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Everything posted by Axgrinder
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The IP for this afternoons dogfight is: 65.31.56.198 Please write it down. If anyone else hosts this afternoon they will give their IP over Teamspeak.
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View commands - are they kidding?
Axgrinder replied to SGCSG1's topic in WOFF UE/PE - General Discussion
DITTO! -
Anybody recognize these...?
Axgrinder replied to Hauksbee's topic in WOFF UE/PE - General Discussion
I would be interested to know where you two got your versions or CFS3? And, are they the Microsoft or Ubisoft versions upgraded to the final version? -
He can help you with TS as well. You are able to chat on TS even if you can't hear each other.
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I will be on TS at 8 pm EST for anyone brave enough to fly tonight. I will run a few missions plus if we get enough people a team dogfight in preparation for Saturday. I will give the host IP on Teamspeak. Hope to see you tonight! REMEMBER! AXGRINDER WANTS YOU!
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Any way you and Bala can get together on TS to make sure you are OK for Saturday?
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Duck, I took out the AX N17 and I put the updated missions on the D&H site. Also, get rid of the Boys of 60 campaign mission 5. There are features in there that I don't have.
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Well Bala, there doesn't seem to be much of a response to this post. I hope we can at least get what's turning out to be our regulars to show up Saturday! Duck, Joker, Alpha8 and I flew the mission and it looks like it has some good possibilities.
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Wouldn't it be the same as me putting the plane on the 3rd party download site here?
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I don't have a problem at all with Matt putting the Ax Special in his installer if he wishes. But to save confusion I will exchange the plane with a normal N17 in those missions when I get a chance. I'm with you in making the process as painless as possible.
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Choosing Multi-Player crashes CFS3
Axgrinder replied to Hauksbee's topic in WOFF UE/PE - General Discussion
Why do I get he feeling that duck would get the short end of the stick in that deal! Besides, I hear he's pretty tough and stringy! -
The Ax plane is available for download on the D&H site. BTY Sorry I had to bail on you last night. Do you want to try again tonight? I am not flying IL-2 tonight so I wont bail on you!
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Join in a multiplayer game and you will know for sure you've found a replacement for RB3d!
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Yes, absolutely! Let's make sure the right files are here! Can the administrators give us a hand please? Leave the info on Teamspeak, it is correct.
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I have created a team dogfight mission that we may be able to use for our Europe vs USA dogfight and would like to test it starting on Saturday afternoon at 3pm EST! I have put 36 aircraft in the mission but I understand the max limit for online MP in 16 players. I have Fokker Dr1's and Fokker D7F's flying against Se5a Viper's and Camels. Let's see how many people we can pack into this mission. It will give us some idea of where we need to head and what we need to do for future games of this type. I am posting this early so you have time to clear your schedules for this test. Oh! And remember! AXGRINDER WANTS YOU!
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Axgrinder's Multiplayer Request
Axgrinder replied to Axgrinder's topic in WOFF 1 2 3 / UE - Multiplayer
That's why it says Axgrinder's requests for MP. I can't tell other people how to host their own missions. But when I host I hope people honor my requests, and I believe they will. -
Europeans V American's MP
Axgrinder replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Check TS tonight starting around 8ish EST. Someone might put up a game. Don't know yet if I am able to host today so I haven't put out the call. -
I mentioned this too somewhere Duck.
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Europeans V American's MP
Axgrinder replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
DAMN UKW! LOOK WHAT YOU STARTED! Don't worry, if and when this happens it will be on the weekend. Most likely on a Saturday. -
HEY! How come I wasn't a part of this one! LOL
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Europeans V American's MP
Axgrinder replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
OH! I AM LIKING THIS! 2PM EST = 7PM LONDON TIME I BELIEVE! I would be willing to create a MP mission with two opposing squads of aircraft. Maybe a two seater thrown in on each side for an escort type scenario. Then we wouldn't have to use the Team dogfight feature and the game would run better. We would set up two channels on TS for each side. THIS COULD BE GOOD! -
Just had my first Multiplay- GREEEEAAAT!
Axgrinder replied to Fortiesboy's topic in WOFF UE/PE - General Discussion
I am working on that aspect of the MP experience right now. I have been tinkering with MP team dogfight/co-op missions with multiple underlying mission goals. -
Just had my first Multiplay- GREEEEAAAT!
Axgrinder replied to Fortiesboy's topic in WOFF UE/PE - General Discussion
I have found that even with cable as long as you use the dogfight or team dogfight feature of OFF MP there will still be some stutter and lag. Planes will also act somewhat erratic. You will see someone in front of you yet they shoot you from behind, planes will look like they are flying backwards things like that. The weird thing is hosted missions seem to run better, less lag and good FPS. Don't know! I believe Madmatt is looking into it. -
Eric, The way I see it is if a dedicated server is to be set up it will have to be like the RB3d server, strictly dogfights. I don't know of any way to run co-op missions on a dedicated server unless the administrator would be able to put up a mission that would run at a certain time. Otherwise we would be limited to a game like Rb3d again and groups of pilots would form squads and challenge each other to dogfights for bragging rights. Anyway I'm not familiar with running a dedicated server so someone else with that experience will have to fill in the blanks. As for my preference, I would like to run a mix of team dogfights and co-op missions. I know the boys that fly with me in the D&H squad would be glad to challenge other squads in a dogfight over France!
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I have already built an online mission like this. We tested it Saturday morning and ran into some problems so I am ironing out some of the quirks. Neither side made it to the objective. Both squads of planes were all decimated by spawning enemy aircraft while taking off! I hope to test it out again next time I run a session. The basic premis of the mission is as follows: Half the online players pick allied planes and the other German. The Germans have a forward observation post that the Brits are trying to overun and take over. The Brits have sent troops and aircraft to drive the Germans from the area. SE5a's have been sent as cover for the troops and to bomb the German postion. The Germans must defend this critical forward position! Reinforcements of German troops are on their way to repel the Britsish offensive. D7's have been sent to give the German troops air cover and turn back any Allied aircraft! So you have the potential for a great dogfight over a bloody ground battle with the underlying mission of taking or keeping the observation post by either side. How's that sound? I hope I have worked out the kinks from the first test! If not I will keep working on it till I get it right.
