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Everything posted by Herr Prop-Wasche
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What OS are you running OFF on?
Herr Prop-Wasche replied to Winder's topic in WOFF UE/PE - General Discussion
When I go OFF, I go XP Pro, 32 bit. Actually, XP is the only OS I have on my system. -
Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Olham and Hellshade, The DM is entirely separate from the beta FM that Olham has. Although the DM covers all of the aircraft in HiTR, the FM only covers Albatros' types. Also, only some people are able to get the FM to work with their computer, so I have not released it to the general public. The FM is contained in a file called AlbsFM.zip, while the DM is in a file called HPWDM2.zip. -
Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Lou, Now I don't know whether to root for the early demise of your pilot, or not! Ah, I guess I shouldn't begrudge him his cyber-life; the grim reaper will have him soon enough, I'm afraid! -
OFF videos are now on the official TrackIR website
Herr Prop-Wasche replied to Hellshade's topic in WOFF UE/PE - General Discussion
Bravo, Hellshade! -
Churchill in UFO cover-up
Herr Prop-Wasche replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
We might make good "seeing-eye' pets for them, if they don't decide to eat us! -
Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Awesome video, Hellshade! Thanks for posting it in this thread. One thing: don't get the idea that every plane you shoot at will eventually go down in flames. For one thing, Hellshade is a "hell" of a shot! Also, I worked very hard to make some aircraft harder to go up in flames while others are somewhat more "flammable.' In particular, the Se5a and the Albatros' should now be somewhat harder to light up. Most of the others should be about the same as in stock, but their engines should be a little tougher, at least initially. Be sure to be careful with aircraft you think you have heavily damaged that have dived away. I did that on a test flight only to have the bugger come back up while I was chasing someone else and shoot up my engine! -
Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Personally, I'm going to try a Hannover career at the start of Operation Michael in the spring of 1918. I might last for a whole extra mission with the new DM, if I am lucky! -
Screen Shots, Videos, Media, OFF Posters
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
Nice! You are a much better marksman than I am. -
Improved Effects trailersmoke
Herr Prop-Wasche replied to Creaghorn's topic in WOFF UE/PE - General Discussion
Thanks, Creaghorn! I was using the effectswithtracers mod along with my DM mod and really enjoyed the results--although I did increase the size of the tracers from .2 to .5 I didn't see smoke with the earlier version of the effectstrailersmoke, however, so I have downloaded the update and will try it tonight. -
Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
FB, Glad you like the mod, so far, although I don't know if I would go so far as to call it "subtle." The fire effect you mentioned was unplanned, but perhaps a welcome side-effect of changing some of the threshold values around. For some aircraft, you may see a small or medium fire that will eventually grow into a large fire and explosion. Of course, if you continue to shoot at a burning plane, you can accelerate the process, but why waste the ammo! -
Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
There aren't any FM changes in this mod, unless I did something terribly wrong! Wings coming off in high g maneuvers is also not a part of this mod, although I wouldn't rule it out if the wing has taken a lot of bullet hits. All HITR aircraft should be covered in the DM, so N28's should be included. If not, try downloading again. -
Herr Prop Wasche Damage Model 2 for HITR
Herr Prop-Wasche posted a topic in WOFF UE/PE - File Announcements
File Name: Herr Prop Wasche Damage Model 2 for HITR File Submitter: Herr Prop-Wasche File Submitted: 05 August 2010 File Category: Aircraft Models Readme File ------------ HPW Full Campaign Damage Model for OFF BHaH HITR v2.0 by Herr Prop Wasche Zip file contents: HPWDM2/aircraft folder with 477 individual aircraft folders and .xdp files HPWDM2_readme.txt INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created by JSGME when you install it into OFF. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it! NOTE: This mod may be used in both QC battles AND the main campaign. ------------ Thank you for downloading HPWDM2, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model. Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also now correlate roughly with engine size or displacement. In addition, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball! Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastrophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks are designed to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance. Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com in the Over Flanders Field forum. Thank you and I hope you enjoy the mod! HPW Click here to download this file -
Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
All right, everyone. The DM is done, uploaded, and now waiting approval by the board moderators, so should be available later tonight. I could contine tweaking until the cows come home, but I think the DM is ready for release. You can find a complete readme and installation instructions in the downloads forum. In addition to all of the changes I describe in the readme, probably the most significant change in this DM over stock is that most aircraft (but especially two-seaters), are more resistant to minor damage. While shots to the engine or pilot are even more important in order to bring down either a scout or two-seater, early damage to the engine is less likely to result in an immediate loss of performance. The result, hopefully, should be longer and more dangerous, dogfights. While I have done my best to make a DM that is both historical and fair to both Allied and Entente players, no DM is "perfect." Please direct any comments or criticisms to me at this forum, and I will do my best to answer or address your concerns. Thank you, everyone, for your support. I enjoyed making this DM and look forward to hearing your experiences with the new DM. -
Version
76 downloads
Readme File ------------ HPW Full Campaign Damage Model for OFF BHaH HITR v2.0 by Herr Prop Wasche Zip file contents: HPWDM2/aircraft folder with 477 individual aircraft folders and .xdp files HPWDM2_readme.txt INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created by JSGME when you install it into OFF. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it! NOTE: This mod may be used in both QC battles AND the main campaign. ------------ Thank you for downloading HPWDM2, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model. Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also now correlate roughly with engine size or displacement. In addition, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball! Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastrophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks are designed to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance. Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com in the Over Flanders Field forum. Thank you and I hope you enjoy the mod! HPW -
The .air files also contain weight information, but you need a hex editor or airEdit to read those files. Of the three, I think the .cfg file is the file the game uses.
