-
Announcements
-
Registrations temporarily disabled 11/03/2024
New registrations are disabled until November 11, 2024.
-
-
Content count
1,875 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Herr Prop-Wasche
-
happy farthers day! mp game 6-21 for testing
Herr Prop-Wasche replied to sitting_duck's topic in WOFF 1 2 3 / UE - Multiplayer
Enjoyed flying with you, Sitting Duck, as well as Von Baur and Vasco who also dropped in. Seems the IDM works in MP without any problems. Perhaps we should set up a dogfight mission next time to test the airplane damage model. Also thanks for talking me through setting up Teamspeak and getting the volume levels right. I could hear you just fine in the last mission. I will definitely join you again for more MP fun! -
happy farthers day! mp game 6-21 for testing
Herr Prop-Wasche replied to sitting_duck's topic in WOFF 1 2 3 / UE - Multiplayer
The link is in the 3rd party mods forum, one forum down from the multiplayer forum. The thread is about half way down the page. -
Intermediate DM 1.6 for BHaH campaign now available
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
I will check the mic/headphones out. I am on eastern time zone, but 2 PM is no good for me today being Father's day and all. Maybe later in the afternoon, around 5 PM? -
Albatros DIII Mayrhofer Fritsch
Herr Prop-Wasche replied to Womenfly2's topic in WOFF UE/PE - General Discussion
Mein Gott! Beautiful pictures Matthias! You and your boss are truly craftsman of the highest order! If this plane appeared in OFF I don't think I could bear to shoot it down. -
Widowmaker: check your six! That feared German ace, Olham, is back on the prowl! Welcome back to the forum, Herr Olham!
-
Intermediate DM 1.6 for BHaH campaign now available
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Thanks, SD. I'd like to try MP myself, but my flying skills are pfffft and I don't have TrackIR or a microphone. However, since you have kindly offered to try my DM, I think I can throw my hard earned cash towards a cheap microphone, install Teamspeak, and join you Sunday if you can get a session up. I'm also curious to see if the IDM will work in MP. -
Intermediate DM 1.6 for BHaH campaign now available
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Hello again, fellow fly-boys and fly-girls! I am working on another revision to my DM and hope to have it ready shortly. Basically, it is just a tweak of the Intermediate DM, with some damage values increased and some decreased. Here are the main revisions (currently in testing): pilot hit points increased from 60 to 70 aileron cables increased from 30 to 40 (original hardcore value) elevators, rudder, and stabilizer hit points decreased approximately 15% I am also thinking about increasing the hit points for the oil and coolant reservoirs by about 15%. In theory, this may make the engines slightly more resistant to early loss of torque and RPM's, hopefully resulting in fewer AI craft slowly drifting into the dirt after being hit because of the inability of the weakened engine to provide enough lift. However, this potential revision is still VERY early in the testing process, as in I haven't actually started testing it yet! The really exciting news is that Fortiesboy and I have been independently experimenting with the threshold values and we are getting some good results combining them with both the hardcore DM and my IDM. We have been in contact with the OBD team and they have indicated they are open to a possible mod of the hardcore DM containing these changes, which should result in improved visual damage modeling. An IDM with identical changes to the threshold values is also possible. However, this is all very hush, hush, so no promises! -
OvS is invited to take up the Kaiser's new weapon for a spin.
Herr Prop-Wasche replied to OvS's topic in WOFF UE/PE - General Discussion
Ah! Droooool! Looking sharp! -
Albatros DIII Mayrhofer Fritsch
Herr Prop-Wasche replied to Womenfly2's topic in WOFF UE/PE - General Discussion
Not that my little old opinion matters that much, but I vote Aye! -
GP, Sorry, did not see you are not getting a beep. However, your fans are powering on? Sorry for the stupid question, but how do you know about the POST error? Sound or video? Make sure the connector for the computer speaker is hooked up. Also, is your video card seated correctly? Does it have a separate power connector? Edit: Looking at the picture of your MB, I now see where you are getting your post code. You said you took one memory stick out to no effect. Did you try putting it back in and taking the other one out?
-
Just after you hear the beep, try pressing either the delete key or the escape key a couple of times.
-
Keep in mind that we are also much more ruthless than many of the pilots in the Great War. I imagine that a lot of pilots let wounded enemy planes escape--especially if the enemy dived for the dirt or appeared to be seriously damaged. It just wasn't worth losing your energy state and potentially getting bounced by a heretofore unseen enemy. There are also several tales of pilots letting obviously distressed enemy pilots get away out of a sense of chivalry or whatever. It's pretty hard for us to feel any chivalry toward AI pilots. Those guys are cold-hearted devils! Inhuman even!
-
Gosh, I'm sorta partial to my Intermediate damage model, myself.
-
Sorry, the thread I mentioned was started by phantomjoker.
-
How long can the weather stay crummy...in QC?
Herr Prop-Wasche replied to Hauksbee's topic in WOFF UE/PE - General Discussion
There's your problem, I think. Switch from Historical to AI Weather Gen. Otherwise, your QC missions are tied to the date of your campaign. Or, as suggested above, click on CFS3 QC instead of Quick Missions. -
I dunno. Beer? Whiskey? Fuel-Air explosives?
