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Creaghorn

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Everything posted by Creaghorn

  1. what do you mean with "active"? groundtargets are all active. you can attack them at will and wreak havoc among them. the manager will credit you for successfully destroying ground units. of course ground units will defend themselves.
  2. in one universe the redsox have a dynasty with worldseries rings in the 20ies figures, in one ty cobb was a good man and the babe wasn't traded to the yankees, in one universe pepsi is better than coca cola and in one universe i would finally be a decent dancer
  3. working on an alternate map

    good job with the map, i tried it and it really works out. . would be cool to have smaller sectors, but with more details (villages, lakes etc.) but it's fine now as it is. lot better and immersive than the original.
  4. another reason ist, that germany had lost the war before it actually began. when germany invaded poland, some polish agents were able to copy the ENIGMA chiffre machine (i think even two or 3 versions) and hand it to the brits and other allies. during the battle of britain the brits always knew when and how many germans will operate in which sector (ULTRA messages and orders, which were intercepted). nonetheless the recources still slowly decreased and germany almost had beaten the RAF, only several more bombing raids were necessary at important facilities. but the germans didn't know how close they have been to the win. instead of making the deathstrike, hitler suddenly ordered to bomb london (as vengeance for the allies bombimg german towns). that gave the very exhausted and almost beaten airfields and productions of the RAF the needed break to regain strength. if hitler would have known how close they have been, or at least göring, who didn't have a clou about tactics in sich manner, history might have been different. although i think end would be the same. it would have only take longer. but no country can fight against the whole world and win.
  5. Do I need a flying Noah's Ark?

    maybe you missed it so far, but campaign does exactly that. if weather is too bad, all flights are canceled for the day.
  6. i don't know how you see it, but IMHO it's too easy to shoot down aircraft from the distance. in BHAH you don't really have to get really close to the target as everywhere mentioned (dicta boelcke etc.) . deflection shooting is also not as hard as it should be. i was wondering what the reasons are. IMHO main reason for it is you can SEE those impact effects when hitting the enemy from far distance. those brown smokepuffs when hitting wings or fuselage and those little debris particles flying away. so you can easily adjust your aim. in real you didn't see smokepuffs and dust when hitting an enemy on this distance and so well, like it was in WWII or later the case (much bigger calibre and tracers etc.). you simply did not know wether you hit him or not till the moment he burst in flames or fells apart. only if you were very near you were sure you hit him (ripped canvas, bulletholes) . as Bullethead once told, it was more like stabbing with a very little knife. afterwards when examining wreckages or your own plane you saw just little fingersized holes. right now in BHAH you can easily adjust your aim even when distant shots or deflection shots because you alway see some effects. ok, of course people want to have also some hollywood, but on the other hands it makes killing easier. i'm sure even later bullets with small explosive projectiles didn't make it too visible at a distance. i deactivated every bullet impact effect and i must say, it's really hard now to get a good aim because you can't see if you hit him when further away, as it was in real. only when hitting the engine or petroltank i can see some sparks. or when you get really close you can see the holes in the canvas and some little debris particles (so it's not completely off). i'm forced now to get really close . with deflection shots or from further away i simply didn't know wether i hit him or not so i had to get very close. feels so real. i went a step further and deactivated my bullets and tracersmoke. so i see nothing. no own bullets, no impact besides hitting his engine (sparks etc.), to the moment he fells apart or burst in flames. when he burns or fells apart, the effects are as usual of course. that makes hunting more realistic IMO. so i'll use the setting without seeing bullets and tracer till mid 1917, and then add the visible tracers, when it became more and more common. i will try out a while with different settings. since i'm forced now to get really close (wich imo has to be), i'll try the enemies normal setting and enemies close distance setting and see which feels more accurate when he's attacking because same rules for everyone. what do you say?
  7. same here. i think it's because you now go really close. taking out twoseaters is also more thrilling. now i'm dancing more behind him and make shorter passes before turning away and preparing for the next attack. glad you like it. one more thing. i think in the new addon there will be a new effect file included with better visible allied AA. the other effects are probably as before. so with the new addon effect file, i will have to tweak it again to shut the distant bulletimpact effects down.
  8. for all who want to have more realism in BHAH, there are two files: effects and effectsnotracer if you drop the "effects" file into C:\Programmes\CFSWW1 Over Flanders Fields you won't see any distant bullet-impact effects anymore (brown dust and small particles etc). only if you hit the engine you will see sparks. nonetheless if you are close and damage him, you'll see debris flying off, but no effects from further distance anymore. you will also see bulletholes in canvas and oil or petrol leaks etc. as it was before. if you use "effectnotracer", you'll find out the same realism as above but additionally no tracersmoke. all you have to do is rename "effectsnotracer" into "effects" and drop it into C:\Programmes\CFSWW1 Over Flanders Fields. also, if using this second effectsfile, you have to drop the two DDS files into C:\Programmes\CFSWW1 Over Flanders Fields\effects\fxtextures. with that you won't see neither bullets nor any tracer anymore. so you have to get really really close and aim well. personally i'll use the second feature till mid 1917, then i'll go back to the above effects file because tracers then became common among scouts. please first backup any file you will overwrite, so in case something goes wrong you can put the original files back, but as long as i have tested no problem occured. original effectfile belongs to OBD and the devs, i just tweaked a little bit to add more realism for all hardcore realism guys. for the effectsnotracer file there are two dds files needed but the attachment doesn't allow me to load it up. so if somebody wants to use the this effect file please pm me. instructions are north of your position (i love this quote of uncleal). it's really easy. have fun creaghorn
  9. effect file for more realism

