Jump to content

Aladar

JAGDSTAFFEL 11
  • Posts

    24
  • Joined

  • Last visited

Recent Profile Visitors

1,847 profile views

Aladar's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. File Name: XFV-12 File Submitter: Aladar File Submitted: 13 May 2009 File Category: Cold War Aircraft This is something I was working on 2 years ago. I tried to get someone to do a Flight Model for it, and he did an admirable job, but it kinda slipped under the bus I guess. I hope he'll forgive me, but I can't remember his name. THIS IS POSTED AS IS. I've long since given up modding, and am focusing on school. Since this craft is incomplete, you are more than welcome to modify it, fix it, and upload it anew. All I ask is a mention that the model was my work. That's it. Hope y'all enjoy it! Video - http://s106.photobucket.com/albums/m263/Ag...rent=xfv12a.flv Click here to download this file
  2. Thanks a bunch y'all, I was about to give up. :) Back to work!
  3. I'm messing around with a new cockpit for the Salmson, but I need some help. In the cockpit.ini there is a line that reads... HideExternalNodeName=cockpit Well, I need to hide more than just the cockpit. I need to hide the fuselage and two spars. Is there any way to get the engine to hide more than one node?
  4. View File Airco Dh.2 for First Eagles DH.2 by John 'Aladar' Dawson FM by the incredibly helpful and talented Charles Well folks, this is my first airplane for the SF engine, and I'm hoping it'll live up to the hopes of the community. It's been alot of fun, and I hope y'all enjoy it. Read the Readme.txt please. EDIT: Thanks to BigBouncer, who posted a great tip for increasing FPS. If you don't want to redownload the file, open up DH2.ini in the readme and change CastShadow=TRUE to Castshadow=FALSE It aughta improve the FPS. :) Submitter Aladar Submitted 12/23/2006 Category Other Entente Aircraft
  5. 4,656 downloads

    DH.2 by John 'Aladar' Dawson FM by the incredibly helpful and talented Charles Well folks, this is my first airplane for the SF engine, and I'm hoping it'll live up to the hopes of the community. It's been alot of fun, and I hope y'all enjoy it. Read the Readme.txt please. EDIT: Thanks to BigBouncer, who posted a great tip for increasing FPS. If you don't want to redownload the file, open up DH2.ini in the readme and change CastShadow=TRUE to Castshadow=FALSE It aughta improve the FPS. :)
  6. View File First Eagles - Albatros DVa Cockpit A quick disclaimer. The cockpit isn't at it's best, there are limitations of the Albatros model that prevent a few things. For one, the cockpit padding cannot be hidden, so you'll be seeing the external models padding instead of my own high res padding. Secondly, the MG stocks can't be hidden, so I didn't see any reason to model much more than what you see sofar. TK said he'd fix this in the next patch, and when he does, I'll do a revisit and fix these things, but for now you'll have to live with them. Anywho, hope y'all enjoy the cockpit as much as I did making it. :) Submitter Aladar Submitted 12/13/2006 Category First Eagles - WWI and Early Years - Add On Cockpits
  7. 2,216 downloads

    A quick disclaimer. The cockpit isn't at it's best, there are limitations of the Albatros model that prevent a few things. For one, the cockpit padding cannot be hidden, so you'll be seeing the external models padding instead of my own high res padding. Secondly, the MG stocks can't be hidden, so I didn't see any reason to model much more than what you see sofar. TK said he'd fix this in the next patch, and when he does, I'll do a revisit and fix these things, but for now you'll have to live with them. Anywho, hope y'all enjoy the cockpit as much as I did making it. :)
  8. What unit of measurement is used for altitude in the .ini's? Specifically the cockpit ini. I'm trying to work on the altimiter... and this is what I've got so far... [Altimeter] Type=PRESSURE_ALTIMETER NodeName=AltNeedle MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-345.0 Set[02].Value=1700 Now, when the guage gets all the way to the end it's at something like 5600 feet or so, I figured it might be meters, but when I changed it to 566 it still didn't work. If anyone could help shed some light on this I'd be grateful. BTW, this is from FE, don't know if they're any different or not.
  9. Hey thanks for the replies fellas. You've given me a number of things to try (which are probably stupid things I really should have caught, but hey, this whole thing is a learning experience.) One thing I know I didn't do was copy the radar textures from the F-15 to the XI-2 folder, so that's probably it, I guess I figured they were universal textures stored in a central folder that all airplanes accessed. Guess not. (ducks)
  10. File Name: Air Force Through Time File Submitter: Aladar File Submitted: 3 Jun 2005 File Category: Thirdwire Series (SF/WOV/WOE/WWI) This is a video I compiled of footage of aircraft from almost every era of armed service. It is set to the music of Hans Zimmerman, from the movie Backdraft. Enjoy! Click here to download this file
  11. File Name: The F-4 Phantom II File Submitter: Aladar File Submitted: 25 Apr 2005 File Category: Thirdwire Series (SF/WOV/WOE/WWI) This is a video I made of the F-4 Phantom II using real footage, not game footage. Set to the beat of "Hey Man, Nice Shot" by Filter. Click here to download this file
  12. Looks like I'm getting the hang of things! Got it to work on the first shot! I'm a huge WWI nut, and with the WWI game around the corner, I can't help but catch the modeling bug. I've always loved the DH.2. :)
  13. Funny I keep hearing people bitch about how few cockpit modelers there are, but when someone shows an interest nothing comes of it. But I digress.... anyone willing to help (resurected from a few months ago)
  14. Ejection Audio View File These files will replace the "I've been hit" or "Taking damage" audio. I at first replaced the "I'm ejecting" audio but found that those files are almost never heard (I purposefully lost dozens of 8 ship flights and never heard that audio clip". These were taken from Vietnam dogfight audio sequences, they work perfectly for me, so here's hoping they do for y'all too. Submitter Aladar Submitted 11/15/2006 Category SF/WO* Sound Mods
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..