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Screen Shots, Videos, Media, OFF Posters
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
Thank you, Hellshade. I really look forward to your cinematic presentation. The campaign version is coming along nicely and will be ready very soon. I don't anticipate any problems getting it to work. -
Screen Shots, Videos, Media, OFF Posters
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
Take your time, Hellshade. I'm sure the final result will be as spectacular as all the rest. -
My understanding is that fuel and pilot weight is modeled for the AI, but that the AI always have 50% fuel on board, both at the start and end of a mission. I seem to have an easier time keeping up with the AI at the end of a mission, as my fuel load gets depleted, than I do at the start.
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Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
The new DM is almost ready. All I need to do now is write the readme file and installation directions. Also, I strongly recommend that anyone planning to use this, or any mod, first download and install JSGME. Believe me, it makes loading and unloading mods a snap and dispenses with the need to manually back up your game files. -
I think a regular old, copy and paste method will work with his files. Copy and paste both of the tracers.dds files to the OFF\effects\fxtextures folder described in his readme. Copy and paste the particular effects file you want to use into the main CFSWW1 Over Flanders Fields folder. Don't forget to back up the original effects file first or you won't be able to go back to the original OFF version!
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File Name: HPW_HITR_CampaignDM_1.0 File Submitter: Herr Prop-Wasche File Submitted: 28 Mar 2010 File Category: Aircraft Models Readme File ------------ H.P.W. Full Campaign Damage Model for OFF BHaH HITR v1.0 by Herr Prop Wasche Zip file contents: aircraft folder with 477 individual aircraft folders and .xdp files HITR_Backup_XDPs.bat Restore_HITRXDPs.bat HPW_HITR_CampaignDM_1.0_ReadMe.txt INSTALLATION: Important! Backup your HITR .xdp files first! Backup your HITR .xdp files by first copying the HITR_Backup_XDPs.bat file to your OBDSoftware\CFSWW1 Over Flanders Fields folder and then clicking on it to run the program. After you have backed up your .xdp files, extract the entire contents of the HPW_HITR_CampaignDM_1.0.zip file to the OBDSoftware\CFSWW1 Over Flanders Fields folder. DO NOT unzip the file into the aircraft folder itself! If prompted, simply click "Yes to all" when asked if you wish to replace files. If at any time you wish to return to the stock HITR damage model, simply click the Restore_HITRXDPs.bat file included in the zip file and automatically placed in your OBDSoftware\CFSWW1 Over Flanders Fields folder. In order to re-apply the mod, simply re-open the HPW_HITR_CampaignDM_1.0.zip file and extract the aircraft folder to the OBDSoftware\CFSWW1 Over Flanders Fields folder. NOTE: This mod is intended to be used in BOTH QC battles and the main campaign. ------------ Thank you for downloading version 1.0 of my Full Campaign damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the already wonderful WWI flight sim modification of CFS3 by OBD Software. In addition to including .xdp files for all of the aircraft in the HITR campaign, this new version of the mod includes many additional tweaks (based on play-testing) made to the .xdp files since the release of the QC version. In particular, hit point values for many of the engines have been adjusted, along with wing root values for several planes, including but not limited to, all versions of Albatross, Nieuports, Spads, and many two-seaters. Minor corrections to the .xdp files for the Bristol Scout, DFW CV, Nieuport 24, and Nieuport 28 have also been included with this mod. Overall, my intention with this damage model is two-fold: to slightly toughen up most of the airplane models in the game in order to slightly prolong dog-fights and to provide the human player with more visible signs of damage so he or she may choose to make their escape and live (hopefully) to fight another day! Depending upon the aircraft and the severity of the damage, aircraft should now be more likely to display not only bullet holes, but also rips and tears, oil and coolant leaks, exposed wing spars, and broken wing tips. Although entire wings may still break off at the root, the mod is intended to slightly reduce the frequency of this event. While all of the aircraft engines in the game have also been made slightly more resistant to early damage, when severely damaged they are somewhat more likely to catch on fire and even explode! Oil and coolant leaks should also be more likely to occur. Finally, both your pilot and your AI opponent are slightly more vulnerable to becoming wounded--perhaps even fatally! I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod! Click here to download this file
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Watch this space!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
You are most welcome, Sir! I have an updated version for you. This new version strengthens the elevators of most planes and makes the chances of fire a little higher. I find that the aircraft tend to fly better and fight longer with slightly strengthed elevators. There are a few other minor changes, as well. I think I am almost done with my tweaking and will now work on converting the mod so that it works in the campaign. Unfortunately, this involves copying the .xdp file to the other 430+ aircraft folders, so unless I can find a shortcut, this will probably take more than a few days. -
Realistic Tracers and Effects
Herr Prop-Wasche replied to Creaghorn's topic in WOFF UE/PE - File Announcements
Okay, I think I have it now. Thanks for the mod! -
Roland CII as a bomber?
Herr Prop-Wasche replied to vonOben's topic in WOFF UE/PE - General Discussion
In theory, yes. I think if you look in the .xdp file for the Roland you will find a section for mission types and load outs. You might compare this with the .xdp file of an allied craft that does carry bombs to see what you might have to add. As for getting the AI to carry bombs, that may be a bit more tricky. My first suggestion would be that you would have to edit the .SQD file in the RolandCII Sqd folder, but there may also be some squad editing that is required as well. I'd take a look, but I am a little busy with other projects right now! -
New Nvidia drivers out - 258.96
Herr Prop-Wasche replied to Hellshade's topic in WOFF UE/PE - General Discussion
Thanks for the heads up!