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Grinseed

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Everything posted by Grinseed

  1. Toughening up ground objects

    OK, well, I tried what Wrench suggested above. Unfortunately it did not work. I tried various data arrangements, setting the armor from WOOD to STEEL with thicknesses from 5 up to 20 with and without animations and still the trucks are demolished in a single burst. I tried swapping the [Truck] with the BeutepanzerIVF [Chassis] details, carefully swapping out all truck references in the 77mKFlak data ini. Again, no change. I will keep experimenting with this, using entries from other ground objects. However in my experience with observation balloons they seem to take more damage than trucks, yet Balloons have no armour settings in their data inis which suggests detonation points for ground objects maybe hardwired or located elsewhere in the game program. Anyway I have a bit of tinkering to keep me occupied over the Xmas break. Cheers Grinseed
  2. Toughening up ground objects

    Thanks Wrench! On my way to try it out. Will report back. Cheers Grinseed
  3. (damn, the title should have read RE8 of course) Salute LIMA33, well done with your work with the RE8. I have been doing some tinkering (pls note, I only have FEG) and found that if, after loading your new RE8 folder (renaming the FE1-RE8 ini file) and adding just the RE8 data file from Petero1's excellent FM collection, the RE8 flies beautifully under hard flight mode. At least it does for me. I'd be interested to hear if it works for others. Loaded with bombs she is a slow old bird with a stalling speed starting at 54mph, but this fits the eye witness accounts of her taking off 'struggling into the sky, just clearing the treetops' (sic). It takes a steady hand to get her airborne and home again. I've had a flying variation of the RE8 myself for a few months (my wife's serious illness prevented me from uploading) and have had some very interesting missions. I look forward very much to any RE8 campaigns and missions. Cheers Grinseed
  4. Flying the RE9 in Hard FM

    I used to have similar experiences in Single Missions with the RE8 (or any of the two seaters) and almost always ended missions forced down on isolated farm fields or worse. However I confess I have since strengthened the armour settings and modified the rear gunner's response, but not so much as to make the RE8 unrealistically invulnerable. This has made a notable difference to survival and fewer rides home in the squadron truck. Thanks to Stephen1918's creative efforts I have modified the Cambrai Campaign for the AFC by replacing the AFC3 B2F and the AFC2 SE5a with the RE8 and the DH5. This makes the campaign historically accurate in terms of aircraft. I also edited their respective mission types. AFC3 was engaged in corps work and conducted no escort or offensive patrols etc. In addition to the armour strength and rear gunner responses, I seek to survive against enemy fighters by ensuring there are friendly fighters nearby. Flying the bombers is every bit as enjoyable as the fighters, but I do recommend making those modifications mentioned above. Cheers Grinseed
  5. I really love this site. Its made for WW1 mapophiles. Have a good browse. If you have never been here before, its well worth the effort. Some Flanders maps have many German airfields marked by hand in red ink as per intelligence gathered by the RFC, as well as detailed mapping of trenchlines, ammunition dumps etc. Check out the aerial photos too. http://library.mcmas...ps/ww1/home.htm Cheers Grinseed
  6. F2B altimeters

    While enjoying Ojcar's new FM tweaks for the F2B I noticed something that had escaped my attention before with this aircraft. For each of the now four different versions there is a considerable and immediate jump in altitude above 2,000ft. The original F2B with Peter01's fm jumps from 2000ft to 2400ft The F2ba version jumps from 2000ft to 2900ft. Ojcar's 190 version jumps from 2000ft to 2700ft and his 220 jumps from 2000ft to 3200ft. Has anyone else noticed this? Is there a solution? If so, will it be fixed by tweaking something in the data file? If so, what? Cheers Grinseed
  7. F2B altimeters

