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Winder

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Everything posted by Winder

  1. AWESOME Superpatch!

    Thanks - are you sorted now? WM
  2. AWESOME Superpatch!

    You are most welcome - more coming in the next month or so...craft packs will be a focal point. WM
  3. spinning top in a camel

    My response was to the thread starter BuB so maybe just relax - if you know how to get out of a spin that's fine but consider that the thread starter BuB does not? As usual YMMV but I am not trying to help you I am trying to help BuB. WM
  4. spinning top in a camel

    Yes we are aware that the AI sometimes pull up too steeply and do not recover from a tail slide - whereas the player can. It varies from craft to craft they are better in the craft in the later war years.. It was quite bad in the N11 but we have improved the AI handling of N11 recently and it was patched a few versions back I don't believe there is a combat sim out there without AI foibles (Il-2 and yes I have ROF too) but we are working steadily on new AI code for P4. But we believe OFF offers a good balance of play - Campaign, Graphics, FM, DM and AI for an immersive WW1 experience and that is and will remain our goal - balance. Perfect? ....not possible yet.... we are playing on a PC with finite GPU and CPU. WM
  5. Very strange - yes we have been testing this patch for quite a while now with no install issues and we note many are up and running too. I would do the Add/Remove in Control Panel - then delete OBDSoftware folder and all sub folders. Then install from DVD , patch to 1.32 then mini patch PCs are weird things... WM
  6. As per the help button ... move them and also put them in the correct \nation subfolder. WM
  7. spinning top in a camel

    Hold the rudder to opposite direction of spin - do not frantically move it from one side to the other if it does not respond immediately (many people do just this) - keep cool... If spin direction does change then of course you have to change direction... the trick is to hold rudder to opposite direction of spin - practice it take the Camel up and give it a go. HTH WM
  8. If you do decide to select air start on a scramble mission you simply start nearer the enemy in the air... no difference. The reason its in the briefing room is that the user can decide when he needs to use it - on the fly.. If you hate the idea.... then don't (do not) tick the box - some people asked for it and so we have provided it for folks that want it. And we did it for P3 and not have everyone wait for P4. HTH WM
  9. It was a development placeholder that never got revisited (so much to do so little time situation) and yes if you turn the volume up you will hear that its a school hall - but yes all sounds are user changeable in: CFSWW1 Over Flanders Fields\campaigns\CampaignData\ShellMusic HTH WM
  10. Pleased you found it! Guys all the new 'invincible' and 'air start' options are on the fly tick boxes - there will not be settings in the workshops for these as it something that you select as you feel it and depending on time pressures for that flight or if you want to simply practice - so no need to go to workshops or pilot dossiers to change your pilot... you can make the decision just before you click Fly!! Finally if you do select invincible the flight is never logged - ever. Cheers WM
  11. spinning top in a camel

    Its easy to recover if you use the standard procedure: 1) You must chop the throttle. 2) Apply opposite aileron and rudder and HOLD it do not oscillate it every few seconds. You will exit the spin after about two to three turns - if you have no height .... well thats it. Sometimes on chopping the throttle the engine may die (rotary) and you may need to restart - exhilarating experience. Winston - I will get to look at MP as promised - no need to come across so negative all the time after all there is always ROF as an alternative... so life is good? WM
  12. I went to bed.... Its a hotfix so no version change... its about 288kb. HTH WM
  13. AAA

    Well there is capacity in the game for a lot more immersive details like this - yes just takes time - pleased u are enjoying it. Cheers WM
  14. Guys, Sadly there is a small/ minor glitch in the Matrix but rather than recall the super patch I have prepared a mini hotfix - and we wanted to avoid this although I guess its inevitability - but maybe I did not expect to do this so soon lol. What we will be doing from now on then is maintaining only one hotfix patch that will have to be installed on top of the main Super Patch i.e 1.32. We will update this hotfix as required from now on. You will thus never need more than the OFF BH&H DVD, Super Patch 1.32..... and the latest hotfix (fixes a missing winter terrain tile that fortunately is outside of the main OFF arena). It will be up shortly. WM
  15. When you select a squad the location is shown on the map. The hilliest region is Alsace - Eastern most region next to Switzerland and then Verdun. Marne and Somme are relatively flat. Hun Scout Squad in Alsace: Jasta 14 Allied Scout Squad in Alsace : Esc 49 (French) To name but one of each. You can simply scroll through the squads and the location is always displayed on the map. HTH WM
  16. Water Detail Texture Size

