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Everything posted by tiopilotos
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F-5a
tiopilotos replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Very realistic model, great work Sophocles! I hope a hellenic skin to be included in your plans! -
Different radar capabilities
tiopilotos replied to hrc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A very essential parameter is the radar selection in options menu. Hard radar settings means that radar will work to a limited degree but in general a high search strength value in avionics.ini will improve radar's capability. A target flying at very low altitude would hardly be seen in the radar but below 50 feet even the F-14 radar can not detect it. According to my experience F-15 radar has one of the greatest look down/shoot down performances. In many cases, F-15A/C had been firing sparrows when targets were flying at 60 - 80 feet! In general I can see many differences among aircrafts radars but I think that the oldest the aircraft, the less the radar capability. -
Problem with terrain tiles
tiopilotos posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Some tiles are missing from Middle East terrain which I have installed from reloaded community mod. Terrain looks like this: Click inside the picture to enlarge it. This problem had appeared once again during my previous install. Any ideas on how to get solved? Thanks! -
SF2 Screenshot Thread
tiopilotos replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
When I saw it, I thought it was a real eagle! Hey donjoshr1, which graphics card do you use? -
StrikeFighters2.exe
tiopilotos replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Also you can just make a search in your PC. -
Problem with terrain tiles
tiopilotos replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes it's the IsraelME terrain. If I'm correct, this problem had appeared when I installed the new tiles from the reloaded community mod but hadn't appeared when I installed the tiles as an exclusive file. Maybe there's a problem from the community mod install. -
Problem with AA-10 Alamo
tiopilotos replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Ianh755, this is OK. Although it has a different .bmp file than the other Alamos which come with the Mig-29 Pack, I can use it till I fix the problem. -
Top Five Must Have Add-Ons for SF2
tiopilotos replied to sirdingydang's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1. Reloaded Community Mod - It's a quick way to make SF2 look better. Includes new terrain tiles, effects, sounds and some flyable stock aircrafts. Highly recommended! 2. Operation Darius packs - Includes a large variety of aircrafts, weapons, ground objects and campaigns. Highly recommended! 3. NATO fighters 4+ packs - Includes a large variety of aircrafts, weapons, ground objects and campaigns. 4. Any of the Scandinavian Front packs - A what if conflict between Scandinavian countries and USSR. I think it's the only terrain in which you can fly over USSR! 5. Some aircrafts I suggest: TMF Mirage F.1C, TMF Mirage 2000 AdA, TMF F-16C, TMF F/A-18A/C, Mig-21 complete pack, Mig-23 & Mig-27 Floggers, TMF Mig-29. Highly recommended! -
Problem with AA-10 Alamo
tiopilotos replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have already checked SpecificStationCodes but this is not the problem. Usually missiles don't shown up because of an error in missile parameters but in my case it can not be recognized even by weapons editor! -
Missle Boost
tiopilotos replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
An air to air missile needs to accelerate very fast during the first seconds after the launch so that it will be able to fly faster and longer. Just after the missile launch, you will see the burning gases which come out from the missile tail. This is the missile booster. After some seconds, the booster stops and the missile keeps flying with the sustainer motor but not every missile uses the last one. You can make it look different by changing the booster effect. Open weapons editor and make your changes. Keep in mind that a change in booster time or booster acceleration will have impact on missile's maximum speed, maximum range, duration etc. In SF2 downloads section there is a useful application called Missile Range Simulator. It will help you to edit missile's parameters as you like. -
B-52G/H Mega Era Package
tiopilotos replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I have a problem after installed the latest update. This huge bird isn't displayed in the radar! I tried with Mig-29 and Mirage 2000 to guide R-27 and Super 530 but I was unable, so I could fire only IR missiles. I tried all A-A modes but radar could not show B-52G/H even in 5 NM !!! I think this is very contradictory beacause B-52 normally should be appear in the maximum (search and track) range of a radar due to its size. Any thoughts? -
SF2 Screenshot Thread
tiopilotos replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What??? You managed not only to fly but also land a tomcat with only one wing??? -
High Res AAM?