-
Damage Model mods for you to try out and report back in this thread
Herr Prop-Wasche replied to Fortiesboy's topic in WOFF UE/PE - General Discussion
I have made a couple of revisions/updates to my QC aircraft for testing purposes. Here are the most important changes: Reduced engine damage hit points by 10% Reduced pilot damage hit points from a total of 80 points to 70 points. (Originally was 60 Points). Reduced aileron cable hit points to 25 to be consistent with other cables. Reduced Threshold values and break values by 5-10 points for ailerons, wings, wing tips, rudders, elevators, and stabilizers. These changes should make it slightly easier to see visible damage without making kills too easy. OTOH, if you see anything more than a bullet hole in your own wing or elevator, it's time to "get the hell out of Dodge." Remember to backup your original files and to rename these files from *.txt to *.xdp before use! -
Damage Model mods for you to try out and report back in this thread
Herr Prop-Wasche replied to Fortiesboy's topic in WOFF UE/PE - General Discussion
It's not that simple to change the campaign aircraft, unless someone more knowledgeable than me can tell me what type of aircraft are used in the campaign (QC, SQ, AC, or Sqd planes? All of them?). Unless we know that, we are talking about changing the xdp files for 390 models! So, it's much simpler to modify some of the QC aircraft and give them a test drive. (There are only 39 QC models). Thanks for the offer, though. You did know that you can fly in QC without risking your campaign pilots? Makes for easy testing and practice flying. Simply create a new pilot and name him "Test Pilot" or something similar and set Workshop to "Pilot never dies." You will still get shot down and can crash, but you don't have to create a new pilot every time this happens. Just remember to change Workshop back to "DiD" when you go back to your campaign pilot. -
I suspect your memory sticks are not playing nice with each other. Remove the pair of new or old sticks, rinse and repeat, and see if that solves the problem. If not, then my next suspect is your power supply not being strong enough. There is a multi-page thread started by Fortiesboy on this issue. I believe that he solved his problem by purchasing a new video card, but there are lots of other suggestions contained in that thread you might try.
-
+ + + For all of the above. A BIG + + + + + to this! Everyone else has made some excellent suggestions that I also agree with. Two more suggestions I would like to see implemented into the game: 1) Colored flares for signaling. Probably hard to implement, but would add a tremendous amount of immersion into the game. 2) AI that land properly without crashing when undamaged. Also, a fix to the AI landing and failing to stop until they run into trees or another obstacle and exploding into a fireball! Don't these idiots know how to turn off their engine?
-
Albatros DIII Mayrhofer Fritsch
Herr Prop-Wasche replied to Womenfly2's topic in WOFF UE/PE - General Discussion
Matthias. Welcome to our forum! Sometimes we are a bit cranky, but we are always very friendly and helpful. Love your country! I was over in Austria, Germany, and Switzerland with my family many years ago. So beautiful and picturesque! The pastry and the beer weren't so bad, either! :drinks_drunk: Love those photos of the DRI. Can you settle something I am curious about? Just outside the cockpit, on the left side. What are those cylindrical silver objects? Are they holders for flares for signaling? Thanks! -
This is starting to TICK me OFF. <<< BG
Herr Prop-Wasche replied to Wolfar's topic in WOFF UE/PE - General Discussion
Group hug!! :friends: -
Damage Model mods for you to try out and report back in this thread
Herr Prop-Wasche replied to Fortiesboy's topic in WOFF UE/PE - General Discussion
Madmatt, It's no biggie if you can't or don't think it's a good idea to make your install more complicated by adding in another optional DM. Most people appear to be reasonably happy using the hardcore damage model in MP. I don't want to add any unnecessary complications to MP at this time, anyway. We need to get MP stable and build on that, first, before possibly confusing potential new recruits to MP with too many "non standard" optional mods. Who knows? Maybe even I will give MP a spin in the near future! -
Damage Model mods for you to try out and report back in this thread
Herr Prop-Wasche replied to Fortiesboy's topic in WOFF UE/PE - General Discussion
Yeah, what FB said. While the damage box points appear to be maximum hit point values, the TV values appear to be triggers for special effects to appear. For whatever reason, however, they don't appear to get triggered as often as I feel they should. Everybody I have talked to, including Polvoski, have said that the TV's represent percentages. However, like FB, I believe it is more complicated than that. In MY experience, you get the most visual damage effects if you set the TV's so that their maximum value is set only a little higher than the maximum hit point value of a given component. For example, if the max hit points for a wing is 78, as it is in my Alb DIII, then the "break" TV should not be much higher than 78. For other components, such as the wing tip, which is set to 33, then the max TV should only be around 50 or so if you want to see any effects. FB has set his TV's even lower than mine, because he feels that he doesn't get much visual damage even with my "somewhat" lower TV's. Personally, I think that the differences in results that FB and I seem to get are due to differences in shooting style and skill. My guess is that he aims more for the engine and pilot, while I hit the wings and elevators more often. So, I occasionally see wing tips and wings come off, while he usually doesn't. I should also point out that with my DM and somewhat lower TV's, the AI can occasionally get an opponent's wings to come off--including mine! In the end, which DM and TV you prefer is a matter of personal preference. But choice is good, right? -
Damage Model mods for you to try out and report back in this thread
Herr Prop-Wasche replied to Fortiesboy's topic in WOFF UE/PE - General Discussion
A Pfalz? Did FB give you a Pfalz to play with? I thought he worked only on the Nieuport 17 and the Alb DIII OAW. Can you be more specific, Widowmaker? Was damage more visible with FB's files? How was the flight behavior? Too easy, too hard? Also, did you have a chance to give my models a try? I'd be interested in hearing your report. Thanks.