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Creaghorn

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Everything posted by Creaghorn

  1. 2. right answer. 3. right answer. when the first squadrons were equipped with the snipe, the town was already destroyed. especially the cathedral. what about 1. question?
  2. unfortunately not right. at least partially, but i won't spoil which one is right or wrong so others have a chance. for the last question please a short explanation why you think you answer is right.
  3. ok, here are my three questions. 1. What town is this? 2. what AC is seen in the pic? 3. what indicates you that this pic is taken from a QC flight and not from a real campaign?
  4. 1. pic 17 2. spad VII's cockpit 3. to hit desperately with it onto the gun to unjam it if a bullet gets stuck.
  5. Number of Missions per day

    there were times when they went up once a day, especially rookies. one group in the morning, one group in the afternoon. veterans went up as it is in the historical setting in BHAH, 2-3 times a day. there were times, especially during battles when they went up sometimes 5 times or more. but mostly when scrambling inbound two seaters who were seen loitering somewhere near. also sometimes they went up out of order. without any particurlar task. just going up and looking for trouble. i think the historical setting covers that pretty well. only with the difference that fights occured every 5th or so sortie, not almost on every sortie.
  6. look at this vid of catch22, hellshade . his and jammer28's vids i like to watch best because they have always a kind of story built in.
  7. as posted before this is my so far best pilot. although i do warp mainly because of tactical reasons to regroup my squad again. but warping was almost no option since 1918 anyway since there are always enemies nearby. now i started a two seater career in 1915 the other day. not much airactivity but that's not the point in this period anyway. doing recon jobs etc. is important to help the leaders fighting the war on the ground. i think now it's a bit like in bbc's wings (although i didn't watch it yet), or aces high where there are other problems than just growing your victorylist. to add immersion and to know my near area i after missions sometimes jump to QC and take a ride with the bike to the nearby airfields and villages and to the group of soldiers which are sitting and chatting sometimes. of course those times are no part of any flight stats. next thing i'll do is to develop characters to my following mates. i think bletchley's wingman profile tutorial will help me with it, didn't try it yet. but IMO the main life is on the ground and not in the air, so some kind of roleplay things for the times inbetween flights would be great. maybe something for P4? to have more roleplay elements off the cockpit for yourself and your mates, which would make campaigns much more precious.
  8. A journeys end

    i'll do and i'm looking forward to sir
  9. A journeys end

    sorry for your loss dave . some interesting stats i can take out from his victory list (i hate the term "kill". downing an opponent doesn't necessarily mean somebody gets killed). most victories (11) with the Albatros DII least (1) with the Roland Walfisch most productive months april 1917, january 1918 and july 1918 (thanks to his final flight with 4 victories) with each 6 victories. Victories overall: 7 Sopwith Camel 7 Se5a 6 Fe2b 5 Re8 4 Be2c 4 Spad VII 3 Nieuport 24 3 Brisfit 2 Sopwith Triplane 2 DH2 1 Nieuport 17 1 Sopwith Strutter Two seaters: 19 Scouts: 26 too many scouts and too few two seaters for my taste. IMO it is tougher in BHAH to down two seaters (besides the unarmed be2) than scouts with getting out unharmed, as it was in real. and the two seaters are not even evading a bit. now imagine some circling or evading twoseaters. so hats off to the real aces who went after two seaters and fought scouts only if necessary .
  10. A journeys end

    thank you all . yeah, the fokker would have come mid august. it is indeed a kind of relief, or more an emptyness. i think i'll try an allied campaign now. maybe even french. will see how far i'll get with them. although i think it's tougher because of beeing many times over enemy lines. his end was just a bad decision. as simple as it is. since i knew he is in a faster AC he would have caught me sooner or later, so i thought to attack him a last time in the hope to make him evade or dive for the deck, which then would have given me more time to run for my lines. but the plan didn't work out. it would have maybe 50 times before, but as it is with him like with the real ones, everybodies luck runs out at some time. there have been 100 occasions before when his end could have reached. had luck many times. sounds good with the photos. i agree that the haircut is not quite apropriate . although i think that albert ball and werner voss both had rather long hair compared to their mates.
  11. What do your landings look like ?

    i have trees on both sides. and on both sides there aren't too many. just a few. and the reason why the trees are there in the first place is because they have been there before there was an airfield or a war. in those days airfields, especially smaller ones, are chosen because there was a relatively flat meadow with enough space to handle some aircraft. the same criteria like we when we look for a place for picnick or BBQ. just a bit larger scale. in BHAH the airfields are rather human and big anyway. in real every most airfield had it's quirks. short runways, holes to avoid, random trees or stumps in the way, small ridges, bumpy field etc. not every airfield had a castle or mansion next to it and a perfect pitch. just quickly chosen, relatively flat meadows with all it's quirks. that's it. no tactical trees or whatever. p.s. julius buckler wrote in his book that it is astonishing, how many tress are always surrounding the airfields, and more astonishing why those tress always have some magnetical force to aeroplanes.
  12. YEESSS GET IN

