Vambrace
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Everything posted by Vambrace
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Su-27 Family WIP
Vambrace replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The Su-47 was never built to be fast. The forward-swept wing design is what makes it extremely maneuverable while at the same time limiting its maximum speed. I heard that its known maximum speed is at mach 1.6, I think limiting the mach limit there and limiting its maximum knots to that of the ODS version F-16C would solve the problem. I too hope that the Su-47 will be released as a beta. I am eager to see this plane in action against an F-22 some time in the near future. -
while making a campaign for SFP1, I ran into a problem when trying to play a certain unit. It seems the game tend to only allow you to play a unit as long as it is in order. The problem is like this [MercUnit001] UnitName=1st Special Ops Wing ForceID=1 UnitID=1 StartDate=1995 DescFile=MercDesc.txt StartText=Campaign1Start3.txt AircraftType=F-16C_B30 [uSAFUnit001] UnitName=1st TFS ForceID=1 UnitID=2 StartDate=1995 DescFile=MercDesc.txt StartText=Campaign1Start3.txt AircraftType=F-15C [uSAFUnit002] UnitName=2nd TFS ForceID=1 UnitID=3 StartDate=1995 DescFile=MercDesc.txt StartText=Campaign1Start3.txt AircraftType=F-16C_B30 [uSAFUnit003] UnitName=3rd TFS ForceID=1 UnitID=4 StartDate=1995 DescFile=MercDesc.txt StartText=Campaign1Start3.txt AircraftType=F-15E [uSAFUnit004] UnitName=4th TFS ForceID=1 UnitID=5 StartDate=1995 DescFile=MercDesc.txt StartText=Campaign1Start3.txt AircraftType=A-10A [uSAFUnit005] <----- This is the problem i need help on UnitName=5th TFS ForceID=1 UnitID=55 StartDate=1995 DescFile=MercDesc.txt StartText=Campaign1Start3.txt AircraftType=F-16E bear in mind that the first 4 units in the USAF plays like normal. But the problem is playing as the 5th USAF unit. For some reason, when I try to play as that unit, I instead play as the merc fighter wing. This problem also apply when i try to play as the enemy side as well. can anyone help me with this problem.
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campaign fix
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
But aren't CAS missions appear only when ground forces are attacking or defending? -
campaign fix
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As part of a campaign issue, is there a way to make the battle line static yet ground units will fire on each other? will that also trigger a CAS mission? -
Artillery question
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
so I to modify the .ini files in the terrain folder in order for them to appear? -
http://forum.combatace.com/topic/31586-using-stock-static-parked-aircraft-for-the-tw-series/ After reading comrpnt's guide on static aircraft and using the SFP1 statics into the game, I can't seem to see any static aircraft in the airbase. Is there a way to make it appear in campaign or is it just used for single missions? Either way, if i remember correctly back in WOE/NATO fighters, I recall seeing parked Mig-19s and Mig-21s.