    Just a quick note Ojcar, I loaded the Roland/Pfalz pack and took the DXII for a short spin. Handles nicely, however I had no guns. A quick check revealed that in the data.ini, the GunTypeName is missing a '/15' Specifically, [LeftGun] SystemType=FIXED_GUN GunTypeName=7.92MM_SPANDAU_LMG08 InputName=FIRE_PRIMARY_GUN should read [LeftGun] SystemType=FIXED_GUN GunTypeName=7.92MM_SPANDAU_LMG08/15 InputName=FIRE_PRIMARY_GUN The same applies for the RightGun. Its nearly 2am here. I've stolen time out of my sleep to give the DXII a fly. Thanks for the fun. I will report more later. Cheers Grinseed
  8. F2B altimeters

    Thanks for your answer, Ojcar, glad to see the altitude increase is a common event. Your explanation for my Camel flight is probably correct. It might well be just a sea level/ground level issue. I will keep investigating the matter as I fly. In particular I want to see how it affects the actual instrument graphics (I'm now tending to fly with the altitude/speed/heading data turned off, flying by instrument alone) However none of it really affects my overall enjoyment of the game. So far I have only loaded the 190 and 220 F2Bs and they work extremely well, and to be completely honest I have spent some time applying the SE5 cockpit which I think looks more appropriate. Hopefully I will have time tomorrow to load the Roland/Pfalz pack. I do look forward to this mainly because I've always liked the solid design and appearance of the Pfalz DXII, even back flying RB3d, where the DXII's fm was modelled much less than the Fokker DVII, which used to annoy me, when I already knew of its performance. So you know I'm going to enjoy your fm for this. Yes, I am enjoying your work. I'm savouring each new addition. When I get the Roland loaded I will have to read up on its recorded performance levels and I will let you know how she flies. I'm sure I won't be disappointed. Cheers Grinseed
  9. F2B altimeters

    My apologies for not understanding any Spanish Ojcar. Your English is pretty good. I did not actually explain what I am seeing very well. Firstly, what I am seeing has nothing to do with your work Ojcar. I just thought that with your experience with modding you might be able to explain what is happening. What I am seeing applies to all aircraft, not just your mods. This is what I see: when gaining altitude after takeoff, the altitude data, in the bottom left hand corner will rise up to 2,000 ft AGL, then suddenly the altitude figure gain several hundred feet. Sometimes it will get as high as 2900 ft, without the AGL label. Late, late last night I thought it must have been something to do with gound level or sea level but this morning I flew a Camel which started with a ground level altitude of 6ft and when I reached 2000ft the counter abruptly changed to 2400ft. My measurements are set on English, but I cant see what that would have to do with the sudden increase in altitude. I think I should add that the aircraft doesnt suddenly zoom skyward, but the altitude indicator suddenly gains several hundred feet. I need to run some tests with other aircraft and with different measurement settings when I get time. Does anyone else see this in their game? Suggestions? (appropriate, of course) Anyone? Cheers Grinseed
  10. F2B altimeters

    D'oh. AGL until 2000ft then ASL? There's bound to more things I 'havent noticed before'. As you were, Grinseed
  11. Salute to you Ojcar. I love these variations to existing aircraft, especially when they make those small historic correct differences in performance. Thank you for your time and talent. Ojcar could you also see my recent post 'F2B altimeter' please. You might have the answer for it. Cheers and gratitude, Grinseed.
  12. I better start a new topic

