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Creaghorn

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Everything posted by Creaghorn

  1. Duck MiA

    parky?
  2. it should, but glad you fixed it on another way. very realistic looking pic, by the way
  3. when you go to save settings, you have maybe to scroll up again to see an errormessage, if there is one. (file too big.) my picture was small, so i made it bigger and it said file too big. then i reduced it again to the original size and tried to upload it. and there was still a message of the file beeing too big, although it was back to the original where it was small enough. maybe something similar happened to your pic.
  4. i think you got to refresh. log out and log in again. at least it worked for me.
  5. OFF mp current state

    very well written, wid exactly what the great majority here is feeling, put into the right words. broadside, you won't regret it one bit. especially if you have historical knowledge or want to learn something. this sim takes you in a time machine and gives you the experience and depth you've never had before in a sim. and there is still no sim around wich is as accurate and with so much life like OFF. my experience was always in simulators, you are the bellybutton of the world. the scenerie and everything around you is only made for you, beeing the main actor. in this sim you are not. you are one piece of a whole enviroment. there is a war raging, on the ground and in the air. there is life everywhere around you. and you are just a small, unimportant part of it. if you loved Rb3d, you will even more love OFF. there is no better WW1 sim (RoF is not worth to compare because you can't compare a sonnyboy in a small daylie soap with robert deNiro either) around and probably won't be for many years. especially with the future addons and phases.
  6. During bloody april near the trenches i missed a pup, who was in my blind spot behind and below me. he hit my elevator and i could hardly keep control, so i landed. i used this opportunity and activated my tac and took a look at the raging battle. in a previous thread i asked for ground units during an attack. now here they are. great job WM
  7. oh well, i see bulletholes in my alb quite often like in this picture. maybe you are the better pilot? or is it maybe a nvdia/ati thing, like fire and mirror and stuff like this.
  8. OFF Current Status

    WM i think the devs know about it
  9. OFF Current Status

    great news, devs! thank you!
  10. OT: An American Dream

    wow, my absolutely favorit car!!! got to watch bullit again tonight! :-) thanks
  11. Can we shut up Ringo?

    or replace pol's startup with monthy pythons "and now something completely different!"
  12. Nieuport 28

    i am not sure, but i think in the old movie "dawn patrol" they were flying nieuport 28s as far as i can remember.
  13. Can we shut up Ringo?

    you go into the campaign file. there is another file named shellsound. inside there are all .wav files. the file you want to change is hangarfade or something like that. if you have something else you want to put inside, it must be wav and you simply rename it to hangarfade and drop it into the folder. when it asks you to replace it, you say yes. i replaced it myself with some music, similar style like adagio for strings, but more unconfortable, to get the feeling, now the party is over, let's go doing your duty! by the way. i like the original sound of pol. but it didn't make much sense when i hear my engine starting up in english, but almost always flying for the german, and then ingame i hear the startup again. so i made it more movielike. if somebody wants to hear more, there is in the creditsection some interviews (i heard them all over and over again), and after it the poem "in flanders fields", i think it's red also by pol.
  14. thank you very much for answering, sirs i never fly with any aids, because it's an immersion killer and gives you advantages they didn't have in real. i usually warped till i get pulled out the first time. from then on i fly in realtime to the end. so you say if one doesn't warp at all, you might see specks of enemy scouts and they are sometimes not attacking you, even when density is maxed out? so when you are not warping at all it might happen you can surprise enemy scouts probably? i will try it that way. thank you
  15. Phase 4