    not sure, but as long as i remember it reduces overall effects like sparks and explosions and stuff like that (e.g. a plane burns lightly, after a while the engine explodes and the whole crate is covered in flames). with reduced settings you'll see a smaller flame and that's it, maybe no more ripped canvas etc. with my file you still have everything like in full slider, just the unrealistic "indicators" at bulletimpact are no more besides hitting the engine or petroltank. you can still see bulletholes and ripped canvas though when close enough.
  10. here and idea how impact of bullets with WW1 guns looked like. especially through canvas and wood. from about minute 7 on you can see it.
  11. thank you for giving me credit, olham, but it didn't find it out. some months ago i remember to have read somewhere about somebody who tried it. but i can't remember who it was and where i read it. eventually i tried it and it worked. but "john doe" should receive credit for finding out
  12. you might be right hasse wind, but IMHO the graphics are good enough and the limitations are probably not worse than beeing in cold air wearing goggles
  13. thank you sirs, i'm trying, at least for myself to get the feel as realistic as i can and make kills as hard as it was in real. it's always said the best aces were also hunters or at least had from childhood lot to do with rifles etc. with my tweak i tried to get a twoseater (and everybody knows they have not the greatest AI regarding beeing evasive). i was behind and under him. i fired several long bursts into him, not knowing if i hit him or not. then i got really close (i really had to if i wanted to get him down) and crouched over to align with my right spandau to have an idea where the bullets are probably going. then i aimed for the cockpitarea (i REALLY had to aim, not halfhearted looking and shooting) and pulled the trigger. after a while i saw sparks from his engine, so i must have hit him. then he descended in flames. afterall i found out i wasted half my ammo for a sitting duck. and that gave me the feeling what it means when they said, you have to get close. when you think you are close enough, then get even closer, then aim well and open fire. that really felt damn realistic. against scouts it was also tough because you really have to hunt him and get close. otherwise you're shooting yourself out of ammo while snapshooting. still have to try what's enemies distance setting is better.
  14. Grounded!

    wonderful pics. really amazing . a shame there are no shows with ww1 aircrafts like that in germany, at least where i'm aware of
  15. Lone Wolf

    as long as i've seen LW missions are part of the mission file till 1916. from 1917 on there are no more. at least for german missions. that's about historically correct. though the LW are somehow weird, because they send you hundred of miles all over the place if warping. deep into enemy lines, from there deep into open water etc. most of the times your fuel will run out before the waypoints are done. what also would be cool in some future tweakings or P4, to see enemy LW missions. Especially recon two seaters, who are loitering alone at very high altitude, like it was in real.
  16. Windows 7

    i did what was said in the saitek forum to regain FF with saitek evo force under win7. so far FF is still there when configurating it, no crashes anymore, though not as strong as under xp. next step is to install BHAH in win7 and try if FF will work in the sim. if it should still work in BHAH, does anybody know how to rise the rumbling? it's automatically set at 100% force, but it's about as strong as maybe 50% in xp.
  17. Windows 7

    are there any news regarding saitek evo force feedback drivers wich work under win 7? tried win 7 on a seperate partition on my rig. everything works well so far, but as others have mentioned, FF is gone. i tried the driver wich is names as vista and win7. for the first time it rattled and had some feedback, then it died and crashed. when i want to calibrate or test it, the same errormessage as earlier posted appears (DLL fails to run blah blah). what a crap the programmers instead of making new drivers only rename a faulty existing driver. as long as FF does not work, i won't try BHAH on win 7 because FF is too precious and important to lose. even it seems win7 handles BHAH faster. does anybody has a solution yet?
  18. MvR in Colour

    actually he himself called his red aircraft "le petite rouge". in germany never ever called him red baron. "der rote kampfflieger" was his book and rather the name of his aircraft then for himself. the people in germany called him rittmeister von richthofen or similar. if something regarded to his red aicraft, then "the red knight of germany" or §red knight in the air". as long as i know not even the allied called him "red baron". it was from the postwar press who gave him that name. i know from books they called him baron von richthofen, or red devil etc. during the war
  19. OT (WW2) The Great Escape

    in germany also every year around xmas about 5 times on different channels "the last unicorn".
  20. Windows 7

    win 7 just arrived today. so saitek evo force loses it's force feedback with win7. did i get it right?
  21. i would also suggest to start on 1st nov. i know, that's war, but i'm a rookiepilot who entlisted in a two seater squadron. train from flyingschool in johannisthal leaves saturday so i wanted to spend the remaining days with my lady. she came extra from nürnberg via train to johannisthal, so please no scrambles now
  22. Changing sqn roster names.

