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Herr Prop-Wasche

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Everything posted by Herr Prop-Wasche

  1. N28 FM 1.5 update

    File Name: N28 FM 1.5 update File Submitter: Herr Prop-Wasche File Submitted: 10 December 2010 File Category: Aircraft Models Greetings, OFFers! HPW proudly presents the 1.5 revision (and first official release) of his Flight Model for the Nieuport 28, flown by several U.S. squadrons in early to mid 1918. This FM is meant to be used as an alternative to the official OFF FM used by the N28. Major changes to the FM include: slightly higher top speed, better high altitude performance, slower dive speed, increased susceptibility to upper wing damage from prolonged high speed dives (just as in real life), and improved handling with fewer nasty stall characteristics. The major improvement from 1.0 to 1.5 includes better AI performance--less climbing and stalling during combat and less "bobbing" up and down of the aircraft at low altitudes. This should make AI opponents tougher to shoot down and make your AI wingmates more likely to survive their mission. Installation is via JSGME. Simply unzip the file into the MODS folder, open JSGME, enable the mod, and fly! The mod has been tested and works for both QC and campaign missions. Notes: Please be sure to write to me about any comments or criticisms of the new mod. Also, please note that this mod is based substantially on the existing official OFF FM for the N28 and would not be possible without OBD's and Polvoski's previous work on this and the other planes currently available in OFF. Thank you OBD! Click here to download this file
  2. N28 FM 1.5 update

    Yes, the N28 1.5 update is a standalone update which improves the FM of the N28. It doesn't have anything to do with the damage model, so you can install one or both mods at the same time.
  3. HPWDMv2.5 update

    File Name: HPWDMv2.5 update File Submitter: Herr Prop-Wasche File Submitted: 19 December 2010 File Category: Aircraft Models Readme File 18/12/2010 ------------ HPW Full Campaign Damage Model for OFF BHaH HITR v2.5 by Herr Prop Wasche Zip file contents: HPWDMv2.5\aircraft folder with 477 individual aircraft folders, .xdp files and .bdp files (Fortiesboy, you were right!) HPWDMv2.5 readme.txt INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDMv2.5 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDMv2.5\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it! NOTE: This mod is intended to be used in QC battles AND the main campaign. ------------ Version History 2.5 Major fix and revision! All HPW damage model users are urged to upgrade to this version! --Fix: Discovered and corrected major error introduced in v2.1 which prevented player pilot from being injured or dying even when "Dead is Dead" pilot outcome option was selected in Workshop. All three outcomes should now work as designed. --Fix: Corrected error which prevented damage model mod from being applied to Nieuport 11's. --Hit points for horizontal stabilizers increased slightly to lower chances of "tail-first slides" at low altitude for some aircraft. Note: This problem may also be partly an FM issue and cannot be fully fixed by changes to the damage model. --Hit points for all control cables increased slightly in all aircraft. --Important new feature: aircraft .bdp file associated with each matching aircraft .xdp file now included in mod. This has two major effects: game load times are no longer slowed the first time after the mod is applied, AND the original HITR .bdp files will be restored if the mod is disabled or removed. Previous versions of the damage model failed to restore the correct .bdp files, possibly causing certain game anomalies if the mod was disabled. Click here to download this file
  4. HPWDMv2.5 update

    J and N---Be careful what you wish for! Death is ready to reap his revenge again on all flyers on the Western Front!
  5. Vicefelwebel ranking above Feldwebel?

    Well, although I must confess that I still don't understand very much about the Imperial Germany system for ranking pilots, the discussion has been fascinating!
  6. An OFF Holiday Card To All Of You

    Merry Christmas to all! Stay safe everyone!
  7. Watch this space!