    since there is lately not too much activity in the forum i would like to start a thread about what would you like to see in phase 4. of course what realistically might be doable. maybe there are some points nobody has noticed before or good tipps or something. personally i love the game as it is. but couple things i would like to be improved to get it as realistic as possible: - smarter AI of knowing when to break off when in disadvantage. for own and for enemies. mostly dogfights last till one side is wiped out. that's not realistic. everybody wants to have a kill, but also everybody wants even more to survive. there is a point when one or both sides have enough and break off to fight another day. although not having a clou how it might be done, it would add a lot of realism. maybe to set parameters if over enemy territory, the fighting spirit vanishes after some time. or when beeing outnumbered, or when receiving some percentage of damage, or simply after ten minutes. - shorter eyesight of AI of course AI sight for both sides is too good. should be reduced to about 2nm. maybe variing between aces and normal pilots to max 3nm for aces and 1nm for rookies. that would also help to get more doghfights without one side beeing completely killed. it's not the speck wich is relevant for an attack, it's the recognizing of the formation beeing enemies, and that's when one can clearly see the maltese cross or the cocard or the shape of the aircraft. right now you will be attacked althoug not even beeing visible as a speck. it should be no attack even when seeing specks. only when getting close enough to a certain distance when you can identify the formation beeing enemies. the same for AI of course. right now you have almost on every sortie dogfights to death. in real they didn't have fights on every mission, even when seeing enemies. and if there was a fight, then more often indecisive than with kills. even when fighting one got out by far more often emtyhanded than with a kill. - number of claims should reflect the number i really claim, not the system. when after a fight i clearly shoot one down, and i see him crash, then i'll claim him. if during the dogfight i pepper three other enemies with bullets, which might happen in a furball, but don't shoot them down, and they die somehow couple minutes later because flying too low or something, i don't claim them because i didn't see them crash and often even don't notice they have fallen because my last bullet had touched them 10 minutes ago. i would like to see if i claim one, then there should be one claim, not three. - lot more two seater activity and lot more different aircraft. (i think that's the main thing the devs are working on) - individual painted aircraft my points wich IMHO would make a 90% perfect game 99% perfect
  16. thank you for answering, sir. what means QED? so it should be better with high dens? what do you mean with limits on the number of different skins?
  17. the cfs i purchased to play phase 2 and bhah is a german version and has therefore a german exe. it's not much left, though. tac is german as you can see, "z" (g-force is lastenvielfaches, fatigue is erschöpfung...) is german and some phrases on the map. when i start a mission, pol is yelling "zündung an, anwerfen!" . no, just kidding. only the above. pol's commands i replaced some month ago with some sad, movielike music, to get the feeling during load that as soon i enter the seat and get airborne something tragic might happen. good for immersion.
  18. we just arrived the frontlines for a patrol between arras and douai. as my flight reached the waypoint i turned south and checked where flight 1 was. they were still above me. you can see the 3 specks above the sun. imagine my surprise when i suddenly saw some movement in the flight 1 formation. a second or two later i knew why...
  19. Nieuport 28

    from what i red from rickenbackers book the first couple days or weeks they didn't have any guns at all. they had to fly just to being present. according to his book the wing failures happend quite often. sometimes fatal, sometimes it happend to the same pilots 2 or 3 times within the time. to himself at least once. some even refused to make missions as long as the spad didn't arrive or the wing failure is sorted out. the nieuport 28 would have never seen the front if the americans didn't join and would have own aircraft. but they had to use what was available. otherwise she would have been dismissed as a failure like so many aircraft before we have never heard of. it was for a short period rickenbacker flew the one and only spad in his squadron till the rest arrived.
  20. first of all i write the text above the claimform into my claimform. (i,..., currently serving in jasta... claim to have...). it doesn't make the claim more successfull, but looks more realistic if you read it again some time later. besides towns and airfields, i am usually writing everything i experienced and have seen with my own eyes. if i see him descend slowly in a lefthanded turn with a trail of black smoke, i'll note it exactly like this. if he went down out of control in a wild spin, i'll note it. if i can see some colors and markins (what i have seen without external views) i'll note what i have seen. i can not add wich of my wingmen had helped me out because i can't identify him (no labels), but i add that one of them helped me out. in the witnesses area i note down every member of my flight (i noted them previously in my cellphone like a sms so i don't need to remember), possible ground units, observers from ballons, ground personell, if any of them was near. usually my claims are accepted to about 90%. but i think most important are nearby wingmen.
  21. New Noop anyone?

    shoot me in the air? if so, let's get it on!
  22. New Noop anyone?

    great job is there a priority list of aircraft? i would also like to know what we can expect. most important should be two seaters. after that more two seaters (especially french and more german)
  23. in the features it's said to see refugees and troops over nml. never did see them. is it because ground density is set on normal? should i set it to hight to see something like this? A7V Tank - NEW For P3! Daimler Truck - NEW For P3! Hay Cart Refugee Marching Troops Soldier with rifle (Mauser) (watch him track and fire at you ;)) - NEW For P3! Advancing Troops (over no man's land) Machine Gun Crew Entrenched Troops with rifles - (Mauser) Cavalry Guns Observation Balloon 1 - NEW For P3! Observation Balloon 2 - NEW For P3! Revised Trains - Enhanced for P3
  24. yes. i saw them before. but it's also said refugees and troops in nomandsland, and them i didn't see, yet. i play now with high ground density. maybe i will see them every now and then now.
  25. nice rig, so leave your sliders at 5. in FAQ and by the devs it's not recommended. after flexing all muscles it seems it will work for you . there are lone soldiers with rifles. and they really track you. some of them you can see at airfields.
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