    Ok, for what its worth I offer the following original unedited post, other than to repeat that I can only fly FE1 on my old computer. Take your time, read it carefully, I've done my best to make it as clear as possible. MontyCZ,as far as I know your N11 is the only one available online. Its the only one I have. Hurricane, I have only three files for the rockets in my Weapon folder - Le_Prieur_map, Le_Prieur_Rocket.LOD, Le_Prieur_Tube.LOD. These three files are the only ones in Peter's orginal Weapons folder. After loading Peter's N11 data and loadout files to Monty's N11 aircraft folder, you wont need the rocket files from MontyCZ's download. In Peter's readme notes he suggest not loading any other weapons files that come with the 3rd party aircraft. I'm sorry that this has confused you, but I'm sure you will find that its all quite logical and simple in the end. I know you probably feel discouraged but I can only offer the following step by step process. 1.Delete the N11 entirely from your Aircraft folder. It wont hurt or damage anything. Thats the beauty of ThirdWire, if something doesnt work, delete it. 2. Delete the Weapons Folder, and the two weapondata files from the Objects folder. 3. Reload Peter01's Weapon folder to the Object folder. Do not add anything else to this folder. 4.Copy the two weapondata files in Peter01's Weapon folder to the Object folder. 5. Reload a fresh version of Monty's N11 to your Aircraft folder, but dont load Monty's Weapon folder. This is from Peter01's readme regarding add on planes: "BE SURE not to install anything from the plane model downloads other then the plane folder itself...many models were done some time ago and game files (weapons,formations etc) werer included but will no longer work. Everything you need is in this download.data" Further to this, I found that adding other stuff to his Weapons folder tended to foul things up generally. Thats why I asked how many rocket files you had in your Weapons folder, those others are from Monty's original N11 download. Be sure that you have also loaded the Aircraftobject config file and the two gundata files from Peter01's download to the Object folder. I sure hope this works for you. Dont be discouraged. I have landed in several deadends myself in the past year with FE, but every problem has a simple solution and best of all you cant break the game. I can only repeat Wrench's advice to read and re-read all the read-mes and all the general knowledge information available at Combat Ace. Good Luck and Cheers Grinseed
  13. I better start a new topic

    I prepared an explanation and step by step process that I think will fix your position Hurricane re the rockets and the grenades, but after seeing your last post I dont know if I should post it or not. I understand your confusion and disappointment, TW requires a bit of reading to get running properly. I ran into quite a few deadends myself in the past year but each deadend was just a new learning experience, we learn more from failure than success (and I still havent had to open an editor programme) and as Wrench has often forcefully suggested reading the readmes and the knowledge base information reveals an easily adaptable game. I've flown a lot of flight sims and TW is by far one of the best. If and when you want Hurricane I will post my next suggestion. Cheers Grinseed
  14. I did something wrong

    No problem, 6.30 pm here. But one more question: did you copy (or cut and paste) the weapondata.config and weapondata.dat files from Peter01's Weapon folder to the Objects folder? (you didnt mention that you did, only that you put the Weapons folder complete into the Objects folder). Despite the answer to that last question I pretty sure the problem lies in the fact that Peter's Weapon Folder only has the three rocket files (you can check yourself from Peter's folder). I'd be inclined to delete the Weapons folder you have in your Objects folder. Copy Peter's Weapon folder again to the Objects folder. Then copy the two weapondata files in the new Weapons folder to the Objects folder. Let me know how it goes. Cheers Grinseed
  15. I did something wrong

    When you say you have them listed, are they showing in the Weapons folder? And are they listed as Le Prieur.bmp LePrieur_rocket.LOD LePrieur_rocket.OUT Prieur_pod2.LOD Prieur_pod2.OUT or as Le_Prieur_map Le_Prieur_Rocket.LOD Le_Prieur_Tube.LOD I recall having the same problem or something much like it with the Nieuports when I loaded them up earlier this year. I did fix it, but cant recall just how, Real Life has blanked out the memory but, I'm hoping I can help. Cheers Grinseed
  16. I better start a new topic

    As dear ol grannie used to say 'The only dumb question is the one not asked.' Now I'm only a relative newbie myself and hardly a computer expert and thats part of why I love the 3rd Wire series, its pretty easy to fix most things pretty much exactly the way you want, when you figure out how it all works. Not sure about your control problem, I use the Logitech 3d and I have my own profile loaded under my sign on. I dont recall any 'read only' box, so you got me stumped there. I'm sure others will be able to point you in the right direction. What puzzles me is your problem with weapons. I have all the weapons for the aircraft I have loaded including rockets for the range of N11's that are available and I have never had to even download the Weapons Editor. So that leads me to ask, have you loaded up Peter01's 108 FMs patch? (you'll find it in the FE aircraft download section here at CA)Peter has arranged things so that you dont have to download weapons of 3rd party aircraft and they just seem to be there ready for use. Cheers Grinseed
  17. Flying the RE9 in Hard FM