    Hello again, fellow OFFers. I know I haven't been posting much on the forum lately, but that doesn't mean that I haven't been busy thinking about BHaH and its devoted group of WWI simmers. In fact, I am very nearly finished with a completely revised and updated version of my damage model for HITR. Although the new model is based on previous editions of the damage model, I feel it has been significantly improved because of several factors, including in-game experience, hindsight, and most importantly, statistical analysis aided by the use of a very large Excel spreadsheet I have put together containing all of the data concerning the dimensions and "hit points" of all of the components in all 47 aircraft currently available in HITR. In essence, what this means is that instead of relying mainly on my own personal feelings about the performance of all of the aircraft in OFF and how they should behave when damaged, I am now also using statistical analysis to help me to initially determine how many hit points to allocate to each component of each individual aircraft in OFF. Usually, this is based upon the relative size of the component of interest. Basically, I am operating from the principle that larger components should have more hit points than smaller components. Therefore, in general, the elevator of a Fokker D VII should have more hit points than the elevator of a Fokker E III. Of course, I also consider other factors, such as the time period, whether the airplane is a scout or a bomber/recc, and the reputation of the aircraft for unusual strength or weakness, for example. Starting from this figure, I then test and tweak each aircraft until I am happy with the result. So many changes to the damage model have been made in this new version that it is almost impossible for me to describe each one. In general, however, the hit points and "threshold values" which control the display of damage effects in the new model are not that far off from how they appear in the original version of OFF or in any of my previous damage models. Overall, the most significant changes should be somewhat greater variation in the durability of different aircraft types (stronger D VII's, slightly weaker Albs), engines that are more resistant to initial damage but don't burn quite as quickly (with the exception of DH2's and Harry Tate's ), stronger wing roots but weaker wing tips, and stronger horizontal stabilizers. I hope to have the new version ready for release in about a week or so. I will make the announcement on this thread in addition to placing the mod in the 3rd party mods section of the OFF forum. Until then, happy OFFing!
  8. Watch this space!

    It seems the Grim Reaper has been appeased. Death again haunts the skies above Flanders' Fields!
  9. HPWDM 2.3 update

    File Name: HPWDM 2.3 update File Submitter: Herr Prop-Wasche File Submitted: 24 October 2010 File Category: Aircraft Models The 2.3 update for my DM is now ready! What was once a fairly minor change has morphed into something a little larger. Here are the major highlights: 2.3 --Hit points for elevator and rudder cables reduced in all aircraft. --Probability of "hit" to aileron cables reduced in all aircraft. Hit points on aileron cables also reduced. --Hit points for observer/rear-gunner reduced slightly. --Hit points for central fuel tank increased slightly in several aircraft, particularly Nieuport's, DR1, and DH5. --Rate of fuel loss due to hits to central fuel tank adjusted in all aircraft. --Adjusted frequency of oil leaks from damage to nose and oil reservoir in several aircraft. --Spad's, DH2's, SE5a, and all Albatros and Nieuport types somewhat less likely to catch fire. Roland, Hannover, and DFW somewhat more likely to catch fire. --Probability of "hit" to left and right gear reduced slightly in all aircraft, hopefully reducing number of crashes due to collapsed landing gear just a bit. --Hit points to wings and wingtips of Fokker Triplane reduced slightly. --Corrected error in DH2_early models which caused central fuel tank to be only half-strength. Click here to download this file
  10. HPWDM 2.3 update

    Sorry, I did not see your message until just now. Yes, I uploaded the 2.5 update on Sunday. Everyone should now die properly.
  11. HPWDMv2.5 update

