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Everything posted by Major Bloodnok
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ORP Fala
Major Bloodnok replied to strahi's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice. -
SF2 Tu-16 Badger Pack by Pasko
Major Bloodnok replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
They look much better, than the stock ones.- 1 reply
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All hail Mue!
Major Bloodnok posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All hail Mue, for his target editor. I cannot imagine, in a million years, doing this by hand.- 71 replies
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What made everyone play SF2
Major Bloodnok replied to TheStig's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Netwings, there's a blast from the past. -
Strike Fighters 2 Screenshots Thread
Major Bloodnok replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
This is availiable in the PR_UK scenery. -
Strike Fighters 2 Screenshots Thread
Major Bloodnok replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hunters over Yemen. -
Strike Fighters 2 Screenshots Thread
Major Bloodnok replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Wonderful Terrain(Ethiopia and Yemen) by Menrva. -
Strike Fighters 2 Screenshots Thread
Major Bloodnok replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Buccs over Iceland. -
At last!
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Yes!
Major Bloodnok replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It was based on this: https://en.wikipedia.org/wiki/Exercise_Mainbrace -
Yes!
Major Bloodnok replied to Major Bloodnok's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nope, flying, Supermarine Attackers, off HMS Illustrious. -
Question regarding hex editing
Major Bloodnok replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No, unfortunately. -
Operation Darius issue
Major Bloodnok replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In the aircraft data ini make sure these statements in bold are there: e.g: [MissionData] NationName=RoyalNavy ServiceStartYear=1965 ServiceEndYear=1972 AircraftRole=ATTACK AircraftCapability=DAY_ONLY Availability=COMMON Exported=False ExportStartYear= ExportAvailability=VERY_RARE PrimaryRoles=CAS,STRIKE,SEAD,ANTI_SHIP,NAVAL_STRIKE SecondaryRoles=ARMED_RECON,RECON,FAC NormalMissionRadius=550 MaxMissionRadius=1950 Ceiling=12740 MinBaseSize=MEDIUM CarrierBased=TRUE CarrierParkSpan=7.97 CarrierParkAnimationID=4 -
Operation Darius issue
Major Bloodnok replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In the carrier data ini make sure the height is there, e.g. Parking[01].Heading=270 Parking[01].Offset=6.280,91.84,11.925 See if that helps. -
English Electric Canberra B(I)8
Major Bloodnok replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Brilliant package!- 1 reply
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Fatastic old photos of aircraft, ships etc. They look as if they were taken yesterday. https://www.flickr.com/photos/8270787@N07/
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"Javelin Boys", nice.
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Vickers Valiant B.1 (*)
Major Bloodnok replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Wow, excellent! -
Don't know if it's true, but, in the circumstances, more power to him/her. https://twitter.com/hashtag/ghostofkyiv?src=hashtag_click
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F-35 "Double" cockpit
Major Bloodnok replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is this it? [CockpitArea] ModelNodeName=CockpitArea ShowFromCockpit=FALSE HasAeroCoefficients=FALSE DamageRating=DESTROYED -
Fakepilot for Groundobjects?
Major Bloodnok replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Glad you sorted it out. Assorted stuff on a carrier: -
Fakepilot for Groundobjects?
Major Bloodnok replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here is some ini stuff from an aircraft carrier: [Hull] ModelNodeName=Hull EffectSize=1.0 MaxExtentPosition= 28.98, 112.25,15.3340 MinExtentPosition=-28.98,-107.22,-3.9800 //MaxExtentPosition= 28.98, 152.25,19.58 //MinExtentPosition=-28.98,-141.22,-3.98 StructuralFactor=8000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25.4 Armor.Thickness=25.4 Armor.Thickness=25.4 Armor[REAR].Thickness=25.4 Armor[TOP].Thickness=25.4 Armor[BOTTOM].Thickness=25.4 SystemName[001]=Engine SystemName[002]=Deck SystemName[003]=Cat1 SystemName[004]=Cat2 SystemName[005]=Cat3 SystemName[006]=Cat4 SystemName[007]=Cat5 SystemName[008]=Cat6 SystemName[009]=Cat7 SystemName[010]=Cat8 SystemName[011]=Missile1 SystemName[012]=Missile2 [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=BedfordCanvas WeaponPosition=9.50,-38.00,15.3340 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile2] SystemType=MISSILE MissileID=1 WeaponTypeName=BedfordCanvas WeaponPosition=12.50,-38.00,15.3340 ShowMissile=TRUE IndependentPitchMovement=FALSE This puts some trucks on the carrier.