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Everything posted by Creaghorn
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Dammit! Early British Campaigns are tough
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
my link is the very same, just in german -
Dammit! Early British Campaigns are tough
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
here you have the making of a katana. i was once in front of a window of a jewelry. there was an original katana for sale from about 1610. for about 8000€. reason it was so cheap is because there were traces of fights and the condition was not too good. i went inside like a small child. i told him i wouldn't buy it because of no money, but i would like to see it. the owner led me to a room in the back where he showed me his collection of different katanas of different eras between 1500 and 1650. all original. some of them were of daimyios. they looked so brandnew, like they were built yesterday. i was even allowed to take them out of the scabbard and hold them, wondering how many heads must have been taken with it. but it went even better. he led me to another room where he had a pole of bamboo mats rolled together standing, asking me to try out the sharpness of the sword at this mat. one must know that bamboo mats were rolled together as a pole, because they had about the same consistence as human arms and legs. so if there was no criminal prisoner near, where to try out the sharpness of the sword, the samurai used those poles for testing. was amazing. btw. a good short baseball cut has a similar bat motion as a cut with the katana. no simple hacking but more a mixture of hacking and pulling to use the sharpness of the blade to it's fullest. i almost didn't feel the cut through the bamboo at all. almost like in the danny kaye movies where he cuts with his sabre a candle and then blows to it where it then falls down. was a great experience, maybe only those know to appreciate, who a interested in the culture and history and way of life of this era. -
Dammit! Early British Campaigns are tough
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
yes. the samurai were lightyears in front compared to european knights. in battles samurai wore also heavy armor, but made from bamboo, more resistent than metal armours, but very light and agile. in fact, a good samurai sword is still one of the most prefect things, mankind has ever made. even to this day in the era of technology. the downfall of this culture began when the borders for foreigners were opened again and the tenno tried to adapt everything from western culture. -
Dammit! Early British Campaigns are tough
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
don't know this quote, but i would say that's s not samurai related, since the katana swords had only the front side of the blade. european swords in medieval times had swords with two sharp (compared to katanas, still as sharp as a brick) edges. but similar to your quote is the legend about the difference of the two most famous swordsmiths masamune and muramasa. about masamune's swords it's said it's peaceful and calm temepered, while the muramasa blades are bloodthirsty and evil (maybe the inspiration of star wars light and dark side of the force?). another method a samurai had to find out what spirit his sword has, is to hold it into a stream while swimming leaves were passing by. at a sword with calm spirit, the leave is going to flow around the edge, at a bloodthirsty sword the leave will run through the blade and will be divided into two pieces. -
Dammit! Early British Campaigns are tough
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
finally somebody who knows a little bit more than toranaga and kill bill, about one of my favourite subjects (samurai and medieval japan) -
Will be on leave from Friday, 4 February 'till 16 February
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
take care and look after her. ladies in higher ages are often too proud to quit doing homestuff for a while, so make her take it easy. btw. i could also use new knees. are those bionic? if so, please tell me where to get them. -
yes, since it's actually not only a tracer mod, but a mod with reduced effects visible from the distance. the effects like particles and dust puffs, when hitting an enemy, gives you an unrealistic indication if you hit him or not, so i reduced it you can only see particles etc. when close enough. i also put away the exhaust smoke. better to say, exhaust smoke is still there when starting the engine or blipping, but not the black fume, which was also visible from far away and IMO looked more like a jet exhaust than exhaust fumes. also it was a try to gain some fps or at least reduce some stuttering for lower end rigs.