    Hmmm, its been so long since I first loaded Peter01's FMs that I forgot that there are 'essential files' included in his download that have to be loaded to the game before his FMs take effect. If you have problems flying the RE8 after my suggestion you might want to download his total package...I can thoroughly reccommend for everyone to do so if they havent already. Peter's FMs are essential in themselves imo. Hope no-one has been too inconvenienced by my oversight. Cheers Grinseed
  18. Anatra DS in progress

    Have to confess I have not noticed the Anatra before, but your model looks quite beautiful and the engine cowling is very intriguing. Great work again. Cheers, Grinseed
  19. The Airco DH5 is here

    Fantastic! I have not yet had time to fly this beauty but from your past successes I'm sure I won't be disappointed. I have a favourite story about a particular DH5 pilot I'd like to share. I'll have that story up in a few days (RL is sitting right on my six and pressing hard at the moment). Grateful thanks and Cheers Grinseed
  20. Airco DH5 in progress

    Oh and there is this footage too Cheers Grinseed
  21. Airco DH5 in progress

    Ojcar, I've never come across a great deal written about the DH5's handling characteristics, other than it was primarily designed for ground strafing, for which it proved effective during the infantry battles of Ypres and Cambrai. However I managed to dig this snippet out of a collection of photocoped pages of a forgotten aircraft encyclopedia. "The back-stagger....caused a considerable loss in aerodynamic efficency due to increased turbulence between the wings. This made the stall characteristics more severe than on conventional biplanes, although not to the extent suggested by roumours of a stalling speed of 80mph. "Overall the DH5 was pleasant to fly, with sensitive aileron control. It was highly manoeuvrable and able to execute all normal aerobatics....Its performance was best low down so it usually operated with Bristol Fighters and Sopwith Pups, these latter types looking after the higher airspace while the DH5s patrolled the lower levels." Not much to work with, but I hope it does help a bit. Cheers Grinseed
  22. Airco DH5 in progress

    Superb looking model Stephen1918, well done. Can't wait to fly her. Cheers Grinseed
  23. Sorry to say Olham, no. I'm actually a First Eagle spy. My pedal power puter struggles to run OFF, slideshows etc...maybe if/when I get a more powerful rig... In the meantime I usually wander over here from the combatace main page following the interesting historical discussions. Great site and forums gentlemen. Keep up the good work. Cheers Grinseed
  24. A big THANKS to Stephen1918

    The Airco DH5! There's no need to tell you how I feel about that Stephen! Words fail to express my gratitude, but... thank you. Cheers Grinseed
  25. There can be no detracting from the considerable achievements of the German air service at the time, but some consideration has to be given to the general strategy of the RFC, as promoted by Trenchard, http://en.wikipedia....count_Trenchard, who firmly held to the conviction that 'you cannot defend the sky', which in turn was reflected in the Lanoe Hawker's directive to his squadron, 'Attack everything'and in Albert Ball's tactic of charging headlong into enemy flights. Overall this strategy was in nearly complete contrast to that of the Germans forced to conserve resources where possible, fighting a war on two fronts. There are written accounts of interrogated German pilots expressing consternation that the English pilots appeared to approach the air war as if it were a game, engaging all and sundry, whereas the Germans considered it a job, a duty to be done with the least possible loss. And while the RFC was to benefit from better aircraft arriving at the front in 1917 to reverse the appalling losses exemplified in Bloody April, there were also better trained pilots landing in France in late 1917, graduates of Smith-Barry's Special School of Flying at Upavon, http://www.firstworl.../smithbarry.htm As usual there are always many reasons to explain events and shifts in history. I offer the above only as a small contribution to this particular and interesting part of the first air war. Cheers Grinseed
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