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Everything posted by Creaghorn
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LvR brought me an idea regarding Force Feedback
Creaghorn posted a topic in WOFF UE/PE - General Discussion
i have read one report of LvR. there he mentioned that he chased a twoseater, killed both inmates, but the AC continued to fly straight on because of the british invention of using some rubberholders on the flightstick, so when letting it go, it adjusts itself back to normal position. so this invention is actually what we have always, especially with FF sticks. also it's known there are AC where you can let the stick go during the flight, like the pup, and AC where you have to hold it always, otherwise it would fall to one side out of control. so my idea is to, when flying AC where you can't let go (about every german AC) i'll drop on my stick the centering force to zero. if i let the stick go, it will fall to a side. don't know if it makes any difference in realism or flying ability, but it's worth a try. maybe it makes landing and aiming etc. tougher, as it really was, because you have to make all movements by yourself and not just releasing pressure on the stick. maybe there is no difference at all. anybody tried something like this yet? i'll report how it is. -
LvR brought me an idea regarding Force Feedback
Creaghorn replied to Creaghorn's topic in WOFF UE/PE - General Discussion
wow, what a difference, i deactivated the centering force on my cyborge evo force. also i also reduced force feedback to about 40% (because despite not having a centering force, while flying the other forces pushed the stick back to center.) and what happened? wow. suddenly while flying i still feel the forces and turbulences almost as before, but my stick leaves there where i put it or better, where it falls when releasing it. also i have to "really" fly. it's a hughe difference in realism if you have to center by yourself and hold it there or not. after landing when i realease the stick and push it forward to rest, the elevator shows downwards and stays like this, how one can often see in pictures of posing AC. i tested it also with the camel. all of a sudden the camel is a dangerous AC for yourself, like it should be. the reason why it was considered too easy in this sim is definitely not the FM but the stick wich holdes itself in center. that's what i found out. now without centering force you have to hold it by yourself. when you release it, or move it to erratically (no stabilizing support anymore by force), you are suddenly upside down or fall into a spin. WOW. this is how it should be. also the alb is now more manouverable than before. at least for me. before the centering force always affected the elevators and pushed it back. i thought that's a CFS thing but no, now the elevators and other controls can be fully used and it stays there. i can still feel the force (no, i'm not anakin skywalker) but it's not pushing the controls back and therefor affecting the agility. i can only recommend to everybody who has a FF stick and who can adjust the centering force, to push it back to 0% (and mybe the other forces to max.40%) . flying these crates feel now lot more realistic!!! -
Screen Shots, Videos, Media, OFF Posters
Creaghorn replied to MK2's topic in WOFF UE/PE - General Discussion
ah, understand. was just wondering. anyway, very well made vids, especially with voice. -
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Creaghorn replied to MK2's topic in WOFF UE/PE - General Discussion
@hellshade i'm wondering, if you have more BHAH installations on your rig. or are you switching the soundmod on and off? on some vids i see the soundtweak mod, on some vids not. just wondering -
i do it for two reasons, olham. first, because it's how lot of german careers have been. and second, because it makes your pilot lot more precious when investing lot of time into him. when you have spent a virtual half year or so into him as a two seater pilot, and then transfer to a fightersquad, then you won't do stupid things and get fixated and go into every fight to get 5 kills each sortie etc. then you'll treat him little bit more realistic. at least it helps me a lot this way and it's a loooooot more immersive. it's not beein unaggressive on purpose. not at all. you would be this way automatically because you won't lose him. if i'm bloodthirsty, i do QC. that's the reason why in K vs. C in the beginning it was demanded to start as a two seater pilot to earn the right to get to a fightersquad and to make the people treat the pilot with more care. why this got dropped i don't know. as a sidenote, usually the faulty HiTR AI is boring and unaggressive. but for the pre-albatros (1915- fall 1916) time it fits rather well. as a two seater pilot you won't see a difference if AI is attacking you. attacking two seaters they behave about the same. but it's by far more realistic to see eindeckers not perform any fancy stuff, also fighting rolands perform lot more realistic. usually fighting twoseaters kill themselves if fighting long enough. from fall of 1916 on i switch to aggressive mode since the airwar from that point on really becomes organized and the real fighters appear at all sides. sorry for going off topic.
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as you know i start my campaigns always in a two seater squad and later get transfered into a fightersquad in end of 1916. so i have to fly rolands for about half a year. landing a roland in this time, sometimes up to 3 times a day makes you really learn how to land. when landing the roland properly hundred of times, every other landing is like x-mas. you have to try it olham. the landings are always whiteknucklish. very well made by the devs.
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lou, that's exactly the attitude i have . your post could also have been from me. no binoculars or labels on etc. if try to identify the enemy only by looking at the skin. also never chase down more than couple hundred feet. firstly, because i never want to lose my advantage of height, especially when others are around, and secondly because it would turn into a more or less two dimensional fight. also with earlier AC they don't know how to behave at low altitude, so that would be too unrealistic and easy killwrapping. my best one had 400hours with 12 or 13 kills. also i have rather my honor system then the manager. when i get wounded and i hear my alter ego beeing hit, i throw two dices where the number tells me how long my pilot is hospitalizied. when exploding in the air or crashing badly in flames, my pilot is dead. no matter what the manager says. although i use warp as a "regroup tool". since the fights are always to death, i stay in the melee for some minutes and fight, and when not beeing in immediate danger anymore, i leave the area to the point i can warp. then my squad is regrouped again and so is the squad of the enemy. so it's like both fights are seperated again without complete terminator results.
