That would come in handy when you get really high up because 20knots IAS at 300k doesn't tell me much. -
which weapon pack?
zmatt replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I didn't have to do that when I tried out the MF pack. I just renamed my weapons folder and then installed the MF pack. it made a new pack and did the rest. I change the name of the weapons folder to bring the community pack back -
Gun jam
zmatt replied to New Guy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The round thing is well known, that ruined many a pilot's day in WW1. But I don't think it's been an issue for a very long time. The other two are out of the pilot's hands unfortunately, and I don't think that they are modeled in Wo* -
Gun jam
zmatt replied to New Guy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sometimes I think the jamming is unrealistic. I understand jamming in heavy G's or negative G's, But I highly doubt they put cannon on aircraft that were prone to jamming in level flight. That's unacceptable performance by an measurement. Case in point the M2 doesn't jam often, she is a very reliable gun, one of the reasons we have used it for so long, so why does it jam when I and strafing targets and I'm not pulling any G's, positive or negative? -
problems with gun jam
zmatt posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Earlier there was a post here about a mod to the default control scheme to add a gun unjam command. I have added it to both WoV and WoE, they are both patch to Oct '08. WoV works fine, I can unjam the guns with a few taps of the key, in WoE however nothing happens. I added the command the exact same way, I even made it read only so as not to undo it, but it still doesnt work. Here is my default.ini [ControlSet001] EXIT_FLIGHT=ESCAPE QUIT_GAME=ALT+Q PAUSE_FLIGHT=ALT+P TIME_COMPRESSION=ALT+T NORMAL_TIME=ALT+R CHANGE_TIME=ALT+C SKIP_TO_NEXT=ALT+N RADIO_COMM=TAB CHAT_ALL=GRAVE CHAT_ENEMY=SHIFT+GRAVE CHAT_FRIENDLY=CTRL+GRAVE CHAT_TARGET=ALT+GRAVE AUTO_PILOT=A WING_LEVELER=SHIFT+A NEXT_WAYPOINT=W PREV_WAYPOINT=SHIFT+W MAP=M SCREEN_SHOT=PRINTSCREEN DEBUG_TOGGLE=ALT+D GOTO_COCKPIT_FRONT_VIEW=F1 GOTO_COCKPIT_WIDE_VIEW=F2 GOTO_COCKPIT_GUNSIGHT_VIEW=F3 GOTO_COCKPIT_UP_VIEW=SHIFT+F1 GOTO_VIEW_PADLOCK=F4 TOGGLE_COCKPIT=NUMPADPERIOD SNAP_VIEW_FRONT=NUMPAD8 SNAP_VIEW_FRONT_RIGHT=NUMPAD9 SNAP_VIEW_RIGHT=NUMPAD6 SNAP_VIEW_REAR_RIGHT=NUMPAD3 SNAP_VIEW_REAR_LEFT=NUMPAD1 SNAP_VIEW_LEFT=NUMPAD4 SNAP_VIEW_FRONT_LEFT=NUMPAD7 SNAP_VIEW_UP=NUMPAD5 SNAP_VIEW_DOWN=NUMPAD0 GOTO_VIEW_SHOULDER=F5 GOTO_CHECK_SIX_VIEW=SHIFT+F5 GOTO_VIEW_OBJECT_NEXT=F6 GOTO_VIEW_OBJECT_PREV=SHIFT+F6 GOTO_VIEW_GROUND_OBJECT_NEXT=F7 GOTO_VIEW_GROUND_OBJECT_PREV=SHIFT+F7 GOTO_VIEW_TARGET=F8 GOTO_VIEW_PLAYER_TO_TARGET=SHIFT+F8 GOTO_VIEW_TARGET_TO_PLAYER=CTRL+F8 GOTO_VIEW_WEAPON=F9 GOTO_VIEW_PLAYER_TO_WEAPON=SHIFT+F9 GOTO_VIEW_WEAPON_TO_PLAYER=CTRL+F9 GOTO_VIEW_FLYBY=F10 GOTO_VIEW_FLYBY_PREV=SHIFT+F10 GOTO_VIEW_TOWER=F11 GOTO_VIEW_TOWER_PREV=SHIFT+F11 GOTO_VIEW_ACTION_CAM=F12 GOTO_FREE_VIEW=CTRL+F12 CAMERA_PITCH_UP=ALT+UPARROW CAMERA_PITCH_DOWN=ALT+DOWNARROW CAMERA_YAW_RIGHT=ALT+RIGHTARROW CAMERA_YAW_LEFT=ALT+LEFTARROW CAMERA_ZOOM_IN= CAMERA_ZOOM_OUT= CAMERA_PITCH_AXIS=MOUSE_Y-AXIS CAMERA_YAW_AXIS=MOUSE_X-AXIS CAMERA_ZOOM_CONTROL=MOUSE_Z-AXIS PITCH_UP=DOWNARROW PITCH_DOWN=UPARROW ROLL_RIGHT=RIGHTARROW