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zmatt

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Everything posted by zmatt

  1. well I didn't know you actually bought the model. Can it be modified as an E?
  2. I have had several kills in Thuds. They make terrible gun slingers but a few well placed sidewinders have ruined several a mig pilot's day.
  3. We already have an F/A-18F and its pretty good. I don't see any reason to spend time on remaking it. We need an E.
  4. Last night I was flying a SEAD mission in my merged WoV/WoE install with the A-4 Kahu. I had so many sam's fired at me. And only 2 HARMs and 2 Mavs. I flew it about 5 times until I was able to survive.
  5. Yeah the F-35 is a much easier on the eyes. The X-32 looks like the X planes from the 60's.
  6. Can't wait till it is released. She is absolutely beautiful.
  7. Does WoE support intercepts? If so then I am in luck.
  8. How do you allow WoV to make intercept missions? I have bombers installed and I want to shoot them down, but without an intercept mission they are never airborne.
  9. Why couldn't it use IRMs?
  10. Oh I see the canards now.
  11. That looks like the F-35. I thought the X-32 had a chin air intake.
  12. True but I like to fly in scattered or clear. TV and Laser guided munitions do have their disadvantages, like with adverse weather as you mentioned. But when mother nature plays ball I like to go with the Mavs.
  13. Cool, in the meantime I'm going to read the knowledge base tutorials. Hopefully I can figure it out pretty easily.
  14. So I'm trying out the F-37. It's lots of fun but the wings sweep opposite of what they should do. I know this is due to the Oct 08 patch and I know the fix is through flipping the values. I just need to know which ones those are. Here is the data for the right wing. It is labeled as variable geometry but for all I know the actual lines I need to change my be located elsewhere. [RightOuterWing] ParentComponentName=Right_Wing ModelNodeName=Right_Wing_Out DestroyedNodeName=DAM_Outer_Right ShowFromCockpit=FALSE DetachWhenDestroyed=TRUE DamageRating=DESTROYED MassFraction=0.029 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=0.0208 CLa=0.7932 CD0=0.0006 CDL=0.0033 Cmq=-0.2457 Cmad=-0.2229 Clb=0.0137 Clp=-0.0335 Clr=0.0296 Cnb=0.0424 Cnp=0.0011 Cnr=-0.0019 CL0MachTableNumData=7 CL0MachTableDeltaX=0.40 CL0MachTableStartX=0.00 CL0MachTableData=0.976,1.000,1.087,1.212,0.858,0.692,0.577 CLaMachTableNumData=7 CLaMachTableDeltaX=0.40 CLaMachTableStartX=0.00 CLaMachTableData=0.961,1.000,1.147,1.168,0.698,0.491,0.350 CD0MachTableNumData=7 CD0MachTableDeltaX=0.40 CD0MachTableStartX=0.00 CD0MachTableData=1.778,1.000,1.060,2.550,3.189,3.659,3.868 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=17.871,12.716,8.431,5.017,2.473,0.799,-0.004,0.063,1.000,2.808,5.485,9.034,13.452,18.741,24.900 CmqMachTableNumData=7 CmqMachTableDeltaX=0.40 CmqMachTableStartX=0.00 CmqMachTableData=0.886,1.000,1.773,6.920,1.494,0.690,0.672 ClbAlphaTableNumData=15 ClbAlphaTableDeltaX=4.00 ClbAlphaTableStartX=-28.00 ClbAlphaTableData=-0.384,-0.211,-0.038,0.135,0.308,0.481,0.654,0.827,1.000,1.173,1.346,1.519,1.692,1.865,2.038 ClpAlphaTableNumData=15 ClpAlphaTableDeltaX=4.00 ClpAlphaTableStartX=-28.00 ClpAlphaTableData=9.060,6.741,4.796,3.226,2.031,1.211,0.766,0.696,1.000,1.679,2.733,4.162,5.966,8.145,10.698 ClrAlphaTableNumData=15 ClrAlphaTableDeltaX=4.00 ClrAlphaTableStartX=-28.00 ClrAlphaTableData=-4.134,-3.492,-2.850,-2.208,-1.567,-0.925,-0.283,0.358,1.000,1.642,2.283,2.925,3.567,4.209,4.850 CnpAlphaTableNumData=15 CnpAlphaTableDeltaX=4.00 CnpAlphaTableStartX=-28.00 CnpAlphaTableData=-176.345,-108.703,-62.204,-32.111,-14.361,-5.362,-1.841,-0.718,1.000,6.315,18.344,40.422,76.232,129.967,206.535 CnrAlphaTableNumData=15 CnrAlphaTableDeltaX=4.00 CnrAlphaTableStartX=-28.00 CnrAlphaTableData=-13.125,-10.360,-7.882,-5.688,-3.780,-2.157,-0.819,0.233,1.000,1.482,1.678,1.589,1.215,0.555,-0.390 XacMachTableNumData=7 XacMachTableDeltaX=0.40 XacMachTableStartX=0.00 XacMachTableData=-0.520,-0.533,-0.610,-1.236,-1.411,-1.582,-1.666 CheckStall=TRUE CLmax=0.6427 AlphaStall=23.36 AlphaMax=35.95 AlphaDepart=37.90 Ymac=3.67 MinExtentPosition=2.1376,2.7944,-0.0699 MaxExtentPosition=8.7524,-1.0144,-0.3071 CollisionPoint[001]=2.1376,2.7944,-0.0699 CollisionPoint[002]=2.5339,-1.8626,-0.0682 CollisionPoint[003]=8.7524,-1.0144,-0.0733 CollisionPoint[004]=8.7524,-1.0144,-0.3071 CollisionPoint[005]=7.7302,0.4937,-0.0699 CollisionPoint[006]=7.7302,0.4937,-0.3061 CollisionPoint[007]=2.1376,2.7944,-0.3061 CollisionPoint[008]=2.5339,-1.8626,-0.3129 VariableGeometry=TRUE HasVortexEmitter=TRUE VortexEmitterName=WingtipVortexEmitter VortexPosition=5.84,-1.75,-0.34 VortexG=2.5 SystemName[001]=RightAileron
  15. Mavs are infinitely useful. I like to load down AV-8s with as many as I can when I go on SEAD missions.
  16. I would imagine they aren't very maneuverable. If maneuverability is what you want then i suggest a FSW design with thrust vectoring. It should be able to out turn everything else.
  17. I'm a complete n00b at modding but I would be happy to help.
  18. Yeah same here, I don't get the non public releases. Whats the point if people cant fly em.
  19. Interesting feature but all this realism will make the game much harder. One thing I have noticed after the October patch in WoE and WoV is that sometimes missiles will self destruct randomly in flight. I think this is another realism thing and not a bug.
  20. Actually FSW aircraft are inherently unstable. Read the wiki article on Relaxed Stability ,it's a good characteristic for fighters to have.The only way the real X-29 could fly was with 4 computers correcting the flight path every second. But even then it is more maneuverable than most conventional fighters. Put thrust vectoring on her and see what happens. I'm going to try your gun idea. In general I'm a terrible gun fighter but I guess it comes with practice.
  21. Why does it need one? Don't tell me the Navy did an F-4 with this one too. :(
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