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Creaghorn

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Everything posted by Creaghorn

  1. Windows 7

    at least you can preorder windows 7 home premium, and for a short contingent it's available for 50€. so i might be true delivery might be in oct. my rig had vista when i bought it. it erased it and put xp sp3 on it. quad core 2.2mhz 3.5 gb ram (2x? don't know) nvidia gtx 260 oc more data i don't know. but since there was originally vista on it and all hardware were made rather for vista (i had to search the web for unofficial xp-drivers) i'm sure it should work with windows 7. xp worked fine, actually lot faster than original vista.
  2. What nationality are you?

    you're amazing, olham. always something new
  3. Post a pic of your town

    my hometown vrbnik on the island krk where i'm currently living (not the castle of course but in downtown ) Germany Nürnberg
  4. What nationality are you?

    Croatia, island of Krk
  5. Missing In Action

    tttiger had some political argument with some of the forumpeople here, and it went pretty bad and insulting as far as i remember. bullethead? i don't know. miss his competent posts. he was always a two-seater guy with a great sense for realism and immersion, so i can't imagine he is playing a buggie, rof with 2 or 3 aircraft. but who knows?
  6. Any one see this yet?

    this replaything in OFF would be awesome. probably not possible to do, but that would be one of the greatest features. I never played IL2, but i remember it from the old amiga red baron, or the gran turismo series. if anyhow possible, please implement it. pleeeeeeaaaaaaaaaasssseeee!!!
  7. that's what i call DiD baptism of fire .
  8. yes, indeed. i don't handle it at all. i'm using trackir and when i see enemies, i order attack. i don't pay attention at all about padlocking or somehting. don't even exactly know what it is, to be honest.
  9. cool. you're the man, louvert . how does your engine trouble diceroll work? i'm sure the devs are going to implement much more unreliable engines in p4 if possible, but for the moment it's a good idea.
  10. LOL nice try, but not quite true. in real when there was a scramble, you mostly knew what is coming BEFORE they were here, because you got a phonecall of ground units or observers telling you there's a bunch of bombers near our sector flying towards facilities or something like this. you knew there will be a formation somewhere near in some minutes while you got dressed and nipped your coffee. since you don't know in BHAH, i simulate it by taking a look on the tac whilst on the ground. if they are two seaters, tac away and start the engine. if they are scouts (wich you also mostly would know in real before they actually appear) i let them go because it's suicidal to go up. i'll rather stay on the ground and look for cover. retaliation tomorrow. in real even if there was no warning from ground units 15 minutes ago, you would hear the sirene, see the flaming onions, run out the mess and see what they are BEFORE you get airborn. beeing outside and looking for them. if you identify the shape as two seaters beein somewhere near, then GOGOGO to intercept them or catch them. if bombers are looking for your drome, look for cover or get airborne. if you look up and see scouts, look for cover or get airborn. but in any case you will know on a scramble mission what is above you BEFORE you enter your pit. you won't go up without knowing what is going to attack you. that's not realistic. and that i'm simulating with taking a quick glance on tac. only on scrambles for a second while on the ground.
  11. very well said and the way to go . i wish i wouldn't need to warp. but then 2 campaign days would last a week in RL because of time issues. one campaign day should be at least one real day, not less. i am not jack bauer and it's not 24, where one day lasts a complete season
  12. no tac, no labels, no external views, no brackets, no targetcone, no visual aids at all. only aid is my eysight and my constantly moving head, scanning the skies and grounds. limited peripherical vision doesn't bother me. it's my virtual goggles i am wearing during flight. warping till it stops the first time and then finishing it to the end. scrambles are the only mission i ever use tac at the beginning to see what kind of enemy is coming. it's not realistic to have a scramble without knowing before who's up there. usually on scrambles you jump from your coffeetable, puting on your flyingsuit whilst somebody is yelling: "10 FE2b's have been seen coming into our direction blahblah" The enemy formation is anounced by ground units via telephone or latest when you see them. as long you don't see them, there is no sense to scramble. if you see them, then you decide if getting airborne or not. against two seaters i'll go up. against scouts i'll skip it.
  13. spotting aircraft

    i am wondering wich button do you use, because at the beginning of a sortie i start the engine and zoom it in one notch. if during flight my trackir get's irritaded because of light or something, i recenter it, but the zoomed view is still there. i never have to hit the zoom button again. how comes? maybe because i remapped my centering key of trackir to the "insert" button?
  14. Widowmaker is coming....

    http://www.youtube.com/watch?v=9uv4OSJmLqA...feature=related
  15. Widowmaker is coming....