    Shaders in CFS3 are DX7.0 so nothing changes that. Water Detail texture size affects the scale/size of the 'waves' HTH WM
  17. nvidia 190.38 drivers

    Your best bet is to go add/remove and remove the Nvidia Drivers - reboot - you will end up with a crappy VGA display res etc and ignore the windows auto detect on your card. Then install the driver version that you want. OFF is very stable and should not CTD nor slowdown FPS wise. HTH WM
  18. graphics driver and target exe

    I normally set up the global Nvidia settings to what suits OFF, and then only make exe profiles (if needed) for other apps. So far I have never had to make a customised rule set for a specific exe but I have a limited range of 3D apps and most are Combat flight sims that all require 16x AA and Aniso. HTH WM
  19. nvidia 190.38 drivers

    I am pleased you are sorted - the only thing that will improve it from there is SuperSampling but that is quite an FPS hit depending on how many spare frames you have of course. Yes there is something amiss with the 190.38 - there are quite a few users who have now rolled back and all is well with earlier versions. Hopefully Nvidia will sort this out. If you want a 'cleaner' picture than what you are seeing now (and really compared to ROF OFF is crystal), then its ATI I am afraid. But there are issues with ATI (or there were issues on my ATI 9800Pro) with reflections - for example instrument dial glass and mirrors did not work -with ATI drivers. Pol and I wil be testing a new ATI card soon to see if that has been sorted since the ATI 9800Pro days (some time back lol). WM
  20. nvidia 190.38 drivers

    AA And Aniso is not working with OFF on some rigs with 190.38 - no matter how many reboots you do. I had to roll back to 182.something. With 182 16xAA and 16x Aniso and Multisampling the image is crisp and clear and no shimmering all the way to the horizon. Badgerboy set AA to 4x or 8x in CFS3 config - whatever is max on your rig. To do this go workshops, Graphics Config, File Change display options and the AA is a setting below the screen res. Then set up whatever you want in your GPU config ensuring that you have overrides application on. HTH WM
  21. We are still testing the 1.32 super patch which has all patches and mini patches rolled into one as well as some additional content. We hope to release this patch shortly, but as usual no promises. WM
  22. The OOB does not really specify 'numbers', but aggressiveness, effectiveness, morale and whether on offensive defensive or neutral. I am simplifying things a lot in my description I guess because the code is extensive and complex. The main issue we really have is that we are lacking CPU and GPU to effectively put the war into the perspective we require - but it will change. What we have here is not a canned campaign and that is all I am trying to emphasise. HTH WM
  23. Olham thanks looks good but date is exceedingly important as the supremeacy and frequency of flights and density thereof of the opponents changes over time (OOB). So to put this in context one must know the month and year... may I suggest: 1914; 1915 ; 1916 (1st half) 1;916 (2nd half) ; 1917 (1st half); 1917 (2nd half); 1918 (up til April) ;1918 (Post April) Bloody April for an example is tough for the Brits and easeir for the Hun. But lets examine that statement. This does not necesarrily mean that if you are flying Hun during Bloody April in '16 that you will easily make 17 hours and make lots of kills and the reason is simple - attrition always happens no matter the time period and you can easily become a statistic even in the easiest time periods. Balance therefore in the OOB means average over the two opposing sides - the player in OFF is but one member of the side he fights for. OFF is not about the player winning the war - it will never happen that way. Yes pick your fights and engage only when odds are in your favour - without using TAC - and you will fly longer live longer no matter what period or location or nationality of your pilot. In a nutshell self preservation is the key. HTH WM
  24. Yes you can and do meet MvR as the system stands right now if you are near his squad/field range...and he is historically still alive i.e up til XX April 1918. 21st? cannot recall HTH WM
  25. I will say this once and for all there is no bias in OFF other than the historcally based aspect of the OOB in terms of air activity and supremacy at the period of time of the mission. Ditto any feelings of uber craft etc - we just dont approach the sim this way at all - we are too factually biased for this and by now I would hope that is clearly evident in OFF. Our team is about 50/50 Crumpet and Hun and yeah that includes our leading Hun supporter.... OVS he counts for 3 Crumpet fans I think with his sheer fanaticism of Hun craft. HTH WM
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