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Everything posted by Creaghorn
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with air activity is more meant how many squads are out there at one time, olham, not how many enemies you'll face each squad. when it's high, you'll meet on the way to the front some more jastas, more two seaters around, and more enemy squadrons. if you run into an enemy flight, you will still have maybe 12 enemies against, some km south is maybe an enemy two seater squad, in the west another spad-squad and so on. up to 256 aircraft at once i think. but all that activity is slowing a rig pretty down. at least mine.
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i strongly believe it has something to do with overheating or something. that was my first thought when you started the thread. or maybe memory overload or somehting related. dunno. i only once experienced it in all the flight time. after exiting the mission i was in menu at the very same date, like i never flew the mission. and it was when my rig had worked pretty much and long for hours for other stuff before.
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i keep it always on low because after trying high my rig was pretty much slowing down. i just reached feb. 1918 and even on low you can see very much more traffic, friends and foes, in the air than a year ago. i'll keep it on low.
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usually it might fail to get to the claimform when the guy you have shot down is shot at and hit by groundfire when falling, i think the last bullet is relevant who gets the claim
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nvidia 190.38 drivers
Creaghorn replied to Broadside uda Barn's topic in WOFF UE/PE - General Discussion
strangely for me it didn't work good at all. i made the same settings as before, but AA didn't work good at all. i have a gtx260 card. the fields and grounds had some metallic and fluid appearance. before i had AA set to 16. with the new driver even with AA16Q it looked not as good as before. the good thing is, i installed my old driver again and i thought, why not try 16Q with the old driver. i didn't do it before because i thought it'll slow down FPS a lot. but no, it's a lot smoother, FPS are even better and more stable. -
Hope AI limitations are being looked into.
Creaghorn replied to Mr. Lucky's topic in WOFF UE/PE - General Discussion
WW1 doesn't suit everybody. historical accuracy doesn't suit everybody either. it's accurate to have a lot of hours without too much enemy activity. depends on frontarea and time. especially early in the war, where you obviously are. it's no arcadeshooter. if you want to have more action, Quickflight should suit you best. this sim is good for everybodies taste. the sameness and boredom you might have is with all aids on and carelessnes about your pilot. why not. you can make a new one anytime you want if the current one dies. without aids and a real care for your pilot the boredom will quickly turn into a constant tense and concentration because you want to survive and you don't want to get jumped at. all just a matter of attitude. not sameness at all. in some points you are right. some assigned mission just don't make sense, but nobody said it's perfect. it'll improve with any patch and any release wich is going to be released. the devs are working constantly for any improvement. for the AI. that's the best AI you'll find. AI is no human. but this AI is the closest in emulating human behaviour i've seen so far. you have seen only very early birds. it's harder having good AI's with slow and sluggish aircraft, then with later ones. but as long as i have found out, there is nothing the AI can do, wich you don't. you can also hang in the air for a while and turn around as they do. only thing is maybe the rollrate when diving, but i'm fine with that. otherwise the AI doesn't throw his craft more around than you could do. sometimes it's easy to blame AI doing things i can't do, because he outturned me and shot me down. because how can it happen a stupid AI is better than me? but in this sim? yes, AI is often better than me, with the same tools and (almost) same physical rules. for me your statement about the AI is rather a compliment how good he is. probably only a thing of practice. dunno. try to fight against some later aircraft. whatever is best for you. if you don't like it, use it as coaster for your coffee. at least you tried it -
What Does Your Cockpit Look Like?
Creaghorn replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
wow homeboy, you're the man-at-arms -
Are you a hunter or a shooter ?
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
as a german pilot you'll be outnumbered often enough. quality against quantity. but it won't be so ridiculously like 3 agains 16 but more historically correct. -
from the historical point of view even scouts very rarely to none scrambled scouts. only when twoseaters where loitering in the area they went up (take a short look who's up there before getting airborne), but not when scouts are attacking your airfield. going up in twoseaters to scramble scouts is pure nonsense. that never happened. i would suggest to leave the mission immediately if there are scouts up there. do with two seaters missions they are made for
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Are you a hunter or a shooter ?