    when you create a pilot, leave BHAH and open this folder: D:\Programme\CFSWW1 Over Flanders Fields\campaigns\CampaignData\Pilots (might also be c drive, depends where you have installed BHAH) every new created pilot has a dossier file, named pilotxDossier. find the apropriate one and open it. it should look like below. the red marked lines show the names of your squadron mates. change it to the first and last names as you wish and save it. just don't overwrite the semicolons. only the names itself. when you now enter the campaign again you'll have the names you have typed in. i usually do it everytime to erase the kills of new AI pilots. i don't like to see new members with already 8 kills. 91 Britain RNAS-3 Flight Sub-Lieutenant Daniel Creaghorn 10 6 1916 12 50 72 10 6 1916 0 0 0 0 Null Null Null Null Null Null Null Null Null 0 0 C Sqn 1 Wing RNAS.bmp Fighter 0 0 In Service Flight Sub-Lieutenant Daniel Creaghorn joined C Sqn 1 Wing RNAS in the Spring of 1916. Initially based at the airfield of St-Pol-sur-Mer, Creaghorn set out to help achieve victory for Britain. 59 61 59 59 0 244 0 0 0 0 1 1 0 0 0 0 1797 1797 4 0 0 0 0 0 0 0 0 Flight Commander;Simon;Frehley;2;0;In Service Flight Commander;Larry;McAulley;1;0;In Service Flight Lieutenant;Lance;Clapp;0;0;Injured Flight Lieutenant;Justin;Bodley;0;0;In Service Flight Lieutenant;Roland;Rast;0;0;Missing Flight Commander;Ethan;Carey;0;0;In Service Flight Lieutenant;Robert;Lewis;0;0;In Service Flight Lieutenant;Eric;Rowley;0;0;On leave Flight Commander;Nicholas;Bathurst;0;0;In Service Flight Commander;Ken;Coombs;1;0;In Service Flight Commander;Greg;Whiting;0;0;On leave Flight Lieutenant;Ian;Chickering;0;0;In Service Flight Lieutenant;Jim;Dixie;0;0;In Service Flight Commander;Wallace;Kilmer;0;0;In Service N/A N/A 4 5 14 1506 C Sqn 1 Wing RNAS Sopwith_Strutter_QC1 Spare Sopwith Strutter 8 St-Pol-sur-Mer Flanders 0
  23. here a quick way how to set the day without time advancing. when you create a pilot, leave BHAH and open this folder: D:\Programme\CFSWW1 Over Flanders Fields\campaigns\CampaignData\Pilots every new created pilot has a dossier file, named pilotxDossier. find the apropriate one and open it. it should look like below. the red marked lines are the current date. day, month and year. change it to the right data and save it. when you now enter the campaign again you'll be at the date you have typed in. it will automatically put you to the right airfield with the right assigned aircraft and so on. don't be afraid, you won't brake anything. just don't touch any other figures. 91 Britain RNAS-3 Flight Sub-Lieutenant Daniel Creaghorn 10 6 1916 12 50 72 10 6 1916 0 0 0 0 Null Null Null Null Null Null Null Null Null 0 0 C Sqn 1 Wing RNAS.bmp Fighter 0 0 In Service Flight Sub-Lieutenant Daniel Creaghorn joined C Sqn 1 Wing RNAS in the Spring of 1916. Initially based at the airfield of St-Pol-sur-Mer, Creaghorn set out to help achieve victory for Britain. 59 61 59 59 0 244 0 0 0 0 1 1 0 0 0 0 1797 1797 4 0 0 0 0 0 0 0 0 Flight Commander;Simon;Frehley;2;0;In Service Flight Commander;Larry;McAulley;1;0;In Service Flight Lieutenant;Lance;Clapp;0;0;Injured Flight Lieutenant;Justin;Bodley;0;0;In Service Flight Lieutenant;Roland;Rast;0;0;Missing Flight Commander;Ethan;Carey;0;0;In Service Flight Lieutenant;Robert;Lewis;0;0;In Service Flight Lieutenant;Eric;Rowley;0;0;On leave Flight Commander;Nicholas;Bathurst;0;0;In Service Flight Commander;Ken;Coombs;1;0;In Service Flight Commander;Greg;Whiting;0;0;On leave Flight Lieutenant;Ian;Chickering;0;0;In Service Flight Lieutenant;Jim;Dixie;0;0;In Service Flight Commander;Wallace;Kilmer;0;0;In Service N/A N/A 4 5 14 1506 C Sqn 1 Wing RNAS Sopwith_Strutter_QC1 Spare Sopwith Strutter 8 St-Pol-sur-Mer Flanders 0
  24. For attn of the devs.

