Vambrace
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Everything posted by Vambrace
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WWII Pacific..
Vambrace replied to Tailspin's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I have tried searching through the WWII aircraft section but I can't find the Japanese plane packs, nor the WWII plane packs. I remember the WWII plane packs exist before, but I think it is deleted probably the same for the Japanese plane packs too. If you do have the plane packs wrench, can you reupload it? -
WWII Pacific..
Vambrace replied to Tailspin's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hey wrench, can you show me the links to: ArmorDave's Jap Planes Pak Wolf's WW2 Planes Pak Geo's WW2 Ground Object Pak, his Hellcat Pasko's Wildcat and Val I can't seem to find them in combatace, A-team skunkworks or even in your site. -
Aircraftobject.INI help
Vambrace posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
While searching around .INI files with the SF1 .CAT extractor, I stumble across the Aircraftobject.INI in the objectdata.cat file. The file seems to be what affect the game's flight dynamics, especially the AI's behavior which include flight behavior, ground attack, and dogfighting. I'm trying to edit some of the AI's dogfighting characteristics, but I need help on how some of these functions work: [DogfightAce] SafeAltitude=50 <------Is this in meters? LookoutAngle=360 DefensiveAngle=120 ChanceDefensiveTurn=100 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=100 ChanceUseVertical=100 FightWithoutAmmo=1 CannonFireAngle=0.8 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2000 OptimalCannonRange=250 MinCannonRange=100 MaxRollForGunAttack=180 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 The category also include novice, green, regular, and veteran. With some knowledge on how this work, I can finally make Aces that don't suck :D . -
Aircraftobject.INI help
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
But wouldn't messing with the dogfight parameters important in itself? Its true I notice that some aircraft have AI parameters in each of the aircraft DATA.INI file, but they only seem to alter the AI in its ground attack role. -
Aircraftobject.INI help
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thx for the tip stick. I like the way on how you describe each parameter. it works nicely -
Aircraftobject.INI help
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually, what I mean is what each parameter does. What does it mean by chancecontinue= can you give me each on what each does and how it affect the AI behavior -
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Aircraftobject.INI help
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thx for the help stick. do you also know how each of those parameters work? -
Aircraftobject.INI help
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I haven't edited any of the AI's behavior below ace other than editing its safe altitude. what is your recommendation on editing the rest? -
Gravity 9.81
Vambrace replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
that is unless we actually edit the aircraftobject.ini file right? -
Gravity 9.81
Vambrace replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Where do I find that file? and if setting the gravity affect flight characteristics. Does that mean if we reduce the gravity by 50%, you can zoom straight up with an F-15 on full burner? -
I noticed that ECM has 3 different types: Deceptive, Noise, Dual mode. what do each of them do and what are they effective against?
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ecm function
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
so ecm+chaff+hard maneuvering is the best option in avoiding missiles? -
ecm function
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
does the noise rejection somehow affect how the missile is resistant to ECM jamming? -
ecm function
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is using both ecm more effective in avoiding missiles or will it work against it? -
Artillery question
Vambrace posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
as the description says, how do i put artillery units in the game. Do I put them in the same way i put in ground units or will it automatically appear in a ground offensive/defensive? -
In campaigns, I notice that on an irregular basis that new pilots will appear in my roster. is there a way to change the rate of which new pilots appear in the squadron? On the strategic node. Is there an editor that allow me to create and manage strategic nodes? I'm currently trying to create a ground war in which neither side gain much ground. I'm using the SFP1 desert map for the campaign.
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From the album Pics
2 AIM-9M 6 AIM-120A 2 AIM-54C -
Su-27 Family WIP
Vambrace replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That too. But I don't have a yahoo account. either way, my ICQ number is 559417952 -
From the album Pics
Must I explain myself -
Su-27 Family WIP
Vambrace replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
is it possible to send it to my Gmail or hotmail? -
From the album Pics
It certainly is. -
Su-27 Family WIP
Vambrace replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice! are those real moving canards? The skin looks nice. What's wrong with the skin? Can't wait to see it complete. A nice competition with the F-15E and F/A-18E By any chance, is it possible to MSN me the Su-47? I want to try it out and see if there is anything I can help with the aircraft, especially the insane control at high speed.