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Everything posted by Winder
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CFS3 has always done this - I have seen it higher after long flights - its not a leak it loads more and more ground textures etc as you go. That's why we recommend 2G ram - but CFS3 will only use what is available and then swap in and out of virtual Ram - this can cause FPS stutter or FPS hiccups so the more RAM the better. I ran P1 and P2 on 1Gb with no problems. But I am curious as to why you are worried - are you having stability issues? If so contact us on our support e-mail - yes my PM will always be closed. HTH WM
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O.K but please note: 1) Never warp without setting the fuel mixture for altitude otherwise when you come out of warp you WILL be at slow speed and suddenly pitch down. HTH WM
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If something is 'stuck' in your install you could try this: 1) Goto workshops and set AI weather Gen on 2) Press the Reset button next to Make Front. 3) Ensure under General that Day Lock is set on. 4) Then try in sim - should be sunny. To know if there is a problem in the historical data file of the weather I would need the date and time of your pilot - the historical file dictates the weather and if it was rainy for weeks you will have rainy for weeks - the weather during WW1 from a precipitation POV was dire and hurt many offensives. HTH WM
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Sopwith Pup & Warp since 1.26
Winder replied to Aussie Pilot's topic in WOFF UE/PE - General Discussion
Tested warp and here are the golden rules: 1) Never warp without setting the fuel mixture for altitude otherwise when you come out of warp you WILL be at slow speed and suddenly pitch down. 2) Never warp on bad weather days - you could warp into a storm and also lose it! Cheers WM -
Tested warp and here are the golden rules: 1) Never warp without setting the fuel mixture for altitude otherwise when you come out of warp you WILL be at slow speed and suddenly pitch down. 2) Never warp on bad weather days - you could warp into a storm and also lose it! Cheers WM
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So far I have not been able to reproduce any strange behavior on warp - testing with Tripe in campaign. WM
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Wow, what a difference one patch makes.
Winder replied to sukebeboy's topic in WOFF UE/PE - General Discussion
DM is altered on some craft is about the only difference gunnery wise. To see a difference you do have to change settings in workshops? But there are lots of fixes in 1.26 as listed on our website. HTH WM I am trying to get to that stage - close now! WM -
The short answer is I don't know as I never tested warp in 1.26 . Yes I should have but..... Anyway we will look tonight and post a HOT FIX if warp is a bit wonky. Cheers WM
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Sopwith Pup & Warp since 1.26
Winder replied to Aussie Pilot's topic in WOFF UE/PE - General Discussion
One thing I always fail to test is warp - so probably guilty as charged there.... We will see if we can reproduce this and provide a HOT FIX ASAP. Cheers WM -
Wow, what a difference one patch makes.
Winder replied to sukebeboy's topic in WOFF UE/PE - General Discussion
No problem remember many other people read these threads and I want the correct info reflected. Easy will be needed by newbies so of course it all depends on perspective. We discussed this a lot and wanted the scaling to help and allow even guys playing with keyboards to have fun. IOW if we are gonna scale it lets scale it! Main thing is that the original gun settings are there - hard. HTH WM -
Wow, what a difference one patch makes.
Winder replied to sukebeboy's topic in WOFF UE/PE - General Discussion
Maybe consider what GUN settings they have in workshops - its fully scaleable now? Nothing is sacrificed.... WM -
Realistic is as it was before - right or wrong! HTH WM
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New Work shop difficulties question.
Winder replied to Aussie Pilot's topic in WOFF UE/PE - General Discussion
Hard - and as for differences try it and see!! HTH WM -
1) Not necessary as the AA is scaled over the years anyway - there is a lot less AA in 1914 as opposed to late 1917 in the theatre. 2) The settings now affect spread and hitting power - and again not necessary to split as its cause and effect. HTH WM
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No - there is only one set of registry settings - these are phases of one product. WM
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Pleased you are up and running
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Patch 1.26 observations and comments
Winder replied to Winston DoRight's topic in WOFF UE/PE - General Discussion
Guys remember if you find it too easy put the guns on hard in workshops lower right - then its as it was before - guns wise anyway. And finally I would like to reiterate what I said on SOH - you cannot have more damage presented - like wings coming off etc without the craft going down and thus higher kill rates..... so we have now come full circle. But you have the options to make it harder... use them! Have fun! WM -
Wow, what a difference one patch makes.