ROLL_LEFT=LEFTARROW YAW_RIGHT=PERIOD YAW_LEFT=COMMA THROTTLE_UP=EQUALS THROTTLE_DOWN=MINUS THRUST_VECTOR_UP=CTRL+EQUALS THRUST_VECTOR_DOWN=CTRL+MINUS FLAPS_DOWN=F FLAPS_UP=V AIRBRAKES_TOGGLE=S WHEELBRAKES_TOGGLE=B LANDING_GEARS_TOGGLE=G ARRESTER_HOOK_TOGGLE=H CYCLE_NAV_LIGHT=CTRL+L ENGINE_TOGGLE=CTRL+I DRAG_CHUTE=CTRL+B EJECT=SHIFT+ESCAPE PITCH_CONTROL= YAW_CONTROL= ROLL_CONTROL= THROTTLE_CONTROL= THRUST_VECTOR_CONTROL= NEXT_AA_WEAPONS=BACKSPACE PREV_AA_WEAPONS=SHIFT+BACKSPACE NEXT_AG_WEAPONS=BACKSLASH PREV_AG_WEAPONS=SHIFT+BACKSLASH FIRE_PRIMARY_GUN=MOUSE_BUTTON02 FIRE_SECONDARY_GUN= FIRE_WEAPON=MOUSE_BUTTON01 OPEN_BOMBBAY_DOOR=CTRL+O DROP_TANKS=CTRL+D JETTISON_STORES=CTRL+J NEXT_RIPPLE_QUANTITY=RBRACKET PREV_RIPPLE_QUANTITY=SHIFT+RBRACKET NEXT_RIPPLE_INTERVAL=LBRACKET PREV_RIPPLE_INTERVAL=SHIFT+LBRACKET NEXT_HUD_MODE=APOSTROPHE PREV_HUD_MODE=SHIFT+APOSTROPHE NEXT_GUNGROUP=SEMICOLON PREV_GUNGROUP=SHIFT+SEMICOLON CHAFF=C FLARE=X ECM_TOGGLE=Z TOGGLE_RADAR=CTRL+PGUP NEXT_RADAR_MODE=PGUP PREV_RADAR_MODE=SHIFT+PGUP NEXT_RADAR_RANGE=PGDN PREV_RADAR_RANGE=SHIFT+PGDN SELECT_NEXT_RADAR_TARGET=HOME SELECT_PREV_RADAR_TARGET=SHIFT+HOME ACQUIRE_RADAR_TARGET=INSERT ACQUIRE_VISUAL_TARGET_ON_RADAR=SHIFT+INSERT REJECT_RADAR_TARGET=DELETE SELECT_CLOSEST_CENTER=NUMPADSTAR SELECT_TARGET=T SELECT_PREV_TARGET=SHIFT+T SELECT_CLOSEST_TARGET=CTRL+T SELECT_FRIENDLY=Y SELECT_PREV_FRIENDLY=SHIFT+Y SELECT_CLOSEST_FRIENDLY=CTRL+Y SELECT_GROUND=E SELECT_PREV_GROUND=SHIFT+E SELECT_CLOSEST_GROUND=CTRL+E SELECT_LAST_RADIO=R SELECT_LAST_RADIO_CALLER=SHIFT+R SELECT_RADAR_TARGET=CTRL+R SELECT_WAYPOINT=CTRL+W DESELECT_TARGET= ANIMATION_1=SHIFT+1 ANIMATION_2=SHIFT+2 ANIMATION_3=SHIFT+3 ANIMATION_4=SHIFT+4 ANIMATION_5=SHIFT+5 ANIMATION_6=SHIFT+6 ANIMATION_7=SHIFT+7 ANIMATION_8=SHIFT+8 ANIMATION_9=SHIFT+9 ANIMATION_10=SHIFT+0 UNJAM_GUN=CTRL+Z -
problems with gun jam
zmatt replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I modified the aircraftobject.ini. That did the trick. Thanks! -
New plane:"Novi avion"
zmatt replied to Gunnar88's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah I was thinking the same thing. -
problems with gun jam
zmatt replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Where is the aircraftobject.ini? I checked in the objectdata.cat and didn't see it. -
problems with gun jam
zmatt replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
yeah odd isn't it. I wonder why it doesn't work in WoV, since the OCT '08 patch they are almost the same game system wise anyways. -
problems with gun jam
zmatt replied to zmatt's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In WoV I could use it on anything including the guns guns on the scooter and Mig-21. -
which weapon pack?
zmatt replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The community pack has all of those to my knowledge. And yes, all radar guided missiles are handled the same in the pit. You lock on to the target with your radar and fire. The only difference is you can switch to a different target once you fired the amraam because it is active homing, it doesn't need the aircraft to guide it, the sparrow does. -
which weapon pack?
zmatt replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've decided that the community pack is better than the MF one. Mainly because the MF pack lacks Radar guided soviet AAMs.