Jump to content

tiopilotos

SENIOR MEMBER
  • Content count

    718
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by tiopilotos

  1. Thanks MigBuster! By changing AntiAliasing parameter, jagged edges disappeared and everything is OK. Also thanks for your reply in thirdwire forums.
  2. Actually I have the same problem with the jagged edges but my OS is Win 7. Before May 2011 patch there was no such problem indeed. Can someone help?
  3. SA-8 "9K33 Osa" SAM system doesn't appear in the game. I have all the SF2 games merged and according to SA-8_userlist.ini many european and middle east countries have used this system since 1975 but in the game the SA-8 vehicles-lauchers don't appear.
  4. SA-8 problem

    Thanks Blade! When I made the change you said SA-8 appeared and is very effective! I can't understand though why a mobile SAM system needs to be mentioned as mobile AAA.
  5. SA-8 problem

    For example, Syria is included in the IsraelME terrain and started using SA-8 since 1983 but when I choose SEAD missions after 1983, SA-8 SAM system doesn't appear.
  6. Mig-21 LODs are included in game's objects folder so you need to add a cockpit, avionics and a data.ini In SF2 downloads section there is a Mig-21 pack (the most recent is # 7 I think) that makes Mig-21F / MF / PF /PFM / PFV flyable.
  7. Nice model, thanks! What about the MF single seat export version? Will be released soon? Thanks again!
  8. I have this small problem when I reinstalled SF2 Europe. After the installation of Jun 2010 patch some Mig aircrafts (Mig-17, Mig-17F, Mig-17PF, Mig-21F, Mig-21PF, Mig-21PFM and Su-7BM) have only the SovietSilver1 skin. When I made the unpack from the ObjectData00X all the skins were OK. The problem is that just in the mods folder the aircrafts above don't include the other skins but only the classic soviet silver.
  9. As said before when I unpacked the ObjectData00X files the skins were OK. I could see for example the Polish Mig-17PF camo or the Chech Su-7BM camo but in the saved game folder there was only the SovietSilver1 skin. MigBuster asked if the Soviets actually use other skins in any of the campaigns. Answer is probably no. I couldn't see other skins in the above aircraft types except for the classic soviet silver. I made the Mig-21PFM flyable and selected 1980 as mission year because some camos were used after 1975. Again only soviet silver was available. I can't understand why in the objects .cat files everything is OK and in the saved game folder skins don't appear. Also to mention that for some reason the standard missions F-4E VS Mig-21MF, F-15A VS Mig-23M, etc in the mission menu are not available.
  10. How can a Tu-22M3 not be affected by 110 rounds of DEFA 553 ??? While flying an intercept mission with a Mirage F.1C the AIM-9P sidewinders couldn't cause serious damage to Tu-22M3, so I got at a shorter range and started firing all the rounds. I don't know why but at least 110 rounds hit the bomber and at the end, there was no serious damage on the aircraft !!! Has this bomber a great resistance over missiles and guns or there are some specific changes I have to make in some of the Tu-22M3's inis ?
  11. As fas as I can understand the medium / long range missiles can cause greater damage than the short range missiles but Tu-22M3 seems to have a great resistance over short range missiles and guns. Even the B-52 stock aircraft which uses very effective countermeasures against R-40, R-23/24, R-27 missiles can not stand many rounds on its fuselage plus the engines can easily catch fire. For some reason Tu-22M3 can stand many gun rounds but are very vulnerable on surface to air systems especially on MIM-23, which is proved to be super effective.
  12. No, I mean the runway lights. Approach lights are OK.