Winder replied to sukebeboy's topic in WOFF UE/PE - General Discussion
Yep Hard is as it was before.....ie as is was in 1.25 HTH WM -
LATEST UPDATE PATCH V1.26 IS NOW AVAILABLE!
Winder replied to Polovski's topic in WOFF 1 2 3 / UE - News Releases
Not at all. HTH WM -
new install and patches to phase 3
Winder replied to gianlucabagatti's topic in WOFF UE/PE - General Discussion
Not Long to wait. V1.26 should be up soon. HTH WM -
1) Savy and a few other airfields do have location issues - we have over 1000 airfields in total and I am working on sorting the few that are badly placed/oriented - best to enlist in another squad. 2) Not sure maybe reduce load by lowering sliders sounds like memory. 3) Sounds like a system thing - GPU overheating most likely - mem corruptions? - never seen/heard of that before in any phase of OFF. HTH WM
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Hello Since Version 1.2 FPS has been improved so its strange that your FPS has gone down. Most folks have had an improvement in FPS not a deterioration so did anything else change on the system? What you can try is goto workshops and press 'Reset CFS3' - warning this will delete your pilots but you do have to confirm. Then press 'Config CFS3' and set up your sliders and graphics settings as before. HTH WM
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Guys you can time advance if you enable this in the workshops: Campaign column - Campaign Date Advance - On. And in your campaign interface you get a 'time advance' button under the briefing button. HTH WM
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Hi Guys, Things are far more logically arranged around here and look really good too - its really great. Latest status on Update to V1.26 is here: http://forum.combatace.com/index.php?showtopic=37449 Scroll to the end. Cheers WM
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Issues Being worked on For Update/Patch 1.26 :Progress update: 02/03/09 Late 1) Aircraft Altitude Performance: Issue: Some Craft are not meeting performance criteria at altitude and so cannot always manage to fly at the altitude set by the campaign manager (although this is within the aircraft's historical performance rating) Temporary Workarounds: Set Medium or Low altitude limits in workshop if flying in early years Progress: Modifications and fixes implemented - testing in progress for V1.26 2) DataBase Issues: RFC 11 - Bristol Skin Error - Fixed Esc 15 - Nieuport 11 not available - Fixed Incorrect Ranks assigned to AI pilots for Naval squadrons etc - (they were incorrectly assigned normal RFC/Jasta Ranks) - Fixed Historical Weather database error - Fixed Hun Medal awards - Revised Frescaty Airfield moved away from a hill. - Moved 3) Additional Features: 3.1) Gun Jams now optionally selectable in workshops - Implemented 3.2) AI (Affects AI Only!!) Gun Fire Effectiveness (range and accuracy) scaleable/selectable in workshops and linked to Realism Rating- Implemented 3.3) All Gun Power settings (Main and Rear still separate) - now Hard Normal and Easy now affect spread factor as well as impact damage value - affects all guns AI and Player - Implemented 4) Miscellaneous Issues: In cloud Fog On/Off no longer affects Realism rating AI Gun Ranges reduced. AI target strike issues work around. All Manager dates are now in long format eg 23 February 1916 Improved workshops identification of Graphics setup. Somme Battle map now correctly reflects that the Battle of Verdun is also on the go. News Paper Font made clearer 5) N11 low altitude behaviour improved 6) Aircraft Roll Rate Performance and Drag factors: Issue: Some Craft are not meeting performance criteria for Roll and have excessive dive speed capabilities and higher than normal G force limitations. Temporary Workarounds: None Progress: Roll rates corrected where required and testing is in progress for V1.26 Dive speeds/Drag factors corrected where required as well as Max G loadings corrected - testing is in progress for V1.26 7) Sesquiplane Lower Wing Strength: Issue: Are tougher than they should be in some craft Temporary Workarounds: None Progress: G factors corrected where required - Testing now in V1.26 8) Damage Modeling Issue: Some Craft DMs are harder than they should be. Temporary Workarounds: None Progress: DMs have been corrected where required - Testing now in V1.26 WM