tiopilotos replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
However is there any "upgraded" white Super 530 or the only effective is the blue one? -
LONG RANGE MISSILES
tiopilotos replied to dg350z's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Where did you get that screen? It mentions that AIM-120D has a maximum range of 180 Km !!! I guess this is a mistake. Maybe 80 Km but not 180 ! -
The Mirage Factory MiG-29 Fulcrum Mod
tiopilotos replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
There's a problem with R-27ET "AA-10 Alamo-D". Inside the folder there is the data.ini file but there is not the Weapon_name.ini file and the weapon can not be selected and doesn't appear in the weapon editor. -
[WIP] MiG-25PD cockpit
tiopilotos replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I my opinion SF2 needs at least 4-5 Foxbats variants. Mig-25P, Mig-25PD, Mig-25PDS for intercept, Mig-25RB for reconnaissance and Mig-25BM for SEAD missions. Maybe with some changes the basic Mig-25PD cockpit could be edited to fit to other variants although some variants have different radars. -
What ALL-NEW terrain would you like to see?
tiopilotos replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
My vote goes for South Africa! It would be great to see the SAAF Mirages, Buccaneers and Cheetahs against Angolan Mig-21 and Mig-23. -
High Res AAM?
tiopilotos replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have already installed this weapon pack but it doesn't include Super 530 or any other medium range missile which can be carried by Mirages. -
[WIP] MiG-25PD cockpit
tiopilotos replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cockpit is fantastic! I suppose it will be used along with the other Foxbat variants. Also great aircraft model! -
High Res AAM?
tiopilotos replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I wanted to mention something about the Super 530 missiles (both D and F versions). As I can see mostly from users pics posted here and there, the most common weapon model which is being used is the white model which comes with the Mirage 2000 AdA pack. After many launches against enemy aircraft, I have to say that the kill ratio is surprisingly dissapointing plus it's very slow! Only about 20% of the launches in short ranges hit the target! I think this is a very low kill ratio even for the real Super 530 which is designed to hit targets at medium distances (Maximum range about 40 km according to wikipedia and ther sites) with much higher kill possibility with a speed of almost Mach 4 in high altitude! I know that several factors affects a missile shot but in compare with the older blue model which comes with the ordnance pack, things are very diffrent. The blue Super 530 is incomparably effective and faster. According to my experience (I am a Mirage F.1 / Mirage 2000C fan) the blue missile (both versions) achieves at least 3 kills out of 4 shots in ranges at least 12 - 15 NM. I don't say that the blue missile is closest to the real one because I don't know but I think that it's more closer than the white model. I was wondering if we could make the white model more accurate with the real missile. -
Wheels problem
tiopilotos posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Back wheels of Su-7BMK(EAF) are not aligned as you can see. I installed the plane correctly I think. What would have caused this? Any ideas about how to solve it? Thanks! -
Unified Effects pack update 1
tiopilotos replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice effect pack! Is there any way to increase or decrease the booster effect of the missiles? For example AIM-9/AA-8/R.550 Magic should have smaller booster. AIM-7/AA-7/Super 530 should have bigger and AIM-54/AA-6/AA-9 should have even bigger. -
Problem with IR missiles
tiopilotos posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have a problem with the IR versions of AA-6 Acrid and AA-7 Apex (the ones from the ordnance pack). Missiles R-23/24T and R-40T/TD/TD-1 behave as SARH missiles. They need a target to be tracked, so that they can be launched plus the characteristic IR sound can not be heared. The guidance in weapons editor has been selected as "Heat Seeking". Can it be a problem of the launch aircraft? I mean is it possible to be an IRST fault or avionics fault of Floggers or Foxbats? In the meanwhile, stock R-23/24T is OK. -
Problem with IR missiles
tiopilotos replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Any thoughts? -
Change of weapon skins
tiopilotos posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Can I change the skin of weapons? For example I want to change the blue Super 530D/F camo and replace it with the more detailed grey camo. I know that a weapon displays the image file which is being included inside the weapon's lod file. I don't think that I only have to delete the default image and replace with a new one by using the same image file name. Any help? Thanks!