    reminds me of "cityslickers" with billy crystal
  16. this german airfield has an own soccerfield. cool!
  17. Tripe vs Tripe action is awesome

    in nürnberg there is a tram-station and street named "fliegerstrasse", next station is "immelmannstrasse", next to it "boelckestrasse" and to it "richthofenstrasse" so at least in nurenberg they have their names on streets, although almost nobody knows who that was. because of the shadows of WW2 there is no open heroism in germany at all. nobody dares to say, ok. he was a hero and a good soldier. that's one of the reasons why the german red baron movie was made in so hippielike, pacifistish style. a hero was a hero, doesn't matter for which side. but in germany heroism and patriotism is completely toned down, compared to other countries. that's why the american influence in germany is probably bigger then in other countries. a french for example doesn't give a sh... what an american says. he's proud of his country and everything it stands for. in germany everybody who might honor a soldier of WW2 (about WW1 mostly they have no clou at all anyway) might instantly get into the same pot beeing a nazi. even showing the german flag somewhere was very cautious and with a bad feeling because one who shows flag was thrown into the nazi-pot. every country has it's heroes and openly celebrates them. every country shows flag. in germany nobody gets credit for doing his duty because war is something terrible, so the soldier must be terrible too. that doesn't count for the german army. every soldier knows who rommel was, what he did. every pilot knows who hartmann and mölders and all the others were. it's the civilists who are not interested and honoring them at all. but it's only a german thing and IMHO a shame. at least showing flag was getting better the last couple years because of several sport events.
  18. Your longest lasting pilot

    cool duce, that was quite realistic. very good. sometimes you don't see anybody, sometimes you can see different formations here and there, and you want to fight, but they turn away. sometimes it's vice versa. depends on lot of things. advantage, disadvantage, sometimes your formation circles with an enemy squadron, but no real fight occures because nobody makes the initial attack and the formations go on with their patrol again. what did you do to have sorties like that? that was the closest on beeing realistic i have red so far.
  19. my current pilot just died after serving from sept.1916 to may 7th 1917 with about 175 hours and 16 confirmed kills. we were attacked by a bunch of nieuports while patroling friendly frontlines. everything worked well. the fight led us to treetop level over nomandsland. just as i thought it's over and i tried to regroup my squad, one single nieuport, whom i have not seen, hit me from behind with a short burst. i immediately went down to land because of a broken engine and beeing wounded. he hit me with one more burst and i made a hard deadstick landing and my undercarriage collapsed. i was thrown back to menu with the message my pilot is dead. damn. one moment not paying attention and gone is my pilot. i made a new pilot in the same squadron, copied the old mates and pasted it into the new dossier with the date 08. may 1917. i added my just died pilot as AI pilot and gave him the status "missing". now my new green pilot introduced himself to the old squadron and the people my old pilot knew so well, as a rookie, and on the board is my former, dead pilot listed with 16 kills and missing. one day later his death was confirmed. cool it works .
  20. Your longest lasting pilot

    i understand your point. i would love to be the guy at the rear when beeing a rookie pilot. but not only enemy eyes are annoying, so are eyes of own AI. they also attack everything wich is not visible yet. so to keep it realistic and give enemy flights the chance to get missed i always lead without visual aids. also because of this, when not leading i wouldn't need to be cautious all the time, because i would know my AI leader wouldn't get surprised by enemy flights because he sees everything. i want to keep it realistic and don't want to fight all the time. not because i might get killed or heavy odds, but because you simply didn't fight on every sortie. and the only chance to have it like that right now is to lead by yourself without aids. if AI would be smarter and would have shorter sight, i would love to lead only when rank permitts to lead. this is rather a workaround, giving my humand brains the AI that at least on side acts how a human would act.
  21. due to supervision of AI you very rarely have a sortie without a fight. and fights are definitely too often at the moment (phase 3). at least when enemy scouts are at the same area. my experience is that although there are maybe very few squadrons of friend and foe, almost on every sortie you run into the same guys again. no matter if you have to patrol 100 miles north, or south. lot of times the enemie scout squadron, although maybe the only at the frontarea in that time-period, seems to know where you are going to have patrol this afternoon. so my conclusion is, although they have their own real tasks, when flight density is set to low, there are maybe only 20 aircraft spawned in the theater, but mostly "coincidentally" scouts and in your flight path, set by the manager. is my conclusion right, devs? right now in phase 3 i try everything possible to reduce enemy contact to be realistic, as long the things are not sorted out (vision, AI smartness). you didn't fight on every sortie. even in very busy times. it's not easy to do that. theorie 1: set flight density to low, so only few aicraft are spawned, therefore less chance to meet them. sounds plausible, but if my conclusion from above is right, it wouldn't make much sense to have it at "low", because you will meet them anyway, and cince there is only a few number spawned, the chance to run into the same scout-squadron over and over again is bigger. theorie 2: set it to high. more aircraft mean more enemy two seaters and scouts on both sides. the will fight among themselves, probable enemy scouts might be intercepted earlier by another friendly squadron somewhere, before you reach the point of contact. more spawned aircraft might mean more two seaters. maybe they might attract the attention of enemy scouts and so on... what do you think would be better to reduce enemy contact? in any case i'll try density at high, just to prove if my theory is right.
  22. Your longest lasting pilot