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
now you'll have the most realistic and historical correct experience, BHAH can offer, olham. wondering why such little, but most important things like this got forgotten, jesus. now you'll have squads in realistic numbers. sometimes more, sometimes less, sometimes up to 16 aircraft in one sortie. (now imagine to be in a JG which really cooperates like a JG. p4?). usually one flight will be higher at about 4-6k meters, and one lower at about 2-4k meters. you'll experience things now how it happened very often in real. one flight gets jumped at, you see it and attack them from above (or vice versa). suddenly in the dogfight you get jumped at from maybe flight 2 of the enemies. this is how the big dogfights occured and then it gets seperated into smaller dogfights. everywhere you look somewhere you can see somebody fight for his life, yourself too. friends and enemies sandwiched, chasing each other... can't believe you didn't see this sight yet. listen to the interviews in the credit section. one of them (3rd or 4th i think) describes really good what you are from now on going to see more often. now you can have fun :yes: -
Can't get CFS3 to run............No CFS3=No BH&H
Creaghorn replied to Cameljockey's topic in WOFF UE/PE - General Discussion
what's happening right now? wid has lost all his skins, and now your rig is bothering you. didn't know swineflu is also dangerous via forums! -
very good job, homeboy would like to see more always enjoying your informative posts
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you're the best
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Are you a hunter or a shooter ?
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
you should raise it to the highest, and also your own flight density to high, so your flight will always be somewhere between 2000 and 6000, sometimes almost 7000 meters, which is quite historically correct. and with flight density high you'll always have between 4 and 15 pilots in your sortie, which is also quite correct. -
Are you a hunter or a shooter ?
Creaghorn replied to Olham's topic in WOFF UE/PE - General Discussion
what's most important IMHO (there is no recipe of course and i don't feel to be good enough for teaching, i'm only telling what works for me) is to see the enemy formation in time and not getting surprised. if you get surprised the momentum is on their side. before you can react at least one of your wing, maybe even yourself are shot down. if you see them in time or you can surprise them, you can decide when to hit attack and have many more options. like in sports. momentum is everything. there is always one side wich attacks and one wich defends. i'm trying to be the attacker (as a formation a mean) i usually try to stay above the fight as good as i can. try to catch some time to let the fight develop into one on one fights. if one had picked me as opponent i try to see him in time and try to do the same. if i see nobody had chosen me as a target, i try to get a good overview of everything and decide whom i should help out. if it happens that i get jumped by more than one or if the one dances me out, i try to evade him as long as i can to wether outturn him, or to wait for my wing to help me out. for me following factors are most important - your pilot is alive and therefor he can die, no selected pilot in a sim. - having the momentum leaves you many more decisions. as soon as you feel the momentum slipping away, run away. - time. time means you can better decide what to do. time means your wing can help you out better and you can help them better. - i never jump into a fight where my wing has the upperhand. i let the wing doing their job and only help out if necessary. they deserve to have the kill as much as you do. they have helped me out so often when i was in trouble. i don't try to win the war alone. - i'm not target fixated. if i chase somebody, as soon as i see on my six anything else then a wingman, i watch carefully what he is doing. only when i'm sure he's not turning in my direction or is distracted, i look again for my opponent. beeing fixated too much gives the others the opportunity to jump on you. the time plays against you. you're giving the wingmen of your opponent the possibility to train the guns on you, while you are busy chasing the guy. that must never happen. i think that's the main problem among sim-pilots, beeing too fixated, not having the sense of giving a potential kill away for the sake of staying alive. this works for me mostly to not get jumped at by more than one enemy. sometimes it happens of course, but that only means i have missed the time where momentum has slipped away. i hope there was something little helpful -
i'm also very amazed of the historically accuracy. one of the very best features in this sim i have nontheless a question. there are lot of aces with none or just partially killtallies and aces text. aces text is for me not so important, but there are lot of aces who have no killstats at all or where it suddenly says "ace no longer active". there was e.g. 11. september 1917. no word came about the loss of guynemer. i looked into his profile and there was none at all. this day was even canceled due to weather in the sim. voss is very long listed with 0 kills. MvR also. in january 1917 MvR has listed 16 kills and then till may nothing happens. then from one day in may to another he has 52 or something. that's really a very hughe part of historical research and data to add. but nontheless many aces, and even the very best ones are missing. is this going to be corrected in p4? if you need a hand for adding the missing files or are lacking people doing it, i could help.
