Jump to content

Hellshade

ELITE MEMBER
  • Content count

    1,974
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Hellshade

  1. Not too shabby at all sir. Try bumping the Z-Bias Resolution (under the Z-Bias Menu) from the CFS3 config in the Workshop down from 15 to 13 and see if that bumps your frame rates up even more. Ever since I did that, I'm running no less than 45 FPS over airfields, etc but usually a steady 60 FPS at the same resolution you are at. 1920 x 1200, 16xQ, 16 AA, sliders at 4,4,4,5,5. My current card is nowhere near as good as yours (GTX 280) however I do have faster cpu and ram. Quad Core @ 3.8Ghz & 1500+ Mhz RAM. I know OFF loves a fast cpu so that could probably be the reason there. Hellshade
  2. Handley Page bomber

    There is a pics of a pair of Gothas in a P4 screenshot. Looks beautiful. I can't imagine they would put in the German bomber without an Allied one to match. Check out the P4 preview screenshots. I for one am very glad that Over Flanders Fields doesn't use the "pay per plane" system. 1st, going from the inital 4 planes that the other WWI flight sim had to the 39 that OFF shipped with (not to mention the ones added in Hat in the Ring) would be terribly expensive. I want to fly in the Great War, not finance it. Second, when ODB adds planes in an expansion pack, you get more than just the plane. They add all of the historically accurate squadrons those planes were used in (so that you can create a pilot and fly them in the dynamic campaign), include the paint scheme used by each squadron and also add in any custom paint jobs that any specific aces may have had for that type of craft. The other flight sim always has some beautiful looking planes. I'll give them that. It just never gets fleshed out enough for my personal tastes. At any rate, not to worry, there will be big bombers in P4 sir. Hellshade
  3. The N28s come with a sunroof now??! Nice! Hellshade
  4. I think the amount of extra hit points the planes get in the replacement DM should probably be directly tied to one of the various Gun Strength multipliers in the Workshop setting. In other words, if the Strongest gun setting is 2x normal damage (for example), then the planes should be given double the amount of hit points in the unofficial Damage Model. That way anyone who already has trouble bringing down planes can automatically wash away the difference with one Workshop setting change while players looking for more realistic Kill tallys and dogfight outcomes will just keep guns set at Normal strength. Is that a reasonable suggestion? I would love to see more planes heading back to base smoking and riddled with bullets, guns empty and fewer kills to their name. So I guess these are my questions: 1. How many other people would be interested in a DM where the planes have more "hit points" so they are harder to be shot down, resulting in a lower kill tally? 2. Does anyone know for sure if the AI has Unlimited Ammo or they too are limited to 500 / 1000 rounds per plane? 3. How hard would it be to double (or whatever the Gun Strength multiplier is) the number of hit points in the 2.2 DM that HPW made to try this out (assuming enough people are intrested)? Another feature of this that would help work to limit the Player kill tally would be that if they are flying on limited fuel and the dogfights take longer because the planes absorb more damage, they will have less fuel perhaps to keep flying around and engage in other fights. Hellshade
  5. The Damage Model is location based, so it might (I think, I'm not the expert) be possible to double or triple (or whatever is deemed appropriate) the amount of damage that each area of the plane takes except for say, the pilot and the engine, which would definately give players an incentive to aim well when shooting for the very places the real pilots aimed for. For players who find shooting the planes down to be hard enough already, the solution would simply be to change the Gun Strength setting in the Workshop to Strong or Strongest, which should compensate for the extra hit points the planes would have. This is actually beginning to look plausable. What does everyone else think? It would definately server to lower the Player Pilot kill tally to be more in line with History and fewer fights should end in one side being completely wiped out (assuming the AI doesn't have unlimited ammo). Plus for players who didn't like the added difficulty, just one setting change in the Workshop would effectively bring their killing power back to where it is now. Does anyone know for sure if the AI does or does not have unlimited ammo? Hellshade
  6. I agree with this wholeheartedly, however it brings up a question for me. How did enemy aircraft disengage back then without getting blown out of the sky once they turned for home. If they were much faster, or able to outclimb or dive their opponents, then I can see how they might be able to disengage. However in the case of machines that are more or less equal, how did they break off from the fight without getting hammered? Also, I'm a bit worried that implementing a system where more planes try to leave the combat might end up actually pushing the player pilots kill tallys even higher. I know when I damage an enemy aircraft and it starts to limp away from the fight, it's usually a fairly easy kill at that point. I almost want to say that a possible solution could be to up the amount of damage the planes can take, that way you have a lot fewer rounds of ammo left to take down so many planes per mission and it's more likely that planes will fly home badly damaged but out of ammo just like it happened in real life. Perhaps double or even triple the amount of punishment a plane can take before it becomes unflyable, except for the pilot and the engine as even a few rounds in either of those would generally be enough to put it out of action. Also, if the AI runs out of ammo, perhaps the devs could make a switch that automatically causes the plane to turn and head for home? (Unless AI planes have unlimited ammo, I don't know) That might be a lot easier for the Devs to program than changing the "bloodthirsty" nature of the AI. They will still fight, but fewer planes will be able to be shot down because of the extra damage they can absorb and more planes will turn away from the fight once they have expended their ammo, quite possibly without getting a kill. Further, even if you do chase down a plane trying to disengage, because they can absorb extra damage they won't be quite so easy to score a kill off them. If it were possible, and I'm not saying that it is, perhaps the Devs could program the AI so that when they try to disengage they don't simply fly straight and level at cruising speeds. They fly as fast as their engines will take them and they employ some bobbing and weaving so as not to be such an easy mark. Better still if Veterans or Aces can bob and weave more often than Rookies. Herr Prop-Wasche, how hard would it be to make a change the 2.2 Damage Model (call it 2.2HC for "hard core") so that each plane had double the number of "hit points" just to test the basics of the idea? Is it a massive amount of work? I would like to try that out to see if it makes a real difference. Any other ideas on how this dynamic could be changed so it's not a "fight to the last man" every encounter? Hellshade
  7. You'll probably get HitR before I get my new video card. It's on Backorder still. :suicide2: What kind of frame rates do you get with your rig, sir and what resolution settings do you run at? Hellshade
  8. Thought I'd pop by and say Hi

