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Herr Prop-Wasche

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Everything posted by Herr Prop-Wasche

  1. I would be happy to help you with the FM stuff, Olham. Although I don't claim to be any where near the expert as anyone on the OFF development team, I think I have learned a thing or two while fiddling with the Albs and N28. The main difficulty would be getting enough good flight information about the real-world performance of the D VI.
  2. P4 Query

    Look for a file named OFF.log I'm not sure where it is located or if it has the information you are looking for, but you might try that as a starting point.
  3. The "Other Sim" with the initials "ROF" has announced a career mode. See topic here: http://combatace.com/topic/63307-rise-of-flight-new-career-mode-update/page__view__getnewpost Notice the "career" only covers the last 700 days of the war, however.
  4. Gun Settings

    We haven't had a poll recently, and I have been fiddling around with the gun settings a bit, so I thought I might see what the consensus is. After we get some results, I will post my impressions of the various front and rear gun settings. Note that the front gun settings control the spread of bullets for both human and AI pilots, while the rear gun settings can be set separately for human and AI observers. This results in some practical implications for the front and rear gun settings.
  5. Gun Settings

    There are separate rear-gun settings for the AI and human, but no separate setting for the front-guns. With the front guns, you make BOTH the human and AI better shots by setting the front-guns to Easy, and worse shots by setting it to Hard. With Easy, you can get more kills, but you won't survive as long. With Hard, you will have a harder time getting multiple kills in one mission, but you are also likely to survive longer. You might try setting the guns to Normal, Pawgy, for a compromise between the Easy and Hard settings. Fortunately, there is a way to get seperate rear-gun settings for the human and AI, but you have to do a little file editing. Find the WW1_Scenery/Difficulty/(Easy, Normal, Hard)/RearGuns folder. Inside this folder you will find files for the Vickers, Lewis, Parabellum, and Maxim machine guns. The AI files are the ones that look something like this: "Lewis_air_obs.xdp." The files for the human rear-gunner looks like this: "Lewis_air.xdp." Inside each file is a setting named "Noise." To make the human rear-gunner a better shot, lower the number. To make the AI rear-gunner a Mr. Magoo, increase the number to at least 2.0. Hope this helps answer your question. Good luck!
  6. Gun Settings

    Finally, I'm also working on a small revision to the AI rear-gun dispersal settings, because if you use the harder front gun settings, you will find it even more difficult to shoot down the two-seaters without also adjusting the rear-gun dispersal settings somewhat. Again, this will not be a major alteration to the current settings and should not cause too noticeable a difference in gameplay. In the end, I'm just trying to offer a few more options for some OFF'ers to try. Not everyone will agree with or will enjoy my additional options, nor do I expect them. It will probably take me up to another week or so before I am ready to post all of my gun setting changes. Until then, fire way!
  7. Gun Settings

    WARNING! DO NOT READ THIS POST IF YOU DO NOT WANT TO KNOW THE BULLET DISPERSION SETTINGS USED IN OFF AND IN MY REVISION!!!! . . . . . . . . . . . . . . . . . . . . . . . OFF Settings: Easy = 0.2 Normal = 0.5 Hard = 1.0 My Settings: Easy = 0.4 Normal = 0.75 Hard = 1.25 Personally, I think my Normal setting of 0.75 represents the best compromise between realism and fun. In the past, I have used the OFF setting of 0.5, and was still able to get multiple kills in one mission (and I am not a good shot)! The setting of 1.25 is for hard-core players who want to limit their kills to somewhat more realistic levels (still can get multiple kills). However, at this setting, the AI (except for Aces) will have much more difficulty getting kills.
  8. Gun Settings

    I've been doing some additional testing at various bullet dispersion settings and think I am about ready to come up with some "alternative" gun setting values. Generally speaking, the settings will make the bullet dispersion slightly wider at all difficulty settings, with "Easy/Accurate" set slightly tighter than the current "Normal" setting, the new "Normal" setting set almost exactly midway between the current "Normal" and "Hard" settings, and the new "Hard" setting about 25% more difficult than the current "Hard" setting. I've found that I don't notice that much difference between the OFF Hard setting and my new Hard setting, but I do notice a difference between the new hardest setting and the old OFF Normal setting. Also, at the two highest settings (the OFF Hard and my Hard setting), the AI is not as good at shooting down a lot of planes in one mission as it is at easier settings. This should result in fewer whole flights being wiped out in one single mission--although it can still happen occasionally, even at the hardest setting. In my next post, I will give you the detailed differences between OFF's settings and my settings, so if you want to maintain the "mystery," DO NOT read the next post. YOU HAVE BEEN WARNED!!
  9. HPWDMv2.5 problems?

    I really doubt that my DM has anything to do with your CTD, Duke. There are no graphic changes in the DM, just some revised numbers for hit points and hit probabilities. Send me a copy of your Alb_DIII_QC1.xdp file and I will take a look at it, though.
  10. problem at end of campaign missions

    Seeing that you hail from "Down Under," I suspect a heat problem. Increase your cooling, clean out your case and fans, perhaps install a better fan on your video card. If the problems go away when the weather gets cooler, there's your answer.
  11. Which Quick Combat do you fly?

    The WWI Scenery folder is the method through which OBD has worked much of their magic on CFS3 to come up with OFF and HITR, I believe Pawgy. Somewhere in the OFF.exe is a program written by Rex Hannover that loads much of the material located in the WWI Scenery folder into CFS3 and converts it from WWII to WWI. For example, look in the Difficulty folder and you will find a folder for AI and settings for gun settings etc. More than that, I really can't say, as I am not an expert programmer and I do not have access to the OFF executable file.
  12. OT..this might make you laugh

    HA HA, LOL!!
  13. An Apology from me to all of you.