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1. Which Nationality do you fly mostly ? Germany 2. What is your favourite Squadron / Jasta / Escadrille to fly with ? jasta 5 3. Why did you choose that Squadron / Jasta / Escadrille as your favourite ? because they are not jasta 2 or 11 and no part of JG1. jasta 5 is nonetheless a famous squadron. i also like to fly for other "unknown" squadrons. i consider myself a normal pilot among other normal pilots. so i like to fly for normal jastas. . 4. What is your favourite airfield landscape-wise (the most beautiful surrounding/area ? Perhaps you can add a screenshot of that field). the airfield at mariakerke. it's right at Ghent, so the airfield is right next to the big town.
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i'm wondering if p4 is going to have a historical correct news system about aces. germany made their successfull pilots public and famous right from the beginning. so did the french. the brits on the other hand made the complete opposite. they thought that single aces mentioned in the news would drop the morale among the not so successfull pilots. the first time the british people learned the names and saw the pics of successful british pilots was about may 1918 with mccudden etc. until then the people didn't know anything about albert ball or mccudden or whoever besides maybe the local hometown of the ace. so realistically, in p4 it should be that you can read a lot about the rise and maybe fall about german and french pilots when making a german or french campaign, but know nothing about the british pilots in the news when making a british campaign. also the germans and french knew who was the leading ace and the top ten etc., but only from the own country. so realistically a chalkboard showing the best aces from all countries during the war would be wrong. also it would be correct that a james mccudden with 40 kills at that time did not know if there is another brit somewhere with 127 kills maybe. actually it should be as it is now, when flying for the brits. although brits should know more about MvR and voss and wolff etc. than about fellow aces in other squads. are the devs thinking about this historical accurracy or is it going to be as in most ww1 sims, where one can see more information than it really was during the war? just wondering
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OT Your daily History Lesson
Creaghorn replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
also in german the saying "blau sein" (being blue) which means beeing drunk, or "blaumachen" (making blue) which means pretending to be sick and not going to work, has some interesting roots. in ancient times the Färber or in english dyer was the one who had to colorize the clothes of the monarchs and rich salesmen etc. the common colour of the normal people were all shades of brown. but the upper class wanted to have other sort of colours. especially purple and blue. so the dyer used some herbs and the clothes in a keg or something and all workers had to drink a lot till they get drunk and piss into this keg several times and for several days. some chemical reactions turned the clothes into blue colors. so if one was missing at regurlar work as a carpenter or something, they said, he isn't here because he's making blue (of course everybody was very helpful with drinking and pissing). and if somebody was constantly drunk he was blue. that stayed to this day although the people nowadays don't know from where it is. same goes for "verfranzt" which means getting lost somewhere. it's still used to this day. at least from elder people. but few know that that's from "franz", the german nickname for observer and navigator in twoseaters (while the pilots nick is emil) and if the franz has lost orientation reading the map wrong or in fog etc., then they have verfranzt. knowledge nobody needs, but anyway, here you are. maybe one day in who'll be millionaire -
a coffeeshop in the netherlands is not the same like a coffeeshop in germany, olham. it's only called coffeeshop. but that's a place where one can sit inside and buy and smoke some weed or eat space cakes etc. a place where the usage of "small" drugs is legal. of course one can also drink coffee inside, but that's not the reason to look for a cooffee shop in the netherlands. i'm a big fan of real coffee shops, like you have discribed. in nürnberg there are also millions of them. especially in the old town. but i don't think that's what itphonhom meant.
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i don't think he is talking about starbucks or something like this
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the impression of seeing often the same things is probably because of light airactivity. i had the same experience as you. since there are only few flights generated, you'll often see 3 enemies from the same squad often and that's it. i also used for many months light airactivity. first because i didn't want to fight every sortie, because that completely unrealistic, and second because my rig just didn't handle more traffic in the air. but as i said, i have seen therefor often the same squads. one could think there are only the other and my own squadron in that area. since i have a new rig now i tried to fly with nomal activity. now the sorties are really never the same. you can meet more friendly and enemy flights doing their own business, but you don't need to attack them, nor do they have to attack you, as it happens. you can see more friendly two seater formations and wave them hello etc. also i would suggest to set the cloud slider to 5. usually it has no FPS impact. but more clouds mean more enemies you miss or who miss you. btw. for @all. the different slider settings for clouds do not make the clouds look better the higher the slider is. the higher the slider is, the higher is the sheer number of clouds, layers, haze, fog, cumulus, groundfog etc. even airfields can sometimes be quite covered in fog. so for me the only option is cloud set on 5.
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German world war one bureaucracy simulated in BHaH?
Creaghorn replied to vonOben's topic in WOFF UE/PE - General Discussion
i think you are quite correct BH. at least something like this. -
German world war one bureaucracy simulated in BHaH?
Creaghorn replied to vonOben's topic in WOFF UE/PE - General Discussion
i might be wrong but i think the manager doesn't count days to confirm or reject a claim, but rather the number of mission flown since. let's say if the manager confirms it randomly between 5-10 missions, and after your claim you fly every single sortie, the confirmation might be there after 2 days or so, because you have flown 2 or 3 sorties a day, therefor 4-6 sorties in two days. if you get hospitalizied after your claim, or if you skip a lot of missions, then it could be that you are 6 weeks later, but in those 6 weeks you haven't flown the amount the manager needs to give you a result. -
the ones who survived the first baptism under fire and survived flightschool etc. and gained some experience what to do easily had lot of hours. at least between 500 and 1000 or more. others died after the first solo or in the first dogfight with a handfull hours. the germans usually had many more hours in the first place from flightschool. so actually if starting a new german career there should be initially about 50h +/- hours before even flying the first sortie. for the allies, especially brits and belgians maybe about 10 or so in the worst times, when they quickly passed the schools and were thrown into combat. it's more like in medieval times. the people reached ages into the 60ies, 70ies, 80ies, or even more. but due to the large infant mortality the average life lasted for about 35 years or so.
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also friedrich murnau, the director of the B/W movie nosferatu, was a fighterpilot. he landed due to engine problems or on purpose in the neutral switzerland, where he got internated. because his lover fell at the eastern front, some people say that his nosferatu movie was also therapy for him. he tried to catch the dull fear of the things he experienced in the great war and show it visually on canvas
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Your Family Name in a German Jasta ?
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
is there KuK also included? i doubt it, but if, then some ancestor might only have been flying for austria-hungary. there were couple of croatian pilots back then, flying for them. -
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Creaghorn replied to MK2's topic in WOFF UE/PE - General Discussion
is it because it's set to the unaggressive HiTR AI? -
well done germany. it looked easier than expected. at last after many years germany got the wembley goal equalled now. should only have happened in the finals. on the other hand, the players have seen the ungiven goal for sure in the halftime pause on the screen. what a gesture of fairness it would have been, if on kickoff in the second half Neuer would throw the ball into his own net on purpose. but something like that won't happen and nobody can expect a team to do this. but it would have been remembered for decades, if done so. anyway, it's about winning. nothing else matters. btw. the refs suck big time in this world cup. no game without ridiculous red cards, even without the italians beeing involved. no game without terribly bad calls. the problem is, the best referees are too from the countries with the best football leagues because they see better quality and performances every day. but since they are not allowed to make a game of countries of the same continent, the best teams will often face some 3rd class referees from chile or korea or whatever. that also might be a factor that games are played too fast for this qualitiy of referees.
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Screen Shots, Videos, Media, OFF Posters
Creaghorn replied to MK2's topic in WOFF UE/PE - General Discussion
cool. i hope i can manage at some time to make a video. but since i don't have fraps and everything i found in the web is with a watersign (is it called it watersign in english?), and i don't want to mess around too much with my settings, it might take a while. but i think my vid would be rather boring. i would record the "normal" sortie. the start, snippets of the patrol while searching the skies, the decision if attacking or not. the landing etc. rather the normal sortie instead of epic battles. -
Screen Shots, Videos, Media, OFF Posters
Creaghorn replied to MK2's topic in WOFF UE/PE - General Discussion
nice vid olham , btw. do you always fly with the blue text thingy on, when hitting the opponent? -
unfortunately SA is nontheless out of the race . good game against france. and shame on the so called professionals of france. shame on the mole in their team who talked out locker-conversations out to the media
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from my experience as an active player in a teamsport i hate nothing more than a referee or umpire who dictates a game instead of just guiding it. referees who want to show the players who's in charge. the best referee is the one you don't notice during a game. then you know he's doing a decent job. of course every ref makes mistakes, as every player makes mistakes. but there are such you respect, and there are such you simply hate an where you know he has no sense about the "real" game. every referee should have been a relatively successfull player in the past IMO (no pro or something, but also no brewball beer league, at least good enough to know the game from the player POV) to guide a game. in this worldcup are real red cards for sure, but a ton of ridiculous bookings you are laughing at. what are they supposed to play? free dance? it is a fighting, contact sport (even for wounded to death italians when somebody touches them). p.s. last weekend i was on third bases on a bases loaded situation with less then 2 outs. the batter hit a dribbler to the pitcher and there was a home first double play situation, so of course i broke the doubleplay at homeplate, sliding through the catcher to prevent him making a proper throw to first. when i walked to the dugout the opponent catcher yelled something to me into my back. i turned back to him and was in his face. afterwards the umpire told me that it was ok and my job to do this and of course i agreed. this is how the game is supposed to be played and i like the fact the umpire didn't see some unnecessary roughness or something. btw. the opponent catcher is a cuban with the first name lenin. in his following at bats i just called him stalin