-
Content count
711 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Winder
-
-
I see many Barmy Offers use 'E'? Cmon thats far too sane! WM
-
Of course discussion is what this forum is all about and in this case I think some extra input from me was required.... In terms of colour blending etc well the trees are still suited to early P4 terrain tiles (now scrapped), so colour wise have not been adjusted to the new Western Front Terrrain yet. But before I even do that I have to decide on what level the models of the trees will be taken to..... depends on how the whole sim hangs together FPS wise in alpha an beta and we are not there yet. HTH WM
-
Indeed I have COD as well but I also like to push the envelope of course but it will never be done at the cost of FPS.... However I am not done yet! WM
-
I agree on the trees but then I also have not done much to them yet - essentially they are P3 trees....so with the new terrain and rendering.... yep. I have made some trees with leaves etc i.e real 3D trees rather than planes - but the FPS loss is too high with the huge numbers rendered even after lodding - we shall see how we go... Please remember everything is WIP... WM
-
Brand new DM and FM now ready!
Winder replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Hi Guys, As promised I looked into modding P3/CFS3 to ignore the MP online validity checks and alas I have to report that it is not a quick fix. I simply do not have the time nor the resources to implement and test a change of this magnitude. Remember MP online validity checks are important so understand why its there... However all is not doom and gloom - you should be able to mod OFFIV craft without this kind of hassle - IOW I will endeavor to make the required changes for P4 - as it will be thorougly tested in beta. HTH WM -
Yes I wrote the code so that is how it works - but I promise to look into some way around this for you guys... WM
-
Brand new DM and FM now ready!
Winder replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Guys there are reasons why we modded the DM the way we did: 1) P1/2 DM was deemed by users to be too hard... 2) Flamers - by careful adjustment of settings we were able to avoid the hardcoded flying flamers... IMO I think the only thing that needs strengthening in P3 DM is the control cables - so HPW maybe you could look at that as the main thrust of the mod? In the meantime wrt the validity checks I did post here: http://combatace.com...gn/page__st__20 Finally P4 is, in so many respects, a new ballgame...watch this space as soon we will start to announce some features... WM -
Very very different.... WM
-
Alas no, Ace craft invalid results in squad craft being called automatically... Guys we are looking at ways that we can allow you guys to mod our sim - yes we have a sim that sits around CFS3.... But I am heavily focused on p4 right now so I cannot promise or give a date - I will look into it, that I do promise. I will post a message next week on this and let you all know whether its feasible or not - my concern is quick fixes/changes bite - i.e. they bite me! WM
-
Hi Guys, Off Checks the validity of craft for online play - all craft are checked to ensure that MP matchup is O.K. Now an FM or DM mod (depending on how severe the mods are) can cause OFF to believe the craft is invalid. If this is the case the default squad craft is used.....I suspect that is what is happening here. HTH WM
-
Barmy Films Presents - HPWs Ultimate Damage Model Overview
Winder replied to Hellshade's topic in WOFF UE/PE - General Discussion
Nice Vid Hellshade! WM -
Website P4 Screenshots updated
Winder replied to Polovski's topic in WOFF UE/PE - General Discussion
errr yep thats the way I have it coded now...and a lot more... WM -
Website P4 Screenshots updated
Winder replied to Polovski's topic in WOFF UE/PE - General Discussion
Already in P4.... All the screenies/most are taken in QC where you can set up up to 6 craft per side as well as covering top cover flights...in campaign of course it is a lot more realistic... WM -
In C:\OFF\Games\CFSWW1 Over Flanders Fields\campaigns\CampaignData\ShellMusic Try these .... WM ShellMusic.rar
-
Its geared to actual war activity.... WM
-
Training Field - P4 DEVELOPMENT SCREENSHOTS!
Winder posted a topic in WOFF UE/PE - General Discussion
in England....will post some more later... WM -
Looking at the OOB its clear that many battles are depicted as starting when the gun barrages started as opposed to the first infantry attacks... HTH WM
-
Hi Guys thanks thats wrong if its starting that early - I will look. Probably a typo somewhere... WM
-
Training Field - P4 DEVELOPMENT SCREENSHOTS!
Winder replied to Winder's topic in WOFF UE/PE - General Discussion
...... -
Training Field - P4 DEVELOPMENT SCREENSHOTS!
Winder replied to Winder's topic in WOFF UE/PE - General Discussion
In France.... WM And a few random shots I have..... WM -
Training Field - P4 DEVELOPMENT SCREENSHOTS!
Winder replied to Winder's topic in WOFF UE/PE - General Discussion
Dusk - at a field just outside London... WM -
Training Field - P4 DEVELOPMENT SCREENSHOTS!
Winder replied to Winder's topic in WOFF UE/PE - General Discussion
Closer view of another field in UK... WM -
1) Not at this moment in time no. 2) Not always the case sometimes 1 sometimes 2. 3) Yes lots of improvments for P4. HTH WM
-
Every flight has a goal and a purpose....OFF generates up to 200 aircraft in the theatre real time..real flights from real squads doing real tasks - no spawns. HTH WM