  13. Simply one of the greatest mods ever! Many thanks to every person involved in this project. Just one question. Many air bases have not lights on runway. I want to change it so that every AB can have runway lights. Any ideas?
  14. I have a problem with the MF A-7H on SF2. Markings of air force are not dispalyed. Any help? Thanks
  15. Since there is such a complete pack for A-7, I think there is no reason to modify the existing SF1 A-7H. To be honest I had seen this great pack before but I had totaly forgotten to download it! Anyway thanks for your help and your reminder!
  16. I did this and the air force markings are shown now but the S/N numbers are not shown! I probably have to make some more changes. Any ideas? Thanks.
  17. Great work! Will the israeli and indian versions be included?
  18. Yes, the aircraft was made for SF1.
  19. Well, I don't know which numbers are correct for DecalLevel and DecalMaxLO, so take a look on what's inside the decals.ini [Decal001] MeshName=Lownose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=A-7h_mf\HAF340\HAFIns Position=2.50,-0.05 Rotation=0.0 Scale=1.6 DecalMaxLOD=4 [Decal002] MeshName=Lownose DecalLevel=0 DecalFacing=LEFT FilenameFormat=A-7h_mf\HAF340\HAFIns Position=2.50,-0.05 Rotation=0.0 Scale=1.6 DecalMaxLOD=4 [Decal003] MeshName=nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=A-7h_mf\HAF340\HAFIns Position=2.50,-0.05 Rotation=0.0 Scale=1.6 DecalMaxLOD=4 [Decal004] MeshName=nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=A-7h_mf\HAF340\HAFIns Position=2.50,-0.05 Rotation=0.0 Scale=1.6 DecalMaxLOD=4 [Decal005] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=A-7h_mf\HAF340\HAFIns Position=2.50,-0.05 Rotation=0.0 Scale=1.6 DecalMaxLOD=4 [Decal006] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=A-7h_mf\HAF340\HAFIns Position=2.50,-0.05 Rotation=0.0 Scale=1.6 DecalMaxLOD=4 [Decal007] MeshName=LeftOuterWing DecalLevel=2 DecalFacing=TOP FilenameFormat=A-7h_mf\HAF340\HAFIns Position=-4.70,-2.70 Rotation=30.0 Scale=1.6 DecalMaxLOD=4 [Decal008] MeshName=RightOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=A-7h_mf\HAF340\HAFIns Position=4.70,-2.70 Rotation=30.0 Scale=1.6 DecalMaxLOD=4 [Decal009] MeshName=Verttail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=A-7h_mf\HAF340\HAFFin Position=-5.75,1.40 Rotation=2.5 Scale=1.62 DecalMaxLOD=3 [Decal010] MeshName=Verttail DecalLevel=0 DecalFacing=LEFT FilenameFormat=A-7h_mf\HAF340\HAFFin Position=-5.75,1.40 Rotation=-2.5 Scale=1.62 DecalMaxLOD=3 [Decal011] MeshName=Verttail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=A-7h_mf\HAF340\D\num Position=-5.68,0.91 Rotation=2.5 Scale=1.35 DecalMaxLOD=3 [Decal012] MeshName=Verttail DecalLevel=2 DecalFacing=LEFT FilenameFormat=A-7h_mf\HAF340\D\num Position=-5.68,0.91 Rotation=-2.5 Scale=1.35 DecalMaxLOD=3
  20. The critical times for the Greek - Turkish relation were 3 since 1974. July 1974 Cyprus March 1987 Sismik January 1996 Imia It could be a very interesting scenario if these campaigns could be made.
  21. Thanks Sundowner! This is a great model of the greek upgraded Phantoms! Just one question. Can someone tell me how to remove these small bars above the intakes? Thanks.
  22. I can't understand why R-98R/T soviet air to air missile has black colour in game. The bitmap file inside the folder of the weapon is white. Earlier version R-8 has the normal white colour. Any ideas?
  23. I think you're right. All R-8/98 missiles use the same name inside the .LOD file. I will just change the .bmp name. Thanks guys!
  24. I opened the .LOD file with hexeditor and the name inside is not AA-3RB.bmp (Version R-98) but AA-3.bmp How can I change the name inside the .LOD file?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..