    Version

    114 downloads

    Readme File 18/12/2010 ------------ HPW Full Campaign Damage Model for OFF BHaH HITR v2.5 by Herr Prop Wasche Zip file contents: HPWDMv2.5\aircraft folder with 477 individual aircraft folders, .xdp files and .bdp files (Fortiesboy, you were right!) HPWDMv2.5 readme.txt INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDMv2.5 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDMv2.5\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it! NOTE: This mod is intended to be used in QC battles AND the main campaign. ------------ Version History 2.5 Major fix and revision! All HPW damage model users are urged to upgrade to this version! --Fix: Discovered and corrected major error introduced in v2.1 which prevented player pilot from being injured or dying even when "Dead is Dead" pilot outcome option was selected in Workshop. All three outcomes should now work as designed. --Fix: Corrected error which prevented damage model mod from being applied to Nieuport 11's. --Hit points for horizontal stabilizers increased slightly to lower chances of "tail-first slides" at low altitude for some aircraft. Note: This problem may also be partly an FM issue and cannot be fully fixed by changes to the damage model. --Hit points for all control cables increased slightly in all aircraft. --Important new feature: aircraft .bdp file associated with each matching aircraft .xdp file now included in mod. This has two major effects: game load times are no longer slowed the first time after the mod is applied, AND the original HITR .bdp files will be restored if the mod is disabled or removed. Previous versions of the damage model failed to restore the correct .bdp files, possibly causing certain game anomalies if the mod was disabled.
  12. A merry Christmas and a happy New Year

    God rest ye merry Gentlemen (and Gentlewomen)!
  13. Berliner Mandelbrot - Almond Bread

    Thanks for the recipe, Olham! I don't know when I will have the time (or the space) to try it, but it looks delicious!
  14. Watch this space!

    For those of you still listening, the revision has just been submitted to the downloads section for approval by the moderators. It therefore should become available later today or tonight. Use the mod in good health!
  15. My Pilot never dies

    Speaking of revisions to the DM, I am just about ready to upload the fix and revision to the downloads section. Here is a copy of part of the release notes for the new revision: I have tested almost all of the planes in HITR using this latest revision of the DM and they all seem to work correctly now. If you do notice any aircraft that does not produce injuries, please let me know so I can fix the problem. Please note that occasionally the OFF manager will not produce an injury even in the case of a serious crash. However, if the problem persists more than one or two times in a row, be sure to notify me of the problem and I will get it fixed. Thanks again to everyone who enjoys using the mod! Now better than ever--I hope!
  16. My Pilot never dies

    Sorry that I kept you guys waiting on a fix for the mod. Just before I first heard about a possible problem with the mod I had started to feel a little burned out about working on OFF and OFF mods, so it took me a while to get back into finding a solution for the problem. Then, I had a lot of trouble figuring out what might had been a cause of the problem. Turns out it was changing the pilot hit points from 40 to 35. Apparently, pilot outcomes like injuries or death are at least partially controlled by the number of hit points consumed in a crash or whatever. Changing the starting value must have messed up the algorithm that OFF uses to determine death or injuries. That is fixed in the latest revision.
  17. Watch this space!

    Good news! I have discovered what was causing the "my pilot never dies" problem. For details, check out the OFF General Help forum. I hope to have the fix ready by the end of the weekend. Cheers!
  18. My Pilot never dies