    you are absolutely right. that's great about the game everybody can adjust it to his own gusto. and nothing can simulate the thrill and fear as it was in real. but it's nothing wrong to try the best to get to it as close as possible. in real after a dogfight you were simply exhausted, mentally and physically because of the thrill and G-effects. that's why you after some time you or the enemy had enough and went home. would be cool if it could be implemented some day.
  23. Your longest lasting pilot

    actually i had about 185 hours, but i am not sure. got to check and post it . my current one has something 100+ right now, began sept.1916 and currently i am in may 1917 with 16 kills confirmed. once i got shot at, at treetoplevel and had to crashland. i landed smoothly, but short before ditching my pilot got wounded, but not lethal and i still was able to keep control(heard him scream). back in menu it was just a logged flight. to be honest and fair to myself, i put him into hospital for 10 days (advancing day for day). we will see how long he will do it . i must say that i very rarely get surprised by enemies. maybe i am just trained enough for it, constantly scanning the skies and groundarea, but almost always i see specks in time to react. but sometimes i get surprised too, and since i always lead (i decide when to attack, not AI leader who always attacks everything) it mostly hit somebody from my formation first. of course i feel bad then because i didn't do my job good enough. but this is what i call realism. please try it olham. it's such a difference in thrill and realism.it's not "that" bad with AI. otherwise i wouldn't survive so often that long. to be honest, the 17h mark is rather no problem and i don't really pay much attention to it. the thrill finding somebody, or getting surprised, scanning the skies, not knowing if you are stalked, looking for your mates who are maybe still fighting with 5 enemies, and you got lost and have to find them. that's all things you don't have with tac and labels and stuff like this. tac and labels are really an immersion killer. and try to zoom the overall view one notch. the distances and sizes look more realistic and specks are little easier to see. by the way, your FPS will jump also at least 15 frames. clouds on 5. AI can't see through them. always lead. so you won't fight 5 times each sortie. you can't fight what you can't see, and AI is going to see you less either. and most important, mostly sim pilots die a lot and soon because their attitude is not about surviving. too many frank lukes around. but if one knows he will create a new pilot he won't have not at all the attitude he would have in REAL. in REAL he would be much much more selective, much less heroic, much more smart/cowardish. because there is only one life. that's why i'm not impressed by 30 kills in 5 hours in 2 days. lot of flying hours in DiD without visual aids are impressing me . just imagine you are alone in a bar and 3 guys are looking for trouble with you, who are twice as big as you and obviously stronger and maybe have got knives. you will consider your advantage and disadvantages in seconds and decide what to do. you will fight only if absolutely no other possibility, because you know it's about your life or at least broken bones or something. you wouldn't go to them looking for trouble. but in a game you would. what i am trying to say, that is how the approach in this sim should be. what you do in real. i am sure with the right attitude everybody would survive much much longer.
  24. Your longest lasting pilot

    warping maybe because of time issues (but with a little bit bad feeling). i warp till i get pulled out the first time. rest is in realtime. but why tac on DiD??? that's the cheat of the cheats? labels are too big time cheating because you don't have to look for specks, but only for big letters on the screen. it's a different (more realistic) world in the theater when you have to scan the skies for dots in the distance. IMHO screen res is no argument for using tac, because the specks are quite realistic visible. and the default cockpitview is too far. as soon as one enters the cockpit, he should zoom one notch. the world looks more realistic then. then a plane next to you at the airfield is a plane, not a hobbits scaled down toy . just a tipp. try it. then one will also see specks more realistic. sorry, didn' want to sound bitter, but was surprised tac is "allowed" in DiD standarts. IMHO it should definitely not.
  25. Aldis Sight

    maybe the gunsights, the need to get very close to the enemies rear and aldis thing is very necessary if one has NO tracerbullets. imagine you would play the sim without seeing tracers and trailersmoke and all the stuff. deflection shooting would be much harder and the waste of ammo would be much more. i think that you would be happy to have aids like this if you can't see your bullets. since i think that tracers were not used in early war besides ballonbusters, and not everybody used it in midwar, the aids are made for those. the habit of everbody using tracers increased within the time and made those aids maybe less necessary.
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