    Over Flanders Fields: Between Heaven & Hell / Hat in the Ring (expansion) screenshots http://combatace.com...ia-off-posters/ I've personally made about 100 Over Flanders Fields High Definition movies if you'd like to see what some of the flying can be like. Be sure to pause the movie, select 1080 HD, let the red bar at the bottom fill up (the buffer) and then press Play again so you won't get any pauses while watching. http://www.youtube.com/hellshade68#p/u It's an incredibly friendly and informative forum. OFF is an historically accurate WWI flight sim and there are plenty of folks around here who know their history, so if you have any technical or historical questions, this is the place to ask them. Some other fun features of the our Over Flanders Fields community is we have a "Reports from the Front" thread where people share their experiences, a "Dead is Dead - Campaign Standard" thread for people who fly Over Flanders Fields under a certain set of rules to make the experience as realistic as possible. I also highly recommend the "OFF Help Topics" thread and the "Survival in the Air" thread (you'll need it). I wouldn't recommend waiting to buy Phase 4. The Devs assure us it is still a very long ways off in the future. They have teased with a few screen shots though and it certainly looks that the future of OFF is going to be bright with more historical accuracy, planes to fly and immersion. If I were you, I'd buy Over Flanders Fields:Between Heaven & Hell (which is the current Phase 3 or "P3") and the Hat in the Ring expansion which adds a few more planes and a lot of features, including unique skins for your planes. Hellshade
  9. New FM mod is in the works