    Glad you have come back to OFF, Pawgy! No hard feelings from anyone on the forum, I'm sure. I don't know if it will make you feel better, but there have been several people whose initial experiences with OFF were not satisfactory. A few even left in a huff. But almost all of them eventually came back! The CFS3 engine that OFF is built upon can be a finicky beast and can be difficult to get set up initially. But the reward for persistence is immense. You have just begun to scratch the surface! Try not to get too discouraged about the learning curve involved in flying these virtual planes. As you have found, OFF is highly customizable for different skill levels. I myself will never be a very good pilot or fighter because of a genetic condition which makes me a little shaky and occasionally spastic in my hands. However, with time and certain adjustments, I have become reasonably adept to the point where I can survive for as long as several months at the front--as long as I don't run into too many aces--I still have a very hard time outflying them, which is as it should be! If you have questions, ask away! You have already met Uncleal, our resident crumudgean, and survived, so it should all be downhill from here. See you in the virtual officer's club!
  14. OT I nearly lost my best friend

    I will have to share that quote with my 82 year old father. He loves dogs, but can't have any as he is now in a retirement center. He still tells stories of him and his childhood dog, Snoozer, going rabbit hunting in the tall prairie grass. Snoozer would jump high in the air to spot the rabbit, disappear and take off after it, and then spring into the air again some 50-100 feet from where he was on his previous jump. Repeat ad nauseum. Snoozer is still his favorite dog.
  15. Thank you, Olham. I had forgot that the Soviet Union objected to his release on humanitarian grounds even though the other Allied powers had sought his release. I also had the date of his flight confused. I thought it was before the war, but it was early in the Spring of 1941, before the invasion of the Soviet Union. He wasn't found guilty of war crimes, but for "conspiracy to make aggressive war," along with one other count. Apparently, he sought to convince Churchill to make peace with Germany in exchange for an agreement to look aside when the Nazis invaded the Soviet Union. It's interesting to speculate what might have happened if Churchill had taken up the offer (assuming the offer was authentic), but by then Churchill knew that the Nazis couldn't be trusted.
  16. Pulling a Hess must refer to Rudolph Hess' landing his airplane in England for a supposed "peace offering" to England before the outbreak of WWII. I don't know if he crash landed or not, but he was interred for the duration of the war and held in prison as a war criminal. Can anyone enlighten me as to why Hess was held as a war criminal in prison for the rest of his life since he left Germany before the war and never returned?
  17. OT I nearly lost my best friend

    From his photo, Max appears to be quite the character! I'm sure you have had (and will continue to have) many adventures together. I am glad that his condition is manageable.
  18. She is indeed a beauty! Looks to be of museum quality, tho. Be careful that Widowmaker does not come by to scuff it up a bit!
  19. OT: I've Done It!

    Oh noes! Not Worms Armageddon!
  20. how to end mission successfully

    Welcome to OFF. I don't remember the answer to this question off hand, but while I don't think you have to complete all mission objectives in real time, you do need to spend time out of warp--particularly at the mission objective waypoints. There are a series of sticky-threads that will answer your question better than I can. Look on the general info forum.
  21. Gun Settings

    One thing I have noticed in OFF (or any flight sim for that matter) is that you and your opponent's aircraft do not do a lot of "bobbing" up and down in the air. I imagine that that would add a lot to the difficulty of in the air shooting as opposed to that done on the ground.
  22. Thank You OBD

    Well said, CaptSopwith! I couldn't add a thing to your post, except to say that I have also enjoyed the WWI flying community since the late 90's and the Delphi forum--such a long time ago, it seems. I raise my glass to all of the contributers, posters, followers, and even lurkers of all things WWI related--but especially to OFF and the developers at OBD software. Cheers!
  23. Gun Settings

    Interesting notes and contributions from Bullethead, Hasse Wind, Polvoski, and Creaghorn. A few post ago, BH mentioned shooting from a moving vehicle on the ground. He said, if I recall correctly, that he was able to learn fairly quickly how to adjust for the bumps and ruts and still maintain accurate fire on his target. One difference I just thought of between ground bumps and air turbulence is that air turbulence tends to be more unpredictable than the effect you get from travelling over the ground. At least with being over the ground, you can get a pretty good idea of the general "bumpiness" of the terrain and adjust your fire accordingly. You can also eyeball the terrain and get a good idea of how rough it is going to be. Since air turbulence is invisible and unpredictable, you should have a much harder time compensating your aim. Plus, as pointed out above, you are moving at a higher rate of speed in the air as opposed to the ground. Finally, I imagine the aircraft engines of the period were not as smooth running as today's engines--even in military vehicles. For all of the above reasons, I still think it is harder to aim and shoot accurately from these WWI aircraft than from a ground vehicle. However, I do agree that the difference is probably not too dramatic. I also agree with the discussion about the rear guns. If the arc can be improved, than the spread should probably also be adjusted to reduce the lethality of the rear-gunners just a bit.
  24. OT: Back for 9 Days

    Welcome back, Olham! Beware the Frog on his hog! Watch for the Yankee and his hanky! Don't forget the Brit with his kit!
  25. Gun Settings

    Interesting. Thank you Duke and Bullethead. Yes, but what we should get and what we actually get may be two different things!
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