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by the way, on m last kill i wrote only couple blah blahs into the witnesses, and in the report olaso some blablahs. shorter, longer, with a lot of words. pending says 0. 1:0 for the devs
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question for the devs, would it be possible (though i doubt it) that the witnesses appear automatically in the claimform? only the witnesses who have seen it. i mean, when filling out the claim form, one simply types in all members of the flight, hoping at least one of them witnessed it. so one is just guessing. you had a flight of 8, 6 come back but you still type in every member because you don't know who is missing, without labels. i think in real when somebody claimed a kill, he mentioned the mates he knew they witnessed it, not everybody. you landed, and then müller and meier said, i saw your kill. stachel and schmidt said to you, we didn't see anything because we were too busy staying alive. so in real one would type in only müller and meier and maybe some groundunits. you know your witnesses before writing the report. IMHO it would be cool if automatically only the ones appear who actually have seen your kill. and if there was only one, there should be only one name. if there is none, there should be none. right now it's like you never talk to any other pilot befor the report and you have to guess or type in everybody. just a thought
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My first attempt at a training video
Creaghorn replied to HomeBoy's topic in WOFF UE/PE - General Discussion
why??? it was very well made . i would love to see more vids like this. where manouvers are explained and shown in BHAH. -
as long as i know they were taken/stolen by the russians as wartrophies and disappeared, like tons of other arts and precious goods when the russians came in WWII. they are for sure in some hidden or forgotten storage somewhere. like the "bernsteinzimmer"
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might vary, but i get about 10-20% rejected or better to say 80-90% confirmed. for me that is good enough. some days ago i got rejected 3 claims in a row and on my next claim i added besides my report some complain and asked them to read the reports really properly because there is no other option than to confirm it, it's so obvious and with many witnesses. . it'll be funny to read it some time in the future. . as it was in real. shooters had many more rejected claims then hunters. that's quite realistic. a hunter chooses his prey, shoots it down and knows every circumstance. a hunter shoots here and there, some may fall, some may escape, some may be shot to pieces by other mates. as it was in real, at least in germany, the pilots often had to find the wreckage to get a confirmation. they landed besides the victim to make sure nobody else makes the claim, or drove there by car afterwards. shooters can come back from a sortie and claim 5 kills, but since half of the victims could not be located again, or are claimed by others, the chance to get it rejected is much greater. if they live long enough to get the rejection. i often land besides my victim, when the fight is over and end the mission there, instead of returning to my base.
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if it gets rejected, don't think about it's because you use metric system or whatever. think it's rejected because somebody else made the claim and it was more conclusive. Or because the german Gefreiter Herbert Müller had shot with his mauser from the ground and claimed it. it is thought too much about HOW to make a claim correct. sounds stupid, but the best way for me is simply to write it down like you really want to get it confirmed and have to convince the burocrats that it is your kill. imagine in RL something gets broken and you have to write down what happened to get the money from the insurance company. i think everybody would be very precise and would add as much information as possible to make them believe you. that's how i think about writing claims. and if it gets rejected, who cares. somebody else obviously made a better claim or simply made the kill and i was wrong. as it is known from crimes in real life and in the heat of fire, it's proved that if you ask 5 eyewitnesses, you will get 5 different versions of the event. so even eyewitnesses can not garantee a claim. things like what happened to MvR on his last flight (who made the fatal shot blah) happened hundred of times each day. like with MvR there are so many different versions about everything what happened. i don't mind at all if my claim gets rejected. it might also happen that somebody else should have been credited with the kill but it was given to me.
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hey, might be an idea to post screenies of the diary if you play it. but i'm sure you'll shut it off again soon because BHAH time would suffer
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same here. watched it with nostalgia, but then back to BHAH cockpit. i found some download pages for the game. would only like to see the diary ome time again from first to last page. :yes:
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really sorry to hear wid. seems you had quite a few skins lost, right?