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tiopilotos

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Everything posted by tiopilotos

  1. You can achieve a long enough range even in hard settings but keep in mind that a decisive factor is the type of aircraft you fly. For example an F-4E has longer range than a Mig-21MF with two drop tanks. This is because Phantom has almost the double internal fuel capacity the Fishbed has. The duration you use afterburner is very essential. Use it only when is necessary, in dogfight maneuvers or when flying inside AAAs range etc. Also try to use the High - Low - High flight profile which means fly high while approaching the target area, dive and fly low when you are in the target area and return to home base flying high. You can extend very much your range when flying with this profile. This is because aircrafts fly faster in high altitudes and fuel consumption is lower. However if you don't mind make the game less realistic, you can simply modify the aircraft_data.ini by increasing the internal fuel capacity.
  2. Is there any way to make it work for SF2 ?
  3. Nice skins paulopanz! Will they be released?
  4. PVO Tu-128 over USSR - Sweden borders in late 60s HAF F-84F over Crete TuAF F-100C IAI Nesher
  5. Nesher over desert in late 70s Neshers just before take off South African Mirage IIICZ during interception Swedish Drakens during interception over Sweden
  6. Czechoslovak L-39 after a successful CAS mission Afghani Fitters during SEAD mission Polish Mig-17F in training sortie Soviet Mig-21 returning after CAP mission
  7. HAF Mig-23MF during intercept flight - 1986
  8. HAF Phantoms HAF Mirages Soviet Flogger in "Snow" Camo TuAF Super Sabre
  9. Mirage 2000EG during Anti-Ship Mission in 1996 Mirage 2000M Mig-27ML in strike mission Tu-4K armed with KS-1 Komet in the late 50s
  10. German Starfighters dogfighting Hellenic RF-4E
  11. I installed the classified mod in an effort to understand which files should be edited to make other callsigns appear. There is a file called Callsignus.ini which includes the callsigns. I edited it and now I can choose the callsign I like in single missions but I think this file is not included in the stock game.
  12. Actually there is a SpeechText.srt located in Speech.cat which includes the callsigns which appear in the subtitles and not on the info box on the down-left. I can replace the callsign only in instant action by editing the InstantAction.ini but I don't know hot to do it in single missions.
  13. Well, I can edit later the sound files but for now I need to know how to replace the callsigns. Can you explain in which way is possible?
  14. R-3S (AA-2A Atoll) is one of the very first short range IR missiles. It was the soviet equivalent to the AIM-9B. Both missiles had serious militations regarding launch range, manoeuvrability, tracking etc but their performance was actually good compared to the standards of their time. As far as I know Arabs used them with milited success against IAF during 1967-73. However keep in mind that Israelis knew many things about Mig-21F performance before six-day war. In SF2 R-3S have good results if fired in short ranges against F-100s, F-104s, F-105s. In longer ranges it is not sure that it will destroy the target. It may cause some damage. Mirage III is much more maneuverable and can evade R-3S easier.
  15. In my opinion it depends on your position as related with cruise missile's direction but in every case you should react fast! If the missile moves in your front, you should know that in some seconds it will have come close to you. So you must lock and fire the AIM-54 as soon as possible. Difficult but still possible. If you fail in the frontal interception the missile will fly above you in 22 Km heigth and then you will be forced to intercept it from the rear. Keep in mind that Kh-22 and KSR-5 fly with an average speed of 3.5 - 4 Mach. In high altitude AIM-54 can reach about 5 Mach and this is the advantage. If you fire it in short range it can destroy the cruise missiles but if fired in longer ranges it is impossible.
  16. You should extract the IsraelME.ini from game's installation files (C --> Program Files --> Thirdwire --> Strike Fighters 2 --> Terrains). Extract it with the extractor utility which is available in thirdwire's site. Drop the ini file in your mods IsraelME folder (Saved Games --> Thirdwire --> StrikeFighters2 Israel --> Terrains --> IsraelME). Open the ini file and scroll down to the allowed years. Edit them as you like. You can edit start/end years for GermanyCE and Desert by editing the options.ini but this will not help you for IsraelME, VietnamSEA or IcelandNA. The reason for this is that Germany and Desert don't include start/end years in their terrain_name.ini so they can be edited from the single mission lines.
  17. Libyan Mirage 5D SA-2/V-750 missiles
  18. Forgot to mention that this pack will be released for SF2. Ask the modder it there would be SF1 version.
  19. A Mirage F.1C/E pack is already in progress. Subvariants included.
  20. Area 88 campaign is a great project. The Area 88 skin pack has been already released here. At the same link you can find the download links for the aircrafts. As for the terrain, I think a simple desert terrain with some editing would be enough since the Kingdom of Aslan mostly consists of desert.
  21. Trully unexpected project Spinners although this aircraft never entered service!
  22. Nice Flankers Ace888! VVS Tu-22B Mirage F.1CG during cruise missile attack mission PVO Su-9B during interception in 60s Yugoslav AF Mig-21M
  23. Mig-23MF "Flogger-B" - Hellenic Air Force, 1987
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