    Solution found! Good news. I have discovered what was causing the problem. Apparently, OFF did not like me changing the hit points for the pilot from 40 to 35. After I changed the value back to the original value, I found I was able to "die" again. I can also switch from any of the settings without having to delete or deactivate the the DM. I have tested four or five planes, and so far, they all seem to work. I still need to do some testing, and I need to write up some brief notes in the readme about the changes, but I hope to have the fix up for download by the end of the weekend. Check to make sure that you have correctly installed the mod. Every version since 2.0 has had the change to the pilot hit points. Edit: Also, if you were flying the Nieuport 11 your pilot could still die, because I hadn't noticed until now that my DM failed to include the N11. The N11 will be included with the latest revision.
  19. As you can see from the thread title, I am pleased to announce that I will be working on an FM mod that WILL eventually be able to be used in the full OFF campaign. At first, this will largely be an experimental project to get an idea of how feasible it will be to make changes to the current FM without mucking it all up, but I hope to eventually be able to create a full, working FM mod for all of the planes currently available in OFF. There may be a few limitations to some aspects of the mod due to being able to work only with the .cfg files, but at least the changes will work in the campaign as well as in QC. I plan to keep note of my progress in this thread, as well as to hopefully stimulate (polite) conversation about what people would most like to see in a revised FM. Of course, since this is my project, any FM work that does come out of it will be my own interpretation of the flight model for the various aircraft we have, and it most likely will not agree with everyone else's interpretation for every single aircraft. Of course, anyone else is free to create their own FM if they find that they don't care too much for my efforts. I have already started some preliminary work on the new FM. As an example, I went ahead and created two separate FM's for the Sopwith Pup--a 80 HP version and a 110 HP version. Testing confirms that both models work in QC and the campaign--but not at the same time, as yet! Each model has slightly different performance characteristics, with the 80 HP version both slower in level flight and not as good a climber as the 110 version. I still have more adjustments I want to make to both models in order to distinguish them more from the stock FM models, but I will release them for testing not too long from now, assuming everything goes right. I welcome any questions, comments, advice, and even criticism about my work on this project, so don't be shy about speaking up. Also, if anyone would like to volunteer to be a guinea-pig, er, tester, be sure to let me know via a reply to this thread or by PM.
  20. New FM mod is in the works

    Thanks, 77Scout. I discovered JSGME during my Silent Hunter 3 playing days. Very nifty program and it does save a lot of grief.
  21. I Am Mystified..

    Royce, Did you remember to delete every directory and file on your computer that references OFF? Don't forget the CFSWW1 Over Flanders Fields folder that resides in the Documents and Settings directory of your main drive.
  22. New FM mod is in the works

    'Bones, The MODS folder is not part of the OFF installation. It is supposed to be placed into the CFSWW1 Over Flanders Fields Folder when you install the Generic Software Enabler, sometimes referred to as JSGME. Although you don't HAVE to have JSGME in order to install some mods, I have made all of my mods so that they can easily be installed using JSGME. Installing my mods without JSGME is very cumbersome, so I recommend that anyone who wants to use the FM or DM mods use JSGME.
  23. New FM mod is in the works

    The solution to the "tail-dragging" I think, is a combination of increasing the hit points for the elevators and/or horizontal stabilizers, along with an adjustment to the center of balance for the planes so the plane's weight is moved a little more toward the nose, making it easier for the plane to transition from a climb into a dive.
  24. New FM mod is in the works

    Olham--The "complete" package of FM changes I sent to you for testing isn't really complete. It mainly consists of changes to some of the Albatros' versions and the N28 for use in the campaign and a few other FM changes that will only work for aircraft in QC. What are the exact names of the FM mods that you are currently using? Actually, regardless of the FM mods you are using, as long as you install the N28FM1.5 mod last, you should not have any problems. Later, when I have more FM's modded, I will integrate them into one package. As far as which planes I would like to play with a little more, I agree that the Albatroses, particularly the DII, could use some adjustments. After that, I would like to see if I could reduce the dive speed of both the Sopwith Pup and the two Tripes, slow down the top speed of the Tripe from 115 mph to something closer to 105 (don't worry, this number is just off the top of my head and is not final), and reduce the speed of the Camel a bit. Olham has also mentioned that a few planes such as the Nieuports and the Pup tend to climb and stall too much when in the hands of the AI. I think I have found a partial solution to that problem, so I would also like to fix that, if I can find the time. Finally, my last project would probably to experiment with the Dr1 and Camel to see if I can make them a little more quirky than they are now--but that project is way off in the distance--maybe after the release of P4. Of course, if anyone else can identify a problem that they feel is historically inaccurate, I will be glad to take a look at it, but I can't promise whether I can do anything about it!
  25. New FM mod is in the works

    Glad to hear, 77Scout. Let me know how you like it. Here is the link to the download page: http://combatace.com/files/file/11572-n28-fm-15-update/
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