Rick Rawlings
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Everything posted by Rick Rawlings
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What? A Rick Rawlings Challenge?
Rick Rawlings replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
You definitely should! Lou, beautiful work as always! I know you are busy with DiD stuff, but would you be willing to throw in a custom paint job for the winner as you did in days of yore? Pilot list: BuckeyeBob TROOPER117 Rick Rawlings Stache MFair HarryH Baldric Catch Louvert -
What? A Rick Rawlings Challenge?
Rick Rawlings replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
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What? A Rick Rawlings Challenge?
Rick Rawlings replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
Indeed! I'm hoping we get some of those "double flights"! Pilot list: BuckeyeBob TROOPER117 Rick Rawlings Stache MFair HarryH Baldric -
Hour hand on cockpit clock not moving.
Rick Rawlings replied to catch's topic in WOFF BH&H2 - General Discussion
It's been that way for a long time. It just jumps on the hour, IIRC. It's weird how that makes it a little harder to note shoot down and engagement times! -
What? A Rick Rawlings Challenge?
Rick Rawlings replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
Thanks, MFair! I haven't forgotten the album I owe you, or rather, I've forgotten and remembered it many times, but I do have it on the keyboard ready to mail, so probably only a few years more till I get my act together! R'oh r'oh! I hope not, for all our sakes! Welcome aboard! Pilot list: BuckeyeBob TROOPER117 Rick Rawlings Stache MFair HarryH -
What? A Rick Rawlings Challenge?
Rick Rawlings replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
Pilot list: BuckeyeBob TROOPER117 Rick Rawlings Stache I'll get to those 250 posts in no time at this rate! -
What? A Rick Rawlings Challenge?
Rick Rawlings replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
Heh, thanks! I'll tentatively add you guys in, although upon further inspection, it looks like I am a good hundred and twenty posts away from being able to edit the main post, so this should be...interesting... Pilot list: BuckeyeBob TROOPER117 Rick Rawlings -
WOFF BH&H2 my impressions thus far
Rick Rawlings replied to Ghostryder's topic in WOFF BH&H2 - General Discussion
Maybe that's why I'm so bad at it... -
WOFF BH&H2 my impressions thus far
Rick Rawlings replied to Ghostryder's topic in WOFF BH&H2 - General Discussion
Wait, I thought once you got TrackIR, you always look back?!? -
BH&H 2 Screenshots and Movies Thread
Rick Rawlings replied to Polovski's topic in WOFF BH&H2 - General Discussion
Yes, as long as you don't check my trousers, that's exactly what I do... -
BH&H 2 Screenshots and Movies Thread
Rick Rawlings replied to Polovski's topic in WOFF BH&H2 - General Discussion
Still testing things out with 40 Sqn. We were headed off for a line patrol when we ran into a flight of recon craft about halfway there. Usually this ends with us getting shot up quickly and landing, as per my last video. This time however, there were escorts that attacked. Seeing that the rest of the boys seemed to have the matter in hand. I pushed through to follow the recon craft but they were so far ahead that after crossing the lines I was about to give up on them when they suddenly turned and started to land. I attacked one and then tried to make my way home before over-staying my welcome. Just then, an errant flight of Albatros scouts that I had spotted heading away a while earlier decided to head back my way and dove down. On me. Alone. Also, watch the end-of-flight review for that cracker-jack observer/gunner, hitting me at nearly 1400 feet (!!!) out! Sign that guy up for the Olympics! -
WOFF BH&H2 my impressions thus far
Rick Rawlings replied to Ghostryder's topic in WOFF BH&H2 - General Discussion
Yeah, if you are going from no head tracking to TrackIR, that is going to be huge. If you happen to have ARMA 3 kicking around, you should give that a spin with head tracking, it's another whole different experience! -
BH&H 2 Screenshots and Movies Thread
Rick Rawlings replied to Polovski's topic in WOFF BH&H2 - General Discussion
Taking one for the team... Goggles are dropped down to 7 here. -
Hey, gaw, glad to see you on board! The replay is a text replay of what hapoend, not a 3d one. It is available at least in the campaign screen, not sure about single missions...
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BH&H 2 Screenshots and Movies Thread
Rick Rawlings replied to Polovski's topic in WOFF BH&H2 - General Discussion
It could just be my rustyness, too! The vibrations of the plane elements really make a big difference as you are subconsciously seeing them as you scan the skies for planes. As primarily a Nieuport driver, the Lewis gun reload is huge! I've waited for years for that. It's almost worth the price of admission for that alone for me. Tracers overall are better and more visible. Now if they can just get those darned dx11 effects in things will really open up. I may drop the visuals on the goggles down a bit as the world is too pretty to constantly view it through all that grime. Plane selection is a nice feature and the map is much improved, no longer just a blurry mess! -
BH&H 2 Screenshots and Movies Thread
Rick Rawlings replied to Polovski's topic in WOFF BH&H2 - General Discussion
Here's a flight with some campaign stuff. Please excuse my out-of-practice fumbling for un-remembered keystroke combinations. Also, my joystick trigger was broken so I was trying to muscle-memory the spacebar on the fly. Those are pretty much my only excuses... Also, Louvert is a moderator over here?!? *bes on best behavior, bes on best behavior* -
Mine was quick as well, but I started quite bit while after redwolf. redwolf, did you get it yet?