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OT: The Delicate Art of Making Ourselves Understood
Creaghorn replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
just tried to imagine, how to step on elephant's toes. can be dangerous me thinks -
OT I've got an Interview
Creaghorn replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
congrats old chap. -
just saw today the 500th download of sound tweak II. glad you like it . thank you all. creaghorn
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New TrackIR Profile for Fighters
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
as an idea i want to try with my profile. i have usually smootheness at 100%. when creating a new pilot i'll use the same profile as always, just set the smoothness to maybe 20%. so everything is more nerveous and twitchier. so i can emulate having an inexeperienced pilot. and every flown hour i can raise the same number in smootheness. so after 20h flight, i have 40% etc. just an idea i will try with my next pilot. so as a rookie pilot i would act and aim and look around as nerveous as a rookie pilot should. -
Dammit! Early British Campaigns are tough
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
there was a roland haifisch. a single seat scout. http://de.wikipedia.org/wiki/Roland_D.II -
How come not a lot of modding?
Creaghorn replied to DukeIronHand's topic in WOFF UE/PE - General Discussion
forgot the sound tweak my friend -
New TrackIR Profile for Fighters
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
that's definitely no myth. it's even untrue that only clouds on 5 make the AI not see through them. they are also blind with clouds on 3 etc. the difference is just the mass of clouds. so in clouds 5 you have many more clouds and so the enemy has many more possibilities to get blind. maybe the observer eyes are not the same as pilots eyes? maybe it was just bad luck. i have seen many times even an AI chasing me, then turning away although i can still see him through layers. or him quitting beeing evasive although i can still see him little bit through the clouds. -
of course all WIP, but i would like to see what differences compared to p3, have we found out yet. besides the obvious, cows, improved cockpits etc. did anybody notice the raindrops on the windshield?
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the mod was never intended to work with JGSE. at that time i didn't even know what JGSE is. if it would work with it, fine, but actually my mod is a copy and paste thing . i'm glad the glitch has obviously nothing to do with HPW's mod . maybe it is a ATI thing?
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don't know about this subject, but mccudden wrote in his book that he didn't like pushers, because there is lacking the warmth, which is usually coming from the hot engine and the propeller in front. so some kind of warmth there must have been i think
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HPW damage mod caused an immortality, despite the setting Dead is Dead, or better, it probably caused that workshop didn't recognize changes anymore. also deinstalling the mod again didn't make it work again. but that should be fixed with his latest mod. so did that nonvisible damages occure after you deinstalled his mod, or did it occure even before you have installed it. if it occured after you deinstalled the newest damage mod, than it seems it's still somehow broken. but as long as i know the latest damage mod should have fixed the glitch.
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@wodin @elephant are you using any kind of 3rd party mod?
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http://combatace.com/topic/44640-awards-system/page__hl__paarma here is the link to an older thread which reveals a little glimps to the new award system. you have a sith pilot? there are always two of them. a master and an apprentice. which one is your pilot?
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Do you ever look into the "Duty Room"?
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
i'm surprised you don't look into the duty room often:dntknw: . that's essential for a long, immersive campaign. my standart procedure is to every newcoming AI pilot, i erase his kills so he has to earn his kills like anybody else. and if you have long enough careers going, you can see their progress like your own. you can see them die, see them getting kills within the time. more experienced AI pilots even survive very much longer than newbies. you really get a bondage with them. especially if you see them die after a virtual year or so. the best virtual comrade i had yet was horst pagels with 32 kills. -
Setting the FOV - Field of View
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
thank you. will try both settings. how do you know i have 4:3 and not 16:10? just wondering because i don't know. in workshop i have 16:10 but has nothing to do with ingame settings i think. -
Setting the FOV - Field of View
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
good idea olham. i didn't calculate at all. to be honest, i'm so bad at maths, that if somebody would tell me, 5 x 2 is 10, i would laugh at him, thinking he is wrong, cause 5 x 2 is 12 of course . i just played with the settings and stayed with that what IMO looked the best. so what would you suggest? res. is 1920 x 1200 -
Looks Like They Could Have Been Hanging Out After School
Creaghorn replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
IMO they look like they have just learned about the loss of a comrade -
Setting the FOV - Field of View
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
the bigger the POV and surrounding, the better the FPS, because the less enviroment you can see in the screen, the less calculations the rig has to make. btw. i have 20 horizontal and 16 vertical on my 26" screen. looks perfectly believable when looking around. same like it looks like in real driving a car past buildings and other cars.