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AleDucat

+MODDER
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Everything posted by AleDucat

  1. Topic de presentación

    Ehhh... Yo recién te preguntaba por tu nick en ZM en el post del SAIA... Bienvenido Alex! Como sabrás soy de Viedma, y estuve vieviendo un par de años en Bahía... Viamonte al 400, 6° piso con vista hacia la Avda. Colón. La verdad que extraño el dpto Cualquiera de esto días podríamos juntarnos a tomar unos mates... jajajaj
  2. SAIA 90

    De momento parece que el nombre que más gusta (a Torno y a mí) es Mirlo... En corto, cuando el mirlo canta, todas las aves hacen silencio. Esa al menos mi explicación (aparte de que puede imitar a cualquier pájaro o incluso ringtones). Preguntenle a Torno por su versión del nombre Aliko, cual es tu nick en ZM?
  3. Configuracion M5 Dagger

    Ariel... Pero si yo desde principios de Enero que tengo el mod Malvinas andando con el parche Oct08... Es más, nunca lo tuve andando con el parche del 2006!
  4. Yea... Why not? What happens, no one use a car in TK's universe? I want to see some cars parked outside the base, trucks and utility vehicles inside... I never saw an airbase without a dog, so why not dogs, too? This is a topic we start to talk some time ago in the Spanish subforums... look >here<
  5. "He" is a complete new pilot. A HiRes, FPS eater I'm afraid. Will be up this weekend I think... Have to talk with my team mates
  6. Oh... So far, how many pits are done/in the works for Su-35?
  7. Hey, I have an Electra in the works... Also, I would like to make a Beriev Be-200, thus we'll have a Russian jet (fire)fighter
  8. Julhem, I saw Erwin's Su-35 pit, don't know if you are talking about that one. As a first thought, I've asked him to use that pit for this project... But later on talking with my team mates, we choose to move forward and try to Anyway, I only know a little, small, tiny, bit of Русский язык (e.g., I know what the cyrillic letters means, how they are pronounced and a couple of dozens of words...), but without help I couldn't do it right. So once I finish the overall arrangement of screens I WILL NEED your help. More over, I'll need some extra help in the avionics area... Later I'll try to write... or to draw... what I have in mind... See you soon (if my politic life lets me do)
  9. Damn, Eric! Stop asking for news! I know, open cockpit, full afterburner and deployed chute is not a good combination... Tell me the truth, don't you feel pity watching this DamageNodes? I've started a Su-35alike cockpit, but will be Su-50ished very soon. Rambler, you won't be disappointed with this bad-ass bird. Falcon, I think that Sukhoi T-50 for prototype and Sukhoi Su-50 for production model. About pilot's nickname... Do you have any suggestion? Russian pilots nickname for Su-27 is Zhuravlik, in example.
  10. If I can get some spare time I'll finish some really nice pilots I have in the fridge By now I have an almost finished Mirage pilot (obviously, Argentinean).
  11. holaaa

    eh.. cabezaaaaa... que decí? Date una vuelta por el thread "About us o la verdad de la milanesa" y contanos más de vos!
  12. Modelado en 3D Studio Max

    Cuando lean esto, o les va a dar un ataque de caspa o me van a putear. Agregar el AN/ALQ como ustedes quieren es una pelotudéz atómica. Hay que crearle un [AN-ALQ_POD] en el DATA.ini, luego crear la entrada adecuada en el loadout.ini (para que puedas elegir o no el AN/ALQ) y luego crear el f***ing AN/ALQ como arma nueva CON el pilón incluído. Es más, aca le dejo el [AN-ALQ_POD] listo para agregar en el DATA.ini. Recordar que hay que agregar un SystemName[XXX]=AN-ALQ_POD en el [Fuselage], donde XXX es el siguiente número de los subsistemas. [AN-ALQ_POD] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 SpecificStationCode=AN/ALQ-Ch StationType=EXTERNAL AttachmentPosition=0.5,0.5,-0.5 --> Toquetear hasta que quede donde corresponda AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=250 AllowedWeaponClass=RCN,ECM,LP AttachmentType=CHILE --> Ver solución de Marcos acá arriba. ModelNodeName= PylonMass=75.0 PylonDragArea=0.05 Luego en el weapon ini del AN/ALQ Chileno, le agregan SpecificStationCode=AN/ALQ-Ch para que este pod sólo pueda ser cargado en este avión en particular.
  13. Topic de presentación

    Ya lo dijo Pato, Bienvenido y espero que te sientas a gusto en esta comunidad!
  14. (OFF TOPIC!) And you miss to mention this one... And this another russian test plane: Santro, I agree... Look at this pilot's face after flying the Analog: (Click to watch the video)
  15. MiG-21i, yes, I'm. Got to go right now, in a couple of hours I'll post a picture.
  16. As I told to Erwin before... They are two WHOLE, COMPLETELY different birds! Come on! Tell me where are they alike... They have different wings, different canards, different intake, different engine, the nose area are not even alike. J-10 is two meters longer and not less than one meter wider (wingspan). But I'm not alone in this crusade
  17. I hope to be wrong, but this seems to be photoshoped... Anyway, I'll take my J-10A and change it into a "B". For now, another "What If...", but who knows?
  18. These things happens to me all the time... Thanks God (or this sim god, TK) that fuel tanks (or any other loadout) are not "solid"... I once was "hit" by a wingman's fuel tank, but noting happens. Nothing like this...
  19. With my team we were planning to do an Independence Day mod, with a flyable alien fighter and new alien pilots The big a*s ship will be a big a*s balloon with big a*s armour. I'm also working in the shields thing for my Naboo fighter (another fictional mod ) so it could be used here.
  20. EricJ, that skin was done in MSPaint, but there will be a PSD template. I had PaintShop Pro 7 from since... 8 years ago? Ciacho, that MiG, from above, is a "Raptorsky"... same wing shape, and stabs too. But enteresting loadout for such a little engines. I wonder if that is even possible. More over, the nozzles are too raptorish, so, no 3D vectoring. If I had to design such a bird, I'll use just one engine, the 117S maybe.
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