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BH&H 2 Screenshots and Movies Thread
Rick Rawlings replied to Polovski's topic in WOFF BH&H2 - General Discussion
Yikes! DH5! Always thought about running a challenge in one of those, then someone would whack me in the head with a 2x4 to clear up my thinking. Looks great, though! -
Yes! Watch out for the six hundred and twenty other MFairs hiding above you in the clouds out there!
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Understood, but I think a fair amount would be cut and paste-able. The main points in the skinning thread for example were merged by me into one post and could be pulled over fairly quickly. A lot of older video links over there don't work since they updated the forums anyway, so it's just as easy to update the links there as here. Wait! Strike that: reverse it! I am a bit unclear about how the image posting works, you have a limited amount of space before you need to host off-site? Here's an old one of mine...man, it's been a while!
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It would probably be worth it just to not be over there...A lot of it can probably be reconstituted fairly quickly...
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P4 DEVELOPMENT SCREENSHOTS UPDATED
Rick Rawlings replied to Polovski's topic in WOFF UE/PE - General Discussion
Man, this looks great. It is nice to see that you are negating the graphic differential with the other WWI sim, will there be any changes to the FM? I suppose there will still be no mouselook. *sigh* I guess I will have to finally figure out FacetrackNoIR! Maybe the bread shortage won't be constant "news" this time... RR -
This seems silly. MVR did not "change the war" so shooting him down early would not "change the war". Many aces are now listed as Historical Squadron Members with N/A for there stats, anyway, so I am not sure how that would change much. Just list them as KIA, mention it in the papers and move on. As it is now, shooting the same guy down a couple of times and watching him explode on impact each time (on your side of the lines, no less!) only to show up again two missions later is a much greater drag on immersion. RR
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Most of what I would like to see is just tweaking of things that already exist but may need to be fine-tuned! 1. Shared kills to reduce kill stealing. 2. Allied Lone Wolf missions should be over enemy lines, like German Lone Wolf Missions are now. 3. Add your own Lone Wolf Missions to your daily flights once you are an ace. 4. Personal Plane once you are an ace. 5. Expand Kill Claim sheet to cover every flight with pull downs to report on what happened during the flight. Be able to claim kills whenever you want, not just when the campaign "knows" you got one, this will aid with the suspense. Also have it in either a handwritten or typeface font, to increase immersion. 6. Scheduled leave/morale tours/meet the Kaiser to break up the flying schedule as happened in the real war. 7. Increase witness list to include ground and balloon observers. 8. Occaisional maintence problems with planes. 9. Have aces friggin die when you shoot them down. (chance to live on crash, just like the player) Have it show up in the paper a few days later. 10. More correlation between what happens in the air and what the duty board says in terms of who in your squad lives and dies. 11. More info on the war than just the newspaper. Letters from home, perhaps? Just some polish to make it look more like a "big game" release. 12. Uncouple career pilot from QC. Be able to fly for both sides in any plane in QC without having to swap pilots. 13. Balloons count as kills on non-ballon missions, but up the AA cover around them considerably. 14. 2 seaters evade. 15. A.I. can't see through clouds, lower detection ranges 16. A.I decide when to initiate and disengage from combat in a more self-preserving manner. Should be more inconclusive fights than there are now. 16. A.I. Gun jams/ run out of ammo (May happen already, I always fly against the Germans, so who knows?) 17. More visible damage. 18. Reload Lewis gun works. 19. Massive overhaul of clunky GUI. 20. Bombers! 21. Parachutes for late war German pilots. 22. Parachuting observers for balloons. 23. Mission Recorder! 24. Mouse look 25. 3D model viewer for planes and equipment. 26. Capture enemy pilots alive on crashes. There should be some notification of the fate of your enemies if they land in friendly territory. There could even be some visual of this like in IL-2 Sturmovik when you bail out of your plane on the ground and run a short distance and drop to the ground. 27. A little more fanfare for medals received and promotions granted. 28. Ability to pick flights (from a drop down menu, maybe?) when squadron commander. I'm sure there are other things that will come to mind but that's enough for now RR edit: *uggh! Remebered one!* 29. Revisit Spad XIII and Eindecker flight models :)
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Your consensus of AA ( Archie) in game
Rick Rawlings replied to Womenfly2's topic in WOFF UE/PE - General Discussion
I am on the middle section (normal, I think) and find AA to be pretty reasonable there. I have been taken out occaisionally, but if I am dodging, it seems pretty reasonable. There should probably be more AA and more accurate near Balloons, as they are currently very easy to take out. Otherwise, I like it as it is. One point, however, once you engage the enemy, your AA should stop shooting! I have been killed by my own Archie as they were aiming for the enemy before! RR