    don't forget the wind buffeting which IMO alone would be almost reason enough to get HiTR
  13. currently we have the soft AI and the aggressive AI. with the soft AI they try to stay high and circle around with occasional healfheartly attacks while the aggressive one is dangerous, but with the downside that sooner or later all ends on the deck. if that could be combined that AI is aggressive, and after a while it switches to soft AI and they circle above you and then it might happen it switches to aggressive again, or, while in soft mode, they abandon the mission and fly away. you won't be able to catch up because they try to keep height. and you won't try to catch up because your own mates might have been switched to soft mode with abandoning the mission. and while the enemy squadron is in soft mode and flies away, it might at any time switch to aggressive mode again and attack you, while you are stalking them alone (your own wingmates are in softmode and continued their patrol). now that would be realistic and would make you look for your wingmates and regroup with them rather then stalking enemies alone.
  14. I wanna have a face off with MvR

    you should try 56th since it was considered by the germans (or at least by the german press) as the anti-richthofen geschwader. since they put the best pilots into it and they "coincidentally" followed everywhere the jg1 went along the frontlines.
  15. you were one of them in my mind when talking about the "quiet souls", sir
  16. 1915 Mod

    i don't mean the frequency and accuracy. normal is fine for me. i mean the destructionpower itself, if you get hit. this is reduced in this mod, if reading correctly
  17. 1915 Mod