    I would happily take one of those if you weren't opposed to it sir. Hellshade
  10. I did buy RoF but I'm afraid I uninstalled it some time ago. Just didn't have the kind of Campaign I was looking for. You'll likely have to ask in a Rise of Flight forum sir as not many here have RoF installed. This particular Forum is dedicated to Over Flanders Fields: Between Heaven and Hell which is another fine WWI flight sim you might enjoy. I wish you the best of luck though. RoF certainly has some pretty looking planes in it. Always make for some wonderful screen shots. Hellshade
  11. The Z-Bias settings definately have an effect on how things look and run, however it appears to be a bit of a big ball of tangled yarn. When I pushed up all four water sliders to 3 as Louvert suggested, the water did indeed become more detailed, but then my cloud popping came back too. As soon as I put all four sliders for water back down to 0, the cloud popping went away again. Overall though, I definately notice things run smoother when I push Z-Bias Resolution down to 13 from 15 without personally noticing any loss in details. Perhaps that only affects the stuff far in the distance. At any rate, another trick that seems to have a bit of a positive impact is to reduce the range that Fog starts at under the Texture Info menu. It defaults to 100,000 which means no fog. Slide it to the left a little and the next time you fly, you should notice that you can't see all the way to the horizon even on a clear day. Fog sets in, reducing the amount of land and scenery your video card has to draw. With so many different configurations for everyones machines I can't say for sure what any given change will effect, but I highly recommend folks looking to push a little more perfomance out of their rigs play around in the Z-Bias menu to see what they can do for themselves. I'm able to run at 4,4,4,5,5 settings, 1920 x 1200, 16xQ, 16x AA at a very steady 60 FPS as long as I'm not recording a FRAPS video (obviously when you try and write a full screen video to your hard drive while playing, you are going to get a performance hit). I hope others have some good luck in there too. Hellshade
  12. Those are some beautiful pics guys! Great paint jobs too. Olham, how do you like flying for the Crumpets? A couple of quick little fun vids. Sometimes the little bastards really do come right out of the sun at you Beware the Hun in the Sun (0:12) 1080HD I'm not exactly positive what happened here, but we were close enough and slow enough for long enough that I'd like to think we exchanged Christmas cards. As he begins to pull away, if you look closely you actually can clearly see the damn gauges in his cockpit. With better resolution I bet you could even read the damn dials. Close Encount of the Hun Kind (0:22) 1080HD Hellshade
  13. Outstanding. That gives me a great deal of hope that I should be able to run OFF:BH&H just fine and likely P4 when it ships. Now if the card would just come off backorder I'll be in good shape. Hellshade
  14. No problem. I'll send it right out to you sir once I have the new one working. When you have it setup and working to your satisfaction, then you can send the check. Make sure you like it and it works for you first. Hellshade
  15. It looks very impressive indeed Morris, however $1,000 is a bit out of my budget at this time. I should have bought my wife a less expensive car, damn it. That and the noise levels on this are very loud. 52db under load compared to 41db for the GTX 580. Since my computer is in the bedroom and I do a lot of my gaming after the wife is going to sleep I need to keep the noise levels down as much as possible. That said, 4GB of GDDR5 on a dual GPU board will certainly crank out the FPS. It's a beast in every sense of the word. Loud and powerful! Hellshade No, but a check would do if that worked for you. Naturally I have to wait and see when my new card shows up and verify that it all works. Other than that, consider it yours sir. Hellshade
  16. Well my wife's computer doesn't have a big enough power supply to use it and the only games she plays are World of Warcraft and Farmville. Hardly GPU hungry applications, so I was planning on putting it up on e-bay unless someone wants it here. Are you or anyone else interested at, say, $75? It's a 1GB GTX280. Works perfectly. Hellshade
  17. It has 1.5GB of GDDR5 ram with an effective speed of 4050Mhz. ATI boards have more ram but it's still a huge jump up from 1GB of GDDR3 ram. Hellshade
  18. Well, maybe I won't have Christmas early. It's on Backorder!!!! Arghhhhhhh!!!! Hellshade
  19. 12 Sept 1918 was, I believe, the start of the Battle of St. Mehiel, which also happened to be the largest air battle of the war. Does anyone know which squadrons, bomber and fighter, of both the German and Allied side were the major players in the air campaign? Any information would be greatly appreciated. Thanks in advance. Hellshade
  20. They went to "Hellshade's School of Air Combat". If you can't shake their hand, you shouldn't be opening fire. Hellshade
  21. I am the finance department. The wife encouraged me to get it because she says I treat her and the kids so well. I bought her a brand new car last year so $500 for a video card is hard to argue. I'm not so sure your 2GB ATI 5870 is inadequate at all. The texture fill rates on ATI cards are faster than Nvidia. Cloth and particle stuff gives the advantage to NVidia, so your card might actually be better for OFF than mine. Unfortunately nobody ever uses flight simulators to benchmark perfomance on. It's all Crysis, Bad Company 2 and games like that. They really need to throw at least one flight sim in there for a better global view of how the new cards handle different types of games. I mean they benchmarked Civilization V for pete's sake. I could be wrong but that hardly strikes me as a graphic intensive application. At any rate, it will hopefully ship on Monday and I'll have it on Tuesday. Even if I get in on Weds I'll be happy. That would give me the long weekend to run the new card through it's paces. Hellshade
  22. Extremely helpful sir. Thank you kindly! Any idea on where I go to edit a pilots status so I can change the date, etc? Hellshade
  23. Outstanding information Lou! Thank you very much. I see American fighter squadrons and french bomber squadrons listed. Did the British not participate in this battle? Does anyone by chance know which German squadrons were hit hardest (saw a lot of action) during the overwhelming attack? Olham, don't worry about the number of planes. I think I can manage those with some tricks. Just don't be suprised if this one takes a little while. I've got an idea... Hellshade
  24. Homeboys whereabouts

    Glad to hear he's doing well and keeping busy. Wish him all the best from me. Hellshade
  25. Is that all? No promises, but I'll see what I can do sir. Great paint job on the SE5a, too. Incredible work sir. What did you think about the "OFF Experience" video, in terms of showing a person who might be interested in a WWI flight sim what OFF:BH&H offers? I tried to make it like a Promo / Informational style video. Basically, do you think it would be likely to generate enough interest and excitement to make them go to the website and learn more about Over Flanders Fields? Beautiful screen shot Tranq! That's a keeper. Hellshade
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..