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Everything posted by Herr Prop-Wasche
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Intermediate DM 1.6 for BHaH campaign now available
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Sure. Earlier versions of the mod may have contained an error that made OFF refuse to load certain aircraft in QC mode. However, I did not discover the error until I started developing the mod for use in the campaign by copying and pasting files from the QC folders into the other folders for each airplane. I believe any errors that were created were in the copying and pasting, not in the QC files themselves, so that is why I say there may have been bugs. I tested each and every aircraft this time before releasing the mod to make sure this would not occur with the new version. If you are using previous versions of the mod for QC only and are not experiencing any problems, then you don't really need to download this update. -
Winder, Pol, may we have one of these please?
Herr Prop-Wasche replied to Cameljockey's topic in WOFF UE/PE - General Discussion
Amazing! Imagine trying to stay on his six! -
From the album Herr Prop Wasche BhaH album
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From the album Herr Prop Wasche BhaH album
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From the album Herr Prop Wasche BhaH album
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From the album Herr Prop Wasche BhaH album
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Dual in the Clouds
Herr Prop-Wasche replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
They ARE delicious!! :nyam: -
OFF BH&H, future: Work in Progress
Herr Prop-Wasche replied to Polovski's topic in WOFF UE/PE - General Discussion
Hey! Louvert! Leave them kids alone! -
My contribution to the OFF on-line Comic Book
Herr Prop-Wasche replied to Dej's topic in WOFF UE/PE - General Discussion
Whoaa! /Keanu Reeves voice. -
Agreed, BH and Gous. Who is to say what happens when we die? Perhaps we float around for a few minutes, observing our bodies from a short distance and thinking, "Well, THAT is certainly interesting!" OFF, stop depriving me of my after-death experiences!!!
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OFF BH&H, future: Work in Progress
Herr Prop-Wasche replied to Polovski's topic in WOFF UE/PE - General Discussion
Sir, may I have some more two-seaters, please? -
Not to let the cat out of the bag, but there are several tools for editing the flight model of the aircraft in OFF. The main FM info is contained in each aircraft's cfg file. You can change dozens of values such as torque effect, p-factor, gyro precession, rudder effectiveness, spin stability, roll rate, etc. One of the tools that the devs may have used was AirWrench, which can be obtained at http://www.mudpond.org/AirWrench_main.htm AirWrench allows you to read and update both aircraft.cfg and ‘air’ files automatically, and is a great tool for making modifications to the FM. There is even a user's guide available for download from their website! There are also other tools out there, but I am not familiar with them.
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The turkey shoot stems from an incident that occurred in Cincinnati, Ohio around Christmas time several years ago. A load of live turkeys was taken up in a helicopter to drop on a crowd that had gathered below in a shopping center, waiting for a free Christmas meal. The turkeys were dropped--and plummeted to the ground. Splat! An organizer of the charity event was heard to exclaim, "I swear to God, I thought turkeys could fly!" --storyline from a WKRP in Cincinnati television show.
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OT-Free open source software
Herr Prop-Wasche replied to Jammer28's topic in WOFF UE/PE - General Discussion
Textpad is a nice text editor with many more features than Notepad or Wordpad. http://textpad.com -
The high Spad XIII stall speed does seem strange. The .cfg file indicates that the stall speed should be 50.4 knots. I'm not sure what other values effect the actual stall speed of the Spad, but a 30 knot difference between theoretical and actual stall speed seems excessive to me, at least.
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Welcome, Luftace! Welcome to the forum and to OFF. Hope things stay quiet in your sector. If you have any questions or problems, be sure to ask. We are a very helpful (and humble) bunch! What does your crew think of your sim hobby? Any interest in WWI aviation from other GI's? Stay safe and don't be a stranger!
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WINNER OF SKINNING CONTEST ANNOUNCEMENT!
Herr Prop-Wasche replied to MK2's topic in WOFF UE/PE - General Discussion
That kite is definitely not F.U.B.A.R. Good job! -
A couple of thoughts here. 1) If you are talking about my changes, look in the damage box section for changes to the point values for the left and right wings, ailerons, and ailerons cables. The values for the wings and ailerons vary from plane to plane, but the values for the cables are as follows: normal DM = 20, hardcore DM = 40, intermediate DM = 30. In an updated version of my DM, I increased the rudder and elevator cable values from 18 to 25. 2) If you use a text editor like Textpad, there is a compare file feature you can use that will readily identify any differences between two files. If you don't have Textpad, you can easily find it via Google. It's shareware. I'm not trying to push my DM in this thread. However, IF anyone is interested.... See answer to 1) above. Also, you can use the search function to look for either wing or cable. Let me know if there is anything else I can do to help.
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SD, Do you know if anyone having problems has downloaded and tried my optional intermediate damage patch? I have tested my patch by installing it and reinstalling the normal and hardcore DM's and have not observed any problems, but if some people are not following the installation procedures properly, that could explain their problems. My patch only replaces the QC xdp files and does not change any of the other files in the aircraft folder. Reinstalling the normal or hardcore DM's should restore the aircraft folder to its original condition.
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From the album Herr Prop Wasche BhaH album
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off_Alb_DVa_200_t Jasta 9 1918_Wespe.dds
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - File Announcements
Me likey! -
off_Alb_DV_later_t_Jasta 15 1917 Blauer Wolf.dds
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - File Announcements
Another great skin! This may be my favorite so far! -
off_Alb_DVa_t_Jasta 15 Feuervogel.dds
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - File Announcements
Thanks, Olham. You are a good chap! I'm not sure though if I will be able to fly this plane. My squadmates may snicker and call me a perfumed smelling Frenchie and ask if I am advertising for the cat house! Seriously, great work! Can't wait to see what if looks like in the game. -
How to modify the damage modelling of enemy planes in QC
Herr Prop-Wasche replied to Fortiesboy's topic in WOFF UE/PE - File Announcements
After more testing this weekend, I think I have come to roughly the same conclusion, Fortiesboy. The threshold "break" value is literally that, a value that determines when the given component breaks or flies off. I used to believe the threshold value was a percentage, but now agree that it appears to be a number just like the damage value. If the threshold break value is set significantly higher than the damage value, you don't get the break off effect. Instead, once the damage point level is reached, the component no longer works. This could represent a rudder jamming or a wing which has been damaged to the point it can no longer provide any lift. This may explain why you see so many planes "drifting" down, with wings intact, until they impact the ground: The maximum damage points for the wing has been reached so it no longer works, but since the threshold value has not been met, it does not break off. With these principles in mind, I will continue to work on updates to my intermediate DM. In addition to the existing QC version, I will soon post a campaign version with just the damage point values altered, then work on a complete DM with both damage points and threshold values reworked--that is, if ANYONE is interested. -
Mad skinner's last minute works
Herr Prop-Wasche replied to Olham's topic in WOFF UE/PE - General Discussion
Excellent skin! I love it! How did you manage the "feathered" look? I will download this and make MvR jealous!