    very well done sir . couple questions though. is it for campaign or is it for QC? is the less destructive AA going to stay in 1916 and further (which would be good) or is it going to be switched to normal AA after 1915? if it's going to stay less destructive after 1915, is it going to be also there when, lets say, entering a campaign in 1918 or so? cheers
  18. maybe both olham . that's when after the sortie the CAG first yells at him, and when he's done yelling he adds a thank you though. . maybe a bit like maverick in top gun. strangely i never advise my wingmen whom to attack. i just hit the attack button several times until all groups turn for attack and usually they know by themselves whom to attack without 5 AC chasing a single enemy, while there are other unmolested enemies. usually everbody picks his opponent. but maybe it depends on the qualitiy of the squadron. elite, average, good etc.
  19. btw. one funny (actually not so funny if it would be real) thing happened in my campaign. i know that the AI pilots inside the squadron have different skills. when a new pilot arrives, i mostly erase his kills to zero, so he has to earn it like everybody else. in summer 1917 a new pilot appeared, i forgot his name. he was a rookie, in the formation flying at the end. it was the second flight he was in my formation. we got attacked by Se5's and i missed one and found myself suddenly being shot at by one of them. i couldn't shake him and expected the end of my campaign. suddenly the Se5 turned away smoking because this rookie pilot chased him along and away from me, shooting him to pieces. very aggressive attitude. in another flight as often as he helped, as much he caused dangerous situations by simpliy diving in front of my eyes, almost colliding with me or suddenly appearing in front of my guns, taking over the enemy although i was shooting at him. a real hotshot. aggressive and dangerous, sometimes for both sides. some days later i thought about renaming him to "olham", but he didn't survive long enough. a shame because i felt he was a real good character in my squad
  20. part of the trick is probably having a 26" monitor with 1920 x 1200 resolution. also i use nhancer with "combined" setting, which makes the enviroment look more realistic and less like graphics. depending on weather and daylight i can see specks very far away. also i have clouds on 5, so when i see specks in great numbers and i don't want to find out what they are, because curiosity can sometimes kill you, then there are more clouds and cloudlayers i can hide or at least pass them unnoticed. thank you very much sir. i'm sure there are other quiet souls out there who have managed similar things (or some not so quite souls. hi louvert ). i'm just the only one who is mentioning it here. actually i almost feel a bit like a braggart. that's not my intention. my pilot was hospitalized twice, had several vacations, had one prolonged vacation (4 weeks) after receiving the PLM. so there are busy times and less busy times. however, he didn't survive so long without any scratches. many times he also had more luck than brains. but having luck until it runs out probably belong to survivors. physical effects are that i'm often tired after a sortie. at least when flying in the nighttime after all real life stuff is done. when having spare time and i fly in normal daylight, then i can fly up to 4 sorties or so. sometimes i'm getting very tired during a sortie, so i simply want to get home to my airfield without doing any miracles. lol, i even experienced once or twice sudden vertigos during a sortie, while searching the skies for specks. emotional effects i have rather between sorties when reading the newspapers (heeresbericht) about the happenings from the day before, reading about victories of other historical aces etc. i was even touched when reading about boelckes death, and the day later about the circumstances and funeral etc. when reading that julius buckler was promoted to leutnant, not because of emergency exam as many others did, but sheer because of doing his duty. also when you fly with your AI wingmates, there are some who quickly die, but there is also a core which lasts for months or years, where you know their names without having to look at, seeing how their killtally slowly rises. once, in early 1917 coincidentally there appeared in the squadron a pilot with the same surname as my pilot. i imagined him to be my alter egos brother. when they flew sorties together i was always trying to take extra care about him. but since all AI planes have the same skins, it's easy to lose him in the actions. then my pilot had a week vacation for getting the EK1. during my vacation (manually advanced time) suddenly the brother was first missed and then declared dead. i somehow really felt pain because it happened during my time advance. also there are several AI pilots i have flown with for many months, and who now are no more. i still remember their names and their kill numbers. like alrich wolfer, who had 16 kills when he died in may 1917. also it is emotional when you see how the frontlines change. when you see barrages on ontouched surface on german side. when reading the news that russia has surrendered and that forces are now free to help the western front, i was happy and optimistic although knowing the history, but that's really how i felt. i was even more happy when finally the german offensives begun and the frontlines moved deep into the west. but now, june 1918 since the offensive is over, and i see the scattered fronlines some mud 2 years old, some other mud new, i can really feel how senseless all this is. nothing is won and probably everything is lost. just surviving stupidly day after day. and that's although i know the real history and know how it all ends etc. but with having those roleplay elements, i'm really immersed and want to see the news, the other pilots, the battles. that are my emotional effects, olham .
  21. since there is finally an ontopic thread i would like to push it a bit and will therefor break my own rule of talking about still living campaign pilots. my current, and so far best campaign pilot started in may of 1916 in the marine jagdstaffel, fyling rolands. i avoided fighting enemies, especially when deep in enemy territory, only concentrating on the recon job. that means when reaching the intended area, and it's cloudy, i have to fly low to be under the clouds to have a good look at the ground. one thing i noticed over and over again is that beeing deep behind enemy lines, even without beeing attacked by scouts, is more thrilling than beeing attacked by hostile scouts over own territory . those AA explosions around you are more scary when beeing behind enemy lines than being over nomandsland, knowing you can at least crashland on your own side. especially with the roland i was always doing one sigh of relieve when reaching own lines, and another when landing on my airfield without crashing (not an easy task with the roland). especially it's thrilling when beeing attacked over enemy lines by scouts. when there were too many of them, i abandoned mission and flew back asap, trying to gain height to stay always higher then the scouts stalking me, trying to endure it at least until reaching own lines. if they caught up, then i turned with them, making one pass, hoping to make them evade, and then trying to continue flying towards my lines until they have refocused again. once it happened that my gunner and i got hit by AA in enemy territory, but not too far away. but i had to glide back, hoping to have enough height to reach my side. especially with the roland as a rather bad glider. over the trenches i was quite low. very thrilling to hear enemy bullets from the ground, feeling the hits and knowing not beeing able to do anything against it. i crashlanded and was out of comission vor about 5 weeks (dice roll honor mode). in late november 1916 i switched to the marine jagstaffel, residing on the same airfield. while beeing a hunter it was thrilling the first several months, but i numbed up within the time. just trying to not get surprised, which is rather easy over own territory. since the jagstaffel moved to coolkerke, which is rather close to the lines at the coast, almost on every sortie, the first couple legs are over enemy lines. that's the part where i'm alert the most. beeing sometimes relatively low, being shot at by AA and not having warnings by own AA to indicate enemies nearby. also i'm more alert when some offensive starts and there is more action to expect. especially in later 1917 when we are always outnumbered and also have to fight against better AC. sometimes it's even tough to get off my airfield without having enemies nearby. the thrilling part here is to be very picky when to fight and when to let them go, hoping they haven't seen you. now it's june 1918 and i have something less than 600 hours flight with 33 confirmed kills, and finally my squadron received the fokker DVII's which makes me think much more offensive when patroling. i hope that doesn't make me careless because feeling more secure in the fokker DVII and therefore lacking SA. we will see .
  22. P4 AI suggestion / request

    understand. ok, pilot was just an additional factor, but not too important IMO. so maybe leave pilot hit box as it? it isn't bad as it is now. if you hit the pilot or get hit, than you'll die soon enough, also when it needs to take more than one bullet.
  23. P4 AI suggestion / request

    i would say if the engine gets hit, then there should be definitely most of the time loss of power. the engine is something we are aiming for when shooting and something you definitely do not want to get hit. main wings: spot on cables: spot on rudders: spot on tanks: ok as it is. something we are aiming for when shooting. maybe increasing the chance for fire when having a petrolleak, because hot petrol can quickly ignite when it sprays onto a glowing hot engine. one more thing is pilot. i don't know if there is more than one hitbox for the pilot. but a headshot should be immediate death for myself or AI, and the body should have the chance to either get wounded or also be immediate death. maybe 50/50 so pilot rather reducing hitpoints. thing is that AI and yourself have to hit something vital to shoot something down and to have an effect. petroltank, engine or pilot. also there must be a chance for a quick kill. if i aim good and hit e.g the pilot, the fight is over. so hard DM does not mean that the engine or pilot have to be hit 100 times to get an effect. it's about aiming for the important parts. you can get a kill or get killed with 5 bullets when hitting immediately, or you can waste 1000 rounds for nothing when just hitting canvas and wood.
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