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campaign fix
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the advince. This also applies when I try to set up the campaign that also play as Force 2 as well. Even when I put it in order, it still have the same problem like this. is there a way to fix that? -
campaign fix
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I dont think that's the problem here. Here's the example in NATO Fighters [uSAFUnit004] UnitName=10th TFS ForceID=1 UnitID=4 StartDate=1979 DescFile=woe2Start.txt StartText=woe2Start1.txt AircraftType=F-4E [uSAFUnit005] UnitName=16th TFS 'Tomahawks' ForceID=1 UnitID=55 <----------------- it works for them, why not for me StartDate=1979 DescFile=woe2Start.txt StartText=woe2Start1.txt AircraftType=F-16A_Blk1 [uSAFUnit006] UnitName=22nd TFS 'Stingers' ForceID=1 UnitID=5 StartDate=1979 DescFile=woe2Start.txt StartText=woe2Start1.txt AircraftType=F-15A -
campaign fix
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
none that I notice. I put the unit ID in both campaign.INI files in the numbering order. I've copied this idea from NATO fighters, but i dunno how to get it done right. here is the unit in the campaign data [AirUnit055] AircraftType=F-16E UnitName=5th TFS ForceID=1 Nation=USAF DefaultTexture= BaseArea=D3 Airfield CarrierBased=FALSE CarrierNumber= BaseMoveChance=0 RandomChance=100 MissionRate=1.0 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=80 Intelligence=100 UpgradeType=Never MissionChance[sWEEP]=10 MissionChance[CAP]=10 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=0 and as for the F-16E, it is not the Block-60 but the F-16XL if it won the enhanced tactical fighter program back in the 1980s . I may plan on putting F-15E's on the USAF and F-16XL for Dhimar. -
Weapon editor guide
Vambrace posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
On the weapon editor on missile types. there are 11 tabs which add more features to the weapon. Terminal Guidance target memory mid-course correction home on jam optical back-up IFF interrogator seeker uncage seeker slave sea skimming terminal pop-up lofted can anyone give me some advice on what they do. thanks -
Weapon editor guide
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
so the higher the gimble, the higher the off-angle shot you can pull off? and if so, can i pull off an off-boresight shot just by looking at the target I want to lock on to? -
Weapon editor guide
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
hmm. does the gimble limit somehow affect off boresight ability? -
Weapon editor guide
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
just to clear things up. seeker uncage- the missile (mostly IRM) will lock on to the enemy on its own seeker slave- gives the missile (IRM again) off boresight capability -
Static aircraft
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
NumSquadrons= So the higher the number, the more squadrons one airfield can hold and increasing the chance of parked aircraft appearing? I don't necessarily want fill all the airfield with aircraft since my comp cant handle that much stuff in the game all at once. -
Su-47
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
srry for the double post, erwin. But will there be any plans to release a beta in the near future? -
aside from the obvious that armor add protection levels, I'm a bit curious about a few things. HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=100 Armor[REAR].Thickness=100 Armor .Thickness=100 Armor .Thickness=100 Armor[TOP].Thickness=100 Armor[bOTTOM].Thickness=100 1. what is the maximum limit for armor? 2. for the armor material, what other kinds are there? and is there a way to find the .INI files on the armor?
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Static aircraft
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Does the random chance determine the number of aircraft or the chance that they will appear on the airfield? -
Static aircraft
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is that the parking chance in each airfield.ini? and if so, is the parking % affect the number of aircraft in the runway or it affect whether or not they even appear? And i tried the ground object detail too, and it work nicely. -
Static aircraft
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
is there a way to change the frequency of when they appear? most of the time, the Airfields are always empty. -
Armor help
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the help. I'm happy to say that KIA rates have reduced significantly. Although there will be the occasional MIA or POW, those are more than acceptable. -
Armor help
Vambrace replied to Vambrace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the advice. I'm just adding armor so it at least increase some sort of resistance to missiles. Gets really annoying when I die each time i get hit by an R-77 from the rear and die without even a chance to bail out. and especially in campaign, pilots who became aces last mission will always die the next one. Just adding armor to increase survival rates. -
Su-35BM Beta
Vambrace replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Sorry for the extra post, but I thought this could add TVC in some way. http://forum.combatace.com/index.php?app=gallery&module=images§ion=viewimage&img=10824 While experimenting with the Su-35BM, I tried to add TVC function by using the TVC used in the F-15 Active by: fastcargo and i was able to give it thrust vectoring. apply this to both engines to allow thrust vectoring ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL //ThrustVectorInputName=PITCH_CONTROL ThrustVectorAnimationID= MaxVectoredPitchAngle=-22.0 ThrustVectorControlRate=30.0 Note- This only allows thrust vectoring through manual input of the thrust vector command. I'm currently experimenting on how to make it work together with pitch and roll, but I can't seem to get it to work properly. anyone who wish to contribute should also help in trying to figure out how to make it work with pitch and/or roll.