    (that's no fraternisation or how is it spelled!) if you find an apropriate squadron it's easy to jump to the date you wish without advance time. just go into the pilot folder and open the apropriate pilotdossier. right at the top you have the current date and date of entlistment. you can start a campaign for instance in october 1916, then open the file and change the current date into 5th of november and save. when you go back into your campaign the date is the one you have changed
  25. daniel cvjetanovic, son of croatian immigrants with a humble background, was born February 20th. 1895 in nuremberg bavaria. like many german aces, cvjetanovic started in a r/b squadron. since he never was in a military school and because of his background, he started in april 1916 as a "driver" of roland two seaters with the rank of "flieger" while the navigators were traditionally higher officers. soon he mastered piloting quite acceptable, but with the reputation of rather rough landings. first days of his flying duty were rather calm. His franz and himself were photographing the frontlines at the somme area and just occasionally they saw other enemy two seaters doing their recon jobs. usually they just flew by them and if close enough they exchanged some shots to intimidate them, but without any results. on april 6th 1916, after cvjetanovic and his navigator oswald ziegler had finished their photographing job, they saw in the west over enemy territory a formation of three FE2b's. they decided to stalk them a while and then, beeing alongside with the last one, ziegler opened fire. they have never experienced a real aerial fight so far. to their horror they completely forgot that the enemy also has a mounted gun and they got hit into their fishlike fuselage. thinking that the fight over enemy lines was enough and the plates were much more precious than a destroyed enemy, they decided to go back to their airfield. as they turned away they suddenly saw the opponent FE leaving a black trail of smoke. Immediately cvjetanovic swerved around and attacked the FE from behind with his frontgun, chasing him deeper into enemy territory while his shooting didn't seem to have any visual effect. the enemy glided down and cvjetanovic and ziegler carefully stayed above him and enemy groundfire. to their joy the enemy two seater made a crashlanding near a lake. that was the first confirmed downed aircraft of the duo. in mid april the artillery spotting became by far more difficult. suddenly more and more of the small, agile, french single seater nieuports appeared. fighting against those little crates was almost suicidal without protection, losses increased, so the first sign of attack meant immediate retreat. in may the german home office decided to sent the famous eindecker scouts to protect the german eyes of the army. cvjetanovic and ziegler successfully continued their recon work while the eindeckers distracted the nieuports. at that time cvjetanovic for the first time considered going to a fighter squadron. he was impressed by the fighting spirit of the single seater scouts and at the same time furious about the lack of fighting abilities of the roland. his conclusion was that protecting two seaters and hunting down enemy scouts was a better way to survive. in august 1916 after many more missions and losses of friends, his request was finally permitted. he and ziegler learned how to fly eindeckers and they were surprised how agile and easy to fly the eindeckers have been compared to the rolands. especially the landings. they were stationed in verdun. soon they realized that hunting was also very dangerous because they often were hunted by themselves by the superior french machines. on 23rd of october, flying the new albatros scouts, cvjetanovic scored his first official kill as a fighter pilot in the relatively new formed jasta 5. soon after that his friend oswald ziegler was shot down in flames by two french nieuports. cvjetanovic realised that the intensity of aerial warfare increased almost weekly. his killtally grew and in early 1917 he received the infamous pour le merite. though beeing more and more under stress and tired he was not able to get leave (besides couple days in january due to bad weather) because in april the british launched a big offensive in the somme area. it wasn't until june he took 2 weeks leave. soon after his return he received a wound in a fight against a sopwith strutter and was hospitalized for another 14 days. fighting was more and more desperate due the hughe numbers the entente threw into battle. his main goal was not to down many aircraft anymore, but simply to lead his man to survival as good as he could. with 50 downed aircraft under his belt he went up to his last flight on november 4th 1917 to patrol the frontarea at ypres, where the 3rd battle of paeschendeale was raging. some spads appeared. one of them hit cvjetanovic with a short burst from behind. cvjetanovic evaded his attack and flew for a while alongside the spad. according to a witness the spad suddenly turned right while cvjetanovic tried to zoom up to avoid him. the spad underestimated his speed and collided with cvjetanovic. both aircraft went down. cvjetanovic's aircraft floated down in 1000 fragments and crashed in nomandsland where a creeping barrage was